fix#1385
decompressing into NULL was an automatic error.
It is now allowed, as long as the content of the frame is empty.
Seems to simplify things for `arrow`.
Maybe some other projects rely on this behavior ?
fix#1379
decodecorpus was generating one extraneous byte when `nbSeq==0`.
This is disallowed by the specification.
The reference decoder was just skipping the extraneous byte.
It is now stricter, and flag such situation as an error.
ensure that the structure layout is as expected.
will trigger an error if it changes in the future.
Another solution would be to use a union,
this would be cleaner and get rid of these static asserts.
However, in order to keep the current code unmodified,
it would be necessary to use an un-named unions.
And apparently, un-named unions are only possible on "recent" compilers (C99+).
corresponding to the removal of workspace
which is needed while building huffman table
and is now either present in DCtx,
or temporarily borrowed from available FSE table space.
streaming decoders, such as ZSTD_decompressStream() or ZSTD_decompress_generic(),
may end up making no forward progress,
(aka no byte read from input __and__ no byte written to output),
due to unusual parameters conditions,
such as providing an output buffer already full.
In such case, the caller may be caught in an infinite loop,
calling the streaming decompression function again and again,
without making any progress.
This version detects such situation, and generates an error instead :
ZSTD_error_dstSize_tooSmall when output buffer is full,
ZSTD_error_srcSize_wrong when input buffer is empty.
The detection tolerates a number of attempts before triggering an error,
controlled by ZSTD_NO_FORWARD_PROGRESS_MAX macro constant,
which is set to 16 by default, and can be re-defined at compilation time.
This behavior tolerates potentially existing implementations
where such cases happen sporadically, like once or twice,
which is not dangerous (only infinite loops are),
without generating an error, hence without breaking these implementations.
It's not necessary to ensure that no job is ongoing.
The pool is only expanded, existing threads are preserved.
In case of error, the only option is to return NULL and terminate the thread pool anyway.
There were 2 competing set of debug functions
within zstd_internal.h and bitstream.h.
They were mostly duplicate, and required care to avoid messing with each other.
There is now a single implementation, shared by both.
Significant change :
The macro variable ZSTD_DEBUG does no longer exist,
it has been replaced by DEBUGLEVEL,
which required modifying several source files.
recently introduce into the new dictionary mode.
The bug could be reproduced with this command :
./zstreamtest -v --opaqueapi --no-big-tests -s4092 -t639
error was in function ZSTD_count_2segments() :
the beginning of the 2nd segment corresponds to prefixStart
and not the beginning of the current block (istart == src).
This would result in comparing the wrong byte.
ZSTD_decompress() can decompress multiple frames sent as a single input.
But the input size must be the exact sum of all compressed frames, no more.
In the case of a mistake on srcSize, being larger than required,
ZSTD_decompress() will try to decompress a new frame after current one, and fail.
As a consequence, it will issue an error code, ERROR(prefix_unknown).
While the error is technically correct
(the decoder could not recognise the header of _next_ frame),
it's confusing, as users will believe that the first header of the first frame is wrong,
which is not the case (it's correct).
It makes it more difficult to understand that the error is in the source size, which is too large.
This patch changes the error code provided in such a scenario.
If (at least) a first frame was successfully decoded,
and then following bytes are garbage values,
the decoder assumes the provided input size is wrong (too large),
and issue the error code ERROR(srcSize_wrong).
for FSE symbols.
While it seems to work, the gains are negligible compared to rough maxNbBits evaluation.
There are even a few losses sometimes, that still need to be explained.
Furthermode, there are still cases where btlazy2 does a better job than btopt,
which seems rather strange too.