wxWidgets/include/wx/graphics.h
2007-03-12 20:34:46 +00:00

675 lines
23 KiB
C++
Executable File

/////////////////////////////////////////////////////////////////////////////
// Name: wx/graphics.h
// Purpose: graphics context header
// Author: Stefan Csomor
// Modified by:
// Created:
// Copyright: (c) Stefan Csomor
// RCS-ID: $Id$
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
#ifndef _WX_GRAPHICS_H_
#define _WX_GRAPHICS_H_
#if wxUSE_GRAPHICS_CONTEXT
#include "wx/geometry.h"
#include "wx/dynarray.h"
class WXDLLIMPEXP_CORE wxWindowDC;
class WXDLLIMPEXP_CORE wxMemoryDC;
class WXDLLIMPEXP_CORE wxGraphicsContext;
class WXDLLIMPEXP_CORE wxGraphicsPath;
class WXDLLIMPEXP_CORE wxGraphicsMatrix;
class WXDLLIMPEXP_CORE wxGraphicsFigure;
class WXDLLIMPEXP_CORE wxGraphicsRenderer;
class WXDLLIMPEXP_CORE wxGraphicsPen;
class WXDLLIMPEXP_CORE wxGraphicsBrush;
class WXDLLIMPEXP_CORE wxGraphicsFont;
/*
* notes about the graphics context apis
*
* angles : are measured in radians, 0.0 being in direction of positiv x axis, PI/2 being
* in direction of positive y axis.
*/
// Base class of all objects used for drawing in the new graphics API, the always point back to their
// originating rendering engine, there is no dynamic unloading of a renderer currently allowed,
// these references are not counted
//
// The data used by objects like graphics pens etc is ref counted, in order to avoid unnecessary expensive
// duplication. Any operation on a shared instance that results in a modified state, uncouples this
// instance from the other instances that were shared - using copy on write semantics
//
class WXDLLIMPEXP_CORE wxGraphicsObjectRefData : public wxObjectRefData
{
public :
wxGraphicsObjectRefData( wxGraphicsRenderer* renderer );
wxGraphicsObjectRefData( const wxGraphicsObjectRefData* data );
wxGraphicsRenderer* GetRenderer() const ;
virtual wxGraphicsObjectRefData* Clone() const ;
protected :
wxGraphicsRenderer* m_renderer;
} ;
class WXDLLIMPEXP_CORE wxGraphicsObject : public wxObject
{
public :
wxGraphicsObject() ;
wxGraphicsObject( wxGraphicsRenderer* renderer ) ;
virtual ~wxGraphicsObject() ;
bool IsNull() const ;
// returns the renderer that was used to create this instance, or NULL if it has not been initialized yet
wxGraphicsRenderer* GetRenderer() const ;
wxGraphicsObjectRefData* GetGraphicsData() const ;
protected :
virtual wxObjectRefData* CreateRefData() const;
virtual wxObjectRefData* CloneRefData(const wxObjectRefData* data) const;
DECLARE_DYNAMIC_CLASS(wxGraphicsObject)
} ;
class WXDLLIMPEXP_CORE wxGraphicsPen : public wxGraphicsObject
{
public :
wxGraphicsPen() {}
virtual ~wxGraphicsPen() {}
private :
DECLARE_DYNAMIC_CLASS(wxGraphicsPen)
} ;
extern WXDLLEXPORT_DATA(wxGraphicsPen) wxNullGraphicsPen;
class WXDLLIMPEXP_CORE wxGraphicsBrush : public wxGraphicsObject
{
public :
wxGraphicsBrush() {}
virtual ~wxGraphicsBrush() {}
private :
DECLARE_DYNAMIC_CLASS(wxGraphicsBrush)
} ;
extern WXDLLEXPORT_DATA(wxGraphicsBrush) wxNullGraphicsBrush;
class WXDLLIMPEXP_CORE wxGraphicsFont : public wxGraphicsObject
{
public :
wxGraphicsFont() {}
virtual ~wxGraphicsFont() {}
private :
DECLARE_DYNAMIC_CLASS(wxGraphicsFont)
} ;
extern WXDLLEXPORT_DATA(wxGraphicsFont) wxNullGraphicsFont;
class WXDLLIMPEXP_CORE wxGraphicsMatrixData : public wxGraphicsObjectRefData
{
public :
wxGraphicsMatrixData( wxGraphicsRenderer* renderer) :
wxGraphicsObjectRefData(renderer) {}
virtual ~wxGraphicsMatrixData() {}
// concatenates the matrix
virtual void Concat( const wxGraphicsMatrixData *t ) = 0;
// sets the matrix to the respective values
virtual void Set(wxDouble a=1.0, wxDouble b=0.0, wxDouble c=0.0, wxDouble d=1.0,
wxDouble tx=0.0, wxDouble ty=0.0) = 0;
// gets the component valuess of the matrix
virtual void Get(wxDouble* a=NULL, wxDouble* b=NULL, wxDouble* c=NULL,
wxDouble* d=NULL, wxDouble* tx=NULL, wxDouble* ty=NULL) const = 0;
// makes this the inverse matrix
virtual void Invert() = 0;
// returns true if the elements of the transformation matrix are equal ?
