updated a bunch of headers
for the new license
This commit is contained in:
parent
4f73b3b55d
commit
32fb407c9d
@ -1,9 +1,10 @@
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/**
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* Copyright 2016-present, Yann Collet, Facebook, Inc.
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/*
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* Copyright (c) 2016-present, Yann Collet, Facebook, Inc.
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* All rights reserved.
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*
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* This source code is licensed under the license found in the
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* LICENSE-examples file in the root directory of this source tree.
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* This source code is licensed under both the BSD-style license (found in the
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* LICENSE file in the root directory of this source tree) and the GPLv2 (found
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* in the COPYING file in the root directory of this source tree).
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*/
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@ -1,9 +1,10 @@
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/**
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* Copyright 2016-present, Yann Collet, Facebook, Inc.
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/*
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* Copyright (c) 2016-present, Yann Collet, Facebook, Inc.
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* All rights reserved.
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*
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* This source code is licensed under the license found in the
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* LICENSE-examples file in the root directory of this source tree.
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* This source code is licensed under both the BSD-style license (found in the
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* LICENSE file in the root directory of this source tree) and the GPLv2 (found
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* in the COPYING file in the root directory of this source tree).
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*/
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@ -1,9 +1,10 @@
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/**
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* Copyright 2016-present, Yann Collet, Facebook, Inc.
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/*
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* Copyright (c) 2016-present, Yann Collet, Facebook, Inc.
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* All rights reserved.
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*
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* This source code is licensed under the license found in the
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* LICENSE-examples file in the root directory of this source tree.
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* This source code is licensed under both the BSD-style license (found in the
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* LICENSE file in the root directory of this source tree) and the GPLv2 (found
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* in the COPYING file in the root directory of this source tree).
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*/
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@ -1,9 +1,10 @@
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/**
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* Copyright 2016-present, Yann Collet, Facebook, Inc.
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/*
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* Copyright (c) 2016-present, Yann Collet, Facebook, Inc.
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* All rights reserved.
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*
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* This source code is licensed under the license found in the
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* LICENSE-examples file in the root directory of this source tree.
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* This source code is licensed under both the BSD-style license (found in the
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* LICENSE file in the root directory of this source tree) and the GPLv2 (found
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* in the COPYING file in the root directory of this source tree).
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*/
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@ -1,9 +1,10 @@
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/**
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* Copyright 2016-present, Yann Collet, Facebook, Inc.
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/*
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* Copyright (c) 2016-present, Yann Collet, Facebook, Inc.
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* All rights reserved.
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*
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* This source code is licensed under the license found in the
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* LICENSE-examples file in the root directory of this source tree.
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* This source code is licensed under both the BSD-style license (found in the
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* LICENSE file in the root directory of this source tree) and the GPLv2 (found
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* in the COPYING file in the root directory of this source tree).
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*/
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#include <stdlib.h> // malloc, exit
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@ -1,9 +1,10 @@
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/**
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* Copyright 2016-present, Yann Collet, Facebook, Inc.
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/*
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* Copyright (c) 2016-present, Yann Collet, Facebook, Inc.
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* All rights reserved.
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*
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* This source code is licensed under the license found in the
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* LICENSE-examples file in the root directory of this source tree.
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* This source code is licensed under both the BSD-style license (found in the
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* LICENSE file in the root directory of this source tree) and the GPLv2 (found
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* in the COPYING file in the root directory of this source tree).
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*/
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@ -1,9 +1,10 @@
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/**
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* Copyright 2016-present, Yann Collet, Facebook, Inc.
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/*
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* Copyright (c) 2016-present, Yann Collet, Facebook, Inc.
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* All rights reserved.
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*
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* This source code is licensed under the license found in the
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* LICENSE-examples file in the root directory of this source tree.
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* This source code is licensed under both the BSD-style license (found in the
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* LICENSE file in the root directory of this source tree) and the GPLv2 (found
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* in the COPYING file in the root directory of this source tree).
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*/
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@ -1,3 +1,12 @@
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/*
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* Copyright (c) 2016-present, Yann Collet, Facebook, Inc.
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* All rights reserved.
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*
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* This source code is licensed under both the BSD-style license (found in the
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* LICENSE file in the root directory of this source tree) and the GPLv2 (found
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* in the COPYING file in the root directory of this source tree).
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*/
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#ifndef ZSTD_COMPILER_H
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#define ZSTD_COMPILER_H
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@ -1,10 +1,10 @@
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/**
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/*
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* Copyright (c) 2016-present, Yann Collet, Facebook, Inc.
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* All rights reserved.
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*
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* This source code is licensed under the BSD-style license found in the
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* LICENSE file in the root directory of this source tree. An additional grant
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* of patent rights can be found in the PATENTS file in the same directory.
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* This source code is licensed under both the BSD-style license (found in the
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* LICENSE file in the root directory of this source tree) and the GPLv2 (found
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* in the COPYING file in the root directory of this source tree).
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*/
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/* The purpose of this file is to have a single list of error strings embedded in binary */
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@ -1,10 +1,10 @@
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/**
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/*
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* Copyright (c) 2016-present, Yann Collet, Facebook, Inc.
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* All rights reserved.
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*
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* This source code is licensed under the BSD-style license found in the
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* LICENSE file in the root directory of this source tree. An additional grant
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* of patent rights can be found in the PATENTS file in the same directory.
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* This source code is licensed under both the BSD-style license (found in the
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* LICENSE file in the root directory of this source tree) and the GPLv2 (found
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* in the COPYING file in the root directory of this source tree).
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*/
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/* Note : this module is expected to remain private, do not expose it */
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@ -1,10 +1,10 @@
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/**
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/*
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* Copyright (c) 2016-present, Yann Collet, Facebook, Inc.
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* All rights reserved.
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*
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* This source code is licensed under the BSD-style license found in the
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* LICENSE file in the root directory of this source tree. An additional grant
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* of patent rights can be found in the PATENTS file in the same directory.
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* This source code is licensed under both the BSD-style license (found in the
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* LICENSE file in the root directory of this source tree) and the GPLv2 (found
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* in the COPYING file in the root directory of this source tree).
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*/
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#ifndef MEM_H_MODULE
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/**
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* Copyright (c) 2016-present, Facebook, Inc.
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/*
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* Copyright (c) 2016-present, Yann Collet, Facebook, Inc.
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* All rights reserved.
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*
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* This source code is licensed under the BSD-style license found in the
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* LICENSE file in the root directory of this source tree. An additional grant
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* of patent rights can be found in the PATENTS file in the same directory.
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* This source code is licensed under both the BSD-style license (found in the
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* LICENSE file in the root directory of this source tree) and the GPLv2 (found
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* in the COPYING file in the root directory of this source tree).
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*/
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@ -1,11 +1,12 @@
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/**
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* Copyright (c) 2016-present, Facebook, Inc.
