3c4f71cc3d
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@52634 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
634 lines
25 KiB
Objective-C
634 lines
25 KiB
Objective-C
/////////////////////////////////////////////////////////////////////////////
|
|
// Name: dynarray.h
|
|
// Purpose: interface of wxArray<T>
|
|
// Author: wxWidgets team
|
|
// RCS-ID: $Id$
|
|
// Licence: wxWindows license
|
|
/////////////////////////////////////////////////////////////////////////////
|
|
|
|
/**
|
|
@class wxArrayT
|
|
@wxheader{dynarray.h}
|
|
|
|
This section describes the so called @e dynamic arrays. This is a C
|
|
array-like type safe data structure i.e. the member access time is constant
|
|
(and not
|
|
linear according to the number of container elements as for linked lists).
|
|
However, these
|
|
arrays are dynamic in the sense that they will automatically allocate more
|
|
memory if there is not enough of it for adding a new element. They also perform
|
|
range checking on the index values but in debug mode only, so please be sure to
|
|
compile your application in debug mode to use it (see @ref
|
|
overview_debuggingoverview "debugging overview" for
|
|
details). So, unlike the arrays in some other
|
|
languages, attempt to access an element beyond the arrays bound doesn't
|
|
automatically expand the array but provokes an assertion failure instead in
|
|
debug build and does nothing (except possibly crashing your program) in the
|
|
release build.
|
|
|
|
The array classes were designed to be reasonably efficient, both in terms of
|
|
run-time speed and memory consumption and the executable size. The speed of
|
|
array item access is, of course, constant (independent of the number of
|
|
elements)
|
|
making them much more efficient than linked lists (wxList).
|
|
Adding items to the arrays is also implemented in more or less constant time -
|
|
but the price is preallocating the memory in advance. In the @ref
|
|
wxArray::memorymanagement "memory management" section
|
|
you may find some useful hints about optimizing wxArray memory usage. As for
|
|
executable size, all
|
|
wxArray functions are inline, so they do not take @e any space at all.
|
|
|
|
wxWidgets has three different kinds of array. All of them derive from
|
|
wxBaseArray class which works with untyped data and can not be used directly.
|
|
The standard macros WX_DEFINE_ARRAY(), WX_DEFINE_SORTED_ARRAY() and
|
|
WX_DEFINE_OBJARRAY() are used to define a new class deriving from it. The
|
|
classes declared will be called in this documentation wxArray, wxSortedArray and
|
|
wxObjArray but you should keep in mind that no classes with such names actually
|
|
exist, each time you use one of WX_DEFINE_XXXARRAY macro you define a class
|
|
with a new name. In fact, these names are "template" names and each usage of one
|
|
of the macros mentioned above creates a template specialization for the given
|
|
element type.
|
|
|
|
wxArray is suitable for storing integer types and pointers which it does not
|
|
treat as objects in any way, i.e. the element pointed to by the pointer is not
|
|
deleted when the element is removed from the array. It should be noted that
|
|
all of wxArray's functions are inline, so it costs strictly nothing to define as
|
|
many array types as you want (either in terms of the executable size or the
|
|
speed) as long as at least one of them is defined and this is always the case
|
|
because wxArrays are used by wxWidgets internally. This class has one serious
|
|
limitation: it can only be used for storing integral types (bool, char, short,
|
|
int, long and their unsigned variants) or pointers (of any kind). An attempt
|
|
to use with objects of sizeof() greater than sizeof(long) will provoke a
|
|
runtime assertion failure, however declaring a wxArray of floats will not (on
|
|
the machines where sizeof(float) = sizeof(long)), yet it will @b not work,
|
|
please use wxObjArray for storing floats and doubles.
