wxWidgets/samples/forty/card.h
Julian Smart 63cafd2799 Added Forty Thieves
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@365 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
1998-07-24 19:43:32 +00:00

66 lines
2.1 KiB
C++

/////////////////////////////////////////////////////////////////////////////
// Name: card.h
// Purpose: Forty Thieves patience game
// Author: Chris Breeze
// Modified by:
// Created: 21/07/97
// RCS-ID: $Id$
// Copyright: (c) 1993-1998 Chris Breeze
// Licence: wxWindows licence
//---------------------------------------------------------------------------
// Last modified: 22nd July 1998 - ported to wxWindows 2.0
/////////////////////////////////////////////////////////////////////////////
//+-------------------------------------------------------------+
//| Description: |
//| A class for drawing playing cards. |
//| InitCards() must be called before using the Card class, |
//| otherwise the card bitmaps will not be loaded. |
//| CloseCards() must be called before terminating the |
//| program so that the bitmaps are deleted and the memory |
//| given back to Windows. |
//+-------------------------------------------------------------+
#ifndef _CARD_H_
#define _CARD_H_
// Constants
const int PackSize = 52;
const int CardWidth = 50;
const int CardHeight = 70;
// Data types
enum Suit { clubs = 0, diamonds = 1, hearts = 2, spades = 3 };
enum SuitColour { red = 0, black = 1 };
enum WayUp { faceup, facedown };
//--------------------------------//
// A class defining a single card //
//--------------------------------//
class Card {
public:
Card(int value, WayUp way_up = facedown);
virtual ~Card();
void Draw(wxDC& pDC, int x, int y);
static void DrawNullCard(wxDC& pDC, int x, int y); // Draw card place-holder
void Erase(wxDC& pDC, int x, int y);
void TurnCard(WayUp way_up = faceup) { m_wayUp = way_up; }
WayUp GetWayUp() const { return m_wayUp; }
int GetPipValue() const { return m_pipValue; }
Suit GetSuit() const { return m_suit; }
SuitColour GetColour() const { return m_colour; }
private:
Suit m_suit;
int m_pipValue; // in the range 1 (Ace) to 13 (King)
SuitColour m_colour; // red or black
bool m_status;
WayUp m_wayUp;
static wxBitmap* m_symbolBmap;
static wxBitmap* m_pictureBmap;
};
#endif // _CARD_H_