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/*
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* Copyright (c) 2016-present, Yann Collet, Facebook, Inc.
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* All rights reserved.
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*
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* This source code is licensed under the BSD-style license found in the
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* LICENSE file in the root directory of this source tree. An additional grant
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* of patent rights can be found in the PATENTS file in the same directory.
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* This source code is licensed under both the BSD-style license (found in the
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* LICENSE file in the root directory of this source tree) and the GPLv2 (found
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* in the COPYING file in the root directory of this source tree).
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*/
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#ifndef POOL_H
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#define POOL_H
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@ -1,4 +1,3 @@
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/**
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* Copyright (c) 2016 Tino Reichardt
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* All rights reserved.
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@ -1,10 +1,10 @@
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/**
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/*
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* Copyright (c) 2016-present, Yann Collet, Facebook, Inc.
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* All rights reserved.
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*
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* This source code is licensed under the BSD-style license found in the
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* LICENSE file in the root directory of this source tree. An additional grant
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||||
* of patent rights can be found in the PATENTS file in the same directory.
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* This source code is licensed under both the BSD-style license (found in the
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* LICENSE file in the root directory of this source tree) and the GPLv2 (found
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* in the COPYING file in the root directory of this source tree).
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*/
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@ -1,10 +1,10 @@
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/**
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/*
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* Copyright (c) 2016-present, Yann Collet, Facebook, Inc.
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* All rights reserved.
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*
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* This source code is licensed under the BSD-style license found in the
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||||
* LICENSE file in the root directory of this source tree. An additional grant
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* of patent rights can be found in the PATENTS file in the same directory.
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* This source code is licensed under both the BSD-style license (found in the
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* LICENSE file in the root directory of this source tree) and the GPLv2 (found
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* in the COPYING file in the root directory of this source tree).
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*/
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#ifndef ZSTD_ERRORS_H_398273423
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@ -1,10 +1,10 @@
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/**
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/*
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* Copyright (c) 2016-present, Yann Collet, Facebook, Inc.
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* All rights reserved.
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*
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* This source code is licensed under the BSD-style license found in the
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* LICENSE file in the root directory of this source tree. An additional grant
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* of patent rights can be found in the PATENTS file in the same directory.
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* This source code is licensed under both the BSD-style license (found in the
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* LICENSE file in the root directory of this source tree) and the GPLv2 (found
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* in the COPYING file in the root directory of this source tree).
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*/
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#ifndef ZSTD_CCOMMON_H_MODULE
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@ -1,10 +1,10 @@
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/**
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/*
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* Copyright (c) 2016-present, Yann Collet, Facebook, Inc.
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* All rights reserved.
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*
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* This source code is licensed under the BSD-style license found in the
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||||
* LICENSE file in the root directory of this source tree. An additional grant
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* of patent rights can be found in the PATENTS file in the same directory.
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* This source code is licensed under both the BSD-style license (found in the
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* LICENSE file in the root directory of this source tree) and the GPLv2 (found
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* in the COPYING file in the root directory of this source tree).
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*/
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|
@ -1,10 +1,10 @@
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/**
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* Copyright (c) 2016-present, Przemyslaw Skibinski, Yann Collet, Facebook, Inc.
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/*
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* Copyright (c) 2016-present, Yann Collet, Facebook, Inc.
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* All rights reserved.
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||||
*
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||||
* This source code is licensed under the BSD-style license found in the
|
||||
* LICENSE file in the root directory of this source tree. An additional grant
|
||||
* of patent rights can be found in the PATENTS file in the same directory.
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* This source code is licensed under both the BSD-style license (found in the
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* LICENSE file in the root directory of this source tree) and the GPLv2 (found
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* in the COPYING file in the root directory of this source tree).
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*/
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|
@ -1,10 +1,10 @@
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/**
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/*
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* Copyright (c) 2016-present, Yann Collet, Facebook, Inc.
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* All rights reserved.
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*
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* This source code is licensed under the BSD-style license found in the
|
||||
* LICENSE file in the root directory of this source tree. An additional grant
|
||||
* of patent rights can be found in the PATENTS file in the same directory.
|
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* This source code is licensed under both the BSD-style license (found in the
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* LICENSE file in the root directory of this source tree) and the GPLv2 (found
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* in the COPYING file in the root directory of this source tree).
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*/
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@ -1,10 +1,10 @@
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/**
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/*
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* Copyright (c) 2016-present, Yann Collet, Facebook, Inc.
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* All rights reserved.
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*
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* This source code is licensed under the BSD-style license found in the
|
||||
* LICENSE file in the root directory of this source tree. An additional grant
|
||||
* of patent rights can be found in the PATENTS file in the same directory.
|
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* This source code is licensed under both the BSD-style license (found in the
|
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* LICENSE file in the root directory of this source tree) and the GPLv2 (found
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* in the COPYING file in the root directory of this source tree).
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*/
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#ifndef ZSTDMT_COMPRESS_H
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/**
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/*
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* Copyright (c) 2016-present, Yann Collet, Facebook, Inc.
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* All rights reserved.
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||||
*
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||||
* This source code is licensed under the BSD-style license found in the
|
||||
* LICENSE file in the root directory of this source tree. An additional grant
|
||||
* of patent rights can be found in the PATENTS file in the same directory.
|
||||
* This source code is licensed under both the BSD-style license (found in the
|
||||
* LICENSE file in the root directory of this source tree) and the GPLv2 (found
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* in the COPYING file in the root directory of this source tree).
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*/
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@ -1,10 +1,10 @@
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/**
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/*
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* Copyright (c) 2016-present, Yann Collet, Facebook, Inc.
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* All rights reserved.
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*
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||||
* This source code is licensed under the BSD-style license found in the
|
||||
* LICENSE file in the root directory of this source tree. An additional grant
|
||||
* of patent rights can be found in the PATENTS file in the same directory.
|
||||
* This source code is licensed under both the BSD-style license (found in the
|
||||
* LICENSE file in the root directory of this source tree) and the GPLv2 (found
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* in the COPYING file in the root directory of this source tree).
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*/
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/* ***************************************************************
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/**
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/*
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* Copyright (c) 2016-present, Yann Collet, Facebook, Inc.
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* All rights reserved.
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*
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||||
* This source code is licensed under the BSD-style license found in the
|
||||
* LICENSE file in the root directory of this source tree. An additional grant
|
||||
* of patent rights can be found in the PATENTS file in the same directory.
|
||||
* This source code is licensed under both the BSD-style license (found in the
|
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* LICENSE file in the root directory of this source tree) and the GPLv2 (found
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* in the COPYING file in the root directory of this source tree).
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*/
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/*-*************************************
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@ -23,4 +23,3 @@ unsigned ZBUFF_isError(size_t errorCode) { return ERR_isError(errorCode); }
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/*! ZBUFF_getErrorName() :
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* provides error code string from function result (useful for debugging) */
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const char* ZBUFF_getErrorName(size_t errorCode) { return ERR_getErrorName(errorCode); }
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@ -1,10 +1,10 @@
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/**
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/*
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* Copyright (c) 2016-present, Yann Collet, Facebook, Inc.
