wxWidgets/include/wx/msw/listctrl.h
Vadim Zeitlin c45a8d49f1 Replace dynamic casts with MSWShouldSetDefaultFont() virtual method
Get rid of ugly wxDynamicCastThis()s in wxMSW wxControl code and add a
new virtual method overridden in wx{Tree,List}Ctrl instead.

Also stop comparing the font with wxSYS_DEFAULT_GUI_FONT, there doesn't
seem to be any good reason to set this particular font for these
controls neither.

In addition to simplifying and de-ugligying the code, this commit
incidentally fixes -Wnonnull-compare warnings in this code from gcc6
too.
2017-08-21 02:09:19 +02:00

473 lines
17 KiB
C++

/////////////////////////////////////////////////////////////////////////////
// Name: wx/msw/listctrl.h
// Purpose: wxListCtrl class
// Author: Julian Smart
// Modified by: Agron Selimaj
// Created: 01/02/97
// Copyright: (c) Julian Smart
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
#ifndef _WX_LISTCTRL_H_
#define _WX_LISTCTRL_H_
#include "wx/textctrl.h"
#include "wx/dynarray.h"
#include "wx/vector.h"
class wxMSWListItemData;
class wxMSWListHeaderCustomDraw;
// define this symbol to indicate the availability of SetColumnsOrder() and
// related functions
#define wxHAS_LISTCTRL_COLUMN_ORDER
/*
The wxListCtrl can show lists of items in four different modes:
wxLC_LIST: multicolumn list view, with optional small icons (icons could be
optional for some platforms). Columns are computed automatically,
i.e. you don't set columns as in wxLC_REPORT. In other words,
the list wraps, unlike a wxListBox.
wxLC_REPORT: single or multicolumn report view (with optional header)
wxLC_ICON: large icon view, with optional labels
wxLC_SMALL_ICON: small icon view, with optional labels
You can change the style dynamically, either with SetSingleStyle or
SetWindowStyleFlag.
Further window styles:
wxLC_ALIGN_TOP icons align to the top (default)
wxLC_ALIGN_LEFT icons align to the left
wxLC_AUTOARRANGE icons arrange themselves
wxLC_USER_TEXT the app provides label text on demand, except for column headers
wxLC_EDIT_LABELS labels are editable: app will be notified.
wxLC_NO_HEADER no header in report mode
wxLC_NO_SORT_HEADER can't click on header
wxLC_SINGLE_SEL single selection
wxLC_SORT_ASCENDING sort ascending (must still supply a comparison callback in SortItems)
wxLC_SORT_DESCENDING sort descending (ditto)
Items are referred to by their index (position in the list starting from zero).
Label text is supplied via insertion/setting functions and is stored by the
control, unless the wxLC_USER_TEXT style has been specified, in which case
the app will be notified when text is required (see sample).
Images are dealt with by (optionally) associating 3 image lists with the control.
Zero-based indexes into these image lists indicate which image is to be used for
which item. Each image in an image list can contain a mask, and can be made out
of either a bitmap, two bitmaps or an icon. See ImagList.h for more details.
Notifications are passed via the event system.
See the sample wxListCtrl app for API usage.
TODO:
- addition of further convenience functions
to avoid use of wxListItem in some functions
- state/overlay images: probably not needed.
- testing of whole API, extending current sample.
