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git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@43711 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
142 lines
7.0 KiB
HTML
142 lines
7.0 KiB
HTML
<?xml version="1.0" encoding="iso-8859-1" ?>
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<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
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<html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en" lang="en">
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<head>
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<meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1" />
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<meta name="generator" content="Docutils 0.4.1: http://docutils.sourceforge.net/" />
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<title>Installing wxPython 2.8 from Source</title>
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<link rel="stylesheet" href="default.css" type="text/css" />
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</head>
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<body>
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<div class="document" id="installing-wxpython-2-8-from-source">
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<h1 class="title">Installing wxPython 2.8 from Source</h1>
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<p>This document will describe the few differences and additions to the
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content in the <a class="reference" href="BUILD.html">BUILD</a> document for installing wxPython built from
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source. Please follow the intstructions both in this file and in
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<a class="reference" href="BUILD.html">BUILD</a> to perform this task. Where there is overlap the items
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described here will take precedence for doing installations.</p>
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<div class="section">
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<h1><a id="installing-on-unix-like-systems-not-os-x" name="installing-on-unix-like-systems-not-os-x">Installing on Unix-like Systems (not OS X)</a></h1>
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<ol class="arabic">
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<li><p class="first">When building wxWidgets you need to decide if you want it to be a
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private copy only accessed by wxPython, or if you would like it to
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be installed in a stanard location such as /usr. Or perhaps you
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already have a version of wxWidgets installed on your system (such
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as from an RPM) and you want wxPython to use that version too. If
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so then you'll want to ensure that the flags and options used to
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build the installed version are compatible with wxPython.</p>
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</li>
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<li><p class="first">If you do decide to build and install your own wxWidgets then there
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are a few tweaks to the configure flags described in BUILD.txt that
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you will probably want to make. Instead of --enable-debug use
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this configure flag:</p>
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<pre class="literal-block">
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--enable-optimize \
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</pre>
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<p>Normally I also use the following flag in order to have wxWidgets
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runtime assertions turned into Python exceptions where possible.
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It does add extra code to the build but probably not enough to
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worry about it. However if you want to get as lean a build as
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possible you can leave it out, but if your code does something bad
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then instead of exceptions you'll likely get a crash:</p>
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<pre class="literal-block">
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--enable-debug_flag \
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</pre>
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<p>If you are building a private copy of wxWidgets (IOW, not installed
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in a standard library location) then it can be kind of a hassle to
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always have to set the LD_LIBRARY_PATH variable so wxPython can
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find the wxWidgets shared libraries. You can hard code the library
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path into the binaries by using the rpath option when configuring
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wxWidgets. For example:</p>
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<pre class="literal-block">
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--enable-rpath=/opt/wx/2.8/lib \
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</pre>
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<p>SOLARIS NOTE: The --enable-rpath option may cause problems when
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using wxGTK on Solaris when compiling wxPython as described below.
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The woraround is to not use --enable-rpath flag for configure, but
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in that case all wxPython applications <em>must</em> have the
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LD_LIBRARY_PATH set to include $WXPREF/lib, or you can use the
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'crle' program to modify the runtime linking environment. If this
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is the only installation of wxGTK on the system then you can use a
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system library path for prefix and not have to worry about it at
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all.</p>
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</li>
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<li><p class="first">Build and install wxGTK as described in BUILD.txt.</p>
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</li>
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<li><p class="first">In addition to building wxPython as described in BUILD.txt, you can
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install it to Python's site-packages dir, as well as some scripts
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into the same bin dir used by Python by using this command, plus
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whatever WXPORT, UNICODE, etc. settings you used for the initial
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build step:</p>
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<pre class="literal-block">
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python2.5 setup.py install
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</pre>
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<p>If you would like to install to some place besides the prefix where
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Python is installed, (such as to your home directory) then you can
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add "--root=<path>" after the "install" command. This will use
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<path> as the prefix and will install scripts to a bin subdir and
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the wxPython packages to a lib subdir. To use wxPython like this
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you'll need to ensure that the directory containing wxPython is
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contained in the PYTHONPATH environment variable.</p>
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</li>
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</ol>
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</div>
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<div class="section">
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<h1><a id="installing-on-os-x" name="installing-on-os-x">Installing on OS X</a></h1>
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<p>Installing wxPython on OS X is nearly the same as the Unix
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instructions above, except for a few small, but important details:</p>
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<ol class="arabic simple">
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<li>The --enable-rpath configure option is not needed since the path to
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the wxWidgets dylibs will automatically be encoded into the
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extension modules when they are built. If you end up moving the
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wxWidgets dynlibs to some other location (such as inside the .app
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bundle of your applicaiton for distribution to other users,) then
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you will need to set DYLD_LIBRARY_PATH to this location so the
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dylibs can be found at runtime.</li>
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<li>Depending on the version of OS X Python may be installed in
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different locations. On 10.2 (Jaguar) you need to download and
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install MacPython-OSX-2.3 from <a class="reference" href="http://www.python.org/">http://www.python.org/</a> and the
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Python Framework will then be installed in /Library/Frameworks. On
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10.3 (Panther) Apple supplies the Python Framework as part of the
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OS install, but it will be located in /System/Library/Frameworks
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instead. However, on Panther the site-packages dir is sym-linked
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to /Library/Python/2.3 so the wxPython packages will end up there,
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although they will still be visible from site-packages. If you are
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building distributions of wxPython to be installed on other
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machines be careful to install to /Library/Python/2.3. To
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complicate things further, the Jaguar version, or a custom build
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you do yourself will end up in /Library/Frameworks even on
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Panther...</li>
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<li>You need to use pythonw at the command line or the PythonLauncher
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app to run wxPython apps, otherwise the app will not be able to
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fully use the GUI display.</li>
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</ol>
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</div>
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<div class="section">
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<h1><a id="installing-on-windows" name="installing-on-windows">Installing on Windows</a></h1>
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<ol class="arabic">
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<li><p class="first">Build wxWidgets and wxPython as described in BUILD.txt. If you
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would rather have a version without the code that turns runtime
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assertions into Python exceptions, then use "release" instead of
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"hybrid" when building wxWidgets and add "FINAL=1" to the setup.py
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command line.</p>
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</li>
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<li><p class="first">Install wxPython like this. Remember to add any additional flags
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you added for the build such as UNICODE or USE_SWIG:</p>
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<pre class="literal-block">
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python setup.py install
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</pre>
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</li>
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<li><p class="first">Copy the wxWidgets DLLs to the wx package directory so they can be
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found at runtime by the extension modules without requiring that
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they be installed on the PATH:</p>
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<pre class="literal-block">
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copy %WXWIN%\\lib\\vc_dll\\wx*h_*.dll c:\\Python25\\Lib\\site-packages\\wx
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</pre>
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</li>
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</ol>
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</div>
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</div>
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</body>
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</html>
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