started using decrease cooldown so that compression level would not decrease several times in a row
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@ -26,7 +26,8 @@
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#define DEFAULT_COMPRESSION_LEVEL 6
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#define DEFAULT_ADAPT_PARAM 0
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#define MAX_COMPRESSION_LEVEL_CHANGE 2
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#define CONVERGENCE_LOWER_BOUND 3
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#define CONVERGENCE_LOWER_BOUND 5
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#define CLEVEL_DECREASE_COOLDOWN 5
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static int g_displayLevel = DEFAULT_DISPLAY_LEVEL;
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static unsigned g_compressionLevel = DEFAULT_COMPRESSION_LEVEL;
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@ -79,6 +80,7 @@ typedef struct {
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unsigned allJobsCompleted;
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unsigned adaptParam;
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unsigned convergenceCounter;
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unsigned cooldown;
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double createWaitCompressionCompletion;
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double compressWaitCreateCompletion;
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double compressWaitWriteCompletion;
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@ -216,6 +218,7 @@ static int initCCtx(adaptCCtx* ctx, unsigned numJobs)
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ctx->writeCompletion = 1;
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ctx->compressionCompletion = 1;
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ctx->convergenceCounter = 0;
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ctx->cooldown = 0;
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ctx->jobs = calloc(1, numJobs*sizeof(jobDescription));
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@ -365,8 +368,11 @@ static void adaptCompressionLevel(adaptCCtx* ctx)
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ctx->compressWaitCreateCompletion = 1;
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pthread_mutex_unlock(&ctx->createCompletion_mutex.pMutex);
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DEBUG(2, "convergence counter: %u\n", ctx->convergenceCounter);
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/* adaptation logic */
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if (1-createWaitCompressionCompletion > threshold || 1-writeWaitCompressionCompletion > threshold) {
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if (ctx->cooldown) ctx->cooldown--;
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if ((1-createWaitCompressionCompletion > threshold || 1-writeWaitCompressionCompletion > threshold) && ctx->cooldown == 0) {
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/* create or write waiting on compression */
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/* use whichever one waited less because it was slower */
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double const completion = MAX(createWaitCompressionCompletion, writeWaitCompressionCompletion);
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@ -378,6 +384,7 @@ static void adaptCompressionLevel(adaptCCtx* ctx)
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}
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else if (boundChange != 0) {
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ctx->compressionLevel -= boundChange;
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ctx->cooldown = CLEVEL_DECREASE_COOLDOWN;
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ctx->convergenceCounter = 1;
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}
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