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* All rights reserved.
|
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*
|
||||
* This source code is licensed under the BSD-style license found in the
|
||||
* LICENSE file in the root directory of this source tree. An additional grant
|
||||
* of patent rights can be found in the PATENTS file in the same directory.
|
||||
* This source code is licensed under both the BSD-style license (found in the
|
||||
* LICENSE file in the root directory of this source tree) and the GPLv2 (found
|
||||
* in the COPYING file in the root directory of this source tree).
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*/
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/**
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/*
|
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* Copyright (c) 2016-present, Yann Collet, Facebook, Inc.
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* All rights reserved.
|
||||
*
|
||||
* This source code is licensed under the BSD-style license found in the
|
||||
* LICENSE file in the root directory of this source tree. An additional grant
|
||||
* of patent rights can be found in the PATENTS file in the same directory.
|
||||
* This source code is licensed under both the BSD-style license (found in the
|
||||
* LICENSE file in the root directory of this source tree) and the GPLv2 (found
|
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* in the COPYING file in the root directory of this source tree).
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*/
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@ -1,10 +1,10 @@
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/**
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/*
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* Copyright (c) 2016-present, Yann Collet, Facebook, Inc.
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||||
* All rights reserved.
|
||||
*
|
||||
* This source code is licensed under the BSD-style license found in the
|
||||
* LICENSE file in the root directory of this source tree. An additional grant
|
||||
* of patent rights can be found in the PATENTS file in the same directory.
|
||||
* This source code is licensed under both the BSD-style license (found in the
|
||||
* LICENSE file in the root directory of this source tree) and the GPLv2 (found
|
||||
* in the COPYING file in the root directory of this source tree).
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*/
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/* *****************************************************************************
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/**
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/*
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* Copyright (c) 2016-present, Yann Collet, Facebook, Inc.
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||||
* All rights reserved.
|
||||
*
|
||||
* This source code is licensed under the BSD-style license found in the
|
||||
* LICENSE file in the root directory of this source tree. An additional grant
|
||||
* of patent rights can be found in the PATENTS file in the same directory.
|
||||
* This source code is licensed under both the BSD-style license (found in the
|
||||
* LICENSE file in the root directory of this source tree) and the GPLv2 (found
|
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* in the COPYING file in the root directory of this source tree).
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*/
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/**
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/*
|
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* Copyright (c) 2016-present, Yann Collet, Facebook, Inc.
|
||||
* All rights reserved.
|
||||
*
|
||||
* This source code is licensed under the BSD-style license found in the
|
||||
* LICENSE file in the root directory of this source tree. An additional grant
|
||||
* of patent rights can be found in the PATENTS file in the same directory.
|
||||
* This source code is licensed under both the BSD-style license (found in the
|
||||
* LICENSE file in the root directory of this source tree) and the GPLv2 (found
|
||||
* in the COPYING file in the root directory of this source tree).
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*/
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#ifndef DICTBUILDER_H_001
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/**
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/*
|
||||
* Copyright (c) 2016-present, Yann Collet, Facebook, Inc.
|
||||
* All rights reserved.
|
||||
*
|
||||
* This source code is licensed under the BSD-style license found in the
|
||||
* LICENSE file in the root directory of this source tree. An additional grant
|
||||
* of patent rights can be found in the PATENTS file in the same directory.
|
||||
* This source code is licensed under both the BSD-style license (found in the
|
||||
* LICENSE file in the root directory of this source tree) and the GPLv2 (found
|
||||
* in the COPYING file in the root directory of this source tree).
|
||||
*/
|
||||
|
||||
#ifndef ZSTD_LEGACY_H
|
||||
|
@ -1,10 +1,10 @@
|
||||
/**
|
||||
/*
|
||||
* Copyright (c) 2016-present, Yann Collet, Facebook, Inc.
|
||||
* All rights reserved.
|
||||
*
|
||||
* This source code is licensed under the BSD-style license found in the
|
||||
* LICENSE file in the root directory of this source tree. An additional grant
|
||||
* of patent rights can be found in the PATENTS file in the same directory.
|
||||
* This source code is licensed under both the BSD-style license (found in the
|
||||
* LICENSE file in the root directory of this source tree) and the GPLv2 (found
|
||||
* in the COPYING file in the root directory of this source tree).
|
||||
*/
|
||||
|
||||
|
||||
|
@ -1,10 +1,10 @@
|
||||
/**
|
||||
/*
|
||||
* Copyright (c) 2016-present, Yann Collet, Facebook, Inc.
|
||||
* All rights reserved.
|
||||
*
|
||||
* This source code is licensed under the BSD-style license found in the
|
||||
* LICENSE file in the root directory of this source tree. An additional grant
|
||||
* of patent rights can be found in the PATENTS file in the same directory.
|
||||
* This source code is licensed under both the BSD-style license (found in the
|
||||
* LICENSE file in the root directory of this source tree) and the GPLv2 (found
|
||||
* in the COPYING file in the root directory of this source tree).
|
||||
*/
|
||||
|
||||
#ifndef ZSTD_V01_H_28739879432
|
||||
|
@ -1,10 +1,10 @@
|
||||
/**
|
||||
/*
|
||||
* Copyright (c) 2016-present, Yann Collet, Facebook, Inc.
|
||||
* All rights reserved.
|
||||
*
|
||||
* This source code is licensed under the BSD-style license found in the
|
||||
* LICENSE file in the root directory of this source tree. An additional grant
|
||||
* of patent rights can be found in the PATENTS file in the same directory.
|
||||
* This source code is licensed under both the BSD-style license (found in the
|
||||
* LICENSE file in the root directory of this source tree) and the GPLv2 (found
|
||||
* in the COPYING file in the root directory of this source tree).
|
||||
*/
|
||||
|
||||
|
||||
|
@ -1,10 +1,10 @@
|
||||
/**
|
||||
/*
|
||||
* Copyright (c) 2016-present, Yann Collet, Facebook, Inc.
|
||||
* All rights reserved.
|
||||
*
|
||||
* This source code is licensed under the BSD-style license found in the
|
||||
* LICENSE file in the root directory of this source tree. An additional grant
|
||||
* of patent rights can be found in the PATENTS file in the same directory.
|
||||
* This source code is licensed under both the BSD-style license (found in the
|
||||
* LICENSE file in the root directory of this source tree) and the GPLv2 (found
|
||||
* in the COPYING file in the root directory of this source tree).
|
||||
*/
|
||||
|
||||
#ifndef ZSTD_V02_H_4174539423
|
||||
|
@ -1,10 +1,10 @@
|
||||
/**
|
||||
/*
|
||||
* Copyright (c) 2016-present, Yann Collet, Facebook, Inc.