virtual bool IsEqual( const wxGraphicsMatrixData* t) const = 0;
// return true if this is the identity matrix
virtual bool IsIdentity() const = 0;
//
// transformation
//
// add the translation to this matrix
virtual void Translate( wxDouble dx , wxDouble dy ) = 0;
// add the scale to this matrix
virtual void Scale( wxDouble xScale , wxDouble yScale ) = 0;
// add the rotation to this matrix (radians)
virtual void Rotate( wxDouble angle ) = 0;
//
// apply the transforms
//
// applies that matrix to the point
virtual void TransformPoint( wxDouble *x, wxDouble *y ) const = 0;
// applies the matrix except for translations
virtual void TransformDistance( wxDouble *dx, wxDouble *dy ) const =0;
// returns the native representation
virtual void * GetNativeMatrix() const = 0;
} ;
class WXDLLIMPEXP_CORE wxGraphicsMatrix : public wxGraphicsObject
{
public :
wxGraphicsMatrix() {}
virtual ~wxGraphicsMatrix() {}
// concatenates the matrix
virtual void Concat( const wxGraphicsMatrix *t );
void Concat( const wxGraphicsMatrix &t ) { Concat( &t ); }
// sets the matrix to the respective values
virtual void Set(wxDouble a=1.0, wxDouble b=0.0, wxDouble c=0.0, wxDouble d=1.0,
wxDouble tx=0.0, wxDouble ty=0.0);
// gets the component valuess of the matrix
virtual void Get(wxDouble* a=NULL, wxDouble* b=NULL, wxDouble* c=NULL,
wxDouble* d=NULL, wxDouble* tx=NULL, wxDouble* ty=NULL) const;
// makes this the inverse matrix
virtual void Invert();
// returns true if the elements of the transformation matrix are equal ?
virtual bool IsEqual( const wxGraphicsMatrix* t) const;
bool IsEqual( const wxGraphicsMatrix& t) const { return IsEqual( &t ); }
// return true if this is the identity matrix
virtual bool IsIdentity() const;
//
// transformation
//
// add the translation to this matrix
virtual void Translate( wxDouble dx , wxDouble dy );
// add the scale to this matrix
virtual void Scale( wxDouble xScale , wxDouble yScale );
// add the rotation to this matrix (radians)
virtual void Rotate( wxDouble angle );
//
// apply the transforms
//
// applies that matrix to the point
virtual void TransformPoint( wxDouble *x, wxDouble *y ) const;
// applies the matrix except for translations
virtual void TransformDistance( wxDouble *dx, wxDouble *dy ) const;
// returns the native representation
virtual void * GetNativeMatrix() const;
const wxGraphicsMatrixData* GetMatrixData() const
{ return (const wxGraphicsMatrixData*) GetRefData(); }
wxGraphicsMatrixData* GetMatrixData()
{ return (wxGraphicsMatrixData*) GetRefData(); }
private :
DECLARE_DYNAMIC_CLASS(wxGraphicsMatrix)
} ;
extern WXDLLEXPORT_DATA(wxGraphicsMatrix) wxNullGraphicsMatrix;
class WXDLLIMPEXP_CORE wxGraphicsPathData : public wxGraphicsObjectRefData
{
public :
wxGraphicsPathData(wxGraphicsRenderer* renderer) : wxGraphicsObjectRefData(renderer) {}
virtual ~wxGraphicsPathData() {}
//
// These are the path primitives from which everything else can be constructed
//
// begins a new subpath at (x,y)
virtual void MoveToPoint( wxDouble x, wxDouble y ) = 0;
// adds a straight line from the current point to (x,y)
virtual void AddLineToPoint( wxDouble x, wxDouble y ) = 0;
// adds a cubic Bezier curve from the current point, using two control points and an end point
virtual void AddCurveToPoint( wxDouble cx1, wxDouble cy1, wxDouble cx2, wxDouble cy2, wxDouble x, wxDouble y ) = 0;
// adds another path
virtual void AddPath( const wxGraphicsPathData* path ) =0;
// closes the current sub-path
virtual void CloseSubpath() = 0;
// gets the last point of the current path, (0,0) if not yet set