|
|
|
|
wxSortedArray is a wxArray variant which should be used when searching in the
|
|
array is a frequently used operation. It requires you to define an additional
|
|
function for comparing two elements of the array element type and always stores
|
|
its items in the sorted order (according to this function). Thus, it is
|
|
wxArray::Index function execution time is O(log(N)) instead of
|
|
O(N) for the usual arrays but the wxArray::Add method is
|
|
slower: it is O(log(N)) instead of constant time (neglecting time spent in
|
|
memory allocation routine). However, in a usual situation elements are added to
|
|
an array much less often than searched inside it, so wxSortedArray may lead to
|
|
huge performance improvements compared to wxArray. Finally, it should be
|
|
noticed that, as wxArray, wxSortedArray can be only used for storing integral
|
|
types or pointers.
|
|
|
|
wxObjArray class treats its elements like "objects". It may delete them when
|
|
they are removed from the array (invoking the correct destructor) and copies
|
|
them using the objects copy constructor. In order to implement this behaviour
|
|
the definition of the wxObjArray arrays is split in two parts: first, you should
|
|
declare the new wxObjArray class using WX_DECLARE_OBJARRAY() macro and then
|
|
you must include the file defining the implementation of template type:
|
|
wx/arrimpl.cpp and define the array class with WX_DEFINE_OBJARRAY() macro
|
|
from a point where the full (as opposed to 'forward') declaration of the array
|
|
elements class is in scope. As it probably sounds very complicated here is an
|
|
example:
|
|
|
|
@code
|
|
#include wx/dynarray.h
|
|
|
|
// we must forward declare the array because it is used inside the class
|
|
// declaration
|
|
class MyDirectory;
|
|
class MyFile;
|
|
|
|
// this defines two new types: ArrayOfDirectories and ArrayOfFiles which can be
|
|
// now used as shown below
|
|
WX_DECLARE_OBJARRAY(MyDirectory, ArrayOfDirectories);
|
|
WX_DECLARE_OBJARRAY(MyFile, ArrayOfFiles);
|
|
|
|
class MyDirectory
|
|
{
|
|
...
|
|
ArrayOfDirectories m_subdirectories; // all subdirectories
|
|
ArrayOfFiles m_files; // all files in this directory
|
|
};
|
|
|
|
...
|
|
|
|
// now that we have MyDirectory declaration in scope we may finish the
|
|
// definition of ArrayOfDirectories -- note that this expands into some C++
|
|
// code and so should only be compiled once (i.e., don't put this in the
|
|
// header, but into a source file or you will get linking errors)
|
|
#include wx/arrimpl.cpp // this is a magic incantation which must be done!
|
|
WX_DEFINE_OBJARRAY(ArrayOfDirectories);
|
|
|
|
// that's all!
|
|
@endcode
|
|
|
|
It is not as elegant as writing
|
|
|
|
@code
|
|
typedef std::vectorMyDirectory ArrayOfDirectories;
|
|
@endcode
|
|
|
|
but is not that complicated and allows the code to be compiled with any, however
|
|
dumb, C++ compiler in the world.
|
|
|
|
Remember to include wx/arrimpl.cpp just before each WX_DEFINE_OBJARRAY
|
|
ocurrence in your code, even if you have several in the same file.
|
|
|
|
Things are much simpler for wxArray and wxSortedArray however: it is enough
|
|
just to write
|
|
|
|
@code
|
|
WX_DEFINE_ARRAY_INT(int, ArrayOfInts);
|
|
WX_DEFINE_SORTED_ARRAY_INT(int, ArrayOfSortedInts);
|
|
@endcode
|
|
|
|
i.e. there is only one @c DEFINE macro and no need for separate
|
|
@c DECLARE one. For the arrays of the primitive types, the macros
|
|
@c WX_DEFINE_ARRAY_CHAR/SHORT/INT/SIZE_T/LONG/DOUBLE should be used
|
|
depending on the sizeof of the values (notice that storing values of smaller
|
|
type, e.g. shorts, in an array of larger one, e.g. @c ARRAY_INT, does
|
|
not work on all architectures!).