|
||||
* All rights reserved.
|
||||
*
|
||||
* This source code is licensed under the BSD-style license found in the
|
||||
* LICENSE file in the root directory of this source tree. An additional grant
|
||||
* of patent rights can be found in the PATENTS file in the same directory.
|
||||
* This source code is licensed under both the BSD-style license (found in the
|
||||
* LICENSE file in the root directory of this source tree) and the GPLv2 (found
|
||||
* in the COPYING file in the root directory of this source tree).
|
||||
*/
|
||||
|
||||
|
||||
|
@ -1,10 +1,10 @@
|
||||
/**
|
||||
/*
|
||||
* Copyright (c) 2016-present, Yann Collet, Facebook, Inc.
|
||||
* All rights reserved.
|
||||
*
|
||||
* This source code is licensed under the BSD-style license found in the
|
||||
* LICENSE file in the root directory of this source tree. An additional grant
|
||||
* of patent rights can be found in the PATENTS file in the same directory.
|
||||
* This source code is licensed under both the BSD-style license (found in the
|
||||
* LICENSE file in the root directory of this source tree) and the GPLv2 (found
|
||||
* in the COPYING file in the root directory of this source tree).
|
||||
*/
|
||||
|
||||
#ifndef ZSTD_V03_H_298734209782
|
||||
|
@ -1,10 +1,10 @@
|
||||
/**
|
||||
/*
|
||||
* Copyright (c) 2016-present, Yann Collet, Facebook, Inc.
|
||||
* All rights reserved.
|
||||
*
|
||||
* This source code is licensed under the BSD-style license found in the
|
||||
* LICENSE file in the root directory of this source tree. An additional grant
|
||||
* of patent rights can be found in the PATENTS file in the same directory.
|
||||
* This source code is licensed under both the BSD-style license (found in the
|
||||
* LICENSE file in the root directory of this source tree) and the GPLv2 (found
|
||||
* in the COPYING file in the root directory of this source tree).
|
||||
*/
|
||||
|
||||
|
||||
|
@ -1,10 +1,10 @@
|
||||
/**
|
||||
/*
|
||||
* Copyright (c) 2016-present, Yann Collet, Facebook, Inc.
|
||||
* All rights reserved.
|
||||
*
|
||||
* This source code is licensed under the BSD-style license found in the
|
||||
* LICENSE file in the root directory of this source tree. An additional grant
|
||||
* of patent rights can be found in the PATENTS file in the same directory.
|
||||
* This source code is licensed under both the BSD-style license (found in the
|
||||
* LICENSE file in the root directory of this source tree) and the GPLv2 (found
|
||||
* in the COPYING file in the root directory of this source tree).
|
||||
*/
|
||||
|
||||
#ifndef ZSTD_V04_H_91868324769238
|
||||
|
@ -1,10 +1,10 @@
|
||||
/**
|
||||
/*
|
||||
* Copyright (c) 2016-present, Yann Collet, Facebook, Inc.
|
||||
* All rights reserved.
|
||||
*
|
||||
* This source code is licensed under the BSD-style license found in the
|
||||
* LICENSE file in the root directory of this source tree. An additional grant
|
||||
* of patent rights can be found in the PATENTS file in the same directory.
|
||||
* This source code is licensed under both the BSD-style license (found in the
|
||||
* LICENSE file in the root directory of this source tree) and the GPLv2 (found
|
||||
* in the COPYING file in the root directory of this source tree).
|
||||
*/
|
||||
|
||||
|
||||
|
@ -1,10 +1,10 @@
|
||||
/**
|
||||
/*
|
||||
* Copyright (c) 2016-present, Yann Collet, Facebook, Inc.
|
||||
* All rights reserved.
|
||||
*
|
||||
* This source code is licensed under the BSD-style license found in the
|
||||
* LICENSE file in the root directory of this source tree. An additional grant
|
||||
* of patent rights can be found in the PATENTS file in the same directory.
|
||||
* This source code is licensed under both the BSD-style license (found in the
|
||||
* LICENSE file in the root directory of this source tree) and the GPLv2 (found
|
||||
* in the COPYING file in the root directory of this source tree).
|
||||
*/
|
||||
|
||||
#ifndef ZSTDv05_H
|
||||
|
@ -1,10 +1,10 @@
|
||||
/**
|
||||
/*
|
||||
* Copyright (c) 2016-present, Yann Collet, Facebook, Inc.
|
||||
* All rights reserved.
|
||||
*
|
||||
* This source code is licensed under the BSD-style license found in the
|
||||
* LICENSE file in the root directory of this source tree. An additional grant
|
||||
* of patent rights can be found in the PATENTS file in the same directory.
|
||||
* This source code is licensed under both the BSD-style license (found in the
|
||||
* LICENSE file in the root directory of this source tree) and the GPLv2 (found
|
||||
* in the COPYING file in the root directory of this source tree).
|
||||
*/
|
||||
|
||||
|
||||
|
@ -1,10 +1,10 @@
|
||||
/**
|
||||
/*
|
||||
* Copyright (c) 2016-present, Yann Collet, Facebook, Inc.
|
||||
* All rights reserved.
|
||||
*
|
||||
* This source code is licensed under the BSD-style license found in the
|
||||
* LICENSE file in the root directory of this source tree. An additional grant
|
||||
* of patent rights can be found in the PATENTS file in the same directory.
|
||||
* This source code is licensed under both the BSD-style license (found in the
|
||||
* LICENSE file in the root directory of this source tree) and the GPLv2 (found
|
||||
* in the COPYING file in the root directory of this source tree).
|
||||
*/
|
||||
|
||||
#ifndef ZSTDv06_H
|
||||
|
@ -1,10 +1,10 @@
|
||||
/**
|
||||
/*
|
||||
* Copyright (c) 2016-present, Yann Collet, Facebook, Inc.
|
||||
* All rights reserved.
|
||||
*
|
||||
* This source code is licensed under the BSD-style license found in the
|
||||
* LICENSE file in the root directory of this source tree. An additional grant
|
||||
* of patent rights can be found in the PATENTS file in the same directory.
|
||||
* This source code is licensed under both the BSD-style license (found in the
|
||||
* LICENSE file in the root directory of this source tree) and the GPLv2 (found
|
||||
* in the COPYING file in the root directory of this source tree).
|
||||
*/
|
||||
|
||||
|
||||
|
@ -1,10 +1,10 @@
|
||||
/**
|
||||
/*
|
||||
* Copyright (c) 2016-present, Yann Collet, Facebook, Inc.
|
||||
* All rights reserved.
|
||||
*
|
||||
* This source code is licensed under the BSD-style license found in the
|
||||
* LICENSE file in the root directory of this source tree. An additional grant
|
||||
* of patent rights can be found in the PATENTS file in the same directory.
