wxWidgets/include/wx/effects.h
Gilles Depeyrot af49c4b8a2 disable use of #pragma interface under Mac OS X
GNU compiler included with Mac OS X 10.2 (Jaguar) as well as August Developer
Tools update contain a bug concerning #pragma interface handling that can only
be worked around by not using them (and they are not necessary anyways)


git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@16884 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
2002-08-31 11:29:13 +00:00

50 lines
1.4 KiB
C++

/////////////////////////////////////////////////////////////////////////////
// Name: effects.h
// Purpose: wxEffects class
// Draws 3D effects.
// Author: Julian Smart et al
// Modified by:
// Created: 25/4/2000
// RCS-ID: $Id$
// Copyright: (c) Julian Smart
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
#if defined(__GNUG__) && !defined(__APPLE__)
#pragma interface "effects.h"
#endif
#ifndef _WX_EFFECTS_H_
#define _WX_EFFECTS_H_
/*
* wxEffects: various 3D effects
*/
class WXDLLEXPORT wxEffects: public wxObject
{
DECLARE_CLASS(wxEffects)
public:
// Assume system colours
wxEffects() ;
// Going from lightest to darkest
wxEffects(const wxColour& highlightColour, const wxColour& lightShadow,
const wxColour& faceColour, const wxColour& mediumShadow, const wxColour& darkShadow) ;
// Draw a sunken edge
void DrawSunkenEdge(wxDC& dc, const wxRect& rect, int borderSize = 1);
// Tile a bitmap
bool TileBitmap(const wxRect& rect, wxDC& dc, wxBitmap& bitmap);
protected:
wxColour m_highlightColour; // Usually white
wxColour m_lightShadow; // Usually light grey
wxColour m_faceColour; // Usually grey
wxColour m_mediumShadow; // Usually dark grey
wxColour m_darkShadow; // Usually black
};
#endif