61 KiB
Zstandard Compression Format
Notices
Copyright (c) 2016-present Yann Collet, Facebook, Inc.
Permission is granted to copy and distribute this document for any purpose and without charge, including translations into other languages and incorporation into compilations, provided that the copyright notice and this notice are preserved, and that any substantive changes or deletions from the original are clearly marked. Distribution of this document is unlimited.
Version
0.2.4 (17/02/17)
Introduction
The purpose of this document is to define a lossless compressed data format, that is independent of CPU type, operating system, file system and character set, suitable for file compression, pipe and streaming compression, using the Zstandard algorithm.
The data can be produced or consumed, even for an arbitrarily long sequentially presented input data stream, using only an a priori bounded amount of intermediate storage, and hence can be used in data communications. The format uses the Zstandard compression method, and optional xxHash-64 checksum method, for detection of data corruption.
The data format defined by this specification does not attempt to allow random access to compressed data.
This specification is intended for use by implementers of software to compress data into Zstandard format and/or decompress data from Zstandard format. The text of the specification assumes a basic background in programming at the level of bits and other primitive data representations.
Unless otherwise indicated below, a compliant compressor must produce data sets that conform to the specifications presented here. It doesn’t need to support all options though.
A compliant decompressor must be able to decompress at least one working set of parameters that conforms to the specifications presented here. It may also ignore informative fields, such as checksum. Whenever it does not support a parameter defined in the compressed stream, it must produce a non-ambiguous error code and associated error message explaining which parameter is unsupported.
Overall conventions
In this document:
- square brackets i.e.
[
and]
are used to indicate optional fields or parameters. - the naming convention for identifiers is
Mixed_Case_With_Underscores
Definitions
Content compressed by Zstandard is transformed into a Zstandard frame. Multiple frames can be appended into a single file or stream. A frame is completely independent, has a defined beginning and end, and a set of parameters which tells the decoder how to decompress it.
A frame encapsulates one or multiple blocks. Each block can be compressed or not, and has a guaranteed maximum content size, which depends on frame parameters. Unlike frames, each block depends on previous blocks for proper decoding. However, each block can be decompressed without waiting for its successor, allowing streaming operations.
Overview
Frames
Zstandard compressed data is made of up one or more frames. Each frame is independent and can be decompressed indepedently of other frames. The decompressed content of multiple concatenated frames is the concatenation of each frames decompressed content.
There are two frame formats defined by Zstandard: Zstandard frames and Skippable frames. Zstandard frames contain compressed data, while skippable frames contain no data and can be used for metadata.
Zstandard frames
The structure of a single Zstandard frame is following:
Magic_Number |
Frame_Header |
Data_Block |
[More data blocks] | [Content_Checksum ] |
---|---|---|---|---|
4 bytes | 2-14 bytes | n bytes | 0-4 bytes |
Magic_Number
4 Bytes, little-endian format. Value : 0xFD2FB528
Frame_Header
2 to 14 Bytes, detailed in Frame_Header
.
Data_Block
Detailed in Blocks
.
That’s where compressed data is stored.
Content_Checksum
An optional 32-bit checksum, only present if Content_Checksum_flag
is set.
The content checksum is the result
of xxh64() hash function
digesting the original (decoded) data as input, and a seed of zero.
The low 4 bytes of the checksum are stored in little endian format.
Frame_Header
The Frame_Header
has a variable size, with a minimum of 2 bytes,
and up to 14 bytes depending on optional parameters.
The structure of Frame_Header
is following:
Frame_Header_Descriptor |
[Window_Descriptor ] |
[Dictionary_ID ] |
[Frame_Content_Size ] |
---|---|---|---|
1 byte | 0-1 byte | 0-4 bytes | 0-8 bytes |
Frame_Header_Descriptor
The first header's byte is called the Frame_Header_Descriptor
.
It describes which other fields are present.
Decoding this byte is enough to tell the size of Frame_Header
.
Bit number | Field name |
---|---|
7-6 | Frame_Content_Size_flag |
5 | Single_Segment_flag |
4 | Unused_bit |
3 | Reserved_bit |
2 | Content_Checksum_flag |
1-0 | Dictionary_ID_flag |
In this table, bit 7 the is highest bit, while bit 0 the is lowest.
Frame_Content_Size_flag
This is a 2-bits flag (= Frame_Header_Descriptor >> 6
),
specifying if decompressed data size is provided within the header.
The Flag_Value
can be converted into Field_Size
,
which is the number of bytes used by Frame_Content_Size
according to the following table:
Flag_Value |
0 | 1 | 2 | 3 |
---|---|---|---|---|
Field_Size |
0 or 1 | 2 | 4 | 8 |
When Flag_Value
is 0
, Field_Size
depends on Single_Segment_flag
:
if Single_Segment_flag
is set, Field_Size
is 1.
Otherwise, Field_Size
is 0 (content size not provided).
Single_Segment_flag
If this flag is set, data must be regenerated within a single continuous memory segment.
In this case, Frame_Content_Size
is necessarily present,
but Window_Descriptor
byte is skipped.
As a consequence, the decoder must allocate a memory segment
of size equal or bigger than Frame_Content_Size
.
In order to preserve the decoder from unreasonable memory requirements, a decoder can reject a compressed frame which requests a memory size beyond decoder's authorized range.
For broader compatibility, decoders are recommended to support memory sizes of at least 8 MB. This is just a recommendation, each decoder is free to support higher or lower limits, depending on local limitations.
Unused_bit
The value of this bit should be set to zero. A decoder compliant with this specification version shall not interpret it. It might be used in a future version, to signal a property which is not mandatory to properly decode the frame.
Reserved_bit
This bit is reserved for some future feature. Its value must be zero. A decoder compliant with this specification version must ensure it is not set. This bit may be used in a future revision, to signal a feature that must be interpreted to decode the frame correctly.
Content_Checksum_flag
If this flag is set, a 32-bits Content_Checksum
will be present at frame's end.
See Content_Checksum
paragraph.
Dictionary_ID_flag
This is a 2-bits flag (= FHD & 3
),
telling if a dictionary ID is provided within the header.
It also specifies the size of this field as Field_Size
.
Flag_Value |
0 | 1 | 2 | 3 |
---|---|---|---|---|
Field_Size |
0 | 1 | 2 | 4 |
Window_Descriptor
Provides guarantees on maximum back-reference distance that will be used within compressed data. This information is important for decoders to allocate enough memory.
The Window_Descriptor
byte is optional. It is absent when Single_Segment_flag
is set.
