b6e4bdce3d
Rewrote wxOSX radio groups-related code reusing the code which works on
wxMSW and which seems to provide more rich functionality (supports adding
radio as well as no-radio items) and to have known bugs fixed.
The ranges of all radio groups are stored in wxMenu itself instead of
storing the information about the radio group an item belongs to in
the item itself - see 89511b4268
.
Closes #14213.
Closes #17568.
198 lines
6.1 KiB
C++
198 lines
6.1 KiB
C++
/////////////////////////////////////////////////////////////////////////////
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// Name: wx/osx/menu.h
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// Purpose: wxMenu, wxMenuBar classes
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// Author: Stefan Csomor
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// Modified by:
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// Created: 1998-01-01
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// Copyright: (c) Stefan Csomor
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// Licence: wxWindows licence
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/////////////////////////////////////////////////////////////////////////////
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#ifndef _WX_MENU_H_
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#define _WX_MENU_H_
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class WXDLLIMPEXP_FWD_CORE wxFrame;
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#include "wx/arrstr.h"
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class wxMenuRadioItemsData;
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// ----------------------------------------------------------------------------
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// Menu
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// ----------------------------------------------------------------------------
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class WXDLLIMPEXP_FWD_CORE wxMenuImpl ;
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class WXDLLIMPEXP_CORE wxMenu : public wxMenuBase
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{
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public:
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// ctors & dtor
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wxMenu(const wxString& title, long style = 0)
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: wxMenuBase(title, style) { Init(); }
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wxMenu(long style = 0) : wxMenuBase(style) { Init(); }
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virtual ~wxMenu();
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virtual void Break();
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virtual void SetTitle(const wxString& title);
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bool ProcessCommand(wxCommandEvent& event);
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// get the menu handle
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WXHMENU GetHMenu() const ;
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// implementation only from now on
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// -------------------------------
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bool HandleCommandUpdateStatus( wxMenuItem* menuItem, wxWindow* senderWindow = NULL);
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bool HandleCommandProcess( wxMenuItem* menuItem, wxWindow* senderWindow = NULL);
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void HandleMenuItemHighlighted( wxMenuItem* menuItem );
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void HandleMenuOpened();
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void HandleMenuClosed();
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wxMenuImpl* GetPeer() { return m_peer; }
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// make sure we can veto
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void SetAllowRearrange( bool allow );
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bool AllowRearrange() const { return m_allowRearrange; }
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// if a menu is used purely for internal implementation reasons (eg wxChoice)
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// we don't want native menu events being triggered
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void SetNoEventsMode( bool noEvents );
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bool GetNoEventsMode() const { return m_noEventsMode; }
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// Returns the start and end position of the radio group to which the item
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// at given position belongs. Return false if there is no radio group
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// containing this position.
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bool OSXGetRadioGroupRange(int pos, int *start, int *end) const;
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protected:
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// hide special menu items like exit, preferences etc
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// that are expected in the app menu
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void DoRearrange() ;
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virtual wxMenuItem* DoAppend(wxMenuItem *item);
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virtual wxMenuItem* DoInsert(size_t pos, wxMenuItem *item);
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virtual wxMenuItem* DoRemove(wxMenuItem *item);
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private:
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// common part of all ctors
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void Init();
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// common part of Do{Append,Insert}(): behaves as Append if pos == -1
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bool DoInsertOrAppend(wxMenuItem *item, size_t pos = (size_t)-1);
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// Common part of HandleMenu{Opened,Closed}().
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void DoHandleMenuOpenedOrClosed(wxEventType evtType);
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// if TRUE, insert a break before appending the next item
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bool m_doBreak;
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// in this menu rearranging of menu items (esp hiding) is allowed
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bool m_allowRearrange;
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// don't trigger native events
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bool m_noEventsMode;
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wxMenuRadioItemsData* m_radioData;
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wxMenuImpl* m_peer;
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wxDECLARE_DYNAMIC_CLASS(wxMenu);
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};
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#if wxOSX_USE_COCOA_OR_CARBON
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// the iphone only has popup-menus
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// ----------------------------------------------------------------------------
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// Menu Bar (a la Windows)
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// ----------------------------------------------------------------------------
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class WXDLLIMPEXP_CORE wxMenuBar : public wxMenuBarBase
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{
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public:
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// ctors & dtor
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// default constructor
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wxMenuBar();
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// unused under MSW
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wxMenuBar(long style);
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// menubar takes ownership of the menus arrays but copies the titles
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wxMenuBar(size_t n, wxMenu *menus[], const wxString titles[], long style = 0);
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virtual ~wxMenuBar();
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// menubar construction
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virtual bool Append( wxMenu *menu, const wxString &title );
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virtual bool Insert(size_t pos, wxMenu *menu, const wxString& title);
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virtual wxMenu *Replace(size_t pos, wxMenu *menu, const wxString& title);
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virtual wxMenu *Remove(size_t pos);
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virtual void EnableTop( size_t pos, bool flag );
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virtual bool IsEnabledTop(size_t pos) const;
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virtual void SetMenuLabel( size_t pos, const wxString& label );
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virtual wxString GetMenuLabel( size_t pos ) const;
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virtual bool Enable( bool enable = true );
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// for virtual function hiding
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virtual void Enable( int itemid, bool enable )
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{
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wxMenuBarBase::Enable( itemid, enable );
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}
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// implementation from now on
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void Detach();
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// returns TRUE if we're attached to a frame
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bool IsAttached() const { return m_menuBarFrame != NULL; }
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// get the frame we live in
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wxFrame *GetFrame() const { return m_menuBarFrame; }
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// attach to a frame
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void Attach(wxFrame *frame);
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// if the menubar is modified, the display is not updated automatically,
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// call this function to update it (m_menuBarFrame should be !NULL)
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void Refresh(bool eraseBackground = true, const wxRect *rect = NULL);
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#if wxABI_VERSION >= 30001
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wxMenu *OSXGetAppleMenu() const { return m_appleMenu; }
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#endif
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static void SetAutoWindowMenu( bool enable ) { s_macAutoWindowMenu = enable ; }
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static bool GetAutoWindowMenu() { return s_macAutoWindowMenu ; }
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void MacUninstallMenuBar() ;
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void MacInstallMenuBar() ;
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static wxMenuBar* MacGetInstalledMenuBar() { return s_macInstalledMenuBar ; }
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static void MacSetCommonMenuBar(wxMenuBar* menubar) { s_macCommonMenuBar=menubar; }
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static wxMenuBar* MacGetCommonMenuBar() { return s_macCommonMenuBar; }
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static WXHMENU MacGetWindowMenuHMenu() { return s_macWindowMenuHandle ; }
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virtual void DoGetPosition(int *x, int *y) const;
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virtual void DoGetSize(int *width, int *height) const;
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virtual void DoGetClientSize(int *width, int *height) const;
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protected:
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// common part of all ctors
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void Init();
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static bool s_macAutoWindowMenu ;
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static WXHMENU s_macWindowMenuHandle ;
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private:
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static wxMenuBar* s_macInstalledMenuBar ;
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static wxMenuBar* s_macCommonMenuBar ;
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wxMenu* m_rootMenu;
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wxMenu* m_appleMenu;
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wxDECLARE_DYNAMIC_CLASS(wxMenuBar);
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};
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#endif
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#endif // _WX_MENU_H_
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