ed8219a5e0
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@39109 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
76 lines
2.5 KiB
C++
76 lines
2.5 KiB
C++
/////////////////////////////////////////////////////////////////////////////
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// Name: wx/effects.h
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// Purpose: wxEffects class
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// Draws 3D effects.
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// Author: Julian Smart et al
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// Modified by:
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// Created: 25/4/2000
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// RCS-ID: $Id$
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// Copyright: (c) Julian Smart
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// Licence: wxWindows licence
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/////////////////////////////////////////////////////////////////////////////
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#ifndef _WX_EFFECTS_H_
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#define _WX_EFFECTS_H_
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/*
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* wxEffects: various 3D effects
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*/
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#include "wx/object.h"
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#include "wx/colour.h"
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#include "wx/gdicmn.h"
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#include "wx/dc.h"
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class WXDLLEXPORT wxEffects: public wxObject
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{
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DECLARE_CLASS(wxEffects)
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public:
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// Assume system colours
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wxEffects() ;
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// Going from lightest to darkest
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wxEffects(const wxColour& highlightColour, const wxColour& lightShadow,
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const wxColour& faceColour, const wxColour& mediumShadow,
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const wxColour& darkShadow) ;
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// Accessors
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wxColour GetHighlightColour() const { return m_highlightColour; }
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wxColour GetLightShadow() const { return m_lightShadow; }
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wxColour GetFaceColour() const { return m_faceColour; }
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wxColour GetMediumShadow() const { return m_mediumShadow; }
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wxColour GetDarkShadow() const { return m_darkShadow; }
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void SetHighlightColour(const wxColour& c) { m_highlightColour = c; }
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void SetLightShadow(const wxColour& c) { m_lightShadow = c; }
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void SetFaceColour(const wxColour& c) { m_faceColour = c; }
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void SetMediumShadow(const wxColour& c) { m_mediumShadow = c; }
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void SetDarkShadow(const wxColour& c) { m_darkShadow = c; }
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void Set(const wxColour& highlightColour, const wxColour& lightShadow,
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const wxColour& faceColour, const wxColour& mediumShadow,
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const wxColour& darkShadow)
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{
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SetHighlightColour(highlightColour);
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SetLightShadow(lightShadow);
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SetFaceColour(faceColour);
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SetMediumShadow(mediumShadow);
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SetDarkShadow(darkShadow);
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}
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// Draw a sunken edge
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void DrawSunkenEdge(wxDC& dc, const wxRect& rect, int borderSize = 1);
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// Tile a bitmap
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bool TileBitmap(const wxRect& rect, wxDC& dc, const wxBitmap& bitmap);
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protected:
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wxColour m_highlightColour; // Usually white
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wxColour m_lightShadow; // Usually light grey
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wxColour m_faceColour; // Usually grey
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wxColour m_mediumShadow; // Usually dark grey
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wxColour m_darkShadow; // Usually black
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};
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#endif
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