In this case, the maximum back-reference distance is the content size itself,
which can be any value from 1 to 2^64-1 bytes (16 EB).
Bit numbers | 7-3 | 2-0 |
---|---|---|
Field name | Exponent |
Mantissa |
Maximum distance is given by the following formulas :
windowLog = 10 + Exponent;
windowBase = 1 << windowLog;
windowAdd = (windowBase / 8) * Mantissa;
Window_Size = windowBase + windowAdd;
The minimum window size is 1 KB.
The maximum size is 15*(1<<38)
bytes, which is 1.875 TB.
To properly decode compressed data,
a decoder will need to allocate a buffer of at least Window_Size
bytes.
In order to preserve decoder from unreasonable memory requirements, a decoder can refuse a compressed frame which requests a memory size beyond decoder's authorized range.
For improved interoperability, decoders are recommended to be compatible with window sizes of 8 MB, and encoders are recommended to not request more than 8 MB. It's merely a recommendation though, decoders are free to support larger or lower limits, depending on local limitations.
Dictionary_ID
This is a variable size field, which contains the ID of the dictionary required to properly decode the frame. Note that this field is optional. When it's not present, it's up to the decoder to make sure it uses the correct dictionary. Format is little-endian.
Field size depends on Dictionary_ID_flag
.
1 byte can represent an ID 0-255.
2 bytes can represent an ID 0-65535.
4 bytes can represent an ID 0-4294967295.
It's allowed to represent a small ID (for example 13
)
with a large 4-bytes dictionary ID, losing some compacity in the process.
Reserved ranges : If the frame is going to be distributed in a private environment, any dictionary ID can be used. However, for public distribution of compressed frames using a dictionary, the following ranges are reserved for future use and should not be used :
- low range : 1 - 32767
- high range : >= (2^31)
Frame_Content_Size
This is the original (uncompressed) size. This information is optional.
The Field_Size
is provided according to value of Frame_Content_Size_flag
.
The Field_Size
can be equal to 0 (not present), 1, 2, 4 or 8 bytes.
Format is little-endian.
Field_Size |
Range |
---|---|
1 | 0 - 255 |
2 | 256 - 65791 |
4 | 0 - 2^32-1 |
8 | 0 - 2^64-1 |
When Field_Size
is 1, 4 or 8 bytes, the value is read directly.
When Field_Size
is 2, the offset of 256 is added.
It's allowed to represent a small size (for example 18
) using any compatible variant.
Blocks
After the magic number and header of each block, there are some number of blocks. Each frame must have at least one block but there is no upper limit on the number of blocks per frame.
The structure of a block is as follows:
Last_Block |
Block_Type |
Block_Size |
Block_Content |
---|---|---|---|
1 bit | 2 bits | 21 bits | n bytes |
The block header (Last_Block
, Block_Type
, and Block_Size
) uses 3-bytes.
Last_Block
The lowest bit signals if this block is the last one.
The frame will end after this one.
It may be followed by an optional Content_Checksum
(see Zstandard Frames).
Block_Type
and Block_Size
The next 2 bits represent the Block_Type
,
while the remaining 21 bits represent the Block_Size
.
Format is little-endian.
There are 4 block types :
Value | 0 | 1 | 2 | 3 |
---|---|---|---|---|
Block_Type |
Raw_Block |
RLE_Block |
Compressed_Block |
Reserved |
-
Raw_Block
- this is an uncompressed block.Block_Content
containsBlock_Size
bytes to read and copy as decoded data. -
RLE_Block
- this is a single byte, repeated N times.Block_Content
consists of a single byte, andBlock_Size
is the number of times this byte should be repeated. -
Compressed_Block
- this is a Zstandard compressed block, explained later on.Block_Size
is the length ofBlock_Content
, the compressed data. The decompressed size is unknown, but its maximum possible value is guaranteed (see below) -
Reserved
- this is not a block. This value cannot be used with current version of this specification.
Block sizes must respect a few rules :
- In compressed mode, compressed size is always strictly less than decompressed size.
- Block decompressed size is always <= maximum back-reference distance.
- Block decompressed size is always <= 128 KB.
A data block is not necessarily "full" :
since an arbitrary “flush” may happen anytime,
block decompressed content can be any size (even empty),
up to Block_Maximum_Decompressed_Size
, which is the smallest of :
- Maximum back-reference distance
- 128 KB
Compressed Blocks
To decompress a compressed block, the compressed size must be provided from
Block_Size
field in the block header.
A compressed block consists of 2 sections :
The results of the two sections are then combined to produce the decompressed data in Sequence Execution
Prerequisites
To decode a compressed block, the following elements are necessary :
- Previous decoded data, up to a distance of
Window_Size
, or all previous data whenSingle_Segment_flag
is set. - List of "recent offsets" from the previous compressed block.
- Decoding tables of the previous compressed block for each symbol type (literals, literals lengths, match lengths, offsets).
Literals Section
During sequence execution, symbols from the literals section During sequence phase, literals will be entangled with match copy operations. All literals are regrouped in the first part of the block. They can be decoded first, and then copied during sequence operations, or they can be decoded on the flow, as needed by sequence commands.
Literals_Section_Header |
[Huffman_Tree_Description ] |
Stream1 | [Stream2] | [Stream3] | [Stream4] |
---|
Literals can be stored uncompressed or compressed using Huffman prefix codes. When compressed, an optional tree description can be present, followed by 1 or 4 streams.
Literals_Section_Header
Header is in charge of describing how literals are packed. It's a byte-aligned variable-size bitfield, ranging from 1 to 5 bytes, using little-endian convention.
Literals_Block_Type |
Size_Format |
Regenerated_Size |
[Compressed_Size ] |
---|---|---|---|
2 bits | 1 - 2 bits | 5 - 20 bits | 0 - 18 bits |
In this representation, bits on the left are the lowest bits.
Literals_Block_Type
This field uses 2 lowest bits of first byte, describing 4 different block types :
Literals_Block_Type |
Value |
---|---|
Raw_Literals_Block |
0 |
RLE_Literals_Block |
1 |
Compressed_Literals_Block |
2 |
Repeat_Stats_Literals_Block |
3 |
Raw_Literals_Block
- Literals are stored uncompressed.RLE_Literals_Block
- Literals consist of a single byte value repeated N times.Compressed_Literals_Block
- This is a standard Huffman-compressed block, starting with a Huffman tree description. See details below.Repeat_Stats_Literals_Block
- This is a Huffman-compressed block, using Huffman tree from previous Huffman-compressed literals block. Huffman tree description will be skipped. Note: If this mode is used without any previous Huffman-table in the frame (or dictionary), this should be treated as corruption.
