fixed more file headers after license change (#825)

This commit is contained in:
Yann Collet 2017-08-31 12:11:57 -07:00
parent e9dc204f42
commit e21384fffb
23 changed files with 91 additions and 95 deletions

3
NEWS
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v1.3.2 v1.3.2
license : changed /examples license to BSD + GPLv2
license : fix a few header files to reflect new license (#825)
fix : a rare compression bug when compression generates very large distances (only possible at --ultra -22) fix : a rare compression bug when compression generates very large distances (only possible at --ultra -22)
build: better compatibility with reproducible builds, by Bernhard M. Wiedemann (@bmwiedemann) (#818) build: better compatibility with reproducible builds, by Bernhard M. Wiedemann (@bmwiedemann) (#818)
changed : examples license changed to BSD + GPLv2
v1.3.1 v1.3.1
New license : BSD + GPLv2 New license : BSD + GPLv2

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# ################################################################ # ################################################################
# * Copyright (c) 2015-present, Yann Collet, Facebook, Inc. # Copyright (c) 2015-present, Yann Collet, Facebook, Inc.
# * All rights reserved. # All rights reserved.
# *
# * This source code is licensed under the BSD-style license found in the
# * LICENSE file in the root directory of this source tree. An additional grant
# * of patent rights can be found in the PATENTS file in the same directory.
# #
# You can contact the author at : # This source code is licensed under both the BSD-style license (found in the
# - zstd homepage : http://www.zstd.net/ # LICENSE file in the root directory of this source tree) and the GPLv2 (found
# in the COPYING file in the root directory of this source tree).
# ################################################################ # ################################################################
PROJECT(programs) PROJECT(programs)

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/** /*
* Copyright (c) 2016-present, Yann Collet, Facebook, Inc. * Copyright (c) 2016-present, Yann Collet, Facebook, Inc.
* All rights reserved. * All rights reserved.
* *
* This source code is licensed under the BSD-style license found in the * This source code is licensed under both the BSD-style license (found in the
* LICENSE file in the root directory of this source tree. An additional grant * LICENSE file in the root directory of this source tree) and the GPLv2 (found
* of patent rights can be found in the PATENTS file in the same directory. * in the COPYING file in the root directory of this source tree).
*/ */

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* Copyright (c) 2016-present, Przemyslaw Skibinski, Facebook, Inc. * Copyright (c) 2016-present, Przemyslaw Skibinski, Facebook, Inc.
* All rights reserved. * All rights reserved.
* *
* This source code is licensed under the BSD-style license found in the * This source code is licensed under both the BSD-style license (found in the
* LICENSE file in the root directory of this source tree. An additional grant * LICENSE file in the root directory of this source tree) and the GPLv2 (found
* of patent rights can be found in the PATENTS file in the same directory. * in the COPYING file in the root directory of this source tree).
*/ */
#include <iostream> #include <iostream>

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# ########################################################################## # ################################################################
# Copyright (c) 2016-present, Facebook, Inc. # Copyright (c) 2016-present, Facebook, Inc.
# All rights reserved. # All rights reserved.
# #
# This source code is licensed under the BSD-style license found in the # This source code is licensed under both the BSD-style license (found in the
# LICENSE file in the root directory of this source tree. An additional grant # LICENSE file in the root directory of this source tree) and the GPLv2 (found
# of patent rights can be found in the PATENTS file in the same directory. # in the COPYING file in the root directory of this source tree).
# ########################################################################## # ################################################################
# Standard variables for installation # Standard variables for installation
DESTDIR ?= DESTDIR ?=

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/** /*
* Copyright (c) 2016-present, Facebook, Inc. * Copyright (c) 2016-present, Facebook, Inc.
* All rights reserved. * All rights reserved.
* *
* This source code is licensed under the BSD-style license found in the * This source code is licensed under both the BSD-style license (found in the
* LICENSE file in the root directory of this source tree. An additional grant * LICENSE file in the root directory of this source tree) and the GPLv2 (found
* of patent rights can be found in the PATENTS file in the same directory. * in the COPYING file in the root directory of this source tree).
*/ */
#pragma once #pragma once

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/** /*
* Copyright (c) 2016-present, Facebook, Inc. * Copyright (c) 2016-present, Facebook, Inc.
* All rights reserved. * All rights reserved.
* *
* This source code is licensed under the BSD-style license found in the * This source code is licensed under both the BSD-style license (found in the
* LICENSE file in the root directory of this source tree. An additional grant * LICENSE file in the root directory of this source tree) and the GPLv2 (found
* of patent rights can be found in the PATENTS file in the same directory. * in the COPYING file in the root directory of this source tree).
*/ */
#include "Pzstd.h" #include "Pzstd.h"
extern "C" { extern "C" {

