wxWidgets/wxPython/contrib/gizmos/treelistctrl.h
2003-07-02 23:13:10 +00:00

510 lines
19 KiB
C++

// -*- C++ -*- //////////////////////////////////////////////////////////////
// Name: treelistctrl.h (derived by wx/treectrlg.h)
// Purpose: wxTreeListCtrl class
// Author: Robert Roebling
// Modified by: Alberto Griggio, 2002
// Created: 01/02/97
// RCS-ID: $Id$
// Copyright: (c) 1997,1998 Robert Roebling
// Licence: wxWindows license
/////////////////////////////////////////////////////////////////////////////
#ifndef TREELISTCTRL_H
#define TREELISTCTRL_H
#if defined(__GNUG__) && !defined(__APPLE__)
#pragma interface "treelistctrl.h"
#endif
#include <wx/treectrl.h>
#include <wx/control.h>
#include <wx/pen.h>
#include <wx/listctrl.h> // for wxListEvent
#ifdef GIZMOISDLL
#define GIZMODLLEXPORT WXDLLEXPORT
#else
#define GIZMODLLEXPORT
#endif
class GIZMODLLEXPORT wxTreeListItem;
class GIZMODLLEXPORT wxTreeListHeaderWindow;
class GIZMODLLEXPORT wxTreeListMainWindow;
//-----------------------------------------------------------------------------
// wxTreeListColumnAttrs
//-----------------------------------------------------------------------------
enum wxTreeListColumnAlign {
wxTL_ALIGN_LEFT,
wxTL_ALIGN_RIGHT,
wxTL_ALIGN_CENTER
};
class GIZMODLLEXPORT wxTreeListColumnInfo: public wxObject {
public:
enum { DEFAULT_COL_WIDTH = 100 };
wxTreeListColumnInfo(const wxChar* text = wxT(""),
int image = -1,
size_t width = DEFAULT_COL_WIDTH,
wxTreeListColumnAlign alignment = wxTL_ALIGN_LEFT)
{
m_image = image;
m_selected_image = -1;
m_text = text;
m_width = width;
m_alignment = alignment;
}
wxTreeListColumnInfo(const wxTreeListColumnInfo& other)
{
m_image = other.m_image;
m_selected_image = other.m_selected_image;
m_text = other.m_text;
m_width = other.m_width;
m_alignment = other.m_alignment;
}
~wxTreeListColumnInfo() {}
// getters
wxTreeListColumnAlign GetAlignment() const { return m_alignment; }
wxString GetText() const { return m_text; }
int GetImage() const { return m_image; }
int GetSelectedImage() const { return m_selected_image; }
size_t GetWidth() const { return m_width; }
// setters
wxTreeListColumnInfo& SetAlignment(wxTreeListColumnAlign alignment)
{ m_alignment = alignment; return *this; }
wxTreeListColumnInfo& SetText(const wxString& text)
{ m_text = text; return *this; }
wxTreeListColumnInfo& SetImage(int image)
{ m_image = image; return *this; }
wxTreeListColumnInfo& SetSelectedImage(int image)
{ m_selected_image = image; return *this; }
wxTreeListColumnInfo& SetWidth(size_t with)
{ m_width = with; return *this; }
private:
wxTreeListColumnAlign m_alignment;
wxString m_text;
int m_image;
int m_selected_image;
size_t m_width;
};
//----------------------------------------------------------------------------
// wxTreeListCtrl - the multicolumn tree control
//----------------------------------------------------------------------------
// additional flag for HitTest
const int wxTREE_HITTEST_ONITEMCOLUMN = 0x2000;
extern GIZMODLLEXPORT const wxChar* wxTreeListCtrlNameStr;
class GIZMODLLEXPORT wxTreeListCtrl : public wxControl
{
public:
// creation
// --------
wxTreeListCtrl() {}
wxTreeListCtrl(wxWindow *parent, wxWindowID id = -1,
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize,
long style = wxTR_DEFAULT_STYLE,
const wxValidator &validator = wxDefaultValidator,
const wxString& name = wxTreeListCtrlNameStr )
: m_header_win(0), m_main_win(0)
{
Create(parent, id, pos, size, style, validator, name);
}
virtual ~wxTreeListCtrl() {}
bool Create(wxWindow *parent, wxWindowID id = -1,
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize,
long style = wxTR_DEFAULT_STYLE,
const wxValidator &validator = wxDefaultValidator,
const wxString& name = wxTreeListCtrlNameStr );
void Refresh(bool erase=TRUE, const wxRect* rect=NULL);
void SetFocus();
// accessors
// ---------
// get the total number of items in the control
size_t GetCount() const;
// indent is the number of pixels the children are indented relative to
// the parents position. SetIndent() also redraws the control
// immediately.