virtual void GetCurrentPoint( wxDouble* x, wxDouble* y) const = 0;
// adds an arc of a circle centering at (x,y) with radius (r) from startAngle to endAngle
virtual void AddArc( wxDouble x, wxDouble y, wxDouble r, wxDouble startAngle, wxDouble endAngle, bool clockwise ) = 0;
//
// These are convenience functions which - if not available natively will be assembled
// using the primitives from above
//
// adds a quadratic Bezier curve from the current point, using a control point and an end point
virtual void AddQuadCurveToPoint( wxDouble cx, wxDouble cy, wxDouble x, wxDouble y );
// appends a rectangle as a new closed subpath
virtual void AddRectangle( wxDouble x, wxDouble y, wxDouble w, wxDouble h );
// appends an ellipsis as a new closed subpath fitting the passed rectangle
virtual void AddCircle( wxDouble x, wxDouble y, wxDouble r );
// appends a an arc to two tangents connecting (current) to (x1,y1) and (x1,y1) to (x2,y2), also a straight line from (current) to (x1,y1)
virtual void AddArcToPoint( wxDouble x1, wxDouble y1 , wxDouble x2, wxDouble y2, wxDouble r ) ;
// appends an ellipse
virtual void AddEllipse( wxDouble x, wxDouble y, wxDouble w, wxDouble h);
// appends a rounded rectangle
virtual void AddRoundedRectangle( wxDouble x, wxDouble y, wxDouble w, wxDouble h, wxDouble radius);
// returns the native path
virtual void * GetNativePath() const = 0;
// give the native path returned by GetNativePath() back (there might be some deallocations necessary)
virtual void UnGetNativePath(void *p) const= 0;
// transforms each point of this path by the matrix
virtual void Transform( const wxGraphicsMatrixData* matrix ) =0;
// gets the bounding box enclosing all points (possibly including control points)
virtual void GetBox(wxDouble *x, wxDouble *y, wxDouble *w, wxDouble *h) const=0;
virtual bool Contains( wxDouble x, wxDouble y, int fillStyle = wxODDEVEN_RULE) const=0;
};
class WXDLLIMPEXP_CORE wxGraphicsPath : public wxGraphicsObject
{
public :
wxGraphicsPath() {}
virtual ~wxGraphicsPath() {}
//
// These are the path primitives from which everything else can be constructed
//
// begins a new subpath at (x,y)
virtual void MoveToPoint( wxDouble x, wxDouble y );
void MoveToPoint( const wxPoint2DDouble& p);
// adds a straight line from the current point to (x,y)
virtual void AddLineToPoint( wxDouble x, wxDouble y );
void AddLineToPoint( const wxPoint2DDouble& p);
// adds a cubic Bezier curve from the current point, using two control points and an end point
virtual void AddCurveToPoint( wxDouble cx1, wxDouble cy1, wxDouble cx2, wxDouble cy2, wxDouble x, wxDouble y ) ;
void AddCurveToPoint( const wxPoint2DDouble& c1, const wxPoint2DDouble& c2, const wxPoint2DDouble& e);
// adds another path
virtual void AddPath( const wxGraphicsPath& path );
// closes the current sub-path
virtual void CloseSubpath() ;
// gets the last point of the current path, (0,0) if not yet set
virtual void GetCurrentPoint( wxDouble* x, wxDouble* y) const;
wxPoint2DDouble GetCurrentPoint() const;
// adds an arc of a circle centering at (x,y) with radius (r) from startAngle to endAngle
virtual void AddArc( wxDouble x, wxDouble y, wxDouble r, wxDouble startAngle, wxDouble endAngle, bool clockwise ) ;
void AddArc( const wxPoint2DDouble& c, wxDouble r, wxDouble startAngle, wxDouble endAngle, bool clockwise);
//
// These are convenience functions which - if not available natively will be assembled
// using the primitives from above
//
// adds a quadratic Bezier curve from the current point, using a control point and an end point
