When we wrote one byte beyond the end of the buffer for RLE
blocks back in 1.3.7, we would then have `op > oend`. That is
a problem when we use `oend - op` for the size of the destination
buffer, and allows further writes beyond the end of the buffer for
the rest of the function. Lets assert that it doesn't happen.
Also : minor speed optimization :
shortcut to ZSTD_reset_matchState() rather than the full reset process.
It still needs to be completed with ZSTD_continueCCtx() for proper initialization.
Also : changed position of LDM hash tables in the context,
so that the "regular" hash tables can be at a predictable position,
hence allowing the shortcut to ZSTD_reset_matchState() without complex conditions.
* Extract the overflow correction into a helper function.
* Load the dictionary `ZSTD_CHUNKSIZE_MAX = 512 MB` bytes at a time
and overflow correct between each chunk.
Data corruption could happen when all these conditions are true:
* You are using multithreading mode
* Your overlap size is >= 512 MB (implies window size >= 512 MB)
* You are using a strategy >= ZSTD_btlazy
* You are compressing more than 4 GB
The problem is that when loading a large dictionary we don't do
overflow correction. We can only load 512 MB at a time, and may
need to do overflow correction before each chunk.
It's re-synchronized with nextToUpdate at beginning of each block.
It only needs to be tracked from within zstd_opt block parser.
Made the logic clear, so that no code tried to maintain this variable.
An even better solution would be to make nextToUpdate3
an internal variable of ZSTD_compressBlock_opt_generic().
That would make it possible to remove it from ZSTD_matchState_t,
thus restricting its visibility to only where it's actually useful.
This would require deeper changes though,
since the matchState is the natural structure to transport parameters into and inside the parser.
`ZSTD_compress2()` wouldn't wait for multithreaded compression to
finish. We didn't find this because ZSTDMT will block when it can
compress all in one go, but it can't do that if it doesn't have enough
output space, or if `ZSTD_c_rsyncable` is enabled.
Since we will already sometimes block when using `ZSTD_e_end`, I've
changed `ZSTD_e_end` and `ZSTD_e_flush` to guarantee maximum forward
progress. This simplifies the API, and helps users avoid the easy bug
that was made in `ZSTD_compress2()`
* Found by the libfuzzer fuzzers.
* Added a test case that catches the problem.
* I will make the fuzzers sometimes allocate less than
`ZSTD_compressBound()` output space.
It wasn't using the ZSTD_CCtx_params correctly. It must actualize
the compression parameters by calling ZSTD_getCParamsFromCCtxParams()
to get the real window log.
Tested by updating the streaming memory usage example in the next
commit. The CHECK() failed before this patch, and passes after.
I also added a unit test to zstreamtest.c that failed before this
patch, and passes after.
* After loading a dictionary only create the cdict once we've started the
compression job. This allows the user to pass the dictionary before they
set other settings, and is in line with the rest of the API.
* Add tests that mix the 3 dictionary loading APIs.
* Add extra tests for `ZSTD_CCtx_loadDictionary()`.
* The first 2 tests added fail before this patch.
* Run the regression test suite.
The order you set parameters in the advanced API is not supposed to matter.
However, once you call `ZSTD_CCtx_refCDict()` the compression parameters
cannot be changed. Remove that restriction, and document what parameters
are used when using a CDict.
If the CCtx is in dictionary mode, then the CDict's parameters are used.
If the CCtx is not in dictionary mode, then its requested parameters are
used.
* Move all ZSTDMT parameter setting code to ZSTD_CCtxParams_*Parameter().
ZSTDMT now calls these functions, so we can keep all the logic in the
same place.
* Clean up `ZSTD_CCtx_setParameter()` to only add extra checks where needed.
* Clean up `ZSTDMT_initJobCCtxParams()` by copying all parameters by default,
and then zeroing the ones that need to be zeroed. We've missed adding several
parameters here, and it makes more sense to only have to update it if you
change something in ZSTDMT.
* Add `ZSTDMT_cParam_clampBounds()` to clamp a parameter into its valid
range. Use this to keep backwards compatibility when setting ZSTDMT parameters,
which clamp into the valid range.
as suggested in #1441.
generally U32 and unsigned are the same thing,
except when they are not ...
case : 32-bit compilation for MIPS (uint32_t == unsigned long)
A vast majority of transformation consists in transforming U32 into unsigned.
In rare cases, it's the other way around (typically for internal code, such as seeds).
Among a few issues this patches solves :
- some parameters were declared with type `unsigned` in *.h,
but with type `U32` in their implementation *.c .
- some parameters have type unsigned*,
but the caller user a pointer to U32 instead.
These fixes are useful.
However, the bulk of changes is about %u formating,
which requires unsigned type,
but generally receives U32 values instead,
often just for brevity (U32 is shorter than unsigned).
These changes are generally minor, or even annoying.
As a consequence, the amount of code changed is larger than I would expect for such a patch.
Testing is also a pain :
it requires manually modifying `mem.h`,
in order to lie about `U32`
and force it to be an `unsigned long` typically.
On a 64-bit system, this will break the equivalence unsigned == U32.
Unfortunately, it will also break a few static_assert(), controlling structure sizes.
So it also requires modifying `debug.h` to make `static_assert()` a noop.
And then reverting these changes.
So it's inconvenient, and as a consequence,
this property is currently not checked during CI tests.
Therefore, these problems can emerge again in the future.
I wonder if it is worth ensuring proper distinction of U32 != unsigned in CI tests.
It's another restriction for coding, adding more frustration during merge tests,
since most platforms don't need this distinction (hence contributor will not see it),
and while this can matter in theory, the number of platforms impacted seems minimal.
Thoughts ?
The problem was already masked,
due to no longer accepting tiny blocks for statistics.
But in case it could still happen with not-so-tiny blocks,
there is a stricter control which ensures that
nothing was already loaded prior to statistics collection.
depending on initialization,
the first byte of a new frame was invalidated or not.
As a consequence, one match opportunity was available or not,
resulting in slightly different compressed sizes
(on average, 1 or 2 bytes once every 20 frames).
It impacted ratio comparison between one-shot and streaming modes.
This fix makes the first byte of a new frame always a valid match.
Now compressed size is always the same.
It also improves compressed size by a negligible amount.
* Fix `ZSTD_estimateCCtxSize()` with negative levels.
* Fix `ZSTD_estimateCStreamSize()` with negative levels.
* Add a unit test to test for this error.
from overlapSizeLog.
Reasoning :
`overlapLog` is already used everwhere, in the code, command line and documentation.
`ZSTD_c_overlapSizeLog` feels unnecessarily different.