*/
class WXDLLIMPEXP_CORE wxListCtrl: public wxListCtrlBase
{
public:
/*
* Public interface
*/
wxListCtrl() { Init(); }
wxListCtrl(wxWindow *parent,
wxWindowID id = wxID_ANY,
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize,
long style = wxLC_ICON,
const wxValidator& validator = wxDefaultValidator,
const wxString& name = wxListCtrlNameStr)
{
Init();
Create(parent, id, pos, size, style, validator, name);
}
virtual ~wxListCtrl();
bool Create(wxWindow *parent,
wxWindowID id = wxID_ANY,
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize,
long style = wxLC_ICON,
const wxValidator& validator = wxDefaultValidator,
const wxString& name = wxListCtrlNameStr);
// Attributes
////////////////////////////////////////////////////////////////////////////
// Set the control colours
bool SetForegroundColour(const wxColour& col) wxOVERRIDE;
bool SetBackgroundColour(const wxColour& col) wxOVERRIDE;
// Header attributes
virtual bool SetHeaderAttr(const wxItemAttr& attr) wxOVERRIDE;
// Gets information about this column
bool GetColumn(int col, wxListItem& item) const wxOVERRIDE;
// Sets information about this column
bool SetColumn(int col, const wxListItem& item) wxOVERRIDE;
// Gets the column width
int GetColumnWidth(int col) const wxOVERRIDE;
// Sets the column width
bool SetColumnWidth(int col, int width) wxOVERRIDE;
// Gets the column order from its index or index from its order
int GetColumnOrder(int col) const;
int GetColumnIndexFromOrder(int order) const;
// Gets the column order for all columns
wxArrayInt GetColumnsOrder() const;
// Sets the column order for all columns
bool SetColumnsOrder(const wxArrayInt& orders);
// Gets the number of items that can fit vertically in the
// visible area of the list control (list or report view)
// or the total number of items in the list control (icon
// or small icon view)
int GetCountPerPage() const;
// return the total area occupied by all the items (icon/small icon only)
wxRect GetViewRect() const;
// Gets the edit control for editing labels.
wxTextCtrl* GetEditControl() const;
// Gets information about the item
bool GetItem(wxListItem& info) const;
// Sets information about the item
bool SetItem(wxListItem& info);
// Sets a string field at a particular column
long SetItem(long index, int col, const wxString& label, int imageId = -1);
// Gets the item state
int GetItemState(long item, long stateMask) const;
// Sets the item state
bool SetItemState(long item, long state, long stateMask);
// Sets the item image
bool SetItemImage(long item, int image, int selImage = -1);
bool SetItemColumnImage(long item, long column, int image);
// Gets the item text
wxString GetItemText(long item, int col = 0) const;
// Sets the item text
void SetItemText(long item, const wxString& str);
// Gets the item data
wxUIntPtr GetItemData(long item) const;
// Sets the item data
bool SetItemPtrData(long item, wxUIntPtr data);
bool SetItemData(long item, long data) { return SetItemPtrData(item, data); }
// Gets the item rectangle
bool GetItemRect(long item, wxRect& rect, int code = wxLIST_RECT_BOUNDS) const;
// Gets the subitem rectangle in report mode
bool GetSubItemRect(long item, long subItem, wxRect& rect, int code = wxLIST_RECT_BOUNDS) const;
// Gets the item position
bool GetItemPosition(long item, wxPoint& pos) const;
// Sets the item position
bool SetItemPosition(long item, const wxPoint& pos);
// Gets the number of items in the list control
int GetItemCount() const;
// Gets the number of columns in the list control
int GetColumnCount() const wxOVERRIDE { return m_colCount; }
// get the horizontal and vertical components of the item spacing
wxSize GetItemSpacing() const;
// Foreground colour of an item.
void SetItemTextColour( long item, const wxColour& col);
wxColour GetItemTextColour( long item ) const;
// Background colour of an item.
void SetItemBackgroundColour( long item, const wxColour &col);
wxColour GetItemBackgroundColour( long item ) const;
// Font of an item.
void SetItemFont( long item, const wxFont &f);
wxFont GetItemFont( long item ) const;
// Checkbox state of an item
virtual bool HasCheckBoxes() const wxOVERRIDE;
virtual bool EnableCheckBoxes(bool enable = true) wxOVERRIDE;
virtual bool IsItemChecked(long item) const wxOVERRIDE;
virtual void CheckItem(long item, bool check) wxOVERRIDE;
// Gets the number of selected items in the list control
int GetSelectedItemCount() const;
// Gets the text colour of the listview
wxColour GetTextColour() const;
// Sets the text colour of the listview
void SetTextColour(const wxColour& col);
// Gets the index of the topmost visible item when in
// list or report view
long GetTopItem() const;
// Add or remove a single window style
void SetSingleStyle(long style, bool add = true);
// Set the whole window style
void SetWindowStyleFlag(long style) wxOVERRIDE;
// Searches for an item, starting from 'item'.