unsigned int GetIndent() const;
void SetIndent(unsigned int indent);
// spacing is the number of pixels between the start and the Text
unsigned int GetSpacing() const;
void SetSpacing(unsigned int spacing);
// line spacing is the space above and below the text on each line
unsigned int GetLineSpacing() const;
void SetLineSpacing(unsigned int spacing);
// image list: these functions allow to associate an image list with
// the control and retrieve it. Note that when assigned with
// SetImageList, the control does _not_ delete
// the associated image list when it's deleted in order to allow image
// lists to be shared between different controls. If you use
// AssignImageList, the control _does_ delete the image list.
//
// The normal image list is for the icons which correspond to the
// normal tree item state (whether it is selected or not).
// Additionally, the application might choose to show a state icon
// which corresponds to an app-defined item state (for example,
// checked/unchecked) which are taken from the state image list.
wxImageList *GetImageList() const;
wxImageList *GetStateImageList() const;
wxImageList *GetButtonsImageList() const;
void SetImageList(wxImageList *imageList);
void SetStateImageList(wxImageList *imageList);
void SetButtonsImageList(wxImageList *imageList);
void AssignImageList(wxImageList *imageList);
void AssignStateImageList(wxImageList *imageList);
void AssignButtonsImageList(wxImageList *imageList);
// Functions to work with tree list ctrl columns
// adds a column
void AddColumn(const wxString& text)
{ AddColumn(wxTreeListColumnInfo().SetText(text)); }
void AddColumn(const wxTreeListColumnInfo& col);
// inserts a column before the given one
void InsertColumn(size_t before, const wxString& text)
{ InsertColumn(before, wxTreeListColumnInfo().SetText(text)); }
void InsertColumn(size_t before, const wxTreeListColumnInfo& col);
// deletes the given column - does not delete the corresponding column
// of each item
void RemoveColumn(size_t column);
// returns the number of columns in the ctrl
size_t GetColumnCount() const;
void SetColumnWidth(size_t column, size_t width);
int GetColumnWidth(size_t column) const;
// tells which column is the "main" one, i.e. the "threaded" one
void SetMainColumn(size_t column);
size_t GetMainColumn() const;
void SetColumnText(size_t column, const wxString& text);
wxString GetColumnText(size_t column) const;
void SetColumn(size_t column, const wxTreeListColumnInfo& info);
wxTreeListColumnInfo& GetColumn(size_t column);
const wxTreeListColumnInfo& GetColumn(size_t column) const;
// other column-related methods
void SetColumnAlignment(size_t column, wxTreeListColumnAlign align);
wxTreeListColumnAlign GetColumnAlignment(size_t column) const;
void SetColumnImage(size_t column, int image);
int GetColumnImage(size_t column) const;
// Functions to work with tree list ctrl items.
// accessors
// ---------
// retrieve item's label (of the main column)
wxString GetItemText(const wxTreeItemId& item) const
{ return GetItemText(item, GetMainColumn()); }
// retrieves item's label of the given column
wxString GetItemText(const wxTreeItemId& item, size_t column) const;
// get one of the images associated with the item (normal by default)
int GetItemImage(const wxTreeItemId& item,
wxTreeItemIcon which = wxTreeItemIcon_Normal) const
{ return GetItemImage(item, GetMainColumn(), which); }
int GetItemImage(const wxTreeItemId& item, size_t column,
wxTreeItemIcon which = wxTreeItemIcon_Normal) const;
// get the data associated with the item
wxTreeItemData *GetItemData(const wxTreeItemId& item) const;
bool GetItemBold(const wxTreeItemId& item) const;
wxColour GetItemTextColour(const wxTreeItemId& item) const;
wxColour GetItemBackgroundColour(const wxTreeItemId& item) const;
wxFont GetItemFont(const wxTreeItemId& item) const;
// modifiers
// ---------
// set item's label
void SetItemText(const wxTreeItemId& item, const wxString& text)
{ SetItemText(item, GetMainColumn(), text); }
void SetItemText(const wxTreeItemId& item, size_t column,
const wxString& text);
// get one of the images associated with the item (normal by default)
void SetItemImage(const wxTreeItemId& item, int image,
wxTreeItemIcon which = wxTreeItemIcon_Normal)
{ SetItemImage(item, GetMainColumn(), image, which); }
// the which parameter is ignored for all columns but the main one
void SetItemImage(const wxTreeItemId& item, size_t column, int image,
wxTreeItemIcon which = wxTreeItemIcon_Normal);
// associate some data with the item
void SetItemData(const wxTreeItemId& item, wxTreeItemData *data);
// force appearance of [+] button near the item. This is useful to
// allow the user to expand the items which don't have any children now
// - but instead add them only when needed, thus minimizing memory
// usage and loading time.