virtual void AddQuadCurveToPoint( wxDouble cx, wxDouble cy, wxDouble x, wxDouble y );
// appends a rectangle as a new closed subpath
virtual void AddRectangle( wxDouble x, wxDouble y, wxDouble w, wxDouble h );
// appends an ellipsis as a new closed subpath fitting the passed rectangle
virtual void AddCircle( wxDouble x, wxDouble y, wxDouble r );
// appends a an arc to two tangents connecting (current) to (x1,y1) and (x1,y1) to (x2,y2), also a straight line from (current) to (x1,y1)
virtual void AddArcToPoint( wxDouble x1, wxDouble y1 , wxDouble x2, wxDouble y2, wxDouble r ) ;
// appends an ellipse
virtual void AddEllipse( wxDouble x, wxDouble y, wxDouble w, wxDouble h);
// appends a rounded rectangle
virtual void AddRoundedRectangle( wxDouble x, wxDouble y, wxDouble w, wxDouble h, wxDouble radius);
// returns the native path
virtual void * GetNativePath() const;
// give the native path returned by GetNativePath() back (there might be some deallocations necessary)
virtual void UnGetNativePath(void *p)const;
// transforms each point of this path by the matrix
virtual void Transform( const wxGraphicsMatrix& matrix );
// gets the bounding box enclosing all points (possibly including control points)
virtual void GetBox(wxDouble *x, wxDouble *y, wxDouble *w, wxDouble *h)const;
wxRect2DDouble GetBox()const;
virtual bool Contains( wxDouble x, wxDouble y, int fillStyle = wxODDEVEN_RULE)const;
bool Contains( const wxPoint2DDouble& c, int fillStyle = wxODDEVEN_RULE)const;
const wxGraphicsPathData* GetPathData() const
{ return (const wxGraphicsPathData*) GetRefData(); }
wxGraphicsPathData* GetPathData()
{ return (wxGraphicsPathData*) GetRefData(); }
private :
DECLARE_DYNAMIC_CLASS(wxGraphicsPath)
} ;
extern WXDLLEXPORT_DATA(wxGraphicsPath) wxNullGraphicsPath;
class WXDLLIMPEXP_CORE wxGraphicsContext : public wxGraphicsObject
{
public:
wxGraphicsContext(wxGraphicsRenderer* renderer);
virtual ~wxGraphicsContext();
static wxGraphicsContext* Create( const wxWindowDC& dc) ;
#ifdef __WXMSW__
static wxGraphicsContext * Create( const wxMemoryDC& dc) ;
#endif
static wxGraphicsContext* CreateFromNative( void * context ) ;
static wxGraphicsContext* CreateFromNativeWindow( void * window ) ;
static wxGraphicsContext* Create( wxWindow* window ) ;
// create a context that can be used for measuring texts only, no drawing allowed
static wxGraphicsContext * Create();
wxGraphicsPath CreatePath() const;
virtual wxGraphicsPen CreatePen(const wxPen& pen) const;
virtual wxGraphicsBrush CreateBrush(const wxBrush& brush ) const;
// sets the brush to a linear gradient, starting at (x1,y1) with color c1 to (x2,y2) with color c2
virtual wxGraphicsBrush CreateLinearGradientBrush( wxDouble x1, wxDouble y1, wxDouble x2, wxDouble y2,
const wxColour&c1, const wxColour&c2) const;
// sets the brush to a radial gradient originating at (xo,yc) with color oColor and ends on a circle around (xc,yc)
// with radius r and color cColor
virtual wxGraphicsBrush CreateRadialGradientBrush( wxDouble xo, wxDouble yo, wxDouble xc, wxDouble yc, wxDouble radius,
const wxColour &oColor, const wxColour &cColor) const;
// sets the font
virtual wxGraphicsFont CreateFont( const wxFont &font , const wxColour &col = *wxBLACK ) const;
// create a 'native' matrix corresponding to these values
virtual wxGraphicsMatrix CreateMatrix( wxDouble a=1.0, wxDouble b=0.0, wxDouble c=0.0, wxDouble d=1.0,
wxDouble tx=0.0, wxDouble ty=0.0) const;
// push the current state of the context, ie the transformation matrix on a stack
