wxWidgets/include/wx/motif/icon.h
2003-07-21 12:21:22 +00:00

70 lines
1.9 KiB
C++

/////////////////////////////////////////////////////////////////////////////
// Name: icon.h
// Purpose: wxIcon class
// Author: Julian Smart
// Modified by:
// Created: 17/09/98
// RCS-ID: $Id$
// Copyright: (c) Julian Smart
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
#ifndef _WX_ICON_H_
#define _WX_ICON_H_
#if defined(__GNUG__) && !defined(__APPLE__)
#pragma interface "icon.h"
#endif
#include "wx/bitmap.h"
// Icon
class WXDLLEXPORT wxIcon : public wxBitmap
{
public:
wxIcon();
// Copy constructors
inline wxIcon(const wxIcon& icon) { Ref(icon); }
// Initialize with XBM data
wxIcon(const char bits[], int width, int height);
// Initialize with XPM data
wxIcon(const char **data);
wxIcon(char **data);
wxIcon(const wxString& name, wxBitmapType type = wxBITMAP_TYPE_XPM,
int desiredWidth = -1, int desiredHeight = -1)
{
LoadFile(name, type, desiredWidth, desiredHeight);
}
wxIcon(const wxIconLocation& loc)
{
LoadFile(loc.GetFileName(), wxBITMAP_TYPE_ANY);
}
~wxIcon();
bool LoadFile(const wxString& name, wxBitmapType type = wxBITMAP_TYPE_XPM,
int desiredWidth = -1, int desiredHeight = -1);
// create from bitmap (which should have a mask unless it's monochrome):
// there shouldn't be any implicit bitmap -> icon conversion (i.e. no
// ctors, assignment operators...), but it's ok to have such function
void CopyFromBitmap(const wxBitmap& bmp);
wxIcon& operator = (const wxIcon& icon)
{ if (this != &icon) Ref(icon); return *this; }
bool operator == (const wxIcon& icon) const
{ return m_refData == icon.m_refData; }
bool operator != (const wxIcon& icon) const
{ return !(*this == icon); }
DECLARE_DYNAMIC_CLASS(wxIcon);
};
#endif // _WX_ICON_H_