void SetItemHasChildren(const wxTreeItemId& item, bool has = TRUE);
// the item will be shown in bold
void SetItemBold(const wxTreeItemId& item, bool bold = TRUE);
// set the item's text colour
void SetItemTextColour(const wxTreeItemId& item, const wxColour& col);
// set the item's background colour
void SetItemBackgroundColour(const wxTreeItemId& item,
const wxColour& col);
// set the item's font (should be of the same height for all items)
void SetItemFont(const wxTreeItemId& item, const wxFont& font);
// set the window font
virtual bool SetFont( const wxFont &font );
// set the styles.
void SetWindowStyle(const long styles);
long GetWindowStyle() const;
long GetWindowStyleFlag() const { return GetWindowStyle(); }
// item status inquiries
// ---------------------
// is the item visible (it might be outside the view or not expanded)?
bool IsVisible(const wxTreeItemId& item) const;
// does the item has any children?
bool HasChildren(const wxTreeItemId& item) const
{ return ItemHasChildren(item); }
bool ItemHasChildren(const wxTreeItemId& item) const;
// is the item expanded (only makes sense if HasChildren())?
bool IsExpanded(const wxTreeItemId& item) const;
// is this item currently selected (the same as has focus)?
bool IsSelected(const wxTreeItemId& item) const;
// is item text in bold font?
bool IsBold(const wxTreeItemId& item) const;
// does the layout include space for a button?
// number of children
// ------------------
// if 'recursively' is FALSE, only immediate children count, otherwise
// the returned number is the number of all items in this branch
size_t GetChildrenCount(const wxTreeItemId& item, bool recursively = TRUE);
// navigation
// ----------
// wxTreeItemId.IsOk() will return FALSE if there is no such item
// get the root tree item
wxTreeItemId GetRootItem() const;
// get the item currently selected (may return NULL if no selection)
wxTreeItemId GetSelection() const;
// get the items currently selected, return the number of such item
size_t GetSelections(wxArrayTreeItemIds&) const;
// get the parent of this item (may return NULL if root)
wxTreeItemId GetParent(const wxTreeItemId& item) const;
// for this enumeration function you must pass in a "cookie" parameter
// which is opaque for the application but is necessary for the library
// to make these functions reentrant (i.e. allow more than one
// enumeration on one and the same object simultaneously). Of course,
// the "cookie" passed to GetFirstChild() and GetNextChild() should be
// the same!
// get the first child of this item
wxTreeItemId GetFirstChild(const wxTreeItemId& item, long& cookie) const;
// get the next child
wxTreeItemId GetNextChild(const wxTreeItemId& item, long& cookie) const;
// get the last child of this item - this method doesn't use cookies
wxTreeItemId GetLastChild(const wxTreeItemId& item) const;
// get the next sibling of this item
wxTreeItemId GetNextSibling(const wxTreeItemId& item) const;
// get the previous sibling
wxTreeItemId GetPrevSibling(const wxTreeItemId& item) const;
// get first visible item
wxTreeItemId GetFirstVisibleItem() const;
// get the next visible item: item must be visible itself!
// see IsVisible() and wxTreeCtrl::GetFirstVisibleItem()
wxTreeItemId GetNextVisible(const wxTreeItemId& item) const;
// get the previous visible item: item must be visible itself!