Size_Format
Size_Format
is divided into 2 families :
- For
Raw_Literals_Block
andRLE_Literals_Block
it's enough to decodeRegenerated_Size
. - For
Compressed_Block
, its required to decode bothCompressed_Size
andRegenerated_Size
(the decompressed size). It will also decode the number of streams.
For values spanning several bytes, convention is little-endian.
Size_Format
for Raw_Literals_Block
and RLE_Literals_Block
:
- Value ?0 :
Size_Format
uses 1 bit.Regenerated_Size
uses 5 bits (0-31).Literals_Section_Header
has 1 byte.Regenerated_Size = Header[0]>>3
- Value 01 :
Size_Format
uses 2 bits.Regenerated_Size
uses 12 bits (0-4095).Literals_Section_Header
has 2 bytes.Regenerated_Size = (Header[0]>>4) + (Header[1]<<4)
- Value 11 :
Size_Format
uses 2 bits.Regenerated_Size
uses 20 bits (0-1048575).Literals_Section_Header
has 3 bytes.Regenerated_Size = (Header[0]>>4) + (Header[1]<<4) + (Header[2]<<12)
Only Stream1 is present for these cases.
Note : it's allowed to represent a short value (for example 13
)
using a long format, accepting the increased compressed data size.
Size_Format
for Compressed_Literals_Block
and Repeat_Stats_Literals_Block
:
- Value 00 : A single stream.
Both
Regenerated_Size
andCompressed_Size
use 10 bits (0-1023).Literals_Section_Header
has 3 bytes. - Value 01 : 4 streams.
Both
Regenerated_Size
andCompressed_Size
use 10 bits (0-1023).Literals_Section_Header
has 3 bytes. - Value 10 : 4 streams.
Both
Regenerated_Size
andCompressed_Size
use 14 bits (0-16383).Literals_Section_Header
has 4 bytes. - Value 11 : 4 streams.
Both
Regenerated_Size
andCompressed_Size
use 18 bits (0-262143).Literals_Section_Header
has 5 bytes.
Both Compressed_Size
and Regenerated_Size
fields follow little-endian convention.
Note: Compressed_Size
includes the size of the Huffman Tree description if it
is present.
Raw Literals Block
The data in Stream1 is Regenerated_Size
bytes long, and contains the raw literals data
to be used in sequence execution.
RLE Literals Block
Stream1 consists of a single byte which should be repeated Regenerated_Size
times
to generate the decoded literals.
Compressed Literals Block and Repeat Stats Literals Block
Both of these modes contain Huffman encoded data
Huffman_Tree_Description
This section is only present when Literals_Block_Type
type is Compressed_Literals_Block
(2
).
The format of the Huffman tree description can be found at Huffman Tree description.
The size Huffman Tree description will be determined during the decoding process,
and must be used to determine where the compressed Huffman streams begin.
If repeat stats mode is used, the Huffman table used in the previous compressed block will be used to decompress this block as well.
Huffman compressed data consists either 1 or 4 Huffman-coded streams.
If only one stream is present, it is a single bitstream occupying the entire remaining portion of the literals block, encoded as described at Huffman-Coded Streams.
If there are four streams, the literals section header only provides enough
information to know the regenerated and compressed sizes of all four streams combined.
The regenerated size of each stream is equal to (totalSize+3)/4
, except for the last stream,
which may be up to 3 bytes smaller, to reach a total decompressed size match that described
in the literals header.
The compressed size of each stream is provided explicitly: the first 6 bytes of the compressed data consist of three 2-byte little endian fields, describing the compressed sizes of the first three streams. The last streams size is computed from the total compressed size and the size of the other three streams.
stream4CSize = totalCSize - 6 - stream1CSize - stream2CSize - stream3CSize
.
Note: remember that totalCSize may be smaller than the Compressed_Size
found in the literals
block header as Compressed_Size
also contains the size of the Huffman Tree description if it
is present.
Each of these 4 bitstreams is then decoded independently as a Huffman-Coded stream, as described at Huffman-Coded Streams
Sequences Section
A compressed block is a succession of sequences . A sequence is a literal copy command, followed by a match copy command. A literal copy command specifies a length. It is the number of bytes to be copied (or extracted) from the literal section. A match copy command specifies an offset and a length.
When all sequences are decoded, if there is are any literals left in the literal section, these bytes are added at the end of the block.
This is described in more detail in Sequence Execution
The Sequences_Section
regroup all symbols required to decode commands.
There are 3 symbol types : literals lengths, offsets and match lengths.
They are encoded together, interleaved, in a single bitstream.
The Sequences_Section
starts by a header,
followed by optional probability tables for each symbol type,
followed by the bitstream.
Sequences_Section_Header |
[Literals_Length_Table ] |
[Offset_Table ] |
[Match_Length_Table ] |
bitStream |
---|
To decode the Sequences_Section
, it's required to know its size.
This size is deduced from blockSize - literalSectionSize
.
Sequences_Section_Header
Consists of 2 items:
Number_of_Sequences
- Symbol compression modes
Number_of_Sequences
This is a variable size field using between 1 and 3 bytes.
Let's call its first byte byte0
.
if (byte0 == 0)
: there are no sequences. The sequence section stops there. Regenerated content is defined entirely by literals section.if (byte0 < 128)
:Number_of_Sequences = byte0
. Uses 1 byte.if (byte0 < 255)
:Number_of_Sequences = ((byte0-128) << 8) + byte1
. Uses 2 bytes.if (byte0 == 255)
:Number_of_Sequences = byte1 + (byte2<<8) + 0x7F00
. Uses 3 bytes.
Symbol compression modes
This is a single byte, defining the compression mode of each symbol type.
Bit number | 7-6 | 5-4 | 3-2 | 1-0 |
---|---|---|---|---|
Field name | Literals_Lengths_Mode |
Offsets_Mode |
Match_Lengths_Mode |
Reserved |
The last field, Reserved
, must be all-zeroes.
Literals_Lengths_Mode
, Offsets_Mode
and Match_Lengths_Mode
define the Compression_Mode
of
literals lengths, offsets, and match lengths respectively.
