wxWidgets/include/wx/gtk1/bitmap.h

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5.5 KiB
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/////////////////////////////////////////////////////////////////////////////
// Name: bitmap.h
// Purpose:
// Author: Robert Roebling
// RCS-ID: $Id$
// Copyright: (c) 1998 Robert Roebling
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
#ifndef __GTKBITMAPH__
#define __GTKBITMAPH__
#if defined(__GNUG__) && !defined(NO_GCC_PRAGMA)
#pragma interface
#endif
#include "wx/defs.h"
#include "wx/object.h"
#include "wx/string.h"
#include "wx/palette.h"
#include "wx/gdiobj.h"
#ifdef __WXGTK20__
typedef struct _GdkPixbuf GdkPixbuf;
#endif
class WXDLLEXPORT wxPixelDataBase;
//-----------------------------------------------------------------------------
// classes
//-----------------------------------------------------------------------------
class wxMask;
class wxBitmap;
class wxImage;
//-----------------------------------------------------------------------------
// wxMask
//-----------------------------------------------------------------------------
class wxMask: public wxObject
{
public:
wxMask();
wxMask( const wxBitmap& bitmap, const wxColour& colour );
wxMask( const wxBitmap& bitmap, int paletteIndex );
wxMask( const wxBitmap& bitmap );
~wxMask();
bool Create( const wxBitmap& bitmap, const wxColour& colour );
bool Create( const wxBitmap& bitmap, int paletteIndex );
bool Create( const wxBitmap& bitmap );
// implementation
GdkBitmap *m_bitmap;
GdkBitmap *GetBitmap() const;
private:
DECLARE_DYNAMIC_CLASS(wxMask)
};
//-----------------------------------------------------------------------------
// wxBitmap
//-----------------------------------------------------------------------------
class wxBitmap: public wxBitmapBase
{
public:
wxBitmap();
wxBitmap( int width, int height, int depth = -1 );
wxBitmap( const char bits[], int width, int height, int depth = 1 );
wxBitmap( const char **bits ) { (void)CreateFromXpm(bits); }
wxBitmap( char **bits ) { (void)CreateFromXpm((const char **)bits); }
wxBitmap( const wxBitmap& bmp );
wxBitmap( const wxString &filename, wxBitmapType type = wxBITMAP_TYPE_XPM );
wxBitmap( const wxImage& image, int depth = -1 ) { (void)CreateFromImage(image, depth); }
~wxBitmap();
wxBitmap& operator = ( const wxBitmap& bmp );
bool operator == ( const wxBitmap& bmp ) const;
bool operator != ( const wxBitmap& bmp ) const;
bool Ok() const;
bool Create(int width, int height, int depth = -1);
int GetHeight() const;
int GetWidth() const;
int GetDepth() const;
wxImage ConvertToImage() const;
// copies the contents and mask of the given (colour) icon to the bitmap
virtual bool CopyFromIcon(const wxIcon& icon);
wxMask *GetMask() const;
void SetMask( wxMask *mask );
wxBitmap GetSubBitmap( const wxRect& rect ) const;
bool SaveFile(const wxString &name, wxBitmapType type,
const wxPalette *palette = (wxPalette *)NULL) const;
bool LoadFile(const wxString &name, wxBitmapType type = wxBITMAP_TYPE_XPM );
#if wxUSE_PALETTE
wxPalette *GetPalette() const;
void SetPalette(const wxPalette& palette);
wxPalette *GetColourMap() const { return GetPalette(); };
#endif // wxUSE_PALETTE
static void InitStandardHandlers();
// implementation
// --------------
void SetHeight( int height );
void SetWidth( int width );
void SetDepth( int depth );
void SetPixmap( GdkPixmap *pixmap );
void SetBitmap( GdkBitmap *bitmap );
#ifdef __WXGTK20__
void SetPixbuf(GdkPixbuf *pixbuf);
#endif
GdkPixmap *GetPixmap() const;
GdkBitmap *GetBitmap() const;
bool HasPixmap() const;
#ifdef __WXGTK20__
bool HasPixbuf() const;
GdkPixbuf *GetPixbuf() const;
#endif
// Basically, this corresponds to Win32 StretchBlt()
wxBitmap Rescale( int clipx, int clipy, int clipwidth, int clipheight, int width, int height );
// raw bitmap access support functions
void *GetRawData(wxPixelDataBase& data, int bpp);
void UngetRawData(wxPixelDataBase& data);
protected:
bool CreateFromXpm(const char **bits);
bool CreateFromImage(const wxImage& image, int depth);
private:
// to be called from CreateFromImage only!
bool CreateFromImageAsBitmap(const wxImage& image);
bool CreateFromImageAsPixmap(const wxImage& image);
#ifdef __WXGTK20__
bool CreateFromImageAsPixbuf(const wxImage& image);
enum Representation
{
Pixmap,
Pixbuf
};
// removes other representations from memory, keeping only 'keep'
// (wxBitmap may keep same bitmap e.g. as both pixmap and pixbuf):
void PurgeOtherRepresentations(Representation keep);
friend class wxMemoryDC;
#endif
friend class wxBitmapHandler;
private:
DECLARE_DYNAMIC_CLASS(wxBitmap)
};
//-----------------------------------------------------------------------------
// wxBitmapHandler
//-----------------------------------------------------------------------------
class wxBitmapHandler: public wxBitmapHandlerBase
{
public:
wxBitmapHandler() { }
virtual ~wxBitmapHandler();
virtual bool Create(wxBitmap *bitmap, void *data, long flags, int width, int height, int depth = 1);
virtual bool LoadFile(wxBitmap *bitmap, const wxString& name, long flags,
int desiredWidth, int desiredHeight);
virtual bool SaveFile(const wxBitmap *bitmap, const wxString& name, int type, const wxPalette *palette = NULL);
private:
DECLARE_DYNAMIC_CLASS(wxBitmapHandler)
};
#endif // __GTKBITMAPH__