wxWidgets/include/wx/univ/listbox.h

357 lines
14 KiB
C++

///////////////////////////////////////////////////////////////////////////////
// Name: wx/univ/listbox.h
// Purpose: the universal listbox
// Author: Vadim Zeitlin
// Modified by:
// Created: 30.08.00
// RCS-ID: $Id$
// Copyright: (c) 2000 Vadim Zeitlin <zeitlin@dptmaths.ens-cachan.fr>
// Licence: wxWindows licence
///////////////////////////////////////////////////////////////////////////////
#ifndef _WX_UNIV_LISTBOX_H_
#define _WX_UNIV_LISTBOX_H_
#if defined(__GNUG__) && !defined(NO_GCC_PRAGMA)
#pragma interface "univlistbox.h"
#endif
#include "wx/scrolwin.h" // for wxScrollHelper
#include "wx/dynarray.h"
#include "wx/arrstr.h"
// ----------------------------------------------------------------------------
// the actions supported by this control
// ----------------------------------------------------------------------------
// change the current item
#define wxACTION_LISTBOX_SETFOCUS _T("setfocus") // select the item
#define wxACTION_LISTBOX_MOVEDOWN _T("down") // select item below
#define wxACTION_LISTBOX_MOVEUP _T("up") // select item above
#define wxACTION_LISTBOX_PAGEDOWN _T("pagedown") // go page down
#define wxACTION_LISTBOX_PAGEUP _T("pageup") // go page up
#define wxACTION_LISTBOX_START _T("start") // go to first item
#define wxACTION_LISTBOX_END _T("end") // go to last item
#define wxACTION_LISTBOX_FIND _T("find") // find item by 1st letter
// do something with the current item
#define wxACTION_LISTBOX_ACTIVATE _T("activate") // activate (choose)
#define wxACTION_LISTBOX_TOGGLE _T("toggle") // togglee selected state
#define wxACTION_LISTBOX_SELECT _T("select") // sel this, unsel others
#define wxACTION_LISTBOX_SELECTADD _T("selectadd") // add to selection
#define wxACTION_LISTBOX_UNSELECT _T("unselect") // unselect
#define wxACTION_LISTBOX_ANCHOR _T("selanchor") // anchor selection
// do something with the selection globally (not for single selection ones)
#define wxACTION_LISTBOX_SELECTALL _T("selectall") // select all items
#define wxACTION_LISTBOX_UNSELECTALL _T("unselectall") // unselect all items
#define wxACTION_LISTBOX_SELTOGGLE _T("togglesel") // invert the selection
#define wxACTION_LISTBOX_EXTENDSEL _T("extend") // extend to item
// ----------------------------------------------------------------------------
// wxListBox: a list of selectable items
// ----------------------------------------------------------------------------
class WXDLLEXPORT wxListBox : public wxListBoxBase, public wxScrollHelper
{
public:
// ctors and such
wxListBox() { Init(); }
wxListBox(wxWindow *parent,
wxWindowID id,
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize,
int n = 0, const wxString choices[] = (const wxString *) NULL,
long style = 0,
const wxValidator& validator = wxDefaultValidator,
const wxString& name = wxListBoxNameStr )
{
Init();
Create(parent, id, pos, size, n, choices, style, validator, name);
}
wxListBox(wxWindow *parent,
wxWindowID id,
const wxPoint& pos,
const wxSize& size,
const wxArrayString& choices,
long style = 0,
const wxValidator& validator = wxDefaultValidator,
const wxString& name = wxListBoxNameStr );
virtual ~wxListBox();
bool Create(wxWindow *parent,
wxWindowID id,
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize,
int n = 0, const wxString choices[] = (const wxString *) NULL,
long style = 0,
const wxValidator& validator = wxDefaultValidator,
const wxString& name = wxListBoxNameStr);
bool Create(wxWindow *parent,
wxWindowID id,
const wxPoint& pos,
const wxSize& size,
const wxArrayString& choices,
long style = 0,
const wxValidator& validator = wxDefaultValidator,
const wxString& name = wxListBoxNameStr);
// implement the listbox interface defined by wxListBoxBase
virtual void Clear();
virtual void Delete(int n);
virtual int GetCount() const { return (int)m_strings->GetCount(); }