They follow the same enumeration :
Value | 0 | 1 | 2 | 3 |
---|---|---|---|---|
Compression_Mode |
Predefined_Mode |
RLE_Mode |
FSE_Compressed_Mode |
Repeat_Mode |
Predefined_Mode
: A predefined FSE distribution table is used, defined in default distributions. The table takes no space in the compressed data.RLE_Mode
: The table description consists of a single byte. This code will be repeated for every sequence.Repeat_Mode
: The table used in the previous compressed block will be used again. No distribution table will be present. Note: this includes RLE mode, so if repeat_mode follows rle_mode the same symbol will be repeated. If this mode is used without any previous sequence table in the frame (or dictionary) to repeat, this should be treated as corruption.FSE_Compressed_Mode
: standard FSE compression. A distribution table will be present. The format of this distribution table is described in (FSE Table Description)[#fse-table-description]. Note that the maximum allowed accuracy log for literals length and match length tables is 9, and the maximum accuracy log for the offsets table is 8.
The codes for literals lengths, match lengths, and offsets.
Each symbol is a code in its own context,
which specifies Baseline
and Number_of_Bits
to add.
Codes are FSE compressed,
and interleaved with raw additional bits in the same bitstream.
Literals length codes
Literals length codes are values ranging from 0
to 35
included.
They define lengths from 0 to 131071 bytes.
The literals length is equal to the decoded Baseline
plus
the result of reading Number_of_Bits
bits from the bitstream,
as a little-endian value.
Literals_Length_Code |
0-15 |
---|---|
length | Literals_Length_Code |
Number_of_Bits |
0 |
Literals_Length_Code |
16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 |
---|---|---|---|---|---|---|---|---|
Baseline |
16 | 18 | 20 | 22 | 24 | 28 | 32 | 40 |
Number_of_Bits |
1 | 1 | 1 | 1 | 2 | 2 | 3 | 3 |
Literals_Length_Code |
24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 |
---|---|---|---|---|---|---|---|---|
Baseline |
48 | 64 | 128 | 256 | 512 | 1024 | 2048 | 4096 |
Number_of_Bits |
4 | 6 | 7 | 8 | 9 | 10 | 11 | 12 |
Literals_Length_Code |
32 | 33 | 34 | 35 |
---|---|---|---|---|
Baseline |
8192 | 16384 | 32768 | 65536 |
Number_of_Bits |
13 | 14 | 15 | 16 |
Match length codes
Match length codes are values ranging from 0
to 52
included.
They define lengths from 3 to 131074 bytes.
The match length is equal to the decoded Baseline
plus
the result of reading Number_of_Bits
bits from the bitstream,
as a little-endian value.
Match_Length_Code |
0-31 |
---|---|
value | Match_Length_Code + 3 |
Number_of_Bits |
0 |
Match_Length_Code |
32 | 33 | 34 | 35 | 36 | 37 | 38 | 39 |
---|---|---|---|---|---|---|---|---|
Baseline |
35 | 37 | 39 | 41 | 43 | 47 | 51 | 59 |
Number_of_Bits |
1 | 1 | 1 | 1 | 2 | 2 | 3 | 3 |
Match_Length_Code |
40 | 41 | 42 | 43 | 44 | 45 | 46 | 47 |
---|---|---|---|---|---|---|---|---|
Baseline |
67 | 83 | 99 | 131 | 259 | 515 | 1027 | 2051 |
Number_of_Bits |
4 | 4 | 5 | 7 | 8 | 9 | 10 | 11 |
Match_Length_Code |
48 | 49 | 50 | 51 | 52 |
---|---|---|---|---|---|
Baseline |
4099 | 8195 | 16387 | 32771 | 65539 |
Number_of_Bits |
12 | 13 | 14 | 15 | 16 |
Offset codes
Offset codes are values ranging from 0
to N
.
A decoder is free to limit its maximum N
supported.
Recommendation is to support at least up to 22
.
For information, at the time of this writing.
the reference decoder supports a maximum N
value of 28
in 64-bits mode.
An offset code is also the number of additional bits to read in little-endian fashion,
and can be translated into an Offset_Value
using the following formulas :
Offset_Value = (1 << offsetCode) + readNBits(offsetCode);
if (Offset_Value > 3) offset = Offset_Value - 3;
It means that maximum Offset_Value
is (2^(N+1))-1
and it supports back-reference distance up to (2^(N+1))-4
but is limited by maximum back-reference distance.
Offset_Value
from 1 to 3 are special : they define "repeat codes".
This is described in more detail in Repeat Offsets.
Decoding Sequences
FSE bitstreams are read in reverse direction than written. In zstd, the compressor writes bits forward into a block and the decompressor must read the bitstream backwards.
To find the start of the bitstream it is therefore necessary to
know the offset of the last byte of the block which can be found
by counting Block_Size
bytes after the block header.
After writing the last bit containing information, the compressor
writes a single 1
-bit and then fills the byte with 0-7 0
bits of
padding. The last byte of the compressed bitstream cannot be 0
for
that reason.
When decompressing, the last byte containing the padding is the first
byte to read. The decompressor needs to skip 0-7 initial 0
-bits and
the first 1
-bit it occurs. Afterwards, the useful part of the bitstream
begins.
FSE decoding requires a 'state' to be carried from symbol to symbol. For more explanation on FSE decoding, see the FSE section.
For sequence decoding, a separate state must be kept track of for each of literal lengths, offsets, and match lengths. Some FSE primitives are also used. For more details on the operation of these primitives, see the FSE section.
Starting states
The bitstream starts with initial FSE state values, each using the required number of bits in their respective accuracy, decoded previously from their normalized distribution.
It starts by Literals_Length_State
,
followed by Offset_State
,
and finally Match_Length_State
.
Reminder : always keep in mind that all values are read backward,
so the 'start' of the bitstream is at the highest position in memory,
immediately before the last 1
-bit for padding.
After decoding the starting states, a single sequence is decoded
Number_Of_Sequences
times.
These sequences are decoded in order from first to last.
Since the compressor writes the bitstream in the forward direction,
this means the compressor must encode the sequences starting with the last
one and ending with the first.
Decoding a sequence
For each of the symbol types, the FSE state can be used to determine the appropriate code. The code then defines the baseline and number of bits to read for each type. See the description of the codes for how to determine these values.
Decoding starts by reading the Number_of_Bits
required to decode Offset
.
It then does the same for Match_Length
,
and then for Literals_Length
.
This sequence is then used for sequence execution.
If it is not the last sequence in the block,
the next operation is to update states.
Using the rules pre-calculated in the decoding tables,
Literals_Length_State
is updated,
followed by Match_Length_State
,
and then Offset_State
.
See the FSE section for details on how to update states from the bitstream.
This operation will be repeated Number_of_Sequences
times.
At the end, the bitstream shall be entirely consumed,
otherwise the bitstream is considered corrupted.
Default Distributions
If Predefined_Mode
is selected for a symbol type,
its FSE decoding table is generated from a predefined distribution table defined here.
