f40dc1e275
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@3882 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
542 lines
19 KiB
Plaintext
542 lines
19 KiB
Plaintext
wxPython README
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---------------
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Welcome to the wonderful world of wxPython!
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Once you have installed the wxPython extension module, you can try it
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out by going to the [install dir]\wxPython\demo directory and typing:
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python demo.py
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There are also some other sample files there for you to play with and
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learn from.
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If you selected to install the documentation then point your browser
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to [install dir]\wxPython\docs\index.htm and you will then be looking
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at the docs for wxWindows. For the most part you can use the C++ docs
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as most classes and methods are used identically. Where there are
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differences they are documented with a "wxPython Note."
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On Win32 systems the binary self-installer creates a program group on
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the Start Menu that contains a link to running the demo and a link to
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the help file. To help you save disk space I'm now using Microsoft's
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HTML Help format. If your system doesn't know what to do with the help
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file, you can install the HTML Help Viewer as part of IE 4+, NT
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Service Pack 4+, or the HTML Workshop at
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http://msdn.microsoft.com/workshop/author/htmlhelp/download.asp.
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Getting Help
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------------
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Since wxPython is a blending of multiple technologies, help comes from
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multiple sources. See the http://alldunn.com/wxPython for details on
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various sources of help, but probably the best source is the
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wxPython-users mail list. You can view the archive or subscribe by
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going to
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http://starship.python.net/mailman/listinfo/wxpython-users
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Or you can send mail directly to the list using this address:
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wxpython-users@starship.python.net
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----------------------------------------------------------------------
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What's new in 2.1.4
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--------------------
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This release is NOT syncronized with a snapshot release of wxGTK or
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wxMSW. For MSW this isn't much of a problem since you can get the
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binaries from the web site. For other platforms you'll have to build
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wxGTK from CVS. (See http://web.ukonline.co.uk/julian.smart/wxwin/cvs.htm)
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To get the same set of sources from CVS that I used, checkout using
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the wxPy-2-1-4 tag.
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Now back to what's new...
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Much more support for event-less callbacks and add-on modules.
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Created add-on module with wxOGL classes.
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Added wxWindow.GetChildren(). Be careful of this. It returns a *copy*
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of the list of the window's children. While you are using the list if
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anything changes in the real list (a child is deleted, etc.) then the
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list you are holding will suddenly have window references to garbage
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memory and your app will likely crash. But if you are careful it works
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great!
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Added a bunch of new and missing methods to wxTreeCrtl. The
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SortChildren method is now supported, but currently only for the
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default sort order.
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Added typemaps for wxSize, wxPoint, wxRealPoint, and wxRect that allow
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either the actual objects or Python sequence values to be used. For
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example, the following are equivallent:
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win = wxWindow(parent, size = wxSize(100, 100))
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win = wxWindow(parent, size = (100, 100))
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Super-charged the wxHtml module. You can now create your own tag
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handlers and also have access to the parser and cell classes. There
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is a tag handler in the library at wxPython.lib.wxpTag that
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understands the WXP tag and is able to place wxPython windows on HTML
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pages. See the demo for an example.
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A bunch of the methods of wxMenuBar were previously ifdef'd out for
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wxGTK. Added them back in since the methods exist now.
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Wrapped the wxHtmlHelpController and related classes.
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Wrapped the C++ versions of wxSizer and firends. The Python-only
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versions are still in the library, but depreciated. (You will get a
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warning message if you try to use them, but the warning can be
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disabled.) The usage of the C++ versions is slightly different, and
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the functionality of wxBorderSizer is now part of wxBoxSizer. I have
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added a few methods to wxSizer to try and make the transition as
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smooth as possible, I combined all Add methods into a single method
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that handles all cases, added an AddMany method, etc. One step I did
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not take was to make the default value of flag in the Add method be
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wxGROW. This would have made it more backward compatible, but less
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portable to and from wxWin C++ code. Please see the docs and demo for
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further details.
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Added wxPyEvent and wxPyCommandEvent classes, derived from wxEvent and
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wxCommandEvent. Each of them has SetPyData and GetPyData methods that
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accept or return a single Python object. You can use these classes
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directly or derive from them to create your own types of event objects
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that can pass through the wxWindows event system without loosing their
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Python parts (as long as they are stored with SetPyData.) Stay tuned
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for more info and examples in future releases.
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Added wxPython.lib.grids as an example of how to derive a new sizer
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from the C++ sizers. In this module you will find wxGridSizer and
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wxFlexGridSizer. wxGridSizer arrainges its items in a grid in which
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all the widths and heights are the same. wxFlexgridSizer allows
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different widths and heights, and you can also specify rows and/or
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columns that are growable. See the demo for a couple examples for how
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to use them.
