removed "cached" structure.
prices are now saved in the optimal table.
Primarily done for simplification.
Might improve speed by a little.
But actually, and surprisingly, also improves ratio in some circumstances.
recent experienced showed that
default distribution table for offset
can get it wrong pretty quickly with the nb of symbols,
while it remains a reasonable choice much longer for lengths symbols.
Changed the formula,
so that dynamic threshold is now 32 symbols for offsets.
It remains at 64 symbols for lengths.
Detection based on defaultNormLog
zstd rejects blocks which do not compress by at least a certain amount.
In which case, such block is simply emitted uncompressed (even if a little bit of compression could be achieved).
This is better for decompression speed, hence for energy.
The logic is controlled by ZSTD_minGain().
The rule is applied uniformly, at all compression levels.
This change makes btultra accepts blocks with poor compression ratios.
We presume that users of btultra mode prefers compression ratio over some decompress speed gains.
The threshold for minimum gain is lowered for btultra
from s>>6 (~1.5% minimum gain)
to s>>7 (~0.8% minimum gain).
This is a prudent change.
Not sure if it's large enough.
ensure that, when frequency[symbol]==0,
result is (tableLog + 1) bits
with both upper-bit and fractional-bit estimates.
Also : enable BIT_DEBUG in /tests
Work around bug in zstd decoder
Pull request #1144 exercised a new path in the zstd decoder that proved to
be buggy. Avoid the extremely rare bug by emitting an uncompressed block.
Estimate the cost for using FSE modes `set_basic`, `set_compressed`, and
`set_repeat`, and select the one with the lowest cost.
* The cost of `set_basic` is computed using the cross-entropy cost
function `ZSTD_crossEntropyCost()`, using the normalized default count
and the count.
* The cost of `set_repeat` is computed using `FSE_bitCost()`. We check the
previous table to see if it is able to represent the distribution.
* The cost of `set_compressed` is computed with the entropy cost function
`ZSTD_entropyCost()`, together with the cost of writing the normalized
count `ZSTD_NCountCost()`.
this patch makes btultra do 2 passes on the first block,
the first one being dedicated to collecting statistics
so that the 2nd pass is more accurate.
It translates into a very small compression ratio gain :
enwik7, level 20:
blocks 4K : 2.142 -> 2.153
blocks 16K : 2.447 -> 2.457
blocks 64K : 2.716 -> 2.726
On the other hand, the cpu cost is doubled.
The trade off looks bad.
Though, that's ultimately a price to pay to reach better compression ratio.
So it's only enabled when setting btultra.