0f91df4ff5
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@5443 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
188 lines
6.0 KiB
C++
188 lines
6.0 KiB
C++
/////////////////////////////////////////////////////////////////////////////
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// Name: test.cpp
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// Purpose: wxHtml testing example
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/////////////////////////////////////////////////////////////////////////////
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#ifdef __GNUG__
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#pragma implementation "test.cpp"
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#pragma interface "test.cpp"
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#endif
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// For compilers that support precompilation, includes "wx/wx.h".
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#include <wx/wxprec.h>
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#ifdef __BORLANDC__
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#pragma hdrstop
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#endif
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// for all others, include the necessary headers (this file is usually all you
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// need because it includes almost all "standard" wxWindows headers
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#ifndef WX_PRECOMP
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#include <wx/wx.h>
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#endif
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#include <wx/image.h>
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#include <wx/imagpng.h>
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#include <wx/wxhtml.h>
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#include <wx/statline.h>
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// ----------------------------------------------------------------------------
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// private classes
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// ----------------------------------------------------------------------------
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// Define a new application type, each program should derive a class from wxApp
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class MyApp : public wxApp
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{
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public:
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// override base class virtuals
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// ----------------------------
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// this one is called on application startup and is a good place for the app
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// initialization (doing it here and not in the ctor allows to have an error
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// return: if OnInit() returns false, the application terminates)
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virtual bool OnInit();
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};
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// Define a new frame type: this is going to be our main frame
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class MyFrame : public wxFrame
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{
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public:
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// ctor(s)
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MyFrame(const wxString& title, const wxPoint& pos, const wxSize& size);
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// event handlers (these functions should _not_ be virtual)
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void OnQuit(wxCommandEvent& event);
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void OnAbout(wxCommandEvent& event);
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private:
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// any class wishing to process wxWindows events must use this macro
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DECLARE_EVENT_TABLE()
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};
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// ----------------------------------------------------------------------------
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// constants
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// ----------------------------------------------------------------------------
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// IDs for the controls and the menu commands
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enum
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{
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// menu items
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Minimal_Quit = 1,
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Minimal_About,
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Minimal_Back,
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Minimal_Forward,
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// controls start here (the numbers are, of course, arbitrary)
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Minimal_Text = 1000,
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};
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// ----------------------------------------------------------------------------
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// event tables and other macros for wxWindows
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// ----------------------------------------------------------------------------
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// the event tables connect the wxWindows events with the functions (event
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// handlers) which process them. It can be also done at run-time, but for the
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// simple menu events like this the static method is much simpler.
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BEGIN_EVENT_TABLE(MyFrame, wxFrame)
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EVT_MENU(Minimal_Quit, MyFrame::OnQuit)
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EVT_MENU(Minimal_About, MyFrame::OnAbout)
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END_EVENT_TABLE()
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// Create a new application object: this macro will allow wxWindows to create
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// the application object during program execution (it's better than using a
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// static object for many reasons) and also declares the accessor function
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// wxGetApp() which will return the reference of the right type (i.e. MyApp and
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// not wxApp)
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IMPLEMENT_APP(MyApp)
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// ============================================================================
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// implementation
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// ============================================================================
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// ----------------------------------------------------------------------------
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// the application class
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// ----------------------------------------------------------------------------
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// `Main program' equivalent: the program execution "starts" here
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bool MyApp::OnInit()
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{
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wxImage::AddHandler(new wxPNGHandler);
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// Create the main application window
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MyFrame *frame = new MyFrame("wxHtmlWindow testing application",
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wxPoint(50, 50), wxSize(150, 50));
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// Show it and tell the application that it's our main window
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// @@@ what does it do exactly, in fact? is it necessary here?
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frame->Show(TRUE);
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SetTopWindow(frame);
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// success: wxApp::OnRun() will be called which will enter the main message
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// loop and the application will run. If we returned FALSE here, the
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// application would exit immediately.
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return TRUE;
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}
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// ----------------------------------------------------------------------------
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// main frame
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// ----------------------------------------------------------------------------
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// frame constructor
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MyFrame::MyFrame(const wxString& title, const wxPoint& pos, const wxSize& size)
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: wxFrame((wxFrame *)NULL, -1, title, pos, size)
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{
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// create a menu bar
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wxMenu *menuFile = new wxMenu;
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menuFile->Append(Minimal_About, "&About");
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menuFile->Append(Minimal_Quit, "E&xit");
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// now append the freshly created menu to the menu bar...
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wxMenuBar *menuBar = new wxMenuBar;
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menuBar->Append(menuFile, "&File");
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// ... and attach this menu bar to the frame
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SetMenuBar(menuBar);
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}
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// event handlers
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void MyFrame::OnQuit(wxCommandEvent& WXUNUSED(event))
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{
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// TRUE is to force the frame to close
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Close(TRUE);
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}
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void MyFrame::OnAbout(wxCommandEvent& WXUNUSED(event))
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{
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wxBoxSizer *topsizer;
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wxHtmlWindow *html;
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wxDialog dlg(this, -1, "About");
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topsizer = new wxBoxSizer(wxVERTICAL);
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html = new wxHtmlWindow(&dlg, -1, wxDefaultPosition, wxSize(380, 160), wxHW_SCROLLBAR_NEVER);
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html -> SetBorders(0);
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html -> LoadPage("data/about.htm");
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html -> SetSize(html -> GetInternalRepresentation() -> GetWidth(),
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html -> GetInternalRepresentation() -> GetHeight());
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topsizer -> Add(html, 1, wxALL, 10);
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topsizer -> Add(new wxStaticLine(&dlg, -1), 0, wxEXPAND | wxLEFT | wxRIGHT, 10);
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wxButton *bu1 = new wxButton(&dlg, wxID_OK, "Okay");
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bu1 -> SetDefault();
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topsizer -> Add(bu1, 0, wxALL | wxALIGN_RIGHT, 15);
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dlg.SetAutoLayout(TRUE);
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dlg.SetSizer(topsizer);
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topsizer -> Fit(&dlg);
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dlg.ShowModal();
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}
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