For details on how to convert this distribution into a decoding table, see the FSE section.
Literals Length
The decoding table uses an accuracy log of 6 bits (64 states).
short literalsLength_defaultDistribution[36] =
{ 4, 3, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 1, 1, 1,
2, 2, 2, 2, 2, 2, 2, 2, 2, 3, 2, 1, 1, 1, 1, 1,
-1,-1,-1,-1 };
Match Length
The decoding table uses an accuracy log of 6 bits (64 states).
short matchLengths_defaultDistribution[53] =
{ 1, 4, 3, 2, 2, 2, 2, 2, 2, 1, 1, 1, 1, 1, 1, 1,
1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,-1,-1,
-1,-1,-1,-1,-1 };
Offset Codes
The decoding table uses an accuracy log of 5 bits (32 states),
and supports a maximum N
value of 28, allowing offset values up to 536,870,908 .
If any sequence in the compressed block requires a larger offset than this, it's not possible to use the default distribution to represent it.
short offsetCodes_defaultDistribution[29] =
{ 1, 1, 1, 1, 1, 1, 2, 2, 2, 1, 1, 1, 1, 1, 1, 1,
1, 1, 1, 1, 1, 1, 1, 1,-1,-1,-1,-1,-1 };
Sequence Execution
Once literals and sequences have been decoded, they are combined to produce the decoded content of a block.
Each sequence consists of a tuple of (literals_length
, offset_value
, match_length
),
decoded as described in the Sequences Section.
To execute a sequence, first copy literals_length
bytes from the literals section
to the output.
Then match_length
bytes are copied from previous decoded data.
The offset to copy from is determined by offset_value
:
if offset_value > 3
, then the offset is offset_value - 3
.
If offset_value
is from 1-3, the offset is a special repeat offset value.
See the repeat offset section for how the offset is determined
in this case.
The offset is defined as from the current position, so an offset of 6 and a match length of 3 means that 3 bytes should be copied from 6 bytes back. Note that all offsets must be at most equal to the window size defined by the frame header.
Repeat offsets
As seen in Sequence Execution,
the first 3 values define a repeated offset and we will call them
Repeated_Offset1
, Repeated_Offset2
, and Repeated_Offset3
.
They are sorted in recency order, with Repeated_Offset1
meaning "most recent one".
If offset_value == 1
, then the offset used is Repeated_Offset1
, etc.
There is an exception though, when current sequence's literals_length = 0
.
In this case, repeated offsets are shifted by one,
so an offset_value
of 1 means Repeated_Offset2
,
an offset_value
of 2 means Repeated_Offset3
,
and an offset_value
of 3 means Repeated_Offset1 - 1_byte
.
In the first block, the offset history is populated with the following values : 1, 4 and 8 (in order).
Then each block gets its starting offset history from the ending values of the most recent compressed block. Note that non-compressed blocks are skipped, they do not contribute to offset history.
Offset updates rules
The newest offset takes the lead in offset history, shifting others back (up to its previous place if it was already present).
This means that when Repeated_Offset1
(most recent) is used, history is unmodified.
When Repeated_Offset2
is used, it's swapped with Repeated_Offset1
.
If any other offset is used, it becomes Repeated_Offset1
and the rest are shift back by one.
Skippable Frames
Magic_Number |
Frame_Size |
User_Data |
---|---|---|
4 bytes | 4 bytes | n bytes |
Skippable frames allow the insertion of user-defined data into a flow of concatenated frames. Its design is pretty straightforward, with the sole objective to allow the decoder to quickly skip over user-defined data and continue decoding.
Skippable frames defined in this specification are compatible with LZ4 ones.
Magic_Number
4 Bytes, little-endian format. Value : 0x184D2A5?, which means any value from 0x184D2A50 to 0x184D2A5F. All 16 values are valid to identify a skippable frame.
Frame_Size
This is the size, in bytes, of the following User_Data
(without including the magic number nor the size field itself).
This field is represented using 4 Bytes, little-endian format, unsigned 32-bits.
This means User_Data
can’t be bigger than (2^32-1) bytes.
User_Data
The User_Data
can be anything. Data will just be skipped by the decoder.
Entropy Encoding
Two types of entropy encoding are used by the Zstandard format: FSE, and Huffman coding.
FSE
FSE, or FiniteStateEntropy is an entropy coding based on ANS. FSE encoding/decoding involves a state that is carried over between symbols, so decoding must be done in the opposite direction as encoding. Therefore, all FSE bitstreams are read from end to beginning.
For additional details on FSE, see Finite State Entropy.
FSE decoding involves a decoding table which has a power of 2 size and three elements:
Symbol
, Num_Bits
, and Baseline
.
The log2
of the table size is its Accuracy_Log
.
The FSE state represents an index in this table.
The next symbol in the stream is the symbol indicated by the table value for that state.
To obtain the next state value,
the decoder should consume Num_Bits
bits from the stream as a little endian value and add it to baseline.
To obtain the initial state value, consume Accuracy_Log
bits from the stream as a little endian value.
FSE Table Description
To decode FSE streams, it is necessary to construct the decoding table. The Zstandard format encodes FSE table descriptions as follows:
An FSE distribution table describes the probabilities of all symbols
from 0
to the last present one (included)
on a normalized scale of 1 << Accuracy_Log
.
It's a bitstream which is read forward, in little-endian fashion. It's not necessary to know its exact size, since it will be discovered and reported by the decoding process.
The bitstream starts by reporting on which scale it operates.
Accuracy_Log = low4bits + 5
.
Then follows each symbol value, from 0
to last present one.
The number of bits used by each field is variable.
It depends on :
-
Remaining probabilities + 1 : example : Presuming an
Accuracy_Log
of 8, and presuming 100 probabilities points have already been distributed, the decoder may read any value from0
to255 - 100 + 1 == 156
(inclusive). Therefore, it must readlog2sup(156) == 8
bits. -
Value decoded : small values use 1 less bit : example : Presuming values from 0 to 156 (inclusive) are possible, 255-156 = 99 values are remaining in an 8-bits field. They are used this way : first 99 values (hence from 0 to 98) use only 7 bits, values from 99 to 156 use 8 bits. This is achieved through this scheme :
Value read Value decoded Number of bits used 0 - 98 0 - 98 7 99 - 127 99 - 127 8 128 - 226 0 - 98 7 227 - 255 128 - 156 8
Symbols probabilities are read one by one, in order.
Probability is obtained from Value decoded by following formula :
Proba = value - 1
It means value 0
becomes negative probability -1
.
-1
is a special probability, which means "less than 1".