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/** /*
* Copyright (c) 2016-present, Facebook, Inc. * Copyright (c) 2016-present, Facebook, Inc.
* All rights reserved. * All rights reserved.
* *
* This source code is licensed under the BSD-style license found in the * This source code is licensed under both the BSD-style license (found in the
* LICENSE file in the root directory of this source tree. An additional grant * LICENSE file in the root directory of this source tree) and the GPLv2 (found
* of patent rights can be found in the PATENTS file in the same directory. * in the COPYING file in the root directory of this source tree).
*/ */
extern "C" { extern "C" {
#include "datagen.h" #include "datagen.h"

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/** /*
* Copyright (c) 2016-present, Facebook, Inc. * Copyright (c) 2016-present, Facebook, Inc.
* All rights reserved. * All rights reserved.
* *
* This source code is licensed under the BSD-style license found in the * This source code is licensed under both the BSD-style license (found in the
* LICENSE file in the root directory of this source tree. An additional grant * LICENSE file in the root directory of this source tree) and the GPLv2 (found
* of patent rights can be found in the PATENTS file in the same directory. * in the COPYING file in the root directory of this source tree).
*/ */
#pragma once #pragma once

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/** /*
* Copyright (c) 2016-present, Facebook, Inc. * Copyright (c) 2016-present, Facebook, Inc.
* All rights reserved. * All rights reserved.
* *
* This source code is licensed under the BSD-style license found in the * This source code is licensed under both the BSD-style license (found in the
* LICENSE file in the root directory of this source tree. An additional grant * LICENSE file in the root directory of this source tree) and the GPLv2 (found
* of patent rights can be found in the PATENTS file in the same directory. * in the COPYING file in the root directory of this source tree).
*/ */
#pragma once #pragma once

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/** /*
* Copyright (c) 2016-present, Facebook, Inc. * Copyright (c) 2016-present, Facebook, Inc.
* All rights reserved. * All rights reserved.
* *
* This source code is licensed under the BSD-style license found in the * This source code is licensed under both the BSD-style license (found in the
* LICENSE file in the root directory of this source tree. An additional grant * LICENSE file in the root directory of this source tree) and the GPLv2 (found
* of patent rights can be found in the PATENTS file in the same directory. * in the COPYING file in the root directory of this source tree).
*/ */
/** /**

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/** /*
* Copyright (c) 2016-present, Facebook, Inc. * Copyright (c) 2016-present, Facebook, Inc.
* All rights reserved. * All rights reserved.
* *
* This source code is licensed under the BSD-style license found in the * This source code is licensed under both the BSD-style license (found in the
* LICENSE file in the root directory of this source tree. An additional grant * LICENSE file in the root directory of this source tree) and the GPLv2 (found
* of patent rights can be found in the PATENTS file in the same directory. * in the COPYING file in the root directory of this source tree).
*/ */
#pragma once #pragma once

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/** /*
* Copyright (c) 2016-present, Facebook, Inc. * Copyright (c) 2016-present, Facebook, Inc.
* All rights reserved. * All rights reserved.
* *
* This source code is licensed under the BSD-style license found in the * This source code is licensed under both the BSD-style license (found in the
* LICENSE file in the root directory of this source tree. An additional grant * LICENSE file in the root directory of this source tree) and the GPLv2 (found
* of patent rights can be found in the PATENTS file in the same directory. * in the COPYING file in the root directory of this source tree).
*/ */
#pragma once #pragma once

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/** /*
* Copyright (c) 2016-present, Facebook, Inc. * Copyright (c) 2016-present, Facebook, Inc.
* All rights reserved. * All rights reserved.
* *
* This source code is licensed under the BSD-style license found in the * This source code is licensed under both the BSD-style license (found in the
* LICENSE file in the root directory of this source tree. An additional grant * LICENSE file in the root directory of this source tree) and the GPLv2 (found
* of patent rights can be found in the PATENTS file in the same directory. * in the COPYING file in the root directory of this source tree).
*/ */
#include "utils/Buffer.h" #include "utils/Buffer.h"
#include "utils/WorkQueue.h" #include "utils/WorkQueue.h"

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* Copyright (c) 2017-present, Facebook, Inc. * Copyright (c) 2017-present, Facebook, Inc.
* All rights reserved. * All rights reserved.
* *
* This source code is licensed under the BSD-style license found in the * This source code is licensed under both the BSD-style license (found in the
* LICENSE file in the root directory of this source tree. An additional grant * LICENSE file in the root directory of this source tree) and the GPLv2 (found
* of patent rights can be found in the PATENTS file in the same directory. * in the COPYING file in the root directory of this source tree).
*/ */
#include <stdio.h> #include <stdio.h>