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Added the wxValidator class, and created a class named wxPyValidator
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that should be used for the base class of any Python validators. See
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the demo for an example. Please note that you MUST implement a Clone
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method in your validator classes because of the way some things work
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in the underlying C++ library. I did not add wxTextValidator because
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of some issues of how it transfers data to and from a wxString, which
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in wxPython is automatically translated to and from Python strings, so
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there would never be a concrete wxString that would hang around long
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enough for the validator to do its job. On the other hand, it should
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be real easy to duplicate the functionality of wxTextValidator in a
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pure Python class derived from wxPyValidator.
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I've finally added a feature that has been on my list for close to two
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years! Ever wondered what that zero is for when you create your app
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object? Well now you can leave it out or explicitly set it to a true
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value. This value now controls what is to be done with sys.stdout and
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sys.stderr. A false value leaves them alone, and a true value sets
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them to an instance of wxPyOnDemandOutputWindow. (On windows the
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default is true, on unix platforms the default is false.) This class
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creates a frame containing a wxTextCtrl as soon as anything is written
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to sys.stdout or sys.stderr. If you close the window it will come
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back again the next time something is written. (You can call
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app.RestoreStdio to turn this off.) If you would rather that the stdio be
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redirected to a file, you can provide a second parameter to your app
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object's constructor that is a filename. If you want to use your own
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class instead of wxPyOnDemandOutputWindow you can either implement
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RedirectStdio() in you app class or change the value of
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wxApp.outputWindowClass like this:
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class MyApp(wxApp):
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outputWindowClass = MyClass
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def OnInit(self):
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frame = MyFrame()
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self.SetTopWindow(frame)
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return true
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Please see the implementation of wxPyOnDemandOutputWindow and wxApp in
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wx.py for more details. A few words of caution: if you are running
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your app in a debugger, changing sys.stdout and sys.stderr is likely
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to really screw things up.
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Added wxCaret. Unfortunately it's author has still not documented it
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in the wxWindows docs...
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Some new 3rd party contributions in wxPython.lib. PyShell, in
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shell.py is an interesting implementaion of an interactive Python
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shell in wxWindows. floatbar.py has a class derived from wxTooBar
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that can sense mouse drags and then reparent itself into another
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frame. Moving the new frame close to where it came from puts the tool
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bar back into the original parent.
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What's new in 2.1b3
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--------------------
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This release is syncronized with release 2.1 snapshot 9 of wxWindows.
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Switched to using SWIG from CVS (see http://swig.cs.uchicago.edu/cvs.html)
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for some of the new features and such. Also they have encorporated my
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patches so there is really no reason to stick with the current (very
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old) release... This version of SWIG gives the following new
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features:
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1. Keyword arguments. You no longer have to specify all the
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parameters with defaults to a method just to specify a
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non-default value on the end. You can now do this instead:
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win = wxWindow(parent, -1, style = mystyle)
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2. There is now an an equivalence between Python's None and C++'s
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NULL. This means that any methods that might return NULL will
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now return None and you can use none where wxWindows might be
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expecting NULL. This makes things much more snake-ish.
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There is a new build system based on a new Python program instead of
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raw makefiles. Now wxPython builds are virtually the same on MSW or
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Unix systems. See the end of this file for new build instructions and
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see distrib/build.py for more details.
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wxDC.Bilt now includes the useMask parameter, and has been split into
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two different versions. wxDC.BlitXY is like what was there before and
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takes raw coordinants and sizes, and the new wxDC.Blit is for the new
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interface using wxPoints and a wxSize.
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What's new in 2.1b2
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--------------------
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Added the missing wxWindow.GetUpdateRegion() method.
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Made a new change in SWIG (update your patches everybody) that
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provides a fix for global shadow objects that get an exception in
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their __del__ when their extension module has already been deleted.
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It was only a 1 line change in .../SWIG/Modules/pycpp.cxx at about
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line 496 if you want to do it by hand.
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It is now possible to run through MainLoop more than once in any one
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process. The cleanup that used to happen as MainLoop completed (and
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prevented it from running again) has been delayed until the wxc module
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is being unloaded by Python.
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I fixed a bunch of stuff in the C++ version of wxGrid so it wouldn't
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make wxPython look bad.
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wxWindow.PopupMenu() now takes a wxPoint instead of x,y. Added
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wxWindow.PopupMenuXY to be consistent with some other methods.