|
||||
* This source code is licensed under both the BSD-style license (found in the
|
||||
* LICENSE file in the root directory of this source tree) and the GPLv2 (found
|
||||
* in the COPYING file in the root directory of this source tree).
|
||||
*/
|
||||
|
||||
#ifndef ZSTDv07_H_235446
|
||||
|
@ -2,11 +2,10 @@
|
||||
* Copyright (c) 2016-present, Yann Collet, Facebook, Inc.
|
||||
* All rights reserved.
|
||||
*
|
||||
* This source code is licensed under the BSD-style license found in the
|
||||
* LICENSE file in the root directory of this source tree. An additional grant
|
||||
* of patent rights can be found in the PATENTS file in the same directory.
|
||||
* This source code is licensed under both the BSD-style license (found in the
|
||||
* LICENSE file in the root directory of this source tree) and the GPLv2 (found
|
||||
* in the COPYING file in the root directory of this source tree).
|
||||
*/
|
||||
|
||||
#if defined (__cplusplus)
|
||||
extern "C" {
|
||||
#endif
|
||||
|
@ -1,10 +1,10 @@
|
||||
/**
|
||||
/*
|
||||
* Copyright (c) 2016-present, Yann Collet, Facebook, Inc.
|
||||
* All rights reserved.
|
||||
*
|
||||
* This source code is licensed under the BSD-style license found in the
|
||||
* LICENSE file in the root directory of this source tree. An additional grant
|
||||
* of patent rights can be found in the PATENTS file in the same directory.
|
||||
* This source code is licensed under both the BSD-style license (found in the
|
||||
* LICENSE file in the root directory of this source tree) and the GPLv2 (found
|
||||
* in the COPYING file in the root directory of this source tree).
|
||||
*/
|
||||
|
||||
|
||||
|
@ -1,10 +1,10 @@
|
||||
/**
|
||||
/*
|
||||
* Copyright (c) 2016-present, Yann Collet, Facebook, Inc.
|
||||
* All rights reserved.
|
||||
*
|
||||
* This source code is licensed under the BSD-style license found in the
|
||||
* LICENSE file in the root directory of this source tree. An additional grant
|
||||
* of patent rights can be found in the PATENTS file in the same directory.
|
||||
* This source code is licensed under both the BSD-style license (found in the
|
||||
* LICENSE file in the root directory of this source tree) and the GPLv2 (found
|
||||
* in the COPYING file in the root directory of this source tree).
|
||||
*/
|
||||
|
||||
|
||||
|
@ -1,10 +1,10 @@
|
||||
/**
|
||||
/*
|
||||
* Copyright (c) 2016-present, Yann Collet, Facebook, Inc.
|
||||
* All rights reserved.
|
||||
*
|
||||
* This source code is licensed under the BSD-style license found in the
|
||||
* LICENSE file in the root directory of this source tree. An additional grant
|
||||
* of patent rights can be found in the PATENTS file in the same directory.
|
||||
* This source code is licensed under both the BSD-style license (found in the
|
||||
* LICENSE file in the root directory of this source tree) and the GPLv2 (found
|
||||
* in the COPYING file in the root directory of this source tree).
|
||||
*/
|
||||
|
||||
|
||||
|
@ -1,11 +1,13 @@
|
||||
/**
|
||||
/*
|
||||
* Copyright (c) 2016-present, Yann Collet, Facebook, Inc.
|
||||
* All rights reserved.
|
||||
*
|
||||
* This source code is licensed under the BSD-style license found in the
|
||||
* LICENSE file in the root directory of this source tree. An additional grant
|
||||
* of patent rights can be found in the PATENTS file in the same directory.
|
||||
* This source code is licensed under both the BSD-style license (found in the
|
||||
* LICENSE file in the root directory of this source tree) and the GPLv2 (found
|
||||
* in the COPYING file in the root directory of this source tree).
|
||||
*/
|
||||
|
||||
|
||||
#ifndef DATAGEN_H
|
||||
#define DATAGEN_H
|
||||
|
||||
|
@ -1,10 +1,10 @@
|
||||
/**
|
||||
/*
|
||||
* Copyright (c) 2016-present, Yann Collet, Facebook, Inc.
|
||||
* All rights reserved.
|
||||
*
|
||||
* This source code is licensed under the BSD-style license found in the
|
||||
* LICENSE file in the root directory of this source tree. An additional grant
|
||||
* of patent rights can be found in the PATENTS file in the same directory.
|
||||
* This source code is licensed under both the BSD-style license (found in the
|
||||
* LICENSE file in the root directory of this source tree) and the GPLv2 (found
|
||||
* in the COPYING file in the root directory of this source tree).
|
||||
*/
|
||||
|
||||
|
||||
|
@ -1,10 +1,10 @@
|
||||
/**
|
||||
/*
|
||||
* Copyright (c) 2016-present, Yann Collet, Facebook, Inc.
|
||||
* All rights reserved.
|
||||
*
|
||||
* This source code is licensed under the BSD-style license found in the
|
||||
* LICENSE file in the root directory of this source tree. An additional grant
|
||||
* of patent rights can be found in the PATENTS file in the same directory.
|
||||
* This source code is licensed under both the BSD-style license (found in the
|
||||
* LICENSE file in the root directory of this source tree) and the GPLv2 (found
|
||||
* in the COPYING file in the root directory of this source tree).
|
||||
*/
|
||||
|
||||
/* This library is designed for a single-threaded console application.
|
||||
|
@ -1,10 +1,10 @@
|
||||
/**
|
||||
/*
|
||||
* Copyright (c) 2016-present, Yann Collet, Facebook, Inc.
|
||||
* All rights reserved.
|
||||
*
|
||||
* This source code is licensed under the BSD-style license found in the
|
||||
* LICENSE file in the root directory of this source tree. An additional grant
|
||||
* of patent rights can be found in the PATENTS file in the same directory.
|
||||
* This source code is licensed under both the BSD-style license (found in the
|
||||
* LICENSE file in the root directory of this source tree) and the GPLv2 (found
|
||||
* in the COPYING file in the root directory of this source tree).
|
||||
*/
|
||||
|
||||
|
||||
|
@ -1,10 +1,10 @@
|
||||
/**
|
||||
/*
|
||||
* Copyright (c) 2016-present, Yann Collet, Facebook, Inc.
|
||||
* All rights reserved.
|
||||
*
|
||||
* This source code is licensed under the BSD-style license found in the
|
||||
* LICENSE file in the root directory of this source tree. An additional grant
|
||||
* of patent rights can be found in the PATENTS file in the same directory.
|
||||
* This source code is licensed under both the BSD-style license (found in the
|
||||
* LICENSE file in the root directory of this source tree) and the GPLv2 (found
|
||||
* in the COPYING file in the root directory of this source tree).
|
||||
*/
|
||||
|
||||
|
||||
|
@ -1,12 +1,10 @@
|
||||
/**
|
||||
* platform.h - compiler and OS detection
|
||||
*
|
||||
* Copyright (c) 2016-present, Przemyslaw Skibinski, Yann Collet, Facebook, Inc.
