3f66f6a5b3
This keyword is not expanded by Git which means it's not replaced with the correct revision value in the releases made using git-based scripts and it's confusing to have lines with unexpanded "$Id$" in the released files. As expanding them with Git is not that simple (it could be done with git archive and export-subst attribute) and there are not many benefits in having them in the first place, just remove all these lines. If nothing else, this will make an eventual transition to Git simpler. Closes #14487. git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@74602 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
81 lines
2.6 KiB
C++
81 lines
2.6 KiB
C++
/////////////////////////////////////////////////////////////////////////////
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// Name: wx/anidecod.h
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// Purpose: wxANIDecoder, ANI reader for wxImage and wxAnimation
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// Author: Francesco Montorsi
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// Copyright: (c) 2006 Francesco Montorsi
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// Licence: wxWindows licence
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/////////////////////////////////////////////////////////////////////////////
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#ifndef _WX_ANIDECOD_H
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#define _WX_ANIDECOD_H
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#include "wx/defs.h"
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#if wxUSE_STREAMS && (wxUSE_ICO_CUR || wxUSE_GIF)
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#include "wx/stream.h"
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#include "wx/image.h"
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#include "wx/animdecod.h"
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#include "wx/dynarray.h"
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class /*WXDLLIMPEXP_CORE*/ wxANIFrameInfo; // private implementation detail
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WX_DECLARE_EXPORTED_OBJARRAY(wxANIFrameInfo, wxANIFrameInfoArray);
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WX_DECLARE_EXPORTED_OBJARRAY(wxImage, wxImageArray);
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// --------------------------------------------------------------------------
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// wxANIDecoder class
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// --------------------------------------------------------------------------
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class WXDLLIMPEXP_CORE wxANIDecoder : public wxAnimationDecoder
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{
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public:
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// constructor, destructor, etc.
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wxANIDecoder();
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~wxANIDecoder();
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virtual wxSize GetFrameSize(unsigned int frame) const;
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virtual wxPoint GetFramePosition(unsigned int frame) const;
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virtual wxAnimationDisposal GetDisposalMethod(unsigned int frame) const;
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virtual long GetDelay(unsigned int frame) const;
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virtual wxColour GetTransparentColour(unsigned int frame) const;
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// implementation of wxAnimationDecoder's pure virtuals
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virtual bool Load( wxInputStream& stream );
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bool ConvertToImage(unsigned int frame, wxImage *image) const;
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wxAnimationDecoder *Clone() const
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{ return new wxANIDecoder; }
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wxAnimationType GetType() const
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{ return wxANIMATION_TYPE_ANI; }
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private:
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// wxAnimationDecoder pure virtual:
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virtual bool DoCanRead( wxInputStream& stream ) const;
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// modifies current stream position (see wxAnimationDecoder::CanRead)
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// frames stored as wxImage(s): ANI files are meant to be used mostly for animated
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// cursors and thus they do not use any optimization to encode differences between
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// two frames: they are just a list of images to display sequentially.
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wxImageArray m_images;
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// the info about each image stored in m_images.
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// NB: m_info.GetCount() may differ from m_images.GetCount()!
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wxANIFrameInfoArray m_info;
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// this is the wxCURHandler used to load the ICON chunk of the ANI files
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static wxCURHandler sm_handler;
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wxDECLARE_NO_COPY_CLASS(wxANIDecoder);
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};
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#endif // wxUSE_STREAMS && (wxUSE_ICO_CUR || wxUSE_GIF)
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#endif // _WX_ANIDECOD_H
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