|
|
|
|
@library{wxbase}
|
|
@category{FIXME}
|
|
|
|
@see @ref overview_wxcontaineroverview, wxListT(), wxVectorT()
|
|
*/
|
|
class wxArray<T>
|
|
{
|
|
public:
|
|
//@{
|
|
/**
|
|
Appends the given number of @a copies of the @a item to the array
|
|
consisting of the elements of type @e T.
|
|
The first version is used with wxArray. The second is used with wxSortedArray,
|
|
returning the index where @a item is stored. The third and the
|
|
fourth ones are used with wxObjArray. There is an important difference between
|
|
them: if you give a pointer to the array, it will take ownership of it, i.e.
|
|
will delete it when the item is deleted from the array. If you give a reference
|
|
to the array, however, the array will make a copy of the item and will not take
|
|
ownership of the original item. Once again, it only makes sense for wxObjArrays
|
|
because the other array types never take ownership of their elements. Also note
|
|
that you cannot append more than one pointer as reusing it would lead to
|
|
deleting it twice (or more) and hence to a crash.
|
|
You may also use WX_APPEND_ARRAY() macro to append all
|
|
elements of one array to another one but it is more efficient to use
|
|
@a copies parameter and modify the elements in place later if you plan to
|
|
append a lot of items.
|
|
*/
|
|
void Add(T item, size_t copies = 1);
|
|
size_t Add(T item);
|
|
void Add(T* item);
|
|
void Add(T& item, size_t copies = 1);
|
|
//@}
|
|
|
|
/**
|
|
Inserts the given @a item into the array in the specified @e index
|
|
position.
|
|
Be aware that you will set out the order of the array if you give a wrong
|
|
position.
|
|
This function is useful in conjunction with
|
|
wxArray::IndexForInsert for a common operation
|
|
of "insert only if not found".
|
|
*/
|
|
void AddAt(T item, size_t index);
|
|
|
|
/**
|
|
wxArray::Add
|
|
|
|
wxArray::AddAt
|
|
|
|
wxArray::Insert
|
|
|
|
wxArray::SetCount
|
|
|
|
WX_APPEND_ARRAY()
|
|
|
|
WX_PREPEND_ARRAY()
|
|
*/
|
|
|
|
|
|
/**
|
|
Preallocates memory for a given number of array elements. It is worth calling
|
|
when the number of items which are going to be added to the array is known in
|
|
advance because it will save unneeded memory reallocation. If the array already
|
|
has enough memory for the given number of items, nothing happens. In any case,
|
|
the existing contents of the array is not modified.
|
|
*/
|
|
void Alloc(size_t count);
|
|
|
|
/**
|
|
This function does the same as wxArray::Empty and additionally
|
|
frees the memory allocated to the array.
|
|
*/
|
|
void Clear();
|
|
|
|
/**
|
|
Array classes are 100% C++ objects and as such they have the appropriate copy
|
|
constructors and assignment operators. Copying wxArray just copies the elements
|
|
but copying wxObjArray copies the arrays items. However, for memory-efficiency
|
|
sake, neither of these classes has virtual destructor. It is not very important
|
|
for wxArray which has trivial destructor anyhow, but it does mean that you
|
|
should avoid deleting wxObjArray through a wxBaseArray pointer (as you would
|
|
never use wxBaseArray anyhow it shouldn't be a problem) and that you should not
|
|
derive your own classes from the array classes.
|
|
@ref wxArray::ctordef "wxArray default constructor"
|
|
|
|
@ref wxArray::ctorcopy "wxArray copy constructors and assignment operators"
|
|
|
|
@ref wxArray::dtor ~wxArray
|
|
*/
|
|
|
|
|
|
//@{
|
|
/**
|
|
(T first, T second)@e compareFunction)
|
|
There is no default constructor for wxSortedArray classes - you must initialize
|
|
it
|
|
with a function to use for item comparison. It is a function which is passed
|
|
two arguments of type @e T where @e T is the array element type and which
|
|
should return a negative, zero or positive value according to whether the first
|
|
element passed to it is less than, equal to or greater than the second one.