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Added wxGrid.SetEditInPlace and wxGrid.GetEditInPlace.
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You can now provide your own app.MainLoop method. See
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wxPython/demo/demoMainLoop.py for an example and some explaination.
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Got the in-place-edit for the wxTreeCtrl fixed and added some demo
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code to show how to use it.
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Put the wxIcon constructor back in for GTK as it now has one that
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matches MSW's.
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Added wxGrid.GetCells
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Added wxSystemSettings static methods as functions with names like
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wxSystemSettings_GetSystemColour.
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Removed wxPyMenu since using menu callbacks have been depreciated in
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wxWindows. Use wxMenu and events instead.
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Added alternate wxBitmap constructor (for MSW only) as
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wxBitmapFromData(data, type, width, height, depth = 1)
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Added a helper function named wxPyTypeCast that can convert shadow
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objects of one type into shadow objects of another type. (Like doing
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a down-cast.) See the implementation in wx.py for some docs.
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Fixed wxImage GetData and SetData to properly use String objects for
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data transfer.
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Added access methods to wxGridEvent.
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New Makefile/Setup files supporting multiple dynamic extension modules
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for unix systems.
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Fixes for the wxGLCanvas demo to work around a strange bug in gtk.
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SWIG support routines now compiled separately instead of being bundled
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in wx.cpp.
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What's new in 2.1b1
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--------------------
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Fixed wxComboBox.SetSelection so that it actually sets the selected
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item. (Actually just removed it from wxPython and let it default to
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wxChoice.SetSelection which was already doing the right thing.)
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Added the Printing Framework.
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Switched back to using the wxWindows DLL for the pre-built Win32
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version. The problem was needing to reinitialize static class info
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data after loading each extension module.
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Lots of little tweaks and additions to reflect changes to various
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wxWindows classes.
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Fixed a bug with attaching objects to tree items. Actually was a
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symptom of a larger problem with not obtaining the interpreter lock
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when doing any Py_DECREFs.
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wxSizer and friends. Sizers are layout tools that manage a colection
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of windows and sizers. Different types of sizers apply different
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types of layout algorithms. You saw it here first! These classes are
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not even in the wxWindows C++ library yet!
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What's new in 2.0b9
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-------------------
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Bug fix for ListCtrl in test4.py (Was a missing file... DSM!)
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Bug fix for occassional GPF on Win32 systems upon termination of a
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wxPython application.
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Added wxListBox.GetSelections returning selections as a Tuple.
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Added a wxTreeItemData that is able to hold any Python object and be
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associated with items in a wxTreeCtrl. Added test pytree.py to show
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this feature off.
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Added wxSafeYield function.
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OpenGL Canvas can be optionally compiled in to wxPython.
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Awesome new Demo Framework for showing off wxPython and for learning
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how it all works.
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The pre-built Win32 version is no longer distributing the wxWindows
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DLL. It is statically linked with the wxWindows library instead.
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Added a couple missing items from the docs.
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Added wxImage, wxImageHandler, wxPNGHandler, wxJPEGHandler,
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wxGIFHandler and wxBMPHandler.
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Added new methods to wxTextCtrl.
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Fixed some problems with how SWIG was wrapping some wxTreeCtrl
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methods.
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What's new in 2.0b8
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-------------------
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Support for using Python threads in wxPython apps.
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Several missing methods from various classes.
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Various bug fixes.
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What's new in 2.0b7
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-------------------
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Added DLG_PNT and DLG_SZE convienience methods to wxWindow class.
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Added missing constructor and other methods for wxMenuItem.
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What's new in 2.0b6
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-------------------
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Just a quickie update to fix the self-installer to be compatible with
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Python 1.5.2b2's Registry settings.
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What's new in 2.0b5
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-------------------
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Well obviously the numbering scheme has changed. I did this to
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reflect the fact that this truly is the second major revision of
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wxPython, (well the third actually if you count the one I did for
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wxWindows 1.68 and then threw away...) and also that it is associated
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with the 2.0 version of wxWindows.
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I have finally started documenting wxPython. There are several pages
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in the wxWindows documentation tree specifically about wxPython, and I
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have added notes within the class references about where and how wxPython
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diverges from wxWindows.
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Added wxWindow_FromHWND(hWnd) for wxMSW to construct a wxWindow from a
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window handle. If you can get the window handle into the python code,
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it should just work... More news on this later.
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Added wxImageList, wxToolTip.
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Re-enabled wxConfig.DeleteAll() since it is reportedly fixed for the
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wxRegConfig class.
