zstd/lib/compress/zstd_cwksp.h

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/*
* Copyright (c) 2016-present, Yann Collet, Facebook, Inc.
* All rights reserved.
*
* This source code is licensed under both the BSD-style license (found in the
* LICENSE file in the root directory of this source tree) and the GPLv2 (found
* in the COPYING file in the root directory of this source tree).
* You may select, at your option, one of the above-listed licenses.
*/
#ifndef ZSTD_CWKSP_H
#define ZSTD_CWKSP_H
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/*-*************************************
* Dependencies
***************************************/
#include "zstd_internal.h"
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#if defined (__cplusplus)
extern "C" {
#endif
/*-*************************************
* Constants
***************************************/
/* define "workspace is too large" as this number of times larger than needed */
#define ZSTD_WORKSPACETOOLARGE_FACTOR 3
/* when workspace is continuously too large
* during at least this number of times,
* context's memory usage is considered wasteful,
* because it's sized to handle a worst case scenario which rarely happens.
* In which case, resize it down to free some memory */
#define ZSTD_WORKSPACETOOLARGE_MAXDURATION 128
/*-*************************************
* Structures
***************************************/
typedef enum {
ZSTD_cwksp_alloc_objects,
ZSTD_cwksp_alloc_buffers,
ZSTD_cwksp_alloc_aligned
} ZSTD_cwksp_alloc_phase_e;
/**
* Zstd fits all its internal datastructures into a single continuous buffer,
* so that it only needs to perform a single OS allocation (or so that a buffer
* can be provided to it and it can perform no allocations at all). This buffer
* is called the workspace.
*
* Several optimizations complicate that process of allocating memory ranges
* from this workspace for each datastructure:
*
* - These different internal datastructures have different setup requirements.
* Some (e.g., the window buffer) don't care, and are happy to accept
* uninitialized memory. Others (e.g., the matchstate tables) can accept
* memory filled with unknown but bounded values (i.e., a memory area whose
* values are known to be constrained between 0 and some upper bound). If
* that constraint isn't known to be satisfied, the area has to be cleared.
*
* - We would like to reuse the objects in the workspace for multiple
* compressions without having to perform any expensive reallocation or
* reinitialization work.
*
* - We would like to be able to efficiently reuse the workspace across
* multiple compressions **even when the compression parameters change** and
* we need to resize some of the objects (where possible).
*
* Workspace Layout:
*
* [ ... workspace ... ]
* [objects][tables ... ->] free space [<- ... aligned][<- ... buffers]
*
* In order to accomplish this, the various objects that live in the workspace
* are divided into the following categories:
*
* - Static objects: this is optionally the enclosing ZSTD_CCtx or ZSTD_CDict,
* so that literally everything fits in a single buffer. Note: if present,
* this must be the first object in the workspace, since ZSTD_free{CCtx,
* CDict}() rely on a pointer comparison to see whether one or two frees are
* required.
*
* - Fixed size objects: these are fixed-size, fixed-count objects that are
* nonetheless "dynamically" allocated in the workspace so that we can
* control how they're initialized separately from the broader ZSTD_CCtx.
* Examples:
* - Entropy Workspace
* - 2 x ZSTD_compressedBlockState_t
* - CDict dictionary contents
*
* - Tables: these are any of several different datastructures (hash tables,
* chain tables, binary trees) that all respect a common format: they are
* uint32_t arrays, all of whose values are between 0 and (nextSrc - base).
* Their sizes depend on the cparams.
*
* - Aligned: these buffers are used for various purposes that don't require
* any initialization before they're used.
*
* - Uninitialized memory: these buffers are used for various purposes that
* don't require any initialization before they're used. This means they can
* be moved around at no cost for a new compression.
*
* Allocating Memory:
*
* The various types of objects must be allocated in order, so they can be
* correctly packed into the workspace buffer. That order is:
*
* 1. Objects
* 2. Buffers
* 3. Aligned
* 4. Tables
*
* Reusing Table Space:
*
* TODO(felixh): ...
*/
typedef struct {
void* workspace;
void* workspaceEnd;
void* objectEnd;
void* tableEnd;
void* allocStart;
int allocFailed;
int workspaceOversizedDuration;
ZSTD_cwksp_alloc_phase_e phase;
} ZSTD_cwksp;
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/*-*************************************
* Functions
***************************************/
/**
* Align must be a power of 2.
*/
size_t ZSTD_cwksp_align(size_t size, size_t const align);
/**
* Unaligned.
*/
BYTE* ZSTD_cwksp_reserve_buffer(ZSTD_cwksp* ws, size_t bytes);
/**
* Aligned on sizeof(unsigned).
*/
void* ZSTD_cwksp_reserve_aligned(ZSTD_cwksp* ws, size_t bytes);
/**
* Aligned on sizeof(unsigned). These buffers have the special property that
* their values remain constrained, allowing us to re-use them without
* memset()-ing them.
*/
void* ZSTD_cwksp_reserve_table(ZSTD_cwksp* ws, size_t bytes);
/**
* Aligned on sizeof(void*).
*/
void* ZSTD_cwksp_reserve_object(ZSTD_cwksp* ws, size_t bytes);
int ZSTD_cwksp_bump_oversized_duration(ZSTD_cwksp* ws);
/**
* Invalidates table allocations.
* All other allocations remain valid.
*/
void ZSTD_cwksp_clear_tables(ZSTD_cwksp* ws);
/**
* Invalidates all buffer, aligned, and table allocations.
* Object allocations remain valid.
*/
void ZSTD_cwksp_clear(ZSTD_cwksp* ws);
void ZSTD_cwksp_init(ZSTD_cwksp* ws, void* start, size_t size);
size_t ZSTD_cwksp_create(ZSTD_cwksp* ws, size_t size, ZSTD_customMem customMem);
void ZSTD_cwksp_free(ZSTD_cwksp* ws, ZSTD_customMem customMem);
size_t ZSTD_cwksp_available_space(ZSTD_cwksp* ws);
int ZSTD_cwksp_check_available(ZSTD_cwksp* ws, size_t minFree);
int ZSTD_cwksp_check_wasteful(ZSTD_cwksp* ws, size_t minFree);
size_t ZSTD_cwksp_sizeof(const ZSTD_cwksp* ws);
int ZSTD_cwksp_reserve_failed(const ZSTD_cwksp* ws);
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#if defined (__cplusplus)
}
#endif
#endif /* ZSTD_CWKSP_H */