Its effect on distribution table is described in the next section.
For the purpose of calculating total allocated probability points, it counts as one.
When a symbol has a probability of zero
,
it is followed by a 2-bits repeat flag.
This repeat flag tells how many probabilities of zeroes follow the current one.
It provides a number ranging from 0 to 3.
If it is a 3, another 2-bits repeat flag follows, and so on.
When last symbol reaches cumulated total of 1 << Accuracy_Log
,
decoding is complete.
If the last symbol makes cumulated total go above 1 << Accuracy_Log
,
distribution is considered corrupted.
Then the decoder can tell how many bytes were used in this process, and how many symbols are present. The bitstream consumes a round number of bytes. Any remaining bit within the last byte is just unused.
From normalized distribution to decoding tables
The distribution of normalized probabilities is enough to create a unique decoding table.
It follows the following build rule :
The table has a size of Table_Size = 1 << Accuracy_Log
.
Each cell describes the symbol decoded,
and instructions to get the next state.
Symbols are scanned in their natural order for "less than 1" probabilities.
Symbols with this probability are being attributed a single cell,
starting from the end of the table.
These symbols define a full state reset, reading Accuracy_Log
bits.
All remaining symbols are sorted in their natural order.
Starting from symbol 0
and table position 0
,
each symbol gets attributed as many cells as its probability.
Cell allocation is spreaded, not linear :
each successor position follow this rule :
position += (tableSize>>1) + (tableSize>>3) + 3;
position &= tableSize-1;
A position is skipped if already occupied by a "less than 1" probability symbol.
position
does not reset between symbols, it simply iterates through
each position in the table, switching to the next symbol when enough
states have been allocated to the current one.
The result is a list of state values. Each state will decode the current symbol.
To get the Number_of_Bits
and Baseline
required for next state,
it's first necessary to sort all states in their natural order.
The lower states will need 1 more bit than higher ones.
Example : Presuming a symbol has a probability of 5. It receives 5 state values. States are sorted in natural order.
Next power of 2 is 8.
Space of probabilities is divided into 8 equal parts.
Presuming the Accuracy_Log
is 7, it defines 128 states.
Divided by 8, each share is 16 large.
In order to reach 8, 8-5=3 lowest states will count "double", taking shares twice larger, requiring one more bit in the process.
Numbering starts from higher states using less bits.
state order | 0 | 1 | 2 | 3 | 4 |
---|---|---|---|---|---|
width | 32 | 32 | 32 | 16 | 16 |
Number_of_Bits |
5 | 5 | 5 | 4 | 4 |
range number | 2 | 4 | 6 | 0 | 1 |
Baseline |
32 | 64 | 96 | 0 | 16 |
range | 32-63 | 64-95 | 96-127 | 0-15 | 16-31 |
The next state is determined from current state
by reading the required Number_of_Bits
, and adding the specified Baseline
.
See Appendix A for the results of this process applied to the default distributions.
Huffman Coding
Zstandard Huffman-coded streams are read backwards, similar to the FSE bitstreams. Therefore, to find the start of the bitstream it is therefore necessary to know the offset of the last byte of the Huffman-coded stream.
After writing the last bit containing information, the compressor
writes a single 1
-bit and then fills the byte with 0-7 0
bits of
padding. The last byte of the compressed bitstream cannot be 0
for
that reason.
When decompressing, the last byte containing the padding is the first
byte to read. The decompressor needs to skip 0-7 initial 0
-bits and
the first 1
-bit it occurs. Afterwards, the useful part of the bitstream
begins.
The bitstream contains Huffman-coded symbols in little-endian order, with the codes defined by the method below.
Huffman Tree Description
Prefix coding represents symbols from an a priori known alphabet by bit sequences (codewords), one codeword for each symbol, in a manner such that different symbols may be represented by bit sequences of different lengths, but a parser can always parse an encoded string unambiguously symbol-by-symbol.
Given an alphabet with known symbol frequencies, the Huffman algorithm allows the construction of an optimal prefix code using the fewest bits of any possible prefix codes for that alphabet.
Prefix code must not exceed a maximum code length. More bits improve accuracy but cost more header size, and require more memory or more complex decoding operations. This specification limits maximum code length to 11 bits.
Representation
All literal values from zero (included) to last present one (excluded)
are represented by Weight
with values from 0
to Max_Number_of_Bits
.
Transformation from Weight
to Number_of_Bits
follows this formula :
Number_of_Bits = Weight ? (Max_Number_of_Bits + 1 - Weight) : 0
The last symbol's Weight
is deduced from previously decoded ones,
by completing to the nearest power of 2.
This power of 2 gives Max_Number_of_Bits
, the depth of the current tree.
Example : Let's presume the following Huffman tree must be described :
literal | 0 | 1 | 2 | 3 | 4 | 5 |
---|---|---|---|---|---|---|
Number_of_Bits |
1 | 2 | 3 | 0 | 4 | 4 |
The tree depth is 4, since its smallest element uses 4 bits.
Value 5
will not be listed as it can be determined from the values for 0-4,
nor will values above 5
as they are all 0.
Values from 0
to 4
will be listed using Weight
instead of Number_of_Bits
.
Weight formula is :
Weight = Number_of_Bits ? (Max_Number_of_Bits + 1 - Number_of_Bits) : 0
It gives the following series of weights :
literal | 0 | 1 | 2 | 3 | 4 |
---|---|---|---|---|---|
Weight |
4 | 3 | 2 | 0 | 1 |
The decoder will do the inverse operation :
having collected weights of literals from 0
to 4
,
it knows the last literal, 5
, is present with a non-zero weight.
The weight of 5
can be determined by advancing to the next power of 2.
The sum of 2^(Weight-1)
(excluding 0's) is :
8 + 4 + 2 + 0 + 1 = 15
.
Nearest power of 2 is 16.
Therefore, Max_Number_of_Bits = 4
and Weight[5] = 1
.
Huffman Tree header
This is a single byte value (0-255), which describes how to decode the list of weights.
-
if
headerByte
>= 128 : this is a direct representation, where eachWeight
is written directly as a 4 bits field (0-15). They are encoded forward, 2 weights to a byte with the first weight taking the top four bits and the second taking the bottom four (e.g. the following operations could be used to read the weights:Weight[0] = (Byte[0] >> 4), Weight[1] = (Byte[0] & 0xf)
, etc.). The full representation occupies((Number_of_Symbols+1)/2)
bytes, meaning it uses a last full byte even ifNumber_of_Symbols
is odd.Number_of_Symbols = headerByte - 127
. Note that maximumNumber_of_Symbols
is 255-127 = 128. A larger series must necessarily use FSE compression. -
if
headerByte
< 128 : the series of weights is compressed by FSE. The length of the FSE-compressed series is equal toheaderByte
(0-127).
