0a880a3181
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@40996 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
157 lines
5.2 KiB
C++
157 lines
5.2 KiB
C++
/////////////////////////////////////////////////////////////////////////////
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// Name: wx/dfb/region.h
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// Purpose: wxRegion class
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// Author: Vaclav Slavik
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// Created: 2006-08-08
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// RCS-ID: $Id$
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// Copyright: (c) 2006 REA Elektronik GmbH
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// Licence: wxWindows licence
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/////////////////////////////////////////////////////////////////////////////
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#ifndef _WX_DFB_REGION_H_
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#define _WX_DFB_REGION_H_
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#include "wx/gdiobj.h"
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#include "wx/gdicmn.h"
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#warning "Move these to wx/region.h when common code is moved there"
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class WXDLLIMPEXP_CORE wxBitmap;
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class WXDLLIMPEXP_CORE wxColour;
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class WXDLLIMPEXP_CORE wxRegion : public wxGDIObject
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{
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public:
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wxRegion(wxCoord x, wxCoord y, wxCoord w, wxCoord h);
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wxRegion(const wxPoint& topLeft, const wxPoint& bottomRight);
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wxRegion(const wxRect& rect);
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wxRegion(const wxBitmap& bmp)
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{
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Union(bmp);
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}
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wxRegion(const wxBitmap& bmp,
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const wxColour& transColour, int tolerance = 0)
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{
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Union(bmp, transColour, tolerance);
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}
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wxRegion();
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~wxRegion();
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#warning "FIXME: move this to common code? at least Ok()"
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bool Ok() const { return m_refData != NULL; }
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bool operator==(const wxRegion& region) const;
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bool operator!=(const wxRegion& region) const { return !(*this == region); }
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// Clear current region
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void Clear();
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bool Offset(wxCoord x, wxCoord y);
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// Union rectangle or region with this.
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bool Union(wxCoord x, wxCoord y, wxCoord width, wxCoord height)
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{ return Union(wxRect(x, y, width, height)); }
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bool Union(const wxRect& rect);
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bool Union(const wxRegion& region);
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// Intersect rectangle or region with this.
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bool Intersect(wxCoord x, wxCoord y, wxCoord width, wxCoord height)
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{ return Intersect(wxRect(x, y, width, height)); }
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bool Intersect(const wxRect& rect);
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bool Intersect(const wxRegion& region);
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// Subtract rectangle or region from this:
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// Combines the parts of 'this' that are not part of the second region.
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bool Subtract(wxCoord x, wxCoord y, wxCoord width, wxCoord height)
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{ return Subtract(wxRect(x, y, width, height)); }
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bool Subtract(const wxRect& rect);
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bool Subtract(const wxRegion& region);
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// XOR: the union of two combined regions except for any overlapping areas.
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bool Xor(wxCoord x, wxCoord y, wxCoord width, wxCoord height)
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{ return Xor(wxRect(x, y, width, height)); }
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bool Xor(const wxRect& rect);
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bool Xor(const wxRegion& region);
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// Outer bounds of region
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void GetBox(wxCoord& x, wxCoord& y, wxCoord&w, wxCoord &h) const;
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wxRect GetBox() const;
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// Is region empty?
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bool Empty() const;
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bool IsEmpty() const { return Empty(); }
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// Does the region contain the point (x,y)?
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wxRegionContain Contains(wxCoord x, wxCoord y) const;
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// Does the region contain the point pt?
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wxRegionContain Contains(const wxPoint& pt) const
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{ return Contains(pt.x, pt.y); }
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// Does the region contain the rectangle rect?
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wxRegionContain Contains(const wxRect& rect) const;
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// Does the region contain the rectangle (x, y, w, h)?
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wxRegionContain Contains(wxCoord x, wxCoord y, wxCoord w, wxCoord h) const
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{ return Contains(wxRect(x, y, w, h)); }
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#warning "Move these union versions + ConvertToBitmap to wxRegionBase"
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// Convert the region to a B&W bitmap with the white pixels being inside
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// the region.
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wxBitmap ConvertToBitmap() const;
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// Use the non-transparent pixels of a wxBitmap for the region to combine
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// with this region. First version takes transparency from bitmap's mask,
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// second lets the user specify the colour to be treated as transparent
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// along with an optional tolerance value.
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// NOTE: implemented in common/rgncmn.cpp
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bool Union(const wxBitmap& bmp);
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bool Union(const wxBitmap& bmp,
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const wxColour& transColour, int tolerance = 0);
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// NB: implementation detail of DirectFB, should be removed if full
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// (i.e. not rect-only version is implemented) so that all code that
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// assumes region==rect breaks
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wxRect AsRect() const { return GetBox(); }
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protected:
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// ref counting code
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virtual wxObjectRefData *CreateRefData() const;
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virtual wxObjectRefData *CloneRefData(const wxObjectRefData *data) const;
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friend class WXDLLIMPEXP_CORE wxRegionIterator;
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DECLARE_DYNAMIC_CLASS(wxRegion);
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};
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class WXDLLIMPEXP_CORE wxRegionIterator : public wxObject
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{
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public:
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wxRegionIterator() {}
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wxRegionIterator(const wxRegion& region) { Reset(region); }
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void Reset() { m_rect = wxRect(); }
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void Reset(const wxRegion& region);
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bool HaveRects() const { return !m_rect.IsEmpty(); }
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operator bool() const { return HaveRects(); }
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wxRegionIterator& operator++();
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wxRegionIterator operator++(int);
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wxCoord GetX() const { return m_rect.GetX(); }
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wxCoord GetY() const { return m_rect.GetY(); }
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wxCoord GetW() const { return m_rect.GetWidth(); }
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wxCoord GetWidth() const { return GetW(); }
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wxCoord GetH() const { return m_rect.GetHeight(); }
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wxCoord GetHeight() const { return GetH(); }
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wxRect GetRect() const { return m_rect; }
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private:
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wxRect m_rect;
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DECLARE_DYNAMIC_CLASS(wxRegionIterator);
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};
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#endif // _WX_DFB_REGION_H_
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