102540a046
This can be useful in legacy code using wxList to progressively replace it with wxVector. See #14814. git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@73003 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
462 lines
12 KiB
C++
462 lines
12 KiB
C++
/////////////////////////////////////////////////////////////////////////////
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// Name: list.h
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// Purpose: interface of wxList<T>
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// Author: wxWidgets team
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// RCS-ID: $Id$
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// Licence: wxWindows licence
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/////////////////////////////////////////////////////////////////////////////
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/**
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The wxList<T> class provides linked list functionality.
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This class has been rewritten to be type safe and to provide the full API of
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the STL std::list container and should be used like it.
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The exception is that wxList<T> actually stores pointers and therefore its
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iterators return pointers and not references to the actual objects in the list
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(see example below) and @e value_type is defined as @e T*.
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wxList<T> destroys an object after removing it only if wxList<T>::DeleteContents
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has been called.
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wxList<T> is not a real template and it requires that you declare and define
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each wxList<T> class in your program. This is done with @e WX_DECLARE_LIST
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and @e WX_DEFINE_LIST macros (see example). We hope that we'll be able to
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provide a proper template class providing both the STL @c std::list and the old
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wxList API in the future.
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Please refer to the STL @c std::list documentation (see http://www.cppreference.com/wiki/stl/list/start)
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for further information on how to use the class.
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Below we documented both the supported STL and the legacy API
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that originated from the old wxList class and which can still be used alternatively
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for the same class.
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Note that if you compile wxWidgets in STL mode (@c wxUSE_STL defined as 1)
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then wxList<T> will actually derive from @c std::list and just add a legacy
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compatibility layer for the old wxList class.
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@code
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// this part might be in a header or source (.cpp) file
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class MyListElement
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{
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... // whatever
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};
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// this macro declares and partly implements MyList class
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WX_DECLARE_LIST(MyListElement, MyList);
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...
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// the only requirement for the rest is to be AFTER the full declaration of
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// MyListElement (for WX_DECLARE_LIST forward declaration is enough), but
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// usually it will be found in the source file and not in the header
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#include <wx/listimpl.cpp>
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WX_DEFINE_LIST(MyList);
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MyList list;
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MyListElement element;
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list.Append(&element); // ok
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list.Append(17); // error: incorrect type
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// let's iterate over the list in STL syntax
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MyList::iterator iter;
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for (iter = list.begin(); iter != list.end(); ++iter)
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{
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MyListElement *current = *iter;
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...process the current element...
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}
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// the same with the legacy API from the old wxList class
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MyList::compatibility_iterator node = list.GetFirst();
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while (node)
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{
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MyListElement *current = node->GetData();
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...process the current element...
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node = node->GetNext();
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}
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@endcode
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For compatibility with previous versions wxList and wxStringList classes are
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still defined, but their usage is deprecated and they will disappear in the
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future versions completely.
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The use of the latter is especially discouraged as it is not only unsafe but
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is also much less efficient than wxArrayString class.
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@tparam T
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The type stored in the wxList nodes.
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@library{wxbase}
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@category{containers}
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@see wxArray<T>, wxVector<T>, wxNode<T>
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*/
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template<typename T>
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class wxList<T>
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{
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public:
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/**
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Default constructor.
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*/
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wxList<T>();
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/**
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Constructor which initialized the list with an array of @a count elements.
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*/
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wxList<T>(size_t count, T* elements[]);
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/**
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Destroys the list, but does not delete the objects stored in the list
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unless you called DeleteContents(@true ).
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*/
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~wxList<T>();
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/**
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Appends the pointer to @a object to the list.
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*/
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wxList<T>::compatibility_iterator Append(T* object);
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/**
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Clears the list.
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Deletes the actual objects if DeleteContents( @true ) was called previously.
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*/
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void Clear();
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/**
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If @a destroy is @true, instructs the list to call @e delete
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on objects stored in the list whenever they are removed.
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The default is @false.
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*/
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void DeleteContents(bool destroy);
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/**
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Deletes the given element referred to by @a iter from the list
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if @a iter is a valid iterator. Returns @true if successful.
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Deletes the actual object if DeleteContents( @true ) was called previously.
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*/
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bool DeleteNode(const compatibility_iterator& iter);
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/**
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Finds the given @a object and removes it from the list, returning
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@true if successful.
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Deletes @a object if DeleteContents( @true ) was called previously.
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*/
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bool DeleteObject(T* object);
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/**
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Removes element referred to be @a iter.
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Deletes the actual object if DeleteContents( @true ) was called previously.
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*/
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void Erase(const compatibility_iterator& iter);
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/**
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Returns the iterator referring to @a object or @NULL if none found.
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*/
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wxList<T>::compatibility_iterator Find(T* object) const;
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/**
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Returns the number of elements in the list.
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*/
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size_t GetCount() const;
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/**
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Returns the first iterator in the list (@NULL if the list is empty).
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*/
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wxList<T>::compatibility_iterator GetFirst() const;
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/**
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Returns the last iterator in the list (@NULL if the list is empty).
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*/
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wxList<T>::compatibility_iterator GetLast() const;
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/**
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Returns the index of @a obj within the list or @c wxNOT_FOUND if
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@a obj is not found in the list.
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*/
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int IndexOf(T* obj) const;
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/**
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Inserts @a object at the beginning of the list.
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*/
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wxList<T>::compatibility_iterator Insert(T* object);
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/**
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Inserts @a object at @a position.
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*/
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wxList<T>::compatibility_iterator Insert(size_t position,
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T* object);
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/**
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Inserts @a object before the object referred to be @a iter.