Finite State Entropy (FSE) compression of Huffman weights
In this case, the series of Huffman weights is compressed using FSE compression. It's a single bitstream with 2 interleaved states, sharing a single distribution table.
To decode an FSE bitstream, it is necessary to know its compressed size.
Compressed size is provided by headerByte
.
It's also necessary to know its maximum possible decompressed size,
which is 255
, since literal values span from 0
to 255
,
and last symbol's weight is not represented.
An FSE bitstream starts by a header, describing probabilities distribution. It will create a Decoding Table. For a list of Huffman weights, the maximum accuracy log is 7 bits. For more description see the FSE header description
The Huffman header compression uses 2 states,
which share the same FSE distribution table.
The first state (State1
) encodes the even indexed symbols,
and the second (State2
) encodes the odd indexes.
State1 is initialized first, and then State2, and they take turns decoding
a single symbol and updating their state.
For more details on these FSE operations, see the FSE section.
The number of symbols to decode is determined by tracking bitStream overflow condition: If updating state after decoding a symbol would require more bits than remain in the stream, it is assumed the extra bits are 0. Then, the symbols for each of the final states are decoded and the process is complete.
Conversion from weights to Huffman prefix codes
All present symbols shall now have a Weight
value.
It is possible to transform weights into Number_of_Bits, using this formula:
Number_of_Bits = Number_of_Bits ? Max_Number_of_Bits + 1 - Weight : 0
Symbols are sorted by Weight
. Within same Weight
, symbols keep natural order.
Symbols with a Weight
of zero are removed.
Then, starting from lowest weight, prefix codes are distributed in order.
Example : Let's presume the following list of weights has been decoded :
Literal | 0 | 1 | 2 | 3 | 4 | 5 |
---|---|---|---|---|---|---|
Weight |
4 | 3 | 2 | 0 | 1 | 1 |
Sorted by weight and then natural order, it gives the following distribution :
Literal | 3 | 4 | 5 | 2 | 1 | 0 |
---|---|---|---|---|---|---|
Weight |
0 | 1 | 1 | 2 | 3 | 4 |
Number_of_Bits |
0 | 4 | 4 | 3 | 2 | 1 |
prefix codes | N/A | 0000 | 0001 | 001 | 01 | 1 |
Huffman-coded Streams
Given a Huffman decoding table, it's possible to decode a Huffman-coded stream.
Each bitstream must be read backward, that is starting from the end down to the beginning. Therefore it's necessary to know the size of each bitstream.
It's also necessary to know exactly which bit is the latest.
This is detected by a final bit flag :
the highest bit of latest byte is a final-bit-flag.
Consequently, a last byte of 0
is not possible.
And the final-bit-flag itself is not part of the useful bitstream.
Hence, the last byte contains between 0 and 7 useful bits.
For example, if the literal sequence "0145" was encoded using the prefix codes above, it would be encoded as:
00000001 01110000
Symbol | 5 | 4 | 1 | 0 | Padding |
---|---|---|---|---|---|
Encoding | 0000 |
0001 |
01 |
1 |
10000 |
Starting from the end, it's possible to read the bitstream in a little-endian fashion, keeping track of already used bits. Since the bitstream is encoded in reverse order, by starting at the end the symbols can be read in forward order.
Reading the last Max_Number_of_Bits
bits,
it's then possible to compare extracted value to decoding table,
determining the symbol to decode and number of bits to discard.
The process continues up to reading the required number of symbols per stream. If a bitstream is not entirely and exactly consumed, hence reaching exactly its beginning position with all bits consumed, the decoding process is considered faulty.
Dictionary Format
Zstandard is compatible with "raw content" dictionaries, free of any format restriction,
except that they must be at least 8 bytes.
These dictionaries function as if they were just the Content
block of a formatted
dictionary.
But dictionaries created by zstd --train
follow a format, described here.
Pre-requisites : a dictionary has a size, defined either by a buffer limit, or a file size.
Magic_Number |
Dictionary_ID |
Entropy_Tables |
Content |
---|
Magic_Number
: 4 bytes ID, value 0xEC30A437, little-endian format
Dictionary_ID
: 4 bytes, stored in little-endian format.
Dictionary_ID
can be any value, except 0 (which means no Dictionary_ID
).
It's used by decoders to check if they use the correct dictionary.
Reserved ranges :
If the frame is going to be distributed in a private environment,
any Dictionary_ID
can be used.
However, for public distribution of compressed frames,
the following ranges are reserved for future use and should not be used :
- low range : 1 - 32767
- high range : >= (2^31)
Entropy_Tables
: following the same format as the tables in compressed blocks.
See the relevant FSE
and Huffman sections for how to decode these tables.
They are stored in following order :
Huffman tables for literals, FSE table for offsets,
FSE table for match lengths, and FSE table for literals lengths.
These tables populate the Repeat Stats literals mode and
Repeat distribution mode for sequence decoding.
It's finally followed by 3 offset values, populating recent offsets (instead of using {1,4,8}
),
stored in order, 4-bytes little-endian each, for a total of 12 bytes.
Each recent offset must have a value < dictionary size.
Content
: The rest of the dictionary is its content.
The content act as a "past" in front of data to compress or decompress,
so it can be referenced in sequence commands.
As long as the amount of data decoded from this frame is less than or
equal to the window-size, sequence commands may specify offsets longer
than the lenght of total decoded output so far to reference back to the
dictionary. After the total output has surpassed the window size however,
this is no longer allowed and the dictionary is no longer accessible.
Appendix A - Decoding tables for predefined codes
This appendix contains FSE decoding tables for the predefined literal length, match length, and offset codes. The tables have been constructed using the algorithm as given above in the "from normalized distribution to decoding tables" chapter. The tables here can be used as examples to crosscheck that an implementation implements the decoding table generation algorithm correctly.