virtual void PushState() = 0;
// pops a stored state from the stack
virtual void PopState() = 0;
// clips drawings to the region, combined to current clipping region
virtual void Clip( const wxRegion &region ) = 0;
// clips drawings to the rect
virtual void Clip( wxDouble x, wxDouble y, wxDouble w, wxDouble h ) = 0;
// resets the clipping to original extent
virtual void ResetClip() = 0 ;
// returns the native context
virtual void * GetNativeContext() = 0;
// returns the current logical function
virtual int GetLogicalFunction() const { return m_logicalFunction; }
// sets the current logical function, returns true if it supported
virtual bool SetLogicalFunction(int function) ;
//
// transformation : changes the current transformation matrix CTM of the context
//
// translate
virtual void Translate( wxDouble dx , wxDouble dy ) = 0;
// scale
virtual void Scale( wxDouble xScale , wxDouble yScale ) = 0;
// rotate (radians)
virtual void Rotate( wxDouble angle ) = 0;
// concatenates this transform with the current transform of this context
virtual void ConcatTransform( const wxGraphicsMatrix& matrix ) = 0;
// sets the transform of this context
virtual void SetTransform( const wxGraphicsMatrix& matrix ) = 0;
// gets the matrix of this context
virtual wxGraphicsMatrix GetTransform() const = 0;
//
// setting the paint
//
// sets the pen
virtual void SetPen( const wxGraphicsPen& pen );
void SetPen( const wxPen& pen );
// sets the brush for filling
virtual void SetBrush( const wxGraphicsBrush& brush );
void SetBrush( const wxBrush& brush );
// sets the font
virtual void SetFont( const wxGraphicsFont& font );
void SetFont( const wxFont& font, const wxColour& colour );
// strokes along a path with the current pen
virtual void StrokePath( const wxGraphicsPath& path ) = 0;
// fills a path with the current brush
virtual void FillPath( const wxGraphicsPath& path, int fillStyle = wxODDEVEN_RULE ) = 0;
// draws a path by first filling and then stroking
virtual void DrawPath( const wxGraphicsPath& path, int fillStyle = wxODDEVEN_RULE );
//
// text
//
virtual void DrawText( const wxString &str, wxDouble x, wxDouble y ) = 0;
virtual void DrawText( const wxString &str, wxDouble x, wxDouble y, wxDouble angle );
virtual void DrawText( const wxString &str, wxDouble x, wxDouble y, const wxGraphicsBrush& backgroundBrush ) ;
virtual void DrawText( const wxString &str, wxDouble x, wxDouble y, wxDouble angle, const wxGraphicsBrush& backgroundBrush );
virtual void GetTextExtent( const wxString &text, wxDouble *width, wxDouble *height,
wxDouble *descent, wxDouble *externalLeading ) const = 0;
virtual void GetPartialTextExtents(const wxString& text, wxArrayDouble& widths) const = 0;
//
// image support
//
virtual void DrawBitmap( const wxBitmap &bmp, wxDouble x, wxDouble y, wxDouble w, wxDouble h ) = 0;
virtual void DrawIcon( const wxIcon &icon, wxDouble x, wxDouble y, wxDouble w, wxDouble h ) = 0;
//
// convenience methods
//
// strokes a single line
virtual void StrokeLine( wxDouble x1, wxDouble y1, wxDouble x2, wxDouble y2);
// stroke lines connecting each of the points
virtual void StrokeLines( size_t n, const wxPoint2DDouble *points);
// stroke disconnected lines from begin to end points
virtual void StrokeLines( size_t n, const wxPoint2DDouble *beginPoints, const wxPoint2DDouble *endPoints);
// draws a polygon
virtual void DrawLines( size_t n, const wxPoint2DDouble *points, int fillStyle = wxODDEVEN_RULE );
// draws a polygon
virtual void DrawRectangle( wxDouble x, wxDouble y, wxDouble w, wxDouble h);
// draws an ellipse