|
||||
/*
|
||||
* Copyright (c) 2016-present, Yann Collet, Facebook, Inc.
|
||||
* All rights reserved.
|
||||
*
|
||||
* This source code is licensed under the BSD-style license found in the
|
||||
* LICENSE file in the root directory of this source tree. An additional grant
|
||||
* of patent rights can be found in the PATENTS file in the same directory.
|
||||
* This source code is licensed under both the BSD-style license (found in the
|
||||
* LICENSE file in the root directory of this source tree) and the GPLv2 (found
|
||||
* in the COPYING file in the root directory of this source tree).
|
||||
*/
|
||||
|
||||
#ifndef PLATFORM_H_MODULE
|
||||
|
@ -1,12 +1,10 @@
|
||||
/**
|
||||
* util.h - utility functions
|
||||
*
|
||||
* Copyright (c) 2016-present, Przemyslaw Skibinski, Yann Collet, Facebook, Inc.
|
||||
/*
|
||||
* Copyright (c) 2016-present, Yann Collet, Facebook, Inc.
|
||||
* All rights reserved.
|
||||
*
|
||||
* This source code is licensed under the BSD-style license found in the
|
||||
* LICENSE file in the root directory of this source tree. An additional grant
|
||||
* of patent rights can be found in the PATENTS file in the same directory.
|
||||
* This source code is licensed under both the BSD-style license (found in the
|
||||
* LICENSE file in the root directory of this source tree) and the GPLv2 (found
|
||||
* in the COPYING file in the root directory of this source tree).
|
||||
*/
|
||||
|
||||
#ifndef UTIL_H_MODULE
|
||||
|
@ -1,10 +1,10 @@
|
||||
/**
|
||||
/*
|
||||
* Copyright (c) 2016-present, Yann Collet, Facebook, Inc.
|
||||
* All rights reserved.
|
||||
*
|
||||
* This source code is licensed under the BSD-style license found in the
|
||||
* LICENSE file in the root directory of this source tree. An additional grant
|
||||
* of patent rights can be found in the PATENTS file in the same directory.
|
||||
* This source code is licensed under both the BSD-style license (found in the
|
||||
* LICENSE file in the root directory of this source tree) and the GPLv2 (found
|
||||
* in the COPYING file in the root directory of this source tree).
|
||||
*/
|
||||
|
||||
|
||||
|
@ -1,10 +1,10 @@
|
||||
/**
|
||||
/*
|
||||
* Copyright (c) 2016-present, Yann Collet, Facebook, Inc.
|
||||
* All rights reserved.
|
||||
*
|
||||
* This source code is licensed under the BSD-style license found in the
|
||||
* LICENSE file in the root directory of this source tree. An additional grant
|
||||
* of patent rights can be found in the PATENTS file in the same directory.
|
||||
* This source code is licensed under both the BSD-style license (found in the
|
||||
* LICENSE file in the root directory of this source tree) and the GPLv2 (found
|
||||
* in the COPYING file in the root directory of this source tree).
|
||||
*/
|
||||
|
||||
|
||||
|
@ -1,10 +1,10 @@
|
||||
/**
|
||||
* Copyright (c) 2017-present, Facebook, Inc.
|
||||
/*
|
||||
* Copyright (c) 2016-present, Yann Collet, Facebook, Inc.
|
||||
* All rights reserved.
|
||||
*
|
||||
* This source code is licensed under the BSD-style license found in the
|
||||
* LICENSE file in the root directory of this source tree. An additional grant
|
||||
* of patent rights can be found in the PATENTS file in the same directory.
|
||||
* This source code is licensed under both the BSD-style license (found in the
|
||||
* LICENSE file in the root directory of this source tree) and the GPLv2 (found
|
||||
* in the COPYING file in the root directory of this source tree).
|
||||
*/
|
||||
|
||||
#include <limits.h>
|
||||
|
@ -1,10 +1,10 @@
|
||||
/**
|
||||
/*
|
||||
* Copyright (c) 2016-present, Yann Collet, Facebook, Inc.
|
||||
* All rights reserved.
|
||||
*
|
||||
* This source code is licensed under the BSD-style license found in the
|
||||
* LICENSE file in the root directory of this source tree. An additional grant
|
||||
* of patent rights can be found in the PATENTS file in the same directory.
|
||||
* This source code is licensed under both the BSD-style license (found in the
|
||||
* LICENSE file in the root directory of this source tree) and the GPLv2 (found
|
||||
* in the COPYING file in the root directory of this source tree).
|
||||
*/
|
||||
|
||||
|
||||
|
@ -1,10 +1,10 @@
|
||||
/**
|
||||
/*
|
||||
* Copyright (c) 2016-present, Yann Collet, Facebook, Inc.
|
||||
* All rights reserved.
|
||||
*
|
||||
* This source code is licensed under the BSD-style license found in the
|
||||
* LICENSE file in the root directory of this source tree. An additional grant
|
||||
* of patent rights can be found in the PATENTS file in the same directory.
|
||||
* This source code is licensed under both the BSD-style license (found in the
|
||||
* LICENSE file in the root directory of this source tree) and the GPLv2 (found
|
||||
* in the COPYING file in the root directory of this source tree).
|
||||
*/
|
||||
|
||||
|
||||
|
@ -1,3 +1,12 @@
|
||||
/*
|
||||
* Copyright (c) 2016-present, Yann Collet, Facebook, Inc.
|
||||
* All rights reserved.
|
||||
*
|
||||
* This source code is licensed under both the BSD-style license (found in the
|
||||
* LICENSE file in the root directory of this source tree) and the GPLv2 (found
|
||||
* in the COPYING file in the root directory of this source tree).
|
||||
*/
|
||||
|
||||
#include <stddef.h>
|
||||
#include "zstd.h"
|
||||
|
||||
|
@ -1,10 +1,10 @@
|
||||
/**
|
||||
* Copyright (c) 2017-present, Facebook, Inc.
|
||||
/*
|
||||
* Copyright (c) 2016-present, Yann Collet, Facebook, Inc.
|
||||
* All rights reserved.
|
||||
*
|
||||
* This source code is licensed under the BSD-style license found in the
|
||||
* LICENSE file in the root directory of this source tree. An additional grant
|
||||
* of patent rights can be found in the PATENTS file in the same directory.
|
||||
* This source code is licensed under both the BSD-style license (found in the
|
||||
* LICENSE file in the root directory of this source tree) and the GPLv2 (found
|
||||
* in the COPYING file in the root directory of this source tree).
