wxWidgets/include/wx/popupwin.h
Vadim Zeitlin f9e19204bf Implement delayed destruction for wxPopupTransientWindow.
Windows of this class can be destroyed at any moment, even while some events
are still being processed, so delay the real destruction until we can be sure
that it's safe to delete the window.

This fixes problems (crashes due to dangling pointers) when the object is
deleted from the overridden OnDismiss(), for example.

git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@69349 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
2011-10-09 22:02:02 +00:00

198 lines
5.9 KiB
C++

///////////////////////////////////////////////////////////////////////////////
// Name: wx/popupwin.h
// Purpose: wxPopupWindow interface declaration
// Author: Vadim Zeitlin
// Modified by:
// Created: 06.01.01
// RCS-ID: $Id$
// Copyright: (c) 2001 Vadim Zeitlin <zeitlin@dptmaths.ens-cachan.fr>
// Licence: wxWindows licence
///////////////////////////////////////////////////////////////////////////////
#ifndef _WX_POPUPWIN_H_BASE_
#define _WX_POPUPWIN_H_BASE_
#include "wx/defs.h"
#if wxUSE_POPUPWIN
#include "wx/nonownedwnd.h"
// ----------------------------------------------------------------------------
// wxPopupWindow: a special kind of top level window used for popup menus,
// combobox popups and such.
// ----------------------------------------------------------------------------
class WXDLLIMPEXP_CORE wxPopupWindowBase : public wxNonOwnedWindow
{
public:
wxPopupWindowBase() { }
virtual ~wxPopupWindowBase();
// create the popup window
//
// style may only contain border flags
bool Create(wxWindow *parent, int style = wxBORDER_NONE);
// move the popup window to the right position, i.e. such that it is
// entirely visible
//
// the popup is positioned at ptOrigin + size if it opens below and to the
// right (default), at ptOrigin - sizePopup if it opens above and to the
// left &c
//
// the point must be given in screen coordinates!
virtual void Position(const wxPoint& ptOrigin,
const wxSize& size);
virtual bool IsTopLevel() const { return true; }
wxDECLARE_NO_COPY_CLASS(wxPopupWindowBase);
};
// include the real class declaration
#if defined(__WXMSW__)
#include "wx/msw/popupwin.h"
#elif defined(__WXPM__)
#include "wx/os2/popupwin.h"
#elif defined(__WXGTK20__)
#include "wx/gtk/popupwin.h"
#elif defined(__WXGTK__)
#include "wx/gtk1/popupwin.h"
#elif defined(__WXX11__)
#include "wx/x11/popupwin.h"
#elif defined(__WXMOTIF__)
#include "wx/motif/popupwin.h"
#elif defined(__WXDFB__)
#include "wx/dfb/popupwin.h"
#elif defined(__WXMGL__)
#include "wx/mgl/popupwin.h"
#elif defined(__WXMAC__)
#include "wx/osx/popupwin.h"
#else
#error "wxPopupWindow is not supported under this platform."
#endif
// ----------------------------------------------------------------------------
// wxPopupTransientWindow: a wxPopupWindow which disappears automatically
// when the user clicks mouse outside it or if it loses focus in any other way
// ----------------------------------------------------------------------------
class WXDLLIMPEXP_FWD_CORE wxPopupWindowHandler;
class WXDLLIMPEXP_FWD_CORE wxPopupFocusHandler;
class WXDLLIMPEXP_CORE wxPopupTransientWindow : public wxPopupWindow
{
public:
// ctors
wxPopupTransientWindow() { Init(); }
wxPopupTransientWindow(wxWindow *parent, int style = wxBORDER_NONE);
virtual ~wxPopupTransientWindow();
// popup the window (this will show it too) and keep focus at winFocus
// (or itself if it's NULL), dismiss the popup if we lose focus
virtual void Popup(wxWindow *focus = NULL);
// hide the window
virtual void Dismiss();
// can the window be dismissed now?
//
// VZ: where is this used??
virtual bool CanDismiss()
{ return true; }
// called when a mouse is pressed while the popup is shown: return true
// from here to prevent its normal processing by the popup (which consists
// in dismissing it if the mouse is clicked outside it)
virtual bool ProcessLeftDown(wxMouseEvent& event);
// Overridden to grab the input on some plaforms
virtual bool Show( bool show = true );
// Override to implement delayed destruction of this window.
virtual bool Destroy();
protected:
// common part of all ctors
void Init();
// this is called when the popup is disappeared because of anything
// else but direct call to Dismiss()
virtual void OnDismiss();
// dismiss and notify the derived class
void DismissAndNotify();
// remove our event handlers
void PopHandlers();
// get alerted when child gets deleted from under us
void OnDestroy(wxWindowDestroyEvent& event);
#if defined( __WXMSW__ ) || defined( __WXMAC__)
// check if the mouse needs captured or released
void OnIdle(wxIdleEvent& event);
#endif
// the child of this popup if any
wxWindow *m_child;
// the window which has the focus while we're shown
wxWindow *m_focus;
// these classes may call our DismissAndNotify()
friend class wxPopupWindowHandler;
friend class wxPopupFocusHandler;
// the handlers we created, may be NULL (if not, must be deleted)
wxPopupWindowHandler *m_handlerPopup;
wxPopupFocusHandler *m_handlerFocus;
DECLARE_EVENT_TABLE()
DECLARE_DYNAMIC_CLASS(wxPopupTransientWindow)
wxDECLARE_NO_COPY_CLASS(wxPopupTransientWindow);
};
#if wxUSE_COMBOBOX && defined(__WXUNIVERSAL__)
// ----------------------------------------------------------------------------
// wxPopupComboWindow: wxPopupTransientWindow used by wxComboBox
// ----------------------------------------------------------------------------
class WXDLLIMPEXP_FWD_CORE wxComboBox;
class WXDLLIMPEXP_FWD_CORE wxComboCtrl;
class WXDLLIMPEXP_CORE wxPopupComboWindow : public wxPopupTransientWindow
{
public:
wxPopupComboWindow() { m_combo = NULL; }
wxPopupComboWindow(wxComboCtrl *parent);
bool Create(wxComboCtrl *parent);
// position the window correctly relatively to the combo
void PositionNearCombo();
protected:
// notify the combo here
virtual void OnDismiss();
// forward the key presses to the combobox
void OnKeyDown(wxKeyEvent& event);
// the parent combobox
wxComboCtrl *m_combo;
DECLARE_EVENT_TABLE()
DECLARE_DYNAMIC_CLASS(wxPopupComboWindow)
};
#endif // wxUSE_COMBOBOX && defined(__WXUNIVERSAL__)
#endif // wxUSE_POPUPWIN
#endif // _WX_POPUPWIN_H_BASE_