// item can be -1 to find the first item that matches the
// specified flags.
// Returns the item or -1 if unsuccessful.
long GetNextItem(long item, int geometry = wxLIST_NEXT_ALL, int state = wxLIST_STATE_DONTCARE) const;
// Gets one of the three image lists
wxImageList *GetImageList(int which) const wxOVERRIDE;
// Sets the image list
void SetImageList(wxImageList *imageList, int which) wxOVERRIDE;
void AssignImageList(wxImageList *imageList, int which) wxOVERRIDE;
// refresh items selectively (only useful for virtual list controls)
void RefreshItem(long item);
void RefreshItems(long itemFrom, long itemTo);
// Operations
////////////////////////////////////////////////////////////////////////////
// Arranges the items
bool Arrange(int flag = wxLIST_ALIGN_DEFAULT);
// Deletes an item
bool DeleteItem(long item);
// Deletes all items
bool DeleteAllItems();
// Deletes a column
bool DeleteColumn(int col) wxOVERRIDE;
// Deletes all columns
bool DeleteAllColumns() wxOVERRIDE;
// Clears items, and columns if there are any.
void ClearAll();
// Edit the label
wxTextCtrl* EditLabel(long item, wxClassInfo* textControlClass = wxCLASSINFO(wxTextCtrl));
// End label editing, optionally cancelling the edit
bool EndEditLabel(bool cancel);
// Ensures this item is visible
bool EnsureVisible(long item);
// Find an item whose label matches this string, starting from the item after 'start'
// or the beginning if 'start' is -1.
long FindItem(long start, const wxString& str, bool partial = false);
// Find an item whose data matches this data, starting from the item after 'start'
// or the beginning if 'start' is -1.
long FindItem(long start, wxUIntPtr data);
// Find an item nearest this position in the specified direction, starting from
// the item after 'start' or the beginning if 'start' is -1.
long FindItem(long start, const wxPoint& pt, int direction);
// Determines which item (if any) is at the specified point,
// giving details in 'flags' (see wxLIST_HITTEST_... flags above)
// Request the subitem number as well at the given coordinate.
long HitTest(const wxPoint& point, int& flags, long* ptrSubItem = NULL) const;
// Inserts an item, returning the index of the new item if successful,
// -1 otherwise.
long InsertItem(const wxListItem& info);
// Insert a string item
long InsertItem(long index, const wxString& label);
// Insert an image item
long InsertItem(long index, int imageIndex);
// Insert an image/string item
long InsertItem(long index, const wxString& label, int imageIndex);
// set the number of items in a virtual list control
void SetItemCount(long count);
// Scrolls the list control. If in icon, small icon or report view mode,
// x specifies the number of pixels to scroll. If in list view mode, x
// specifies the number of columns to scroll.
// If in icon, small icon or list view mode, y specifies the number of pixels
// to scroll. If in report view mode, y specifies the number of lines to scroll.
bool ScrollList(int dx, int dy);
// Sort items.
// fn is a function which takes 3 long arguments: item1, item2, data.
// item1 is the long data associated with a first item (NOT the index).
// item2 is the long data associated with a second item (NOT the index).
// data is the same value as passed to SortItems.
// The return value is a negative number if the first item should precede the second
// item, a positive number of the second item should precede the first,
// or zero if the two items are equivalent.
// data is arbitrary data to be passed to the sort function.