virtual wxString GetString(int n) const { return (*m_strings)[n]; }
virtual void SetString(int n, const wxString& s);
virtual int FindString(const wxString& s) const
{ return IsSorted() ? m_stringsSorted->Index(s) : m_strings->Index(s); }
virtual bool IsSelected(int n) const
{ return m_selections.Index(n) != wxNOT_FOUND; }
virtual void SetSelection(int n, bool select = true);
virtual int GetSelection() const;
virtual int GetSelections(wxArrayInt& aSelections) const;
protected:
virtual int DoAppend(const wxString& item);
virtual void DoInsertItems(const wxArrayString& items, int pos);
virtual void DoSetItems(const wxArrayString& items, void **clientData);
virtual void DoSetFirstItem(int n);
virtual void DoSetItemClientData(int n, void* clientData);
virtual void* DoGetItemClientData(int n) const;
virtual void DoSetItemClientObject(int n, wxClientData* clientData);
virtual wxClientData* DoGetItemClientObject(int n) const;
public:
// override some more base class methods
virtual bool SetFont(const wxFont& font);
// the wxUniversal-specific methods
// --------------------------------
// the current item is the same as the selected one for wxLB_SINGLE
// listboxes but for the other ones it is just the focused item which may
// be selected or not
int GetCurrentItem() const { return m_current; }
void SetCurrentItem(int n);
// select the item which is diff items below the current one
void ChangeCurrent(int diff);
// activate (i.e. send a LISTBOX_DOUBLECLICKED message) the specified or
// current (if -1) item
void Activate(int item = -1);
// select or unselect the specified or current (if -1) item
void DoSelect(int item = -1, bool sel = true);
// more readable wrapper
void DoUnselect(int item) { DoSelect(item, false); }
// select an item and send a notification about it
void SelectAndNotify(int item);
// ensure that the given item is visible by scrolling it into view
virtual void EnsureVisible(int n);
// find the first item [strictly] after the current one which starts with
// the given string and make it the current one, return true if the current
// item changed
bool FindItem(const wxString& prefix, bool strictlyAfter = false);
bool FindNextItem(const wxString& prefix) { return FindItem(prefix, true); }
// extend the selection to span the range from the anchor (see below) to
// the specified or current item
void ExtendSelection(int itemTo = -1);
// make this item the new selection anchor: extending selection with
// ExtendSelection() will work with it
void AnchorSelection(int itemFrom) { m_selAnchor = itemFrom; }
// get, calculating it if necessary, the number of items per page, the
// height of each line and the max width of an item
int GetItemsPerPage() const;
wxCoord GetLineHeight() const;
wxCoord GetMaxWidth() const;
// override the wxControl virtual methods
virtual bool PerformAction(const wxControlAction& action,
long numArg = 0l,
const wxString& strArg = wxEmptyString);
// idle processing
virtual void OnInternalIdle();
protected:
// geometry
virtual wxSize DoGetBestClientSize() const;
virtual void DoSetSize(int x, int y,
int width, int height,
int sizeFlags = wxSIZE_AUTO);
virtual void DoDraw(wxControlRenderer *renderer);
virtual wxBorder GetDefaultBorder() const;
// common part of all ctors
void Init();
// event handlers
void OnSize(wxSizeEvent& event);
// common part of Clear() and DoSetItems(): clears everything
virtual void DoClear();
// refresh the given item(s) or everything
void RefreshItems(int from, int count);
void RefreshItem(int n);
void RefreshFromItemToEnd(int n);
void RefreshAll();
// send an event of the given type (using m_current by default)
bool SendEvent(wxEventType type, int item = -1);
// calculate the number of items per page using our current size
void CalcItemsPerPage();
// can/should we have a horz scrollbar?