|
|
*/
|
|
wxArray();
|
|
wxObjArray();
|
|
wxSortedArray();
|
|
//@}
|
|
|
|
/**
|
|
Removes the element from the array, but, unlike,
|
|
wxArray::Remove doesn't delete it. The function returns the
|
|
pointer to the removed element.
|
|
*/
|
|
T* Detach(size_t index);
|
|
|
|
/**
|
|
Empties the array. For wxObjArray classes, this destroys all of the array
|
|
elements. For wxArray and wxSortedArray this does nothing except marking the
|
|
array of being empty - this function does not free the allocated memory, use
|
|
wxArray::Clear for this.
|
|
*/
|
|
void Empty();
|
|
|
|
/**
|
|
Return the number of items in the array.
|
|
*/
|
|
size_t GetCount() const;
|
|
|
|
//@{
|
|
/**
|
|
The first version of the function is for wxArray and wxObjArray, the second is
|
|
for wxSortedArray only.
|
|
Searches the element in the array, starting from either beginning or the end
|
|
depending on the value of @a searchFromEnd parameter. @c wxNOT_FOUND is
|
|
returned if the element is not found, otherwise the index of the element is
|
|
returned.
|
|
Linear search is used for the wxArray and wxObjArray classes but binary search
|
|
in the sorted array is used for wxSortedArray (this is why searchFromEnd
|
|
parameter doesn't make sense for it).
|
|
@b NB: even for wxObjArray classes, the operator==() of the elements in the
|
|
array is @b not used by this function. It searches exactly the given
|
|
element in the array and so will only succeed if this element had been
|
|
previously added to the array, but fail even if another, identical, element is
|
|
in the array.
|
|
*/
|
|
int Index(T& item, bool searchFromEnd = false) const;
|
|
const int Index(T& item) const;
|
|
//@}
|
|
|
|
/**
|
|
Search for a place to insert @a item into the sorted array (binary search).
|
|
The index returned is just before the first existing item that is greater or
|
|
equal
|
|
(according to the compare function) to the given @e item.
|
|
You have to do extra work to know if the @a item already exists in array.
|
|
This function is useful in conjunction with
|
|
wxArray::AddAt for a common operation
|
|
of "insert only if not found".
|
|
*/
|
|
size_t IndexForInsert(T item) const;
|
|
|
|
//@{
|
|
/**
|
|
Insert the given number of @a copies of the @a item into the array before
|
|
the existing item @a n - thus, @e Insert(something, 0u) will insert an
|
|
item in such way that it will become the first array element.
|
|
wxSortedArray doesn't have this function because inserting in wrong place
|
|
would break its sorted condition.
|
|
Please see wxArray::Add for explanation of the differences
|
|
between the overloaded versions of this function.
|
|
*/
|
|
void Insert(T item, size_t n, size_t copies = 1);
|
|
void Insert(T* item, size_t n);
|
|
void Insert(T& item, size_t n, size_t copies = 1);
|
|
//@}
|
|
|
|
/**
|
|
Returns @true if the array is empty, @false otherwise.
|
|
*/
|
|
bool IsEmpty() const;
|
|
|
|
/**
|
|
Returns the item at the given position in the array. If @a index is out of
|
|
bounds, an assert failure is raised in the debug builds but nothing special is
|
|
done in the release build.
|
|
The returned value is of type "reference to the array element type" for all of
|
|
the array classes.
|
|
*/
|
|
T Item(size_t index) const;
|
|
|
|
/**
|
|
Returns the last element in the array, i.e. is the same as Item(GetCount() - 1).
|
|
An assert failure is raised in the debug mode if the array is empty.
|
|
The returned value is of type "reference to the array element type" for all of
|
|
the array classes.
|
|
*/
|
|
T Last() const;
|
|
|
|
/**
|
|
To use an array you must first define the array class. This is done with the
|
|
help of the macros in this section. The class of array elements must be (at
|
|
least) forward declared for WX_DEFINE_ARRAY, WX_DEFINE_SORTED_ARRAY and
|
|
WX_DECLARE_OBJARRAY macros and must be fully declared before you use
|
|
WX_DEFINE_OBJARRAY macro.