|
||||
*/
|
||||
|
||||
/*
|
||||
@ -226,4 +226,3 @@ const char* const EXPECTED =
|
||||
"snowden is snowed in / he's now then in his snow den / when does the snow end?\n"
|
||||
"goodbye little dog / you dug some holes in your day / they'll be hard to fill.\n"
|
||||
"when life shuts a door, / just open it. it’s a door. / that is how doors work.\n";
|
||||
|
||||
|
@ -1,3 +1,13 @@
|
||||
/*
|
||||
* Copyright (c) 2016-present, Yann Collet, Facebook, Inc.
|
||||
* All rights reserved.
|
||||
*
|
||||
* This source code is licensed under both the BSD-style license (found in the
|
||||
* LICENSE file in the root directory of this source tree) and the GPLv2 (found
|
||||
* in the COPYING file in the root directory of this source tree).
|
||||
*/
|
||||
|
||||
|
||||
#include <stdio.h>
|
||||
#include <stddef.h>
|
||||
#include <stdlib.h>
|
||||
|
@ -1,10 +1,10 @@
|
||||
/**
|
||||
/*
|
||||
* Copyright (c) 2016-present, Yann Collet, Facebook, Inc.
|
||||
* All rights reserved.
|
||||
*
|
||||
* This source code is licensed under the BSD-style license found in the
|
||||
* LICENSE file in the root directory of this source tree. An additional grant
|
||||
* of patent rights can be found in the PATENTS file in the same directory.
|
||||
* This source code is licensed under both the BSD-style license (found in the
|
||||
* LICENSE file in the root directory of this source tree) and the GPLv2 (found
|
||||
* in the COPYING file in the root directory of this source tree).
|
||||
*/
|
||||
|
||||
|
||||
|
@ -1,10 +1,10 @@
|
||||
/**
|
||||
/*
|
||||
* Copyright (c) 2016-present, Yann Collet, Facebook, Inc.
|
||||
* All rights reserved.
|
||||
*
|
||||
* This source code is licensed under the BSD-style license found in the
|
||||
* LICENSE file in the root directory of this source tree. An additional grant
|
||||
* of patent rights can be found in the PATENTS file in the same directory.
|
||||
* This source code is licensed under both the BSD-style license (found in the
|
||||
* LICENSE file in the root directory of this source tree) and the GPLv2 (found
|
||||
* in the COPYING file in the root directory of this source tree).
|
||||
*/
|
||||
|
||||
|
||||
|
@ -1,3 +1,13 @@
|
||||
/*
|
||||
* Copyright (c) 2016-present, Yann Collet, Facebook, Inc.
|
||||
* All rights reserved.
|
||||
*
|
||||
* This source code is licensed under both the BSD-style license (found in the
|
||||
* LICENSE file in the root directory of this source tree) and the GPLv2 (found
|
||||
* in the COPYING file in the root directory of this source tree).
|
||||
*/
|
||||
|
||||
|
||||
#include "pool.h"
|
||||
#include "threading.h"
|
||||
#include "util.h"
|
||||
|
@ -1,10 +1,10 @@
|
||||
/**
|
||||
/*
|
||||
* Copyright (c) 2016-present, Yann Collet, Facebook, Inc.
|
||||
* All rights reserved.
|
||||
*
|
||||
* This source code is licensed under the BSD-style license found in the
|
||||
* LICENSE file in the root directory of this source tree. An additional grant
|
||||
* of patent rights can be found in the PATENTS file in the same directory.
|
||||
* This source code is licensed under both the BSD-style license (found in the
|
||||
* LICENSE file in the root directory of this source tree) and the GPLv2 (found
|
||||
* in the COPYING file in the root directory of this source tree).
|
||||
*/
|
||||
|
||||
/*
|
||||
|
@ -1,3 +1,13 @@
|
||||
/*
|
||||
* Copyright (c) 2016-present, Yann Collet, Facebook, Inc.
|
||||
* All rights reserved.
|
||||
*
|
||||
* This source code is licensed under both the BSD-style license (found in the
|
||||
* LICENSE file in the root directory of this source tree) and the GPLv2 (found
|
||||
* in the COPYING file in the root directory of this source tree).
|
||||
*/
|
||||
|
||||
|
||||
#include <stdio.h>
|
||||
#include "zstd_errors.h"
|
||||
#define ZSTD_STATIC_LINKING_ONLY
|
||||
|
@ -1,10 +1,10 @@
|
||||
/**
|
||||
/*
|
||||
* Copyright (c) 2016-present, Yann Collet, Facebook, Inc.
|
||||
* All rights reserved.
|
||||
*
|
||||
* This source code is licensed under the BSD-style license found in the
|
||||
* LICENSE file in the root directory of this source tree. An additional grant
|
||||
* of patent rights can be found in the PATENTS file in the same directory.
|
||||
* This source code is licensed under both the BSD-style license (found in the
|
||||
* LICENSE file in the root directory of this source tree) and the GPLv2 (found
|
||||
* in the COPYING file in the root directory of this source tree).
|
||||
*/
|
||||
|
||||
|
||||
|
@ -1,10 +1,10 @@
|
||||
/**
|
||||
/*
|
||||
* Copyright (c) 2016-present, Yann Collet, Facebook, Inc.
|
||||
* All rights reserved.
|
||||
*
|
||||
* This source code is licensed under the BSD-style license found in the
|
||||
* LICENSE file in the root directory of this source tree. An additional grant
|
||||
* of patent rights can be found in the PATENTS file in the same directory.
|
||||
* This source code is licensed under both the BSD-style license (found in the
|
||||
* LICENSE file in the root directory of this source tree) and the GPLv2 (found
|
||||
* in the COPYING file in the root directory of this source tree).
|
||||
*/
|
||||
|
||||
|
||||
|
@ -1,10 +1,10 @@
|
||||
/**
|
||||
* Copyright (c) 2016-present, Yann Collet, Przemyslaw Skibinski, Facebook, Inc.
|
||||
/*
|
||||
* Copyright (c) 2016-present, Yann Collet, Facebook, Inc.
|
||||
* All rights reserved.
|
||||
*
|
||||
* This source code is licensed under the BSD-style license found in the
|
||||
* LICENSE file in the root directory of this source tree. An additional grant
|
||||
* of patent rights can be found in the PATENTS file in the same directory.
|
||||
* This source code is licensed under both the BSD-style license (found in the
|
||||
* LICENSE file in the root directory of this source tree) and the GPLv2 (found
|
||||
* in the COPYING file in the root directory of this source tree).
|
||||
*/
|
||||
|
||||
|
||||
|
@ -1,10 +1,10 @@
|
||||
/**
|
||||
* Copyright (c) 2016-present, Przemyslaw Skibinski, Facebook, Inc.
|
||||
/*
|
||||
* Copyright (c) 2016-present, Yann Collet, Facebook, Inc.
|
||||
* All rights reserved.
|
||||
*
|
||||
* This source code is licensed under the BSD-style license found in the
|
||||
* LICENSE file in the root directory of this source tree. An additional grant
|
||||
* of patent rights can be found in the PATENTS file in the same directory.
