8f8d58d193
Change {DECLARE,IMPLEMENT}_*CLASS and {DECLARE,BEGIN,END}_EVENT_TABLE occurrences to use the wx-prefixed version of the macros.
126 lines
3.7 KiB
C++
126 lines
3.7 KiB
C++
/////////////////////////////////////////////////////////////////////////////
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// Name: wx/animate.h
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// Purpose: wxAnimation and wxAnimationCtrl
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// Author: Julian Smart and Guillermo Rodriguez Garcia
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// Modified by: Francesco Montorsi
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// Created: 13/8/99
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// Copyright: (c) Julian Smart and Guillermo Rodriguez Garcia
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// Licence: wxWindows licence
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/////////////////////////////////////////////////////////////////////////////
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#ifndef _WX_ANIMATE_H_
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#define _WX_ANIMATE_H_
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#include "wx/defs.h"
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#if wxUSE_ANIMATIONCTRL
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#include "wx/animdecod.h"
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#include "wx/control.h"
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#include "wx/timer.h"
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#include "wx/bitmap.h"
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class WXDLLIMPEXP_FWD_ADV wxAnimation;
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extern WXDLLIMPEXP_DATA_ADV(wxAnimation) wxNullAnimation;
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extern WXDLLIMPEXP_DATA_ADV(const char) wxAnimationCtrlNameStr[];
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// ----------------------------------------------------------------------------
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// wxAnimationBase
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// ----------------------------------------------------------------------------
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class WXDLLIMPEXP_ADV wxAnimationBase : public wxObject
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{
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public:
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wxAnimationBase() {}
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virtual bool IsOk() const = 0;
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// can be -1
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virtual int GetDelay(unsigned int frame) const = 0;
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virtual unsigned int GetFrameCount() const = 0;
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virtual wxImage GetFrame(unsigned int frame) const = 0;
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virtual wxSize GetSize() const = 0;
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virtual bool LoadFile(const wxString& name,
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wxAnimationType type = wxANIMATION_TYPE_ANY) = 0;
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virtual bool Load(wxInputStream& stream,
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wxAnimationType type = wxANIMATION_TYPE_ANY) = 0;
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protected:
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wxDECLARE_ABSTRACT_CLASS(wxAnimationBase);
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};
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// ----------------------------------------------------------------------------
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// wxAnimationCtrlBase
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// ----------------------------------------------------------------------------
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// do not autoresize to the animation's size when SetAnimation() is called
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#define wxAC_NO_AUTORESIZE (0x0010)
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// default style does not include wxAC_NO_AUTORESIZE, that is, the control
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// auto-resizes by default to fit the new animation when SetAnimation() is called
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#define wxAC_DEFAULT_STYLE (wxBORDER_NONE)
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class WXDLLIMPEXP_ADV wxAnimationCtrlBase : public wxControl
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{
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public:
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wxAnimationCtrlBase() { }
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// public API
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virtual bool LoadFile(const wxString& filename,
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wxAnimationType type = wxANIMATION_TYPE_ANY) = 0;
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virtual bool Load(wxInputStream& stream,
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wxAnimationType type = wxANIMATION_TYPE_ANY) = 0;
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virtual void SetAnimation(const wxAnimation &anim) = 0;
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virtual wxAnimation GetAnimation() const = 0;
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virtual bool Play() = 0;
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virtual void Stop() = 0;
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virtual bool IsPlaying() const = 0;
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virtual void SetInactiveBitmap(const wxBitmap &bmp);
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// always return the original bitmap set in this control
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wxBitmap GetInactiveBitmap() const
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{ return m_bmpStatic; }
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protected:
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// the inactive bitmap as it was set by the user
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wxBitmap m_bmpStatic;
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// the inactive bitmap currently shown in the control
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// (may differ in the size from m_bmpStatic)
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wxBitmap m_bmpStaticReal;
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// updates m_bmpStaticReal from m_bmpStatic if needed
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virtual void UpdateStaticImage();
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// called by SetInactiveBitmap
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virtual void DisplayStaticImage() = 0;
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private:
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wxDECLARE_ABSTRACT_CLASS(wxAnimationCtrlBase);
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};
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// ----------------------------------------------------------------------------
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// include the platform-specific version of the wxAnimationCtrl class
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// ----------------------------------------------------------------------------
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#if defined(__WXGTK20__) && !defined(__WXUNIVERSAL__)
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#include "wx/gtk/animate.h"
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#else
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#include "wx/generic/animate.h"
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#endif
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#endif // wxUSE_ANIMATIONCTRL
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#endif // _WX_ANIMATE_H_
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