|
|
WX_DEFINE_ARRAY()
|
|
|
|
WX_DEFINE_EXPORTED_ARRAY()
|
|
|
|
WX_DEFINE_USER_EXPORTED_ARRAY()
|
|
|
|
WX_DEFINE_SORTED_ARRAY()
|
|
|
|
WX_DEFINE_SORTED_EXPORTED_ARRAY()
|
|
|
|
WX_DEFINE_SORTED_USER_EXPORTED_ARRAY()
|
|
|
|
WX_DECLARE_EXPORTED_OBJARRAY()
|
|
|
|
WX_DECLARE_USER_EXPORTED_OBJARRAY()
|
|
|
|
WX_DEFINE_OBJARRAY()
|
|
|
|
WX_DEFINE_EXPORTED_OBJARRAY()
|
|
|
|
WX_DEFINE_USER_EXPORTED_OBJARRAY()
|
|
To slightly complicate the matters even further, the operator - defined by
|
|
default for the array iterators by these macros only makes sense if the array
|
|
element type is not a pointer itself and, although it still works, this
|
|
provokes warnings from some compilers and to avoid them you should use the
|
|
@c _PTR versions of the macros above. For example, to define an array of
|
|
pointers to @c double you should use:
|
|
|
|
Note that the above macros are generally only useful for
|
|
wxObject types. There are separate macros for declaring an array of a simple
|
|
type,
|
|
such as an int.
|
|
The following simple types are supported:
|
|
|
|
int
|
|
|
|
long
|
|
|
|
size_t
|
|
|
|
double
|
|
To create an array of a simple type, simply append the type you want in CAPS to
|
|
the array definition.
|
|
For example, for an integer array, you'd use one of the following variants:
|
|
WX_DEFINE_ARRAY_INT()
|
|
|
|
WX_DEFINE_EXPORTED_ARRAY_INT()
|
|
|
|
WX_DEFINE_USER_EXPORTED_ARRAY_INT()
|
|
|
|
WX_DEFINE_SORTED_ARRAY_INT()
|
|
|
|
WX_DEFINE_SORTED_EXPORTED_ARRAY_INT()
|
|
|
|
WX_DEFINE_SORTED_USER_EXPORTED_ARRAY_INT()
|
|
*/
|
|
|
|
|
|
/**
|
|
Automatic array memory management is quite trivial: the array starts by
|
|
preallocating some minimal amount of memory (defined by
|
|
WX_ARRAY_DEFAULT_INITIAL_SIZE) and when further new items exhaust already
|
|
allocated memory it reallocates it adding 50% of the currently allocated
|
|
amount, but no more than some maximal number which is defined by
|
|
ARRAY_MAXSIZE_INCREMENT constant. Of course, this may lead to some memory
|
|
being wasted (ARRAY_MAXSIZE_INCREMENT in the worst case, i.e. 4Kb in the
|
|
current implementation), so the wxArray::Shrink function is
|
|
provided to deallocate the extra memory. The wxArray::Alloc
|
|
function can also be quite useful if you know in advance how many items you are
|
|
going to put in the array and will prevent the array code from reallocating the
|
|
memory more times than needed.
|
|
wxArray::Alloc
|
|
|
|
wxArray::Shrink
|
|
*/
|
|
|
|
|
|
/**
|
|
Functions in this section return the total number of array elements and allow to
|
|
retrieve them - possibly using just the C array indexing [] operator which
|
|
does exactly the same as wxArray::Item method.
|
|
wxArray::GetCount
|
|
|
|
wxArray::IsEmpty
|
|
|
|
wxArray::Item
|
|
|
|
wxArray::Last
|
|
*/
|
|
|
|
|
|
/**
|
|
Removes an element from the array by value: the first item of the
|
|
array equal to @a item is removed, an assert failure will result from an
|
|
attempt to remove an item which doesn't exist in the array.