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*/
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wxList<T>::compatibility_iterator Insert(compatibility_iterator iter,
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T* object);
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/**
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Returns @true if the list is empty, @false otherwise.
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*/
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bool IsEmpty() const;
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/**
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Returns the iterator referring to the object at the given
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@a index in the list.
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*/
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wxList<T>::compatibility_iterator Item(size_t index) const;
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/**
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Check if the object is present in the list.
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@see Find()
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*/
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bool Member(T* object) const;
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/**
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@deprecated This function is deprecated, use Item() instead.
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*/
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wxList<T>::compatibility_iterator Nth(int n) const;
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/**
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@deprecated This function is deprecated, use wxList::GetCount instead.
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Returns the number of elements in the list.
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*/
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int Number() const;
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/**
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Allows the sorting of arbitrary lists by giving a function to compare
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two list elements. We use the system @b qsort function for the actual
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sorting process.
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*/
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void Sort(wxSortCompareFunction compfunc);
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/**
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Clears the list and item from @a first to @a last from another list to it.
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*/
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void assign(const_iterator first, const const_iterator& last);
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/**
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Clears the list and adds @a n items with value @a v to it.
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*/
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void assign(size_type n, const_reference v = value_type());
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/**
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Returns the last item of the list.
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*/
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reference back();
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/**
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Returns the last item of the list as a const reference.
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*/
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const_reference back() const;
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/**
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Returns an iterator pointing to the beginning of the list.
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*/
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iterator begin();
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/**
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Returns a const iterator pointing to the beginning of the list.
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*/
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const_iterator begin() const;
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/**
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Removes all items from the list.
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*/
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void clear();
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/**
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Returns @e @true if the list is empty.
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*/
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bool empty() const;
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/**
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Returns a const iterator pointing at the end of the list.
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*/
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const_iterator end() const;
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/**
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Returns a iterator pointing at the end of the list.
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*/
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iterator end() const;
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/**
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Erases the given item
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*/
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iterator erase(const iterator& it);
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/**
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Erases the items from @e first to @e last.
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*/
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iterator erase(const iterator& first,
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const iterator& last);
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/**
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Returns the first item in the list.
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*/
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reference front() const;
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/**
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Returns the first item in the list as a const reference.
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*/
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const_reference front() const;
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/**
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Inserts an item at the head of the list
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*/
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iterator insert(const iterator& it);
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/**
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Inserts an item at the given position
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*/
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void insert(const iterator& it, size_type n);
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/**
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Inserts several items at the given position.
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*/
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void insert(const iterator& it, const_iterator first,
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const const_iterator& last);
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/**
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Returns the largest possible size of the list.
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*/
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size_type max_size() const;
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/**
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Removes the last item from the list.
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*/
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void pop_back();
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/**
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Removes the first item from the list.
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*/
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void pop_front();
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/**
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Adds an item to end of the list.
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*/
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void push_back(const_reference v = value_type());
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/**
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Adds an item to the front of the list.
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*/
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void push_front(const_reference v = value_type());
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/**
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Returns a reverse iterator pointing to the beginning of the
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reversed list.
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*/
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reverse_iterator rbegin();
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/**
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Returns a const reverse iterator pointing to the beginning of the
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reversed list.
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*/
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const_reverse_iterator rbegin() const;
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/**
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Removes an item from the list.
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*/
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void remove(const_reference v);
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/**
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Returns a reverse iterator pointing to the end of the reversed list.
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*/
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reverse_iterator rend();
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/**
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Returns a const reverse iterator pointing to the end of the reversed list.
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*/
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const_reverse_iterator rend() const;
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/**
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Resizes the list.
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If the list is longer than @a n, then items are removed until the list
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becomes long @a n.
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If the list is shorter than @a n items with the value @a v are appended
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to the list until the list becomes long @a n.
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*/
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void resize(size_type n, value_type v = value_type());
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/**
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Reverses the list.
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*/
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void reverse();
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/**
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Returns the size of the list.
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*/
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size_type size() const;
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/**
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Returns a wxVector holding the list elements.
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@since 2.9.5
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*/
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wxVector<T> AsVector() const;
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};
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/**
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wxNode<T> is the node structure used in linked lists (see wxList) and derived
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classes. You should never use wxNode<T> class directly, however, because it
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works with untyped (@c void *) data and this is unsafe.
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Use wxNode<T>-derived classes which are automatically defined by WX_DECLARE_LIST
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and WX_DEFINE_LIST macros instead as described in wxList documentation
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(see example there).
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Also note that although there is a class called wxNode, it is defined for backwards
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compatibility only and usage of this class is strongly deprecated.
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In the documentation below, the type @c T should be thought of as a
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"template" parameter: this is the type of data stored in the linked list or,
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in other words, the first argument of WX_DECLARE_LIST macro. Also, wxNode is
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written as wxNodeT even though it isn't really a template class -- but it
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helps to think of it as if it were.
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@tparam T
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The type stored in the wxNode.
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@library{wxbase}
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@category{data}
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@see wxList<T>, wxHashTable
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*/
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template<typename T>
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class wxNode<T>
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{
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public:
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/**
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Retrieves the client data pointer associated with the node.
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*/
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T* GetData() const;
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/**
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Retrieves the next node or @NULL if this node is the last one.
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*/
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wxNode<T>* GetNext() const;
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/**
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Retrieves the previous node or @NULL if this node is the first one in the list.
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*/
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wxNode<T>* GetPrevious();
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/**
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Returns the zero-based index of this node within the list. The return value
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will be @c wxNOT_FOUND if the node has not been added to a list yet.
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*/
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int IndexOf();
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/**
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Sets the data associated with the node (usually the pointer will have been
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set when the node was created).
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*/
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void SetData(T* data);
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};
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