bool HasHorzScrollbar() const
{ return (m_windowStyle & wxLB_HSCROLL) != 0; }
// redraw the items in the given range only: called from DoDraw()
virtual void DoDrawRange(wxControlRenderer *renderer,
int itemFirst, int itemLast);
// update the scrollbars and then ensure that the item is visible
void DoEnsureVisible(int n);
// mark horz scrollbar for updating
void RefreshHorzScrollbar();
// update (show/hide/adjust) the scrollbars
void UpdateScrollbars();
// refresh the items specified by m_updateCount and m_updateFrom
void UpdateItems();
// the array containing all items (it is sorted if the listbox has
// wxLB_SORT style). Note the evil trick: the pointers share the
// same location, hence we use m_strings when we don't care if the
// array is sorted or not, m_stringsSorted when we do
union
{
wxArrayString* m_strings;
wxSortedArrayString* m_stringsSorted;
};
// this array contains the indices of the selected items (for the single
// selection listboxes only the first element of it is used and contains
// the current selection)
wxArrayInt m_selections;
// and this one the client data (either void or wxClientData)
wxArrayPtrVoid m_itemsClientData;
// the current item
int m_current;
private:
// the range of elements which must be updated: if m_updateCount is 0 no
// update is needed, if it is -1 everything must be updated, otherwise
// m_updateCount items starting from m_updateFrom have to be redrawn
int m_updateFrom,
m_updateCount;
// the height of one line in the listbox (all lines have the same height)
wxCoord m_lineHeight;
// the maximal width of a listbox item and the item which has it
wxCoord m_maxWidth;
int m_maxWidthItem;
// the extents of horz and vert scrollbars
int m_scrollRangeX,
m_scrollRangeY;
// the number of items per page
size_t m_itemsPerPage;
// if the number of items has changed we may need to show/hide the
// scrollbar
bool m_updateScrollbarX, m_updateScrollbarY,
m_showScrollbarX, m_showScrollbarY;
// if the current item has changed, we might need to scroll if it went out
// of the window
bool m_currentChanged;
// the anchor from which the selection is extended for the listboxes with
// wxLB_EXTENDED style - this is set to the last item which was selected
// by not extending the selection but by choosing it directly
int m_selAnchor;
DECLARE_EVENT_TABLE()
DECLARE_DYNAMIC_CLASS(wxListBox)
};
// ----------------------------------------------------------------------------
// wxStdListboxInputHandler: handles mouse and kbd in a single or multi
// selection listbox
// ----------------------------------------------------------------------------
class WXDLLEXPORT wxStdListboxInputHandler : public wxStdInputHandler
{
public:
// if pressing the mouse button in a multiselection listbox should toggle
// the item under mouse immediately, then specify true as the second
// parameter (this is the standard behaviour, under GTK the item is toggled
// only when the mouse is released in the multi selection listbox)
wxStdListboxInputHandler(wxInputHandler *inphand,
bool toggleOnPressAlways = true);
// base class methods
virtual bool HandleKey(wxInputConsumer *consumer,
const wxKeyEvent& event,
bool pressed);
virtual bool HandleMouse(wxInputConsumer *consumer,
const wxMouseEvent& event);
virtual bool HandleMouseMove(wxInputConsumer *consumer,
const wxMouseEvent& event);
protected:
// return the item under mouse, 0 if the mouse is above the listbox or
// GetCount() if it is below it
int HitTest(const wxListBox *listbox, const wxMouseEvent& event);
// parts of HitTest(): first finds the pseudo (because not in range) index
// of the item and the second one adjusts it if necessary - that is if the
// third one returns false
int HitTestUnsafe(const wxListBox *listbox, const wxMouseEvent& event);
int FixItemIndex(const wxListBox *listbox, int item);
bool IsValidIndex(const wxListBox *listbox, int item);
// init m_btnCapture and m_actionMouse
wxControlAction SetupCapture(wxListBox *lbox,
const wxMouseEvent& event,
int item);
wxRenderer *m_renderer;
// the button which initiated the mouse capture (currently 0 or 1)
int m_btnCapture;
// the action to perform when the mouse moves while we capture it
wxControlAction m_actionMouse;
// the ctor parameter toggleOnPressAlways (see comments near it)
bool m_toggleOnPressAlways;
// do we track the mouse outside the window when it is captured?
bool m_trackMouseOutside;
};
#endif // _WX_UNIV_LISTBOX_H_