12f5e1e78f
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@54387 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
241 lines
7.2 KiB
Objective-C
241 lines
7.2 KiB
Objective-C
/////////////////////////////////////////////////////////////////////////////
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// Name: cmdproc.h
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// Purpose: interface of wxCommandProcessor and wxCommand
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// Author: wxWidgets team
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// RCS-ID: $Id$
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// Licence: wxWindows license
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/////////////////////////////////////////////////////////////////////////////
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/**
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@class wxCommand
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wxCommand is a base class for modelling an application command, which is an
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action usually performed by selecting a menu item, pressing a toolbar
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button or any other means provided by the application to change the data or
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view.
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@library{wxcore}
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@category{docview}
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@see @ref overview_docview_wxcommand
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*/
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class wxCommand : public wxObject
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{
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public:
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/**
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Constructor. wxCommand is an abstract class, so you will need to derive
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a new class and call this constructor from your own constructor.
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@param canUndo
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Tells the command processor whether this command is undo-able. You
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can achieve the same functionality by overriding the CanUndo()
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member function (if for example the criteria for undoability is
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context-dependent).
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@param name
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Must be supplied for the command processor to display the command
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name in the application's edit menu.
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*/
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wxCommand(bool canUndo = false, const wxString& name = NULL);
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/**
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Destructor.
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*/
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~wxCommand();
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/**
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Returns @true if the command can be undone, @false otherwise.
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*/
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bool CanUndo();
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/**
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Override this member function to execute the appropriate action when
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called.
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@return @true to indicate that the action has taken place, @false
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otherwise. Returning @false will indicate to the command
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processor that the action is not undoable and should not be
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added to the command history.
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*/
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bool Do();
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/**
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Returns the command name.
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*/
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wxString GetName();
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/**
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Override this member function to un-execute a previous Do.
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How you implement this command is totally application dependent, but
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typical strategies include:
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- Perform an inverse operation on the last modified piece of data in
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the document. When redone, a copy of data stored in command is pasted
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back or some operation reapplied. This relies on the fact that you
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know the ordering of Undos; the user can never Undo at an arbitrary
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position in the command history.
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- Restore the entire document state (perhaps using document
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transactioning). Potentially very inefficient, but possibly easier to
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code if the user interface and data are complex, and an "inverse
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execute" operation is hard to write. The docview sample uses the
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first method, to remove or restore segments in the drawing.
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@return @true to indicate that the action has taken place, @false
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otherwise. Returning @false will indicate to the command
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processor that the action is not redoable and no change should
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be made to the command history.
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*/
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bool Undo();
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};
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/**
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@class wxCommandProcessor
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wxCommandProcessor is a class that maintains a history of wxCommands, with
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undo/redo functionality built-in. Derive a new class from this if you want
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different behaviour.
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@library{wxcore}
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@category{docview}
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@see @ref overview_docview_wxcommandproc, wxCommand
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*/
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class wxCommandProcessor : public wxObject
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{
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public:
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/**
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Constructor.
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@param maxCommands
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May be set to a positive integer to limit the number of commands
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stored to it, otherwise (and by default) the list of commands can
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grow arbitrarily.
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*/
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wxCommandProcessor(int maxCommands = -1);
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/**
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Destructor.
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*/
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~wxCommandProcessor();
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/**
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Returns @true if the currently-active command can be undone, @false
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otherwise.
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*/
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virtual bool CanUndo();
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/**
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Deletes all commands in the list and sets the current command pointer
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to @NULL.
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*/
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virtual void ClearCommands();
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/**
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Returns the list of commands.
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*/
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wxList& GetCommands() const;
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/**
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Returns the edit menu associated with the command processor.
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*/
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wxMenu* GetEditMenu() const;
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/**
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Returns the maximum number of commands that the command processor
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stores.
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*/
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int GetMaxCommands() const;
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/**
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Returns the string that will be appended to the Redo menu item.
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*/
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const wxString& GetRedoAccelerator() const;
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/**
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Returns the string that will be shown for the redo menu item.
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*/
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wxString GetRedoMenuLabel() const;
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/**
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Returns the string that will be appended to the Undo menu item.
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*/
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const wxString& GetUndoAccelerator() const;
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/**
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Returns the string that will be shown for the undo menu item.
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*/
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wxString GetUndoMenuLabel() const;
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/**
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Initializes the command processor, setting the current command to the
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last in the list (if any), and updating the edit menu (if one has been
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specified).
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*/
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virtual void Initialize();
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/**
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Returns a boolean value that indicates if changes have been made since
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the last save operation. This only works if MarkAsSaved() is called
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whenever the project is saved.
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*/
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virtual bool IsDirty();
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/**
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You must call this method whenever the project is saved if you plan to
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use IsDirty().
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*/
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virtual void MarkAsSaved();
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/**
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Executes (redoes) the current command (the command that has just been
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undone if any).
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*/
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virtual bool Redo();
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/**
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Tells the command processor to update the Undo and Redo items on this
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menu as appropriate. Set this to @NULL if the menu is about to be
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destroyed and command operations may still be performed, or the command
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processor may try to access an invalid pointer.
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*/
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void SetEditMenu(wxMenu* menu);
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/**
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Sets the menu labels according to the currently set menu and the
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current command state.
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*/
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void SetMenuStrings();
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/**
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Sets the string that will be appended to the Redo menu item.
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*/
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void SetRedoAccelerator(const wxString& accel);
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/**
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Sets the string that will be appended to the Undo menu item.
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*/
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void SetUndoAccelerator(const wxString& accel);
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/**
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Submits a new command to the command processor. The command processor
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calls wxCommand::Do() to execute the command; if it succeeds, the
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command is stored in the history list, and the associated edit menu (if
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any) updated appropriately. If it fails, the command is deleted
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immediately. Once Submit() has been called, the passed command should
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not be deleted directly by the application.
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@param storeIt
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Indicates whether the successful command should be stored in the
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history list.
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*/
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virtual bool Submit(wxCommand* command, bool storeIt = true);
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/**
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Undoes the last command executed.
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*/
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virtual bool Undo();
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};
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