Literal Length Code:
State | Symbol | Number_Of_Bits | Base |
---|---|---|---|
0 | 0 | 4 | 0 |
1 | 0 | 4 | 16 |
2 | 1 | 5 | 32 |
3 | 3 | 5 | 0 |
4 | 4 | 5 | 0 |
5 | 6 | 5 | 0 |
6 | 7 | 5 | 0 |
7 | 9 | 5 | 0 |
8 | 10 | 5 | 0 |
9 | 12 | 5 | 0 |
10 | 14 | 6 | 0 |
11 | 16 | 5 | 0 |
12 | 18 | 5 | 0 |
13 | 19 | 5 | 0 |
14 | 21 | 5 | 0 |
15 | 22 | 5 | 0 |
16 | 24 | 5 | 0 |
17 | 25 | 5 | 32 |
18 | 26 | 5 | 0 |
19 | 27 | 6 | 0 |
20 | 29 | 6 | 0 |
21 | 31 | 6 | 0 |
22 | 0 | 4 | 32 |
23 | 1 | 4 | 0 |
24 | 2 | 5 | 0 |
25 | 4 | 5 | 32 |
26 | 5 | 5 | 0 |
27 | 7 | 5 | 32 |
28 | 8 | 5 | 0 |
29 | 10 | 5 | 32 |
30 | 11 | 5 | 0 |
31 | 13 | 6 | 0 |
32 | 16 | 5 | 32 |
33 | 17 | 5 | 0 |
34 | 19 | 5 | 32 |
35 | 20 | 5 | 0 |
36 | 22 | 5 | 32 |
37 | 23 | 5 | 0 |
38 | 25 | 4 | 0 |
39 | 25 | 4 | 16 |
40 | 26 | 5 | 32 |
41 | 28 | 6 | 0 |
42 | 30 | 6 | 0 |
43 | 0 | 4 | 48 |
44 | 1 | 4 | 16 |
45 | 2 | 5 | 32 |
46 | 3 | 5 | 32 |
47 | 5 | 5 | 32 |
48 | 6 | 5 | 32 |
49 | 8 | 5 | 32 |
50 | 9 | 5 | 32 |
51 | 11 | 5 | 32 |
52 | 12 | 5 | 32 |
53 | 15 | 6 | 0 |
54 | 17 | 5 | 32 |
55 | 18 | 5 | 32 |
56 | 20 | 5 | 32 |
57 | 21 | 5 | 32 |
58 | 23 | 5 | 32 |
59 | 24 | 5 | 32 |
60 | 35 | 6 | 0 |
61 | 34 | 6 | 0 |
62 | 33 | 6 | 0 |
63 | 32 | 6 | 0 |
Match Length Code:
State | Symbol | Number_Of_Bits | Base |
---|---|---|---|
0 | 0 | 6 | 0 |
1 | 1 | 4 | 0 |
2 | 2 | 5 | 32 |
3 | 3 | 5 | 0 |
4 | 5 | 5 | 0 |
5 | 6 | 5 | 0 |
6 | 8 | 5 | 0 |
7 | 10 | 6 | 0 |
8 | 13 | 6 | 0 |
9 | 16 | 6 | 0 |
10 | 19 | 6 | 0 |
11 | 22 | 6 | 0 |
12 | 25 | 6 | 0 |
13 | 28 | 6 | 0 |
14 | 31 | 6 | 0 |
15 | 33 | 6 | 0 |
16 | 35 | 6 | 0 |
17 | 37 | 6 | 0 |
18 | 39 | 6 | 0 |
19 | 41 | 6 | 0 |
20 | 43 | 6 | 0 |
21 | 45 | 6 | 0 |
22 | 1 | 4 | 16 |
23 | 2 | 4 | 0 |
24 | 3 | 5 | 32 |
25 | 4 | 5 | 0 |
26 | 6 | 5 | 32 |
27 | 7 | 5 | 0 |
28 | 9 | 6 | 0 |
29 | 12 | 6 | 0 |
30 | 15 | 6 | 0 |
31 | 18 | 6 | 0 |
32 | 21 | 6 | 0 |
33 | 24 | 6 | 0 |
34 | 27 | 6 | 0 |
35 | 30 | 6 | 0 |
36 | 32 | 6 | 0 |
37 | 34 | 6 | 0 |
38 | 36 | 6 | 0 |
39 | 38 | 6 | 0 |
40 | 40 | 6 | 0 |
41 | 42 | 6 | 0 |
42 | 44 | 6 | 0 |
43 | 1 | 4 | 32 |
44 | 1 | 4 | 48 |
45 | 2 | 4 | 16 |
46 | 4 | 5 | 32 |
47 | 5 | 5 | 32 |
48 | 7 | 5 | 32 |
49 | 8 | 5 | 32 |
50 | 11 | 6 | 0 |
51 | 14 | 6 | 0 |
52 | 17 | 6 | 0 |
53 | 20 | 6 | 0 |
54 | 23 | 6 | 0 |
55 | 26 | 6 | 0 |
56 | 29 | 6 | 0 |
57 | 52 | 6 | 0 |
58 | 51 | 6 | 0 |
59 | 50 | 6 | 0 |
60 | 49 | 6 | 0 |
61 | 48 | 6 | 0 |
62 | 47 | 6 | 0 |
63 | 46 | 6 | 0 |
Offset Code:
State | Symbol | Number_Of_Bits | Base |
---|---|---|---|
0 | 0 | 5 | 0 |
1 | 6 | 4 | 0 |
2 | 9 | 5 | 0 |
3 | 15 | 5 | 0 |
4 | 21 | 5 | 0 |
5 | 3 | 5 | 0 |
6 | 7 | 4 | 0 |
7 | 12 | 5 | 0 |
8 | 18 | 5 | 0 |
9 | 23 | 5 | 0 |
10 | 5 | 5 | 0 |
11 | 8 | 4 | 0 |
12 | 14 | 5 | 0 |
13 | 20 | 5 | 0 |
14 | 2 | 5 | 0 |
15 | 7 | 4 | 16 |
16 | 11 | 5 | 0 |
17 | 17 | 5 | 0 |
18 | 22 | 5 | 0 |
19 | 4 | 5 | 0 |
20 | 8 | 4 | 16 |
21 | 13 | 5 | 0 |
22 | 19 | 5 | 0 |
23 | 1 | 5 | 0 |
24 | 6 | 4 | 16 |
25 | 10 | 5 | 0 |
26 | 16 | 5 | 0 |
27 | 28 | 5 | 0 |
28 | 27 | 5 | 0 |
29 | 26 | 5 | 0 |
30 | 25 | 5 | 0 |
31 | 24 | 5 | 0 |
Version changes
- 0.2.4 : section restructuring, by Sean Purcell
- 0.2.3 : clarified several details, by Sean Purcell
- 0.2.2 : added predefined codes, by Johannes Rudolph
- 0.2.1 : clarify field names, by Przemyslaw Skibinski
- 0.2.0 : numerous format adjustments for zstd v0.8
- 0.1.2 : limit Huffman tree depth to 11 bits
- 0.1.1 : reserved dictID ranges
- 0.1.0 : initial release