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/* /*
* Copyright (c) 2017-present, Facebook, Inc. * Copyright (c) 2016-present, Facebook, Inc.
* All rights reserved. * All rights reserved.
* *
* This source code is licensed under the BSD-style license found in the * This source code is licensed under both the BSD-style license (found in the
* LICENSE file in the root directory of this source tree. An additional grant * LICENSE file in the root directory of this source tree) and the GPLv2 (found
* of patent rights can be found in the PATENTS file in the same directory. * in the COPYING file in the root directory of this source tree).
*/ */
/******* EXPOSED TYPES ********************************************************/ /******* EXPOSED TYPES ********************************************************/

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* Copyright (c) 2016 Tino Reichardt * Copyright (c) 2016 Tino Reichardt
* All rights reserved. * All rights reserved.
* *
* This source code is licensed under the BSD-style license found in the * This source code is licensed under both the BSD-style license (found in the
* LICENSE file in the root directory of this source tree. An additional grant * LICENSE file in the root directory of this source tree) and the GPLv2 (found
* of patent rights can be found in the PATENTS file in the same directory. * in the COPYING file in the root directory of this source tree).
* *
* You can contact the author at: * You can contact the author at:
* - zstdmt source repository: https://github.com/mcmilk/zstdmt * - zstdmt source repository: https://github.com/mcmilk/zstdmt

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# ########################################################################## # ################################################################
# Copyright (c) 2016-present, Facebook, Inc. # Copyright (c) 2016-present, Facebook, Inc.
# All rights reserved. # All rights reserved.
# #
# This Makefile is validated for Linux, and macOS targets # This source code is licensed under both the BSD-style license (found in the
# # LICENSE file in the root directory of this source tree) and the GPLv2 (found
# This source code is licensed under the BSD-style license found in the # in the COPYING file in the root directory of this source tree).
# LICENSE file in the root directory of this source tree. An additional grant # ################################################################
# of patent rights can be found in the PATENTS file in the same directory.
# ##########################################################################
CFLAGS ?= -O3 CFLAGS ?= -O3
CXXFLAGS ?= -O3 CXXFLAGS ?= -O3

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/** /*
* Copyright (c) 2016-present, Facebook, Inc. * Copyright (c) 2016-present, Facebook, Inc.
* All rights reserved. * All rights reserved.
* *
* This source code is licensed under the BSD-style license found in the * This source code is licensed under both the BSD-style license (found in the
* LICENSE file in the root directory of this source tree. An additional grant * LICENSE file in the root directory of this source tree) and the GPLv2 (found
* of patent rights can be found in the PATENTS file in the same directory. * in the COPYING file in the root directory of this source tree).
*/ */
/** /**

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/** /*
* Copyright (c) 2016-present, Facebook, Inc. * Copyright (c) 2016-present, Facebook, Inc.
* All rights reserved. * All rights reserved.
* *
* This source code is licensed under the BSD-style license found in the * This source code is licensed under both the BSD-style license (found in the
* LICENSE file in the root directory of this source tree. An additional grant * LICENSE file in the root directory of this source tree) and the GPLv2 (found
* of patent rights can be found in the PATENTS file in the same directory. * in the COPYING file in the root directory of this source tree).
*/ */
#include "fuzz.h" #include "fuzz.h"

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/** /*
* Copyright (c) 2016-present, Facebook, Inc. * Copyright (c) 2016-present, Facebook, Inc.
* All rights reserved. * All rights reserved.
* *
* This source code is licensed under the BSD-style license found in the * This source code is licensed under both the BSD-style license (found in the
* LICENSE file in the root directory of this source tree. An additional grant * LICENSE file in the root directory of this source tree) and the GPLv2 (found
* of patent rights can be found in the PATENTS file in the same directory. * in the COPYING file in the root directory of this source tree).
*/ */
/** /**

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/** /*
* Copyright (c) 2016-present, Yann Collet, Facebook, Inc. * Copyright (c) 2016-present, Facebook, Inc.
* All rights reserved. * All rights reserved.
* *
* This source code is licensed under the BSD-style license found in the * This source code is licensed under both the BSD-style license (found in the
* LICENSE file in the root directory of this source tree. An additional grant * LICENSE file in the root directory of this source tree) and the GPLv2 (found
* of patent rights can be found in the PATENTS file in the same directory. * in the COPYING file in the root directory of this source tree).
*/ */
/** /**

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/** /*
* Copyright (c) 2016-present, Facebook, Inc. * Copyright (c) 2016-present, Facebook, Inc.
* All rights reserved. * All rights reserved.
* *
* This source code is licensed under the BSD-style license found in the * This source code is licensed under both the BSD-style license (found in the
* LICENSE file in the root directory of this source tree. An additional grant * LICENSE file in the root directory of this source tree) and the GPLv2 (found
* of patent rights can be found in the PATENTS file in the same directory. * in the COPYING file in the root directory of this source tree).
*/ */
/** /**