virtual void DrawEllipse( wxDouble x, wxDouble y, wxDouble w, wxDouble h);
// draws a rounded rectangle
virtual void DrawRoundedRectangle( wxDouble x, wxDouble y, wxDouble w, wxDouble h, wxDouble radius);
// wrappers using wxPoint2DDouble TODO
// helper to determine if a 0.5 offset should be applied for the drawing operation
virtual bool ShouldOffset() const { return false; }
protected :
wxGraphicsPen m_pen;
wxGraphicsBrush m_brush;
wxGraphicsFont m_font;
int m_logicalFunction;
private :
DECLARE_NO_COPY_CLASS(wxGraphicsContext)
DECLARE_ABSTRACT_CLASS(wxGraphicsContext)
};
#if 0
//
// A graphics figure allows to cache path, pen etc creations, also will be a basis for layering/grouping elements
//
class WXDLLIMPEXP_CORE wxGraphicsFigure : public wxGraphicsObject
{
public :
wxGraphicsFigure(wxGraphicsRenderer* renderer) ;
virtual ~wxGraphicsFigure() ;
void SetPath( wxGraphicsMatrix* matrix );
void SetMatrix( wxGraphicsPath* path);
// draws this object on the context
virtual void Draw( wxGraphicsContext* cg );
// returns the path of this object
wxGraphicsPath* GetPath() { return m_path; }
// returns the transformation matrix of this object, may be null if there is no transformation necessary
wxGraphicsMatrix* GetMatrix() { return m_matrix; }
private :
wxGraphicsMatrix* m_matrix;
wxGraphicsPath* m_path;
DECLARE_DYNAMIC_CLASS(wxGraphicsFigure)
} ;
#endif
//
// The graphics renderer is the instance corresponding to the rendering engine used, eg there is ONE core graphics renderer
// instance on OSX. This instance is pointed back to by all objects created by it. Therefore you can create eg additional
// paths at any point from a given matrix etc.
//
class WXDLLIMPEXP_CORE wxGraphicsRenderer : public wxObject
{
public :
wxGraphicsRenderer() {}
virtual ~wxGraphicsRenderer() {}
static wxGraphicsRenderer* GetDefaultRenderer();
// Context
virtual wxGraphicsContext * CreateContext( const wxWindowDC& dc) = 0 ;
#ifdef __WXMSW__
virtual wxGraphicsContext * CreateContext( const wxMemoryDC& dc) = 0 ;
#endif
virtual wxGraphicsContext * CreateContextFromNativeContext( void * context ) = 0;
virtual wxGraphicsContext * CreateContextFromNativeWindow( void * window ) = 0;
virtual wxGraphicsContext * CreateContext( wxWindow* window ) = 0;
// create a context that can be used for measuring texts only, no drawing allowed
virtual wxGraphicsContext * CreateMeasuringContext() = 0;
// Path
virtual wxGraphicsPath CreatePath() = 0;
// Matrix
virtual wxGraphicsMatrix CreateMatrix( wxDouble a=1.0, wxDouble b=0.0, wxDouble c=0.0, wxDouble d=1.0,
wxDouble tx=0.0, wxDouble ty=0.0) = 0;
// Paints
virtual wxGraphicsPen CreatePen(const wxPen& pen) = 0 ;
virtual wxGraphicsBrush CreateBrush(const wxBrush& brush ) = 0 ;
// sets the brush to a linear gradient, starting at (x1,y1) with color c1 to (x2,y2) with color c2
virtual wxGraphicsBrush CreateLinearGradientBrush( wxDouble x1, wxDouble y1, wxDouble x2, wxDouble y2,
const wxColour&c1, const wxColour&c2) = 0;
// sets the brush to a radial gradient originating at (xo,yc) with color oColor and ends on a circle around (xc,yc)
// with radius r and color cColor
virtual wxGraphicsBrush CreateRadialGradientBrush( wxDouble xo, wxDouble yo, wxDouble xc, wxDouble yc, wxDouble radius,
const wxColour &oColor, const wxColour &cColor) = 0;
// sets the font
virtual wxGraphicsFont CreateFont( const wxFont &font , const wxColour &col = *wxBLACK ) = 0;
private :
DECLARE_NO_COPY_CLASS(wxGraphicsRenderer)
DECLARE_ABSTRACT_CLASS(wxGraphicsRenderer)
} ;
#endif
#endif // _WX_GRAPHICS_H_