Use existing repcode update function to implement updates
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@ -2497,19 +2497,17 @@ static void ZSTD_copyBlockSequences(ZSTD_CCtx* zc)
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ZSTD_Sequence* outSeqs = &zc->seqCollector.seqStart[zc->seqCollector.seqIndex];
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size_t i;
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repcodes_t updatedRepcodes;
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U32* rep = zc->blockState.prevCBlock->rep;
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U32 shouldUpdateRep;
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assert(zc->seqCollector.seqIndex + 1 < zc->seqCollector.maxSequences);
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/* Ensure we have enough space for last literals "sequence" */
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assert(zc->seqCollector.maxSequences >= seqStoreSeqSize + 1);
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for (i = 0; i < seqStoreSeqSize; ++i) {
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U32 rawOffset = seqStoreSeqs[i].offset - ZSTD_REP_NUM;
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outSeqs[i].litLength = seqStoreSeqs[i].litLength;
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outSeqs[i].matchLength = seqStoreSeqs[i].matchLength + MINMATCH;
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outSeqs[i].rep = 0;
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shouldUpdateRep = 1;
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if (i == seqStore->longLengthPos) {
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if (seqStore->longLengthID == 1) {
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@ -2519,50 +2517,26 @@ static void ZSTD_copyBlockSequences(ZSTD_CCtx* zc)
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}
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}
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/* Derive the correct offset from the repcode in seqStore_t */
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if (seqStoreSeqs[i].offset <= ZSTD_REP_NUM) {
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/* Derive the correct offset corresponding to a repcode */
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outSeqs[i].rep = seqStoreSeqs[i].offset;
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if (seqStoreSeqs[i].litLength != 0) {
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if (seqStoreSeqs[i].offset == 1) {
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shouldUpdateRep = 0;
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rawOffset = rep[0];
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} else if (seqStoreSeqs[i].offset == 2) {
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U32 tmp;
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rawOffset = rep[1];
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/* Swap ranks of rep[0] and rep[1] */
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tmp = rep[0];
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rep[0] = rep[1];
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rep[1] = tmp;
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shouldUpdateRep = 0;
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} else if (seqStoreSeqs[i].offset == 3) {
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rawOffset = rep[2];
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}
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if (outSeqs[i].litLength != 0) {
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rawOffset = rep[outSeqs[i].rep - 1];
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} else {
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/* Litlength == 0 is a special case for repcode handling */
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if (seqStoreSeqs[i].offset == 1) {
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U32 tmp;
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rawOffset = rep[1];
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/* Swap ranks of rep[0] and rep[1] */
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tmp = rep[0];
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rep[0] = rep[1];
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rep[1] = tmp;
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shouldUpdateRep = 0;
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} else if (seqStoreSeqs[i].offset == 2) {
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rawOffset = rep[2];
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} else if (seqStoreSeqs[i].offset == 3) {
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if (outSeqs[i].rep == 3) {
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rawOffset = rep[0] - 1;
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} else {
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rawOffset = rep[outSeqs[i].rep];
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}
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}
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}
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outSeqs[i].offset = rawOffset;
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if (shouldUpdateRep) {
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/* Purge the last repcode, move in new offset */
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rep[2] = rep[1];
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rep[1] = rep[0];
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rep[0] = outSeqs[i].offset;
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}
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updatedRepcodes = ZSTD_updateRep(rep, seqStoreSeqs[i].offset - 1, seqStoreSeqs[i].litLength == 0);
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ZSTD_memcpy(rep, updatedRepcodes.rep, sizeof(repcodes_t));
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literalsRead += outSeqs[i].litLength;
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}
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/* Insert last literals (if any exist) in the block as a sequence with ml == off == 0.
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* If there are no last literals, then we'll emit (of: 0, ml: 0, ll: 0), which is a marker
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* for the block boundary, according to the API.
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@ -2573,9 +2547,8 @@ static void ZSTD_copyBlockSequences(ZSTD_CCtx* zc)
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outSeqs[i].matchLength = outSeqs[i].offset = outSeqs[i].rep = 0;
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seqStoreSeqSize++;
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zc->blockState.nextCBlock->rep[0] = zc->blockState.prevCBlock->rep[0];
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zc->blockState.nextCBlock->rep[1] = zc->blockState.prevCBlock->rep[1];
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zc->blockState.nextCBlock->rep[2] = zc->blockState.prevCBlock->rep[2];
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ZSTD_memcpy(zc->blockState.nextCBlock->rep, zc->blockState.prevCBlock->rep,
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sizeof(zc->blockState.nextCBlock->rep));
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zc->seqCollector.seqIndex += seqStoreSeqSize;
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}
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