wxTreeItemId GetPrevVisible(const wxTreeItemId& item) const;
// Only for internal use right now, but should probably be public
wxTreeItemId GetNext(const wxTreeItemId& item) const;
// operations
// ----------
// add the root node to the tree
wxTreeItemId AddRoot(const wxString& text,
int image = -1, int selectedImage = -1,
wxTreeItemData *data = NULL);
// insert a new item in as the first child of the parent
wxTreeItemId PrependItem(const wxTreeItemId& parent,
const wxString& text,
int image = -1, int selectedImage = -1,
wxTreeItemData *data = NULL);
// insert a new item after a given one
wxTreeItemId InsertItem(const wxTreeItemId& parent,
const wxTreeItemId& idPrevious,
const wxString& text,
int image = -1, int selectedImage = -1,
wxTreeItemData *data = NULL);
// insert a new item before the one with the given index
wxTreeItemId InsertItem(const wxTreeItemId& parent,
size_t index,
const wxString& text,
int image = -1, int selectedImage = -1,
wxTreeItemData *data = NULL);
// insert a new item in as the last child of the parent
wxTreeItemId AppendItem(const wxTreeItemId& parent,
const wxString& text,
int image = -1, int selectedImage = -1,
wxTreeItemData *data = NULL);
// delete this item and associated data if any
void Delete(const wxTreeItemId& item);
// delete all children (but don't delete the item itself)
// NB: this won't send wxEVT_COMMAND_TREE_ITEM_DELETED events
void DeleteChildren(const wxTreeItemId& item);
// delete all items from the tree
// NB: this won't send wxEVT_COMMAND_TREE_ITEM_DELETED events
void DeleteAllItems();
// expand this item
void Expand(const wxTreeItemId& item);
// expand this item and all subitems recursively
void ExpandAll(const wxTreeItemId& item);
// collapse the item without removing its children
void Collapse(const wxTreeItemId& item);
// collapse the item and remove all children
void CollapseAndReset(const wxTreeItemId& item);
// toggles the current state
void Toggle(const wxTreeItemId& item);
// remove the selection from currently selected item (if any)
void Unselect();
void UnselectAll();
// select this item
void SelectItem(const wxTreeItemId& item, bool unselect_others=TRUE,
bool extended_select=FALSE);
// make sure this item is visible (expanding the parent item and/or
// scrolling to this item if necessary)
void EnsureVisible(const wxTreeItemId& item);
// scroll to this item (but don't expand its parent)
void ScrollTo(const wxTreeItemId& item);
//void AdjustMyScrollbars();
// The first function is more portable (because easier to implement
// on other platforms), but the second one returns some extra info.
wxTreeItemId HitTest(const wxPoint& point)
{ int dummy; return HitTest(point, dummy); }
wxTreeItemId HitTest(const wxPoint& point, int& flags)
{ int col; return HitTest(point, flags, col); }
wxTreeItemId HitTest(const wxPoint& point, int& flags, int& column);
// get the bounding rectangle of the item (or of its label only)
bool GetBoundingRect(const wxTreeItemId& item,
wxRect& rect,
bool textOnly = FALSE) const;
// Start editing the item label: this (temporarily) replaces the item
// with a one line edit control. The item will be selected if it hadn't
// been before.
void EditLabel( const wxTreeItemId& item ) { Edit( item ); }
void Edit( const wxTreeItemId& item );
// sorting
// this function is called to compare 2 items and should return -1, 0
// or +1 if the first item is less than, equal to or greater than the
// second one. The base class version performs alphabetic comparaison
// of item labels (GetText)
virtual int OnCompareItems(const wxTreeItemId& item1,
const wxTreeItemId& item2);
// sort the children of this item using OnCompareItems
//
// NB: this function is not reentrant and not MT-safe (FIXME)!
void SortChildren(const wxTreeItemId& item);
// deprecated functions: use Set/GetItemImage directly
// get the selected item image
int GetItemSelectedImage(const wxTreeItemId& item) const
{ return GetItemImage(item, wxTreeItemIcon_Selected); }
// set the selected item image
void SetItemSelectedImage(const wxTreeItemId& item, int image)
{ SetItemImage(item, image, wxTreeItemIcon_Selected); }
// implementation only from now on
// overridden base class virtuals
virtual bool SetBackgroundColour(const wxColour& colour);
virtual bool SetForegroundColour(const wxColour& colour);
wxTreeListHeaderWindow* GetHeaderWindow() const
{ return m_header_win; }
wxTreeListMainWindow* GetMainWindow() const
{ return m_main_win; }
protected:
// header window, responsible for column visualization and manipulation
wxTreeListHeaderWindow* m_header_win;
// main window, the "true" tree ctrl
wxTreeListMainWindow* m_main_win;
// the common part of all ctors
void Init();
void OnSize(wxSizeEvent& event);
private:
DECLARE_EVENT_TABLE()
DECLARE_DYNAMIC_CLASS(wxTreeListCtrl)
};
#endif // TREELISTCTRL_H