4.6 KiB
Zstandard library files
The lib directory is split into several sub-directories, in order to make it easier to select or exclude specific features.
Building
make
: generates both static and dynamic librariesmake install
: install libraries in default system directories
API
Zstandard's stable API is exposed within lib/zstd.h.
Advanced API
Optional advanced features are exposed via :
lib/common/zstd_errors.h
: translatessize_t
function results into anZSTD_ErrorCode
, for accurate error handling.ZSTD_STATIC_LINKING_ONLY
: if this macro is defined before includingzstd.h
, it unlocks access to advanced experimental API, exposed in second part ofzstd.h
. These APIs shall never be used with dynamic library ! They are not "stable", their definition may change in the future. Only static linking is allowed.
Modular build
- Directory
lib/common
is always required, for all variants. - Compression source code lies in
lib/compress
- Decompression source code lies in
lib/decompress
- It's possible to include only
compress
or onlydecompress
, they don't depend on each other. lib/dictBuilder
: makes it possible to generate dictionaries from a set of samples. The API is exposed inlib/dictBuilder/zdict.h
. This module depends on bothlib/common
andlib/compress
.lib/legacy
: source code to decompress older zstd formats, starting fromv0.1
. This module depends onlib/common
andlib/decompress
. To enable this feature, it's necessary to defineZSTD_LEGACY_SUPPORT = 1
during compilation. Typically, withgcc
, add argument-DZSTD_LEGACY_SUPPORT=1
. Using higher number limits the number of version supported. For example,ZSTD_LEGACY_SUPPORT=2
means : "support legacy formats starting from v0.2+" The API is exposed inlib/legacy/zstd_legacy.h
. Each version also provides a (dedicated) set of advanced API. For example, advanced API for versionv0.4
is exposed inlib/legacy/zstd_v04.h
.
Multithreading support
Multithreading is disabled by default for the library. Enabling multithreading requires 2 conditions :
- set macro
ZSTD_MULTITHREAD
- on POSIX systems : compile with pthread (using
-pthread
withgcc
for example)
Both conditions are automatically triggered by invoking make lib-mt
target.
Note that, when linking a POSIX program with a multithreaded version of libzstd
,
it's necessary to trigger -pthread
flag during link stage.
Multithreading capabilities are exposed via :
- private API
lib/compress/zstdmt_compress.h
. Symbols defined in this header are exposed in library, hence usable. Note however that this API is planned to be locked and remain strictly internal in the future. - advanced API
ZSTD_compress_generic()
, defined inlib/zstd.h
, experimental section. This API is still considered experimental, but is designed to be labelled "stable" at some point in the future. It's the recommended entry point to trigger multi-threading.
Windows : using MinGW+MSYS to create DLL
DLL can be created using MinGW+MSYS with the make libzstd
command.
This command creates dll\libzstd.dll
and the import library dll\libzstd.lib
.
The import library is only required with Visual C++.
The header file zstd.h
and the dynamic library dll\libzstd.dll
are required to
compile a project using gcc/MinGW.
The dynamic library has to be added to linking options.
It means that if a project that uses ZSTD consists of a single test-dll.c
file it should be linked with dll\libzstd.dll
. For example:
gcc $(CFLAGS) -Iinclude/ test-dll.c -o test-dll dll\libzstd.dll
The compiled executable will require ZSTD DLL which is available at dll\libzstd.dll
.
Deprecated API
Obsolete API on their way out are stored in directory lib/deprecated
.
At this stage, it contains older streaming prototypes, in lib/deprecated/zbuff.h
.
Presence in this directory is temporary.
These prototypes will be removed in some future version.
Consider migrating code towards supported streaming API exposed in zstd.h
.
Miscellaneous
The other files are not source code. There are :
LICENSE
: contains the BSD license textMakefile
: script to build and install zstd library (static and dynamic)libzstd.pc.in
: forpkg-config
(used inmake install
)README.md
: this file