bool SortItems(wxListCtrlCompare fn, wxIntPtr data);
// IMPLEMENTATION
virtual bool MSWCommand(WXUINT param, WXWORD id) wxOVERRIDE;
virtual bool MSWOnNotify(int idCtrl, WXLPARAM lParam, WXLPARAM *result) wxOVERRIDE;
virtual bool MSWShouldPreProcessMessage(WXMSG* msg) wxOVERRIDE;
#if WXWIN_COMPATIBILITY_3_0
// bring the control in sync with current m_windowStyle value
wxDEPRECATED_MSG("useless and will be removed in the future, use SetWindowStyleFlag() instead")
void UpdateStyle();
#endif // WXWIN_COMPATIBILITY_3_0
// Event handlers
////////////////////////////////////////////////////////////////////////////
// Necessary for drawing hrules and vrules, if specified
void OnPaint(wxPaintEvent& event);
virtual bool ShouldInheritColours() const wxOVERRIDE { return false; }
virtual wxVisualAttributes GetDefaultAttributes() const wxOVERRIDE
{
return GetClassDefaultAttributes(GetWindowVariant());
}
static wxVisualAttributes
GetClassDefaultAttributes(wxWindowVariant variant = wxWINDOW_VARIANT_NORMAL);
// convert our styles to Windows
virtual WXDWORD MSWGetStyle(long style, WXDWORD *exstyle) const wxOVERRIDE;
// special Windows message handling
virtual WXLRESULT MSWWindowProc(WXUINT nMsg,
WXWPARAM wParam,
WXLPARAM lParam) wxOVERRIDE;
protected:
// common part of all ctors
void Init();
virtual bool MSWShouldSetDefaultFont() const wxOVERRIDE { return false; }
// Implement constrained best size calculation.
virtual int DoGetBestClientHeight(int width) const wxOVERRIDE
{ return MSWGetBestViewRect(width, -1).y; }
virtual int DoGetBestClientWidth(int height) const wxOVERRIDE
{ return MSWGetBestViewRect(-1, height).x; }
wxSize MSWGetBestViewRect(int x, int y) const;
// Implement base class pure virtual methods.
long DoInsertColumn(long col, const wxListItem& info) wxOVERRIDE;
// free memory taken by all internal data
void FreeAllInternalData();
// get the internal data object for this item (may return NULL)
wxMSWListItemData *MSWGetItemData(long item) const;
// get the item attribute, either by quering it for virtual control, or by
// returning the one previously set using setter methods for a normal one
wxItemAttr *DoGetItemColumnAttr(long item, long column) const;
wxTextCtrl* m_textCtrl; // The control used for editing a label
wxImageList * m_imageListNormal; // The image list for normal icons
wxImageList * m_imageListSmall; // The image list for small icons
wxImageList * m_imageListState; // The image list state icons (not implemented yet)
bool m_ownsImageListNormal,
m_ownsImageListSmall,
m_ownsImageListState;
int m_colCount; // Windows doesn't have GetColumnCount so must
// keep track of inserted/deleted columns
// all wxMSWListItemData objects we use
wxVector<wxMSWListItemData *> m_internalData;
// true if we have any items with custom attributes
bool m_hasAnyAttr;
// these functions are only used for virtual list view controls, i.e. the
// ones with wxLC_VIRTUAL style
// return the text for the given column of the given item
virtual wxString OnGetItemText(long item, long column) const;
// return the icon for the given item. In report view, OnGetItemImage will
// only be called for the first column. See OnGetItemColumnImage for
// details.
virtual int OnGetItemImage(long item) const;
// return the icon for the given item and column.
virtual int OnGetItemColumnImage(long item, long column) const;
// return the attribute for the given item and column (may return NULL if none)
virtual wxItemAttr *OnGetItemColumnAttr(long item, long WXUNUSED(column)) const
{
return OnGetItemAttr(item);
}
private:
// process NM_CUSTOMDRAW notification message
WXLPARAM OnCustomDraw(WXLPARAM lParam);
// set the extended styles for the control (used by Create() and
// UpdateStyle()), only should be called if InReportView()
void MSWSetExListStyles();
// initialize the (already created) m_textCtrl with the associated HWND
void InitEditControl(WXHWND hWnd);
// destroy m_textCtrl if it's currently valid and reset it to NULL
void DeleteEditControl();
// Intercept Escape and Enter keys to avoid them being stolen from our
// in-place editor control.
void OnCharHook(wxKeyEvent& event);
// Object using for header custom drawing if necessary, may be NULL.
wxMSWListHeaderCustomDraw* m_headerCustomDraw;
wxDECLARE_DYNAMIC_CLASS(wxListCtrl);
wxDECLARE_EVENT_TABLE();
wxDECLARE_NO_COPY_CLASS(wxListCtrl);
};
#endif // _WX_LISTCTRL_H_