Build/Core/Actions/Actions.lua

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local isUnixPremake = os.host() == "linux" or os.host() == "mac"
local isCmakeToolChain = false
local getPremakeExec = function()
if (isCmakeToolChain) then
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return Aurora.Settings.sDefaultCmakePremakeBin
end
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return _PREMAKE_COMMAND
end
local addBuildCommand = function(when, scriptType, path, cwdRelToProject, args)
local scriptPath = path
local cwd = auGetRoot()
local host = os.host()
local cdAware = isUnixPremake
local command = ""
if (isCmakeToolChain) then
command = ""
elseif (cdAware) then
command = "cd \"" .. cwd .. "\" && "
elseif (host == "windows") then
command = "call "
end
local cur = auGetCurrentProjectMeta()
command = command .. getPremakeExec()
local oldBootstrapPrefix = Aurora.Settings.sAbsRepoScripts
local bootstrap = Aurora.Settings.sAbsScripts .. "/Core/Actions/buildActionBootstrap.lua"
command = command .. " --file=\"" .. os.realpath(bootstrap) .. "\""
--command = command .. " --project_name=\"%{prj.name}\""
command = command .. " --project_name=\"" .. cur.name .. "\""
command = command .. " --project_type=\"" .. cur.projectType .. "\""
command = command .. " --project_config=\"%{cfg.longname}\""
command = command .. " --project_arch=\"%{cfg.architecture}\""
command = command .. " --project_platform=\"%{cfg.platform}\""
-- Aurora.Settings could take up too much of the win32 max command line buffer (8191 characters)
-- This seems like a lot, but it should be well within the 9k limit
-- Abs can be skipped and i really dont believe we need the other settings
local settings =
{
sAbsRoot = Aurora.Settings.sAbsRoot,
sRelAuRoot = Aurora.Settings.sRelAuRoot,
sRelScripts = Aurora.Settings.sRelScripts,
sRelRepoScripts = Aurora.Settings.sRelRepoScripts,
sRelDebug = Aurora.Settings.sRelDebug,
sRelStage = Aurora.Settings.sRelStage,
sRelShip = Aurora.Settings.sRelShip,
sRelWd = Aurora.Settings.sRelWd,
sRelSymbols = Aurora.Settings.sRelSymbols,
sRelLinkLibs = Aurora.Settings.sRelLinkLibs,
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sRelCompilerWd = Aurora.Settings.sRelCompilerWd,
sRelWin32 = Aurora.Settings.sRelWin32,
sRelUnixBins = Aurora.Settings.sRelUnixBins,
}
command = command .. " --settings=" .. base64.encode(json.encode(settings))
-- the last thing i couldn't port
-- we don't need it
--if (when == "post") then
-- local postBuildSuffix = " --cur_binary=\"%{cfg.buildtarget.abspath}\""
-- command = command .. postBuildSuffix
--end
if (cwdRelToProject) then
command = command .. " --cwd"
end
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local slow = nil
if (cur and cur.path) then
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slow = _G.path.join(cur.path, path)
command = command .. " --project_root=\"" .. _G.path.getrelative(settings.sAbsRoot, cur.path) .. "\""
end
if (args) then
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local buf = json.encode(args)
local hash = string.sha1(buf)
io.writefile(_G.path.join(Aurora.Settings.sAbsCompilerWd, hash .. ".args"), buf)
command = command .. " --additional=\"" .. hash .. "\""
end
if (scriptType == "lua") then
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if (os.isfile(_G.path.join(Aurora.Settings.sAbsRepoScripts, path))) then
command = command .. " --luascript=\"" .. path .. "\""
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elseif (slow and os.isfile(slow)) then
command = command .. " --luaabsscript=\"" .. _G.path.getrelative(settings.sAbsRoot, slow) .. "\""
else
command = command .. " --luaabsscript=\"" .. _G.path.getrelative(settings.sAbsRoot, path) .. "\""
end
elseif (scriptType == "bin") then
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command = command .. " --binscript=\"" .. _G.path.getrelative(settings.sAbsRoot, path) .. "\""
elseif (scriptType == "cmd") then
command = command .. " --cmd=\"" .. base64.encode(path) .. "\""
elseif (scriptType == "project") then
command = command .. " --projectbins_=\"%{cfg.targetdir}\""
command = command .. " --projectname_=" .. path
command = command .. " --projectnameex_=" .. tostring(Aurora.Settings.bDefinePartialABIInTargetName)
end
if (when == "post") then
postbuildcommands(command)
elseif (when == "pre") then
prebuildcommands(command)
end
end
return addBuildCommand