Avoid Malloc in Table Fill; Pack Tmp Structure into Hash Table
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@ -11,8 +11,6 @@
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#include "zstd_compress_internal.h"
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#include "zstd_lazy.h"
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#include <stdlib.h>
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/*-*************************************
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* Binary Tree search
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@ -488,48 +486,75 @@ void ZSTD_dedicatedDictSearch_lazy_loadDictionary(ZSTD_matchState_t* ms, const B
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U32 idx = ms->nextToUpdate;
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U32 const minChain = chainSize < target ? target - chainSize : idx;
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U32 const bucketSize = 1 << ZSTD_LAZY_DDSS_BUCKET_LOG;
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U32 const nbAttempts = (1 << ms->cParams.searchLog) - bucketSize + 1;
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U32 const nbAttempts = 1 << ms->cParams.searchLog;
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U32 const chainLimit = nbAttempts > 255 ? 255 : nbAttempts;
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U32* const chains = (U32*)malloc(chainSize * sizeof(U32));
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assert(chains != NULL);
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assert(idx != 0);
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/* We know the hashtable is oversized by a factor of `bucketSize`.
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* We are going to temporarily pretend `bucketSize == 1`, keeping only a
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* single entry. We will use
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* the rest of the space to construct a temporary chaintable.
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*/
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U32 const hashLog = ms->cParams.hashLog - ZSTD_LAZY_DDSS_BUCKET_LOG;
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U32* const tmpHashTable = hashTable;
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U32* const tmpChainTable = hashTable + (1 << hashLog);
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U32 hashIdx;
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assert(ms->cParams.chainLog <= 24);
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assert(ms->cParams.hashLog >= ms->cParams.chainLog + 2);
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assert(idx != 0);
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/* fill tmp hash and tmp chain */
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for ( ; idx < target; idx++) {
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U32 i;
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size_t const h = ZSTD_hashPtr(
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ms->window.base + idx,
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ms->cParams.hashLog - ZSTD_LAZY_DDSS_BUCKET_LOG,
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ms->cParams.minMatch) << ZSTD_LAZY_DDSS_BUCKET_LOG;
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/* Shift hash cache down 1. */
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for (i = bucketSize - 1; i; i--)
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hashTable[h + i] = hashTable[h + i - 1];
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/* Insert new position. */
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U32 const h = ZSTD_hashPtr(
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ms->window.base + idx, hashLog, ms->cParams.minMatch);
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if (idx >= minChain) {
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chains[idx & chainMask] = hashTable[h];
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tmpChainTable[idx & chainMask] = hashTable[h];
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}
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hashTable[h] = idx;
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tmpHashTable[h] = idx;
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}
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/* sort chains into ddss chain table */
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{
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U32 chainPos = 0;
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size_t hashIdx;
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for (hashIdx = 0; hashIdx < (1U << ms->cParams.hashLog); hashIdx += (1 << ZSTD_LAZY_DDSS_BUCKET_LOG)) {
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for (hashIdx = 0; hashIdx < (1U << hashLog); hashIdx++) {
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U32 count = 0;
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U32 i = hashTable[hashIdx + bucketSize - 1];
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while (i) {
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U32 i = tmpHashTable[hashIdx];
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while (i >= minChain && count < chainLimit) {
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chainTable[chainPos++] = i;
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count++;
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if (i < minChain || count >= chainLimit) {
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break;
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}
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i = chains[i & chainMask];
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i = tmpChainTable[i & chainMask];
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}
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hashTable[hashIdx + bucketSize - 1] = ((chainPos - count) << 8) + count;
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tmpHashTable[hashIdx] = ((chainPos - count) << 8) + count;
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}
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}
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/* inflate hash table */
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for (hashIdx = (1 << hashLog); hashIdx; ) {
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U32 const bucketIdx = --hashIdx << ZSTD_LAZY_DDSS_BUCKET_LOG;
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U32 const chainPackedPointer = tmpHashTable[hashIdx];
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U32 const chainIdx = chainPackedPointer >> 8;
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U32 const chainLength = chainPackedPointer & 0xFF;
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U32 const cacheLength = chainLength < bucketSize - 1 ? chainLength : bucketSize - 1;
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U32 i;
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for (i = 0; i < cacheLength; i++) {
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hashTable[bucketIdx + i] = chainTable[chainIdx + i];
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}
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for (; i < bucketSize - 1; i++) {
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hashTable[bucketIdx + i] = 0;
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}
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if (chainLength < bucketSize) {
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hashTable[bucketIdx + bucketSize - 1] = 0;
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} else {
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U32 const newChainPointer = ((chainIdx + bucketSize - 1) << 8) + (chainLength - bucketSize + 1);
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hashTable[bucketIdx + bucketSize - 1] = newChainPointer;
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}
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}
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/* densify chain table */
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/* TODO */
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ms->nextToUpdate = target;
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free(chains);
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}
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