|
|
When an element is removed from wxObjArray it is deleted by the array - use
|
|
Detach() if you don't want this to happen. On the
|
|
other hand, when an object is removed from a wxArray nothing happens - you
|
|
should delete it manually if required:
|
|
|
|
See also WX_CLEAR_ARRAY() macro which deletes all
|
|
elements of a wxArray (supposed to contain pointers).
|
|
*/
|
|
Remove(T item);
|
|
|
|
/**
|
|
Removes @a count elements starting at @a index from the array. When an
|
|
element is removed from wxObjArray it is deleted by the array - use
|
|
Detach() if you don't want this to happen. On
|
|
the other hand, when an object is removed from a wxArray nothing happens -
|
|
you should delete it manually if required:
|
|
|
|
See also WX_CLEAR_ARRAY() macro which deletes all
|
|
elements of a wxArray (supposed to contain pointers).
|
|
*/
|
|
RemoveAt(size_t index, size_t count = 1);
|
|
|
|
/**
|
|
WX_CLEAR_ARRAY()
|
|
|
|
wxArray::Empty
|
|
|
|
wxArray::Clear
|
|
|
|
wxArray::RemoveAt
|
|
|
|
wxArray::Remove
|
|
*/
|
|
|
|
|
|
/**
|
|
wxArray::Index
|
|
|
|
wxArray::IndexForInsert
|
|
|
|
wxArray::Sort
|
|
*/
|
|
|
|
|
|
/**
|
|
)
|
|
This function ensures that the number of array elements is at least
|
|
@e count. If the array has already @a count or more items, nothing is
|
|
done. Otherwise, @c count - GetCount() elements are added and initialized to
|
|
the value @e defval.
|
|
|
|
@see wxArray::GetCount
|
|
*/
|
|
void SetCount(size_t count);
|
|
|
|
/**
|
|
Frees all memory unused by the array. If the program knows that no new items
|
|
will be added to the array it may call Shrink() to reduce its memory usage.
|
|
However, if a new item is added to the array, some extra memory will be
|
|
allocated again.
|
|
*/
|
|
void Shrink();
|
|
|
|
/**
|
|
The notation CMPFUNCT should be read as if we had the following declaration:
|
|
|
|
where @e T is the type of the array elements. I.e. it is a function returning
|
|
@e int which is passed two arguments of type @e T *.
|
|
Sorts the array using the specified compare function: this function should
|
|
return a negative, zero or positive value according to whether the first element
|
|
passed to it is less than, equal to or greater than the second one.
|
|
wxSortedArray doesn't have this function because it is always sorted.
|
|
*/
|
|
void Sort(CMPFUNC<T> compareFunction);
|
|
|
|
/**
|
|
This macro may be used to append all elements of the @a other array to the
|
|
@e array. The two arrays must be of the same type.
|
|
*/
|
|
#define void WX_APPEND_ARRAY(wxArray& array, wxArray& other) /* implementation is private */
|
|
|
|
/**
|
|
This macro may be used to delete all elements of the array before emptying it.
|
|
It can not be used with wxObjArrays - but they will delete their elements anyhow
|
|
when you call Empty().
|
|
*/
|
|
#define void WX_CLEAR_ARRAY(wxArray& array) /* implementation is private */
|
|
|
|
//@{
|
|
/**
|
|
This macro declares a new object array class named @a name and containing
|
|
the elements of type @e T. The second form is used when compiling wxWidgets as
|
|
a DLL under Windows and array needs to be visible outside the DLL. The third is
|
|
needed for exporting an array from a user DLL.
|
|
Example:
|
|
|
|
You must use WX_DEFINE_OBJARRAY() macro to define
|
|
the array class - otherwise you would get link errors.