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As usual, some bug fixes, tweaks, etc.
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What's new in 0.5.3
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-------------------
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Added wxSashWindow, wxSashEvent, wxLayoutAlgorithm, etc.
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Various cleanup, tweaks, minor additions, etc. to maintain
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compatibility with the current wxWindows.
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What's new in 0.5.0
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-------------------
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Changed the import semantics from "from wxPython import *" to "from
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wxPython.wx import *" This is for people who are worried about
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namespace pollution, they can use "from wxPython import wx" and then
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prefix all the wxPython identifiers with "wx."
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Added wxTaskbarIcon for wxMSW.
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Made the events work for wxGrid.
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Added wxConfig.
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Added wxMiniFrame for wxGTK.
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Changed many of the args and return values that were pointers to gdi
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objects to references to reflect changes in the wxWindows API.
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Other assorted fixes and additions.
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What's new in 0.4.2
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-------------------
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wxPython on wxGTK works!!! Both dynamic and static on Linux and
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static on Solaris have been tested. Many thanks go to Harm
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<H.v.d.Heijden@phys.tue.nl> for his astute detective work on tracking
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down a nasty DECREF bug. Okay so I have to confess that it was just a
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DSM (Dumb Stupid Mistake) on my part but it was nasty none the less
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because the behavior was so different on different platforms.
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The dynamicly loaded module on Solaris is still segfaulting, so it
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must have been a different issue all along...
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What's New in 0.4
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-----------------
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1. Worked on wxGTK compatibility. It is partially working. On a
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Solaris/Sparc box wxPython is working but only when it is statically
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linked with the Python interpreter. When built as a dyamically loaded
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extension module, things start acting weirdly and it soon seg-faults.
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And on Linux both the statically linked and the dynamically linked
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version segfault shortly after starting up.
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2. Added Toolbar, StatusBar and SplitterWindow classes.
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3. Varioius bug fixes, enhancements, etc.
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----------------------------------------------------------------------
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Build Instructions
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------------------
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I used SWIG (http://www.swig.org) to create the source code for the
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extension module. This enabled me to only have to deal with a small
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amount of code and only have to bother with the exceptional issues.
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SWIG takes care of the rest and generates all the repetative code for
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me. You don't need SWIG to build the extension module as all the
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generated C++ code is included under the src directory.
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I added a few minor features to SWIG to control some of the code
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generation. If you want to play around with this you will need to get
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a recent version of SWIG from their CVS or from a daily build. See
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http://www.swig.org/ for details.
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wxPython is organized as a Python package. This means that the
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directory containing the results of the build process should be a
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subdirectory of a directory on the PYTHONPATH. (And preferably should
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be named wxPython.) You can control where the build process will dump
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wxPython by setting the TARGETDIR variable for the build utility, (see
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below.)
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1. Build wxWindows as described in its BuildCVS.txt file. For *nix
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systems I run configure with these flags:
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--with-gtk
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--with-libjpeg
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--without-odbc
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--enable-unicode=no
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--enable-threads=yes
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--enable-socket=yes
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--enable-static=no
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--enable-shared=yes
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--disable-std_iostreams
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You can use whatever flags you want, but I know these work.
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For Win32 systems I use Visual C++ 6.0, but 5.0 should work. The
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build utility currently does not support any other win32 compilers.
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2. At this point you may want to make an alias or symlink, script,
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batch file, whatever on the PATH that invokes
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$(WXWIN)/utils/wxPython/distrib/build.py to help simplify matters
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somewhat. For example, on my win32 system I have a file named
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build.bat in a directory on the PATH that contains:
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python $(WXWIN)/utils/wxPython/distrib/build.py %1 %2 %3 %4 %5 %6
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3. Change into the $(WXWIN)/utils/wxPython/src directory.
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4. Type "build -b" to build wxPython and "build -i" to install it.
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The build.py script actually generates a Makefile based on what it
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finds on your system and information found in the build.cfg file.
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If you have troubles building or you want it built or installed in
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a different way, take a look at the docstring in build.py. You may
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be able to override configuration options in a file named
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build.local.
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5. To build and install the add-on modules, change to the appropriate
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directory under $(WXWIN)/utils/wxPython/modules and run the build
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utility again.
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6. Change to the $(WXWIN)/utils/wxPython/demo directory.
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7. Try executing the demo program. For example:
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python demo.py
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To run it without requiring a console on win32, you can use the
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pythonw.exe version of Python either from the command line or from a
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shortcut.
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----------------
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Robin Dunn
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robin@alldunn.com
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