3399051ee9
GNU compiler included with Mac OS X 10.2 (Jaguar) as well as available updates contain a bug concerning #pragma interface handling that can only be worked around by not using them (and they are not necessary anyways) git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@20584 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
49 lines
1.2 KiB
C++
49 lines
1.2 KiB
C++
/////////////////////////////////////////////////////////////////////////////
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// Name: dcscreen.h
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// Purpose: wxScreenDC class
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// Author: Julian Smart
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// Modified by:
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// Created: 17/09/98
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// RCS-ID: $Id$
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// Copyright: (c) Julian Smart
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// Licence: wxWindows licence
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/////////////////////////////////////////////////////////////////////////////
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#ifndef _WX_DCSCREEN_H_
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#define _WX_DCSCREEN_H_
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#if defined(__GNUG__) && !defined(__APPLE__)
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#pragma interface "dcscreen.h"
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#endif
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#include "wx/dcclient.h"
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class WXDLLEXPORT wxScreenDC: public wxWindowDC
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{
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DECLARE_DYNAMIC_CLASS(wxScreenDC)
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public:
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// Create a DC representing the whole screen
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wxScreenDC();
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~wxScreenDC();
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// Compatibility with X's requirements for
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// drawing on top of all windows
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static bool StartDrawingOnTop(wxWindow* window);
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static bool StartDrawingOnTop(wxRect* rect = NULL);
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static bool EndDrawingOnTop();
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private:
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static WXWindow sm_overlayWindow;
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// If we have started transparent drawing at a non-(0,0) point
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// then we will have to adjust the device origin in the
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// constructor.
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static int sm_overlayWindowX;
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static int sm_overlayWindowY;
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};
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#endif
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// _WX_DCSCREEN_H_
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