|
||||
* This source code is licensed under both the BSD-style license (found in the
|
||||
* LICENSE file in the root directory of this source tree) and the GPLv2 (found
|
||||
* in the COPYING file in the root directory of this source tree).
|
||||
*/
|
||||
|
||||
|
||||
@ -12,9 +12,9 @@
|
||||
#if ZLIB_VERNUM <= 0x1240
|
||||
ZEXTERN int ZEXPORT gzclose_r OF((gzFile file));
|
||||
ZEXTERN int ZEXPORT gzclose_w OF((gzFile file));
|
||||
ZEXTERN int ZEXPORT gzbuffer OF((gzFile file, unsigned size));
|
||||
ZEXTERN int ZEXPORT gzbuffer OF((gzFile file, unsigned size));
|
||||
ZEXTERN z_off_t ZEXPORT gzoffset OF((gzFile file));
|
||||
|
||||
|
||||
#if !defined(_WIN32) && defined(Z_LARGE64)
|
||||
# define z_off64_t off64_t
|
||||
#else
|
||||
@ -38,7 +38,7 @@ struct gzFile_s {
|
||||
|
||||
#if ZLIB_VERNUM <= 0x1270
|
||||
#if defined(_WIN32) && !defined(Z_SOLO)
|
||||
# include <stddef.h> /* for wchar_t */
|
||||
# include <stddef.h> /* for wchar_t */
|
||||
ZEXTERN gzFile ZEXPORT gzopen_w OF((const wchar_t *path,
|
||||
const char *mode));
|
||||
#endif
|
||||
|
@ -1,5 +1,5 @@
|
||||
/* gzlib.c contains minimal changes required to be compiled with zlibWrapper:
|
||||
* - gz_statep was converted to union to work with -Wstrict-aliasing=1 */
|
||||
* - gz_statep was converted to union to work with -Wstrict-aliasing=1 */
|
||||
|
||||
/* gzlib.c -- zlib functions common to reading and writing gzip files
|
||||
* Copyright (C) 2004-2017 Mark Adler
|
||||
|
@ -1,6 +1,6 @@
|
||||
/* gzread.c contains minimal changes required to be compiled with zlibWrapper:
|
||||
* - gz_statep was converted to union to work with -Wstrict-aliasing=1 */
|
||||
|
||||
* - gz_statep was converted to union to work with -Wstrict-aliasing=1 */
|
||||
|
||||
/* gzread.c -- zlib functions for reading gzip files
|
||||
* Copyright (C) 2004, 2005, 2010, 2011, 2012, 2013, 2016 Mark Adler
|
||||
* For conditions of distribution and use, see http://www.zlib.net/zlib_license.html
|
||||
|
@ -1,6 +1,6 @@
|
||||
/* gzwrite.c contains minimal changes required to be compiled with zlibWrapper:
|
||||
* - gz_statep was converted to union to work with -Wstrict-aliasing=1 */
|
||||
|
||||
* - gz_statep was converted to union to work with -Wstrict-aliasing=1 */
|
||||
|
||||
/* gzwrite.c -- zlib functions for writing gzip files
|
||||
* Copyright (C) 2004-2017 Mark Adler
|
||||
* For conditions of distribution and use, see http://www.zlib.net/zlib_license.html
|
||||
|
@ -1,10 +1,10 @@
|
||||
/**
|
||||
* Copyright (c) 2016-present, Przemyslaw Skibinski, Facebook, Inc.
|
||||
/*
|
||||
* Copyright (c) 2016-present, Yann Collet, Facebook, Inc.
|
||||
* All rights reserved.
|
||||
*
|
||||
* This source code is licensed under the BSD-style license found in the
|
||||
* LICENSE file in the root directory of this source tree. An additional grant
|
||||
* of patent rights can be found in the PATENTS file in the same directory.
|
||||
* This source code is licensed under both the BSD-style license (found in the
|
||||
* LICENSE file in the root directory of this source tree) and the GPLv2 (found
|
||||
* in the COPYING file in the root directory of this source tree).
|
||||
*/
|
||||
|
||||
|
||||
|
@ -1,10 +1,10 @@
|
||||
/**
|
||||
* Copyright (c) 2016-present, Przemyslaw Skibinski, Facebook, Inc.
|
||||
/*
|
||||
* Copyright (c) 2016-present, Yann Collet, Facebook, Inc.
|
||||
* All rights reserved.
|
||||
*
|
||||
* This source code is licensed under the BSD-style license found in the
|
||||
* LICENSE file in the root directory of this source tree. An additional grant
|
||||
* of patent rights can be found in the PATENTS file in the same directory.
|
||||
* This source code is licensed under both the BSD-style license (found in the
|
||||
* LICENSE file in the root directory of this source tree) and the GPLv2 (found
|
||||
* in the COPYING file in the root directory of this source tree).
|
||||
*/
|
||||
|
||||
#ifndef ZSTD_ZLIBWRAPPER_H
|
||||
@ -32,7 +32,7 @@ const char * zstdVersion(void);
|
||||
/*** COMPRESSION ***/
|
||||
/* ZWRAP_useZSTDcompression() enables/disables zstd compression during runtime.
|
||||
By default zstd compression is disabled. To enable zstd compression please use one of the methods:
|
||||
- compilation with the additional option -DZWRAP_USE_ZSTD=1
|
||||
- compilation with the additional option -DZWRAP_USE_ZSTD=1
|
||||
- using '#define ZWRAP_USE_ZSTD 1' in source code before '#include "zstd_zlibwrapper.h"'
|
||||
- calling ZWRAP_useZSTDcompression(1)
|
||||
All above-mentioned methods will enable zstd compression for all threads.
|
||||
@ -45,13 +45,13 @@ int ZWRAP_isUsingZSTDcompression(void);
|
||||
/* Changes a pledged source size for a given compression stream.
|
||||
It will change ZSTD compression parameters what may improve compression speed and/or ratio.
|
||||
The function should be called just after deflateInit() or deflateReset() and before deflate() or deflateSetDictionary().
|
||||
It's only helpful when data is compressed in blocks.
|
||||
There will be no change in case of deflateInit() or deflateReset() immediately followed by deflate(strm, Z_FINISH)
|
||||
It's only helpful when data is compressed in blocks.
|
||||
There will be no change in case of deflateInit() or deflateReset() immediately followed by deflate(strm, Z_FINISH)
|
||||
as this case is automatically detected. */
|
||||
int ZWRAP_setPledgedSrcSize(z_streamp strm, unsigned long long pledgedSrcSize);
|
||||
|
||||
/* Similar to deflateReset but preserves dictionary set using deflateSetDictionary.
|
||||
It should improve compression speed because there will be less calls to deflateSetDictionary
|
||||
It should improve compression speed because there will be less calls to deflateSetDictionary
|
||||
When using zlib compression this method redirects to deflateReset. */
|
||||
int ZWRAP_deflateReset_keepDict(z_streamp strm);
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user