wxWidgets/interface/wx/affinematrix2dbase.h
Vadim Zeitlin fd5cfba711 Several fixes for wxAffineMatrix2D transformations.
Correct errors in TransformPoint() and TransformDistance().

Change Rotate() to interpret positive angles as rotating clockwise, for
consistency with wxGraphicsContext::Rotate().

Improve the unit test to verify that all the transformations work correctly.

Closes #14334.

git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@71555 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
2012-05-25 09:48:09 +00:00

199 lines
4.8 KiB
Objective-C

/////////////////////////////////////////////////////////////////////////////
// Name: affinematrix2dbase.h
// Purpose: wxMatrix2D documentation
// Author: wxWidgets team
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
/**
@class wxMatrix2D
A simple container for 2x2 matrix.
This simple structure is used with wxAffineMatrix2D.
@library{wxcore}
@category{misc}
@since 2.9.2
*/
struct wxMatrix2D
{
/**
Default constructor.
Initializes the matrix elements to the identity.
*/
wxMatrix2D(wxDouble v11 = 1,
wxDouble v12 = 0,
wxDouble v21 = 0,
wxDouble v22 = 1);
/// The matrix elements in the usual mathematical notation.
wxDouble m_11, m_12, m_21, m_22;
};
/**
@class wxAffineMatrix2DBase
A 2x3 matrix representing an affine 2D transformation.
This is an abstract base class implemented by wxAffineMatrix2D only so far,
but in the future we also plan to derive wxGraphicsMatrix from it.
@library{wxcore}
@category{misc}
@since 2.9.2
*/
class wxAffineMatrix2DBase
{
public:
/**
Default constructor.
The matrix elements are initialize to the identity matrix.
*/
wxAffineMatrix2DBase();
virtual ~wxAffineMatrix2DBase();
/**
Set all elements of this matrix.
@param mat2D
The rotational components of the matrix (upper 2 x 2).
@param tr
The translational components of the matrix.
*/
virtual void Set(const wxMatrix2D& mat2D, const wxPoint2DDouble& tr) = 0;
/**
Get the component values of the matrix.
@param mat2D
The rotational components of the matrix (upper 2 x 2), must be
non-@NULL.
@param tr
The translational components of the matrix, may be @NULL.
*/
virtual void Get(wxMatrix2D* mat2D, wxPoint2DDouble* tr) const = 0;
/**
Concatenate this matrix with another one.
The parameter matrix is the multiplicand.
@param t
The multiplicand.
@code
// | t.m_11 t.m_12 0 | | m_11 m_12 0 |
// matrix' = | t.m_21 t.m_22 0 | x | m_21 m_22 0 |
// | t.m_tx t.m_ty 1 | | m_tx m_ty 1 |
@endcode
*/
virtual void Concat(const wxAffineMatrix2DBase& t) = 0;
/**
Invert this matrix.
If the matrix is not invertible, i.e. if its determinant is 0, returns
false and doesn't modify it.
@code
// | m_11 m_12 0 |
// Invert | m_21 m_22 0 |
// | m_tx m_ty 1 |
@endcode
*/
virtual bool Invert() = 0;
/**
Check if this is the identity matrix.
*/
virtual bool IsIdentity() const = 0;
//@{
/**
Check that this matrix is identical with @t.
@param t
The matrix compared with this.
*/
virtual bool IsEqual(const wxAffineMatrix2DBase& t) const = 0;
bool operator==(const wxAffineMatrix2DBase& t) const;
//@}
/**
Check that this matrix differs from @t.
@param t
The matrix compared with this.
*/
bool operator!=(const wxAffineMatrix2DBase& t) const;
/**
Add the translation to this matrix.
@param dx
The translation in x direction.
@param dy
The translation in y direction.
*/
virtual void Translate(wxDouble dx, wxDouble dy) = 0;
/**
Add scaling to this matrix.
@param xScale
Scaling in x direction.
@param yScale
Scaling in y direction.
*/
virtual void Scale(wxDouble xScale, wxDouble yScale) = 0;
/**
Add clockwise rotation to this matrix.
@param cRadians
Rotation angle in radians, clockwise.
*/
virtual void Rotate(wxDouble cRadians) = 0;
/**
Add mirroring to this matrix.
@param direction
The direction(s) used for mirroring. One of wxHORIZONTAL,
wxVERTICAL or their combination wxBOTH.
*/
void Mirror(int direction = wxHORIZONTAL);
/**
Applies this matrix to the point.
@param p
The point receiving the transformations.
@return The point with the transformations applied.
*/
wxPoint2DDouble TransformPoint(const wxPoint2DDouble& src) const;
void TransformPoint(wxDouble* x, wxDouble* y) const;
/**
Applies the linear part of this matrix, i.e. without translation.
@param p
The source receiving the transformations.
@return The source with the transformations applied.
*/
wxPoint2DDouble TransformDistance(const wxPoint2DDouble& src) const;
void TransformDistance(wxDouble* dx, wxDouble* dy) const;
};