In the new advanced API, adjust the parameters even if they are explicitly
set. This mainly applies to the `windowLog`, and accordingly the `hashLog`
and `chainLog`, when the source size is known.
IS_CONSOLE stolen wholesale from Options.cpp
not sure if i should have extracted that code for DRY-ness
tested in OSX and functionality seems appropriate
unstested in a windows environment
unistd.h is for unix standard tools.
There does not appear to be a simple isatty for windows
this we only run the logic and header include in
non-windows environments
FIO would keep presenting data after an LZ4F decoding error
resulting in a NULL pointer dereference
when associated with older liblz4 version (< v1.8.1.2)
access negative compression levels from command line
for both compression and benchmark modes.
also : ensure proper propagation of parameters
through ZSTD_compress_generic() interface.
added relevant cli tests.
Silence a Coverity warning about 'windowSize' being uninitialized.
(Yes, nothing that calls this routine actually uses the windowSize
value. Still, appeasing Coverity is pretty harmless in this case.)
This makes it easier to explain that nbWorkers=0 --> single-threaded mode,
while nbWorkers=1 --> asynchronous mode (one mode thread on top of the "main" caller thread).
No need for an additional asynchronous mode flag.
nbWorkers>=2 works the same as nbThreads>=2 previously.
Produces 3 statistics for ongoing frame compression :
- ingested
- consumed (effectively compressed)
- produced
Ingested can be larger than consumed due to buffering effect.
For the time being, this patch mostly fixes the % ratio issue,
since it computes consumed / produced,
instead of ingested / produced.
That being said, update is not "smooth",
because on a slow enough setting,
fileio spends most of its time waiting for a worker to complete its job.
This could be improved thanks to more granular flushing
i.e. start flushing before ongoing job is fully completed.
The compression % is no longer correct,
since it's no longer possible to make direct correlation
between nb bytes read and nb bytes written
due to large internal buffer inside CCtx
(exacerbated with --long).
The current "fix" is to no longer display the %.
A more complex solution will have to count exactly how much data has been consumed and compressed internally, within CCtx buffers.
when cli is compiled without MT support,
invoking ZSTD_p_nonBlockingMode result in an error code.
This patch only sets ZSTD_p_nonBlockingMode when ZSTD_MULTITHREAD is set, meaning there is MT support.
The error code could also be intentionnally ignored (there is no side effect).
This new parameter makes it possible to call
streaming ZSTDMT with a single thread set
which is non blocking.
It makes it possible for the main thread to do other tasks in parallel
while the worker thread does compression.
Typically, for zstd cli, it means it can do I/O stuff.
Applied within fileio.c, this patch provides non-negligible gains during compression.
Tested on my laptop, with enwik9 (1000000000 bytes) : time zstd -f enwik9
With traditional single-thread blocking mode :
real 0m9.557s
user 0m8.861s
sys 0m0.538s
With new single-worker non blocking mode :
real 0m7.938s
user 0m8.049s
sys 0m0.514s
=> 20% faster
This fixes the following crash:
$ touch exists
$ programs/zstd -r examples/ -o exists
zstd: exists already exists; not overwritten
Segmentation fault (core dumped)
* programs/fileio.c (FIO_compressMultipleFilenames):
Handle the case where we're not overwriting the destination.
Reported at https://bugzilla.redhat.com/1530049
This patch restores capability for each file to receive adapted compression parameters depending on its size.
The bug breaking this feature was relatively silly :
setting a parameter with a value "0" is supposed to be a no-op.
Unfortunately, it would pin down compression parameters as if they were manually set,
preventing later automatic adaptation.
Unfortunately, I'm currently short of a test case that could check this situation and trigger an error.
Compression parameters selection between tableID 0,1,2,3 is largely internal,
leaving no trace to outside world, not even in frame header.