added bounding to compression level change
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@ -323,20 +323,23 @@ static void adaptCompressionLevel(adaptCCtx* ctx)
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if (1 - createCompletion > threshold) {
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/* job creation was not finished, compression thread waited */
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unsigned const change = MAX_COMPRESSION_LEVEL_CHANGE - createCompletion * MAX_COMPRESSION_LEVEL_CHANGE;
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unsigned const boundChange = MIN(change, ZSTD_maxCLevel() - ctx->compressionLevel);
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DEBUG(2, "increasing compression level %u by %u\n", ctx->compressionLevel, change);
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ctx->compressionLevel += change;
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ctx->compressionLevel += boundChange;
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}
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else if (1 - writeCompletion > threshold) {
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/* write thread was not finished, compression thread waited */
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unsigned const change = MAX_COMPRESSION_LEVEL_CHANGE - writeCompletion * MAX_COMPRESSION_LEVEL_CHANGE;
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unsigned const boundChange = MIN(change, ZSTD_maxCLevel() - ctx->compressionLevel);
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DEBUG(2, "increasing compression level %u by %u\n", ctx->compressionLevel, change);
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ctx->compressionLevel += change;
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ctx->compressionLevel += boundChange;
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}
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else if (1 - compressionCompletion > threshold) {
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/* compression thread was not finished, one of the other two threads waited */
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unsigned const change = MAX_COMPRESSION_LEVEL_CHANGE - compressionCompletion * MAX_COMPRESSION_LEVEL_CHANGE;
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unsigned const boundChange = MIN(change, ctx->compressionLevel - 1);
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DEBUG(2, "decreasing compression level %u by %u\n", ctx->compressionLevel, change);
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ctx->compressionLevel -= change;
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ctx->compressionLevel -= boundChange;
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}
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/* reset */
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pthread_mutex_lock(&ctx->completion_mutex.pMutex);
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