|
|
*/
|
|
WX_DECLARE_OBJARRAY(T, name);
|
|
WX_DECLARE_EXPORTED_OBJARRAY(T, name);
|
|
WX_DECLARE_USER_EXPORTED_OBJARRAY(T, name);
|
|
//@}
|
|
|
|
//@{
|
|
/**
|
|
This macro defines a new array class named @a name and containing the
|
|
elements of type @e T. The second form is used when compiling wxWidgets as
|
|
a DLL under Windows and array needs to be visible outside the DLL. The third is
|
|
needed for exporting an array from a user DLL.
|
|
Example:
|
|
|
|
Note that wxWidgets predefines the following standard array classes: @b
|
|
wxArrayInt,
|
|
@b wxArrayLong, @b wxArrayShort, @b wxArrayDouble, @b wxArrayPtrVoid.
|
|
*/
|
|
WX_DEFINE_ARRAY(T, name);
|
|
WX_DEFINE_EXPORTED_ARRAY(T, name);
|
|
WX_DEFINE_USER_EXPORTED_ARRAY(T, name, exportspec);
|
|
//@}
|
|
|
|
//@{
|
|
/**
|
|
This macro defines the methods of the array class @a name not defined by the
|
|
WX_DECLARE_OBJARRAY() macro. You must include the
|
|
file wx/arrimpl.cpp before using this macro and you must have the full
|
|
declaration of the class of array elements in scope! If you forget to do the
|
|
first, the error will be caught by the compiler, but, unfortunately, many
|
|
compilers will not give any warnings if you forget to do the second - but the
|
|
objects of the class will not be copied correctly and their real destructor will
|
|
not be called. The latter two forms are merely aliases of the first to satisfy
|
|
some people's sense of symmetry when using the exported declarations.
|
|
Example of usage:
|
|
*/
|
|
WX_DEFINE_OBJARRAY(name);
|
|
WX_DEFINE_EXPORTED_OBJARRAY(name);
|
|
WX_DEFINE_USER_EXPORTED_OBJARRAY(name);
|
|
//@}
|
|
|
|
//@{
|
|
/**
|
|
This macro defines a new sorted array class named @a name and containing
|
|
the elements of type @e T. The second form is used when compiling wxWidgets as
|
|
a DLL under Windows and array needs to be visible outside the DLL. The third is
|
|
needed for exporting an array from a user DLL.
|
|
Example:
|
|
|
|
You will have to initialize the objects of this class by passing a comparison
|
|
function to the array object constructor like this:
|
|
*/
|
|
WX_DEFINE_SORTED_ARRAY(T, name);
|
|
WX_DEFINE_SORTED_EXPORTED_ARRAY(T, name);
|
|
WX_DEFINE_SORTED_USER_EXPORTED_ARRAY(T, name);
|
|
//@}
|
|
|
|
/**
|
|
This macro may be used to prepend all elements of the @a other array to the
|
|
@e array. The two arrays must be of the same type.
|
|
*/
|
|
#define void WX_PREPEND_ARRAY(wxArray& array, wxArray& other) /* implementation is private */
|
|
|
|
//@{
|
|
/**
|
|
The copy constructors and assignment operators perform a shallow array copy
|
|
(i.e. they don't copy the objects pointed to even if the source array contains
|
|
the items of pointer type) for wxArray and wxSortedArray and a deep copy (i.e.
|
|
the array element are copied too) for wxObjArray.
|
|
*/
|
|
wxArray(const wxArray& array);
|
|
wxSortedArray(const wxSortedArray& array);
|
|
wxObjArray(const wxObjArray& array);
|
|
wxArray operator=(const wxArray& array);
|
|
wxSortedArray operator=(const wxSortedArray& array);
|
|
wxObjArray operator=(const wxObjArray& array);
|
|
//@}
|
|
|
|
//@{
|
|
/**
|
|
The wxObjArray destructor deletes all the items owned by the array. This is not
|
|
done by wxArray and wxSortedArray versions - you may use
|
|
WX_CLEAR_ARRAY() macro for this.
|
|
*/
|
|
~wxArray();
|
|
~wxSortedArray();
|
|
~wxObjArray();
|
|
//@}
|
|
};
|
|
|