Go to file
2015-07-04 18:00:05 -08:00
lib Updated FSE lib 2015-07-04 15:56:41 -08:00
programs Updated Visual projects 2015-07-04 16:23:52 -08:00
visual/2012 Updated Visual analyzer settings 2015-07-04 18:00:05 -08:00
.gitattributes Added : *.png are binary files 2015-01-31 10:57:57 +01:00
.gitignore Visual : Removed *.suo and *.user files, as suggested by Takayuki Matsuoka 2015-02-08 21:51:28 +01:00
.travis.yml Added clang & g++-multilib install for Travis CI 2015-06-20 15:33:08 -08:00
Makefile Updated FSE 2015-06-18 07:43:16 -08:00
NEWS Initial release 2015-01-24 01:58:16 +01:00
README.md update readme 2015-01-25 12:43:55 +01:00

Zstd, short for Zstandard, is a new lossless compression algorithm, which provides both good compression ratio and speed for your standard compression needs. "Standard" translates into everyday situations which neither look for highest possible ratio (which LZMA and ZPAQ cover) nor extreme speeds (which LZ4 covers).

It is provided as a BSD-license package, hosted on Github.

Branch Status
master Build Status
dev Build Status

For a taste of its performance, here are a few benchmark numbers, completed on a Core i5-4300U @ 1.9 GHz, using fsbench 0.14.3, an open-source benchmark program by m^2.

Name Ratio C.speed D.speed
MB/s MB/s
zlib 1.2.8 -6 3.099 18 275
zstd 2.872 201 498
zlib 1.2.8 -1 2.730 58 250
LZ4 HC r127 2.720 26 1720
QuickLZ 1.5.1b6 2.237 323 373
LZO 2.06 2.106 351 510
Snappy 1.1.0 2.091 238 964
LZ4 r127 2.084 370 1590
LZF 3.6 2.077 220 502

An interesting feature of zstd is that it can qualify as both a reasonably strong compressor and a fast one.

Zstd delivers high decompression speed, at around ~500 MB/s per core. Obviously, your exact mileage will vary depending on your target system.

Zstd compression speed, on the other hand, can be configured to fit different situations. The first, fast, derivative offers ~200 MB/s per core, which is suitable for a few real-time scenarios. But similar to LZ4, zstd can offer derivatives trading compression time for compression ratio, while keeping decompression properties intact. "Offline compression", where compression time is of little importance because the content is only compressed once and decompressed many times, is therefore within the scope.

Note that high compression derivatives still have to be developed. It's a complex area which will certainly benefit the contributions from a few experts.

Another property zstd is developed for is configurable memory requirement, with the objective to fit into low-memory configurations, or servers handling many connections in parallel.

Zstd entropy stage is provided by FSE (Finite State Entropy).

Zstd development is starting. So consider current results merely as early ones. The implementation will gradually evolve and improve overtime, especially during this first year. This is a phase which will depend a lot on user feedback, since these feedback will be key in deciding next priorities or features to add.

The "master" branch is reserved for stable release and betas. The "dev" branch is the one where all contributions will be merged. If you plan to propose a patch, please commit into the "dev" branch. Direct commit to "master" are not permitted. Feature branches will also exist, typically to introduce new requirements, and be temporarily available for testing before merge into "dev" branch.