Build/aurora.lua

320 lines
7.6 KiB
Lua
Raw Normal View History

require("Utils.utils")
-------------------------------------------------------
-- globals
-------------------------------------------------------
_G["projectsprocessor"] = {}
_G["projectsblocked"] = {}
_G["projectsemitted"] = {}
_G["namespacesemitted"] = {}
_G["usingClang"] = false
_G["usingMSVC"] = false
-------------------------------------------------------
-- process command line arguments into global space
-------------------------------------------------------
require("Boilerplate.options")
-------------------------------------------------------
-- debug stuff
-------------------------------------------------------
function printHeader(key, val)
print("-------------------------------------------------------")
print(key, val)
print("-------------------------------------------------------")
end
function dbgGroup(name)
printHeader("group", name);
group(name)
end
-------------------------------------------------------
-- API
-------------------------------------------------------
local jsonProcessor = require("Boilerplate.jsonProcessor")
local normalizeSourceRoot = function(path)
local backup = path
path = os.realpath(_G.path.join(os.getcwd(), path));
if (not path) then
print("path error, not found?", backup)
return
end
return path
end
local extendInfo = function(this)
local type = this.projectType:lower()
this.isShared = type == "sharedlib"
this.isStatic = type == "staticlib"
this.isExec = type == "consoleapp" or type == 'windowedapp'
this.isConsole = type == "consoleapp"
this.isWindowed = type == "windowedapp"
end
local requireAbs = function(path)
local absRefPath = os.realpath(getroot() .. "/Build_Scripts/")
local relPath = _G.path.getrelative(absRefPath, path)
if (os.isfile(relPath)) then
fatal("Script not found: ", relPath)
end
return require(relPath:sub(1, #relPath - 4))
end
function addVisit(ina)
local args = {
namespace = ina.namespace,
name = ina.name, -- OPT: recommended
path = ina.path,
type = ina.type,
out = ina.out,
translations = ina.translations -- OPT: dictionary of dependency maps
}
local path = normalizeSourceRoot(args.path)
if (not path) then
return
end
local info = {
namespace = args.namespace,
path = path,
projectType = args.type,
out = args.out,
name = args.name,
translations = args.translations
}
extendInfo(info)
local project = {
info = info,
processor = nil
}
local cwd = getroot()
local remoteLua = path .. "/Aurora.lua"
local remoteJson = path .. "/Aurora.json"
local localJson = cwd .. "/Build_UserScripts/" .. args.name .. ".aurora.json"
local localLua = cwd .. "/Build_UserScripts/" .. args.name .. ".aurora.lua"
if (os.isfile(localLua)) then
project.processor = requireAbs(localLua)(info)
elseif (os.isfile(localJson)) then
info.jpath = localJson
project.processor = jsonProcessor(info)
elseif (os.isfile(remoteLua)) then
project.processor = requireAbs(remoteLua)(info)
elseif (os.isfile(remoteJson)) then
info.jpath = remoteJson
project.processor = jsonProcessor(info)
else
print("Couldnt find Aurora build script for: ", path)
return
end
projectsprocessor[info.name] = project
end
function addScript(ina)
local args = {
namespace = ina.namespace,
script = ina.script,
path = ina.path,
type = ina.type,
out = ina.out
}
local path = normalizeSourceRoot(args.path)
if (not path) then
return
end
local info = {
namespace = args.namespace,
path = path,
projectType = args.type,
out = args.out
}
extendInfo(info)
local project = {
info = info,
processor = nil
}
local procesor = userRequire(args.script)
if (not procesor) then
print("missing project script:", args.script, path)
return
end
project.processor = procesor(info)
if (not project.processor) then
print("script error")
return
end
projectsprocessor[info.name] = project
end
-- private
local processLocalProject = function(proj)
processProject(proj.info.name)
end
local processNS = function(namespace)
local projs = {}
local projsIdxs = {}
forEach(projectsprocessor, function(proj)
if (proj.info.namespace ~= namespace) then
return
end
local name = proj.info.name
projs[name] = proj
table.insert(projsIdxs, name)
end)
table.sort(projsIdxs, function(a, b)
return a:upper() < b:upper()
end)
forEach(projsIdxs, function(idx)
processLocalProject(projs[idx])
end)
end
function processSolution()
local hack = {}
local hackIdx = {}
forEach(projectsprocessor, function(proj)
table.insert(hackIdx, proj.info.namespace)
end)
table.sort(hackIdx, function(a, b)
return a:upper() < b:upper()
end)
forEach(hackIdx, processNS)
end
function attemptNS(ns)
local attemptLoad = false
if (not namespacesemitted[ns]) then
namespacesemitted[ns] = "";
dbgGroup(ns) -- only print the group once
attemptLoad = true
end
-- this seems to be singleshot.
-- once you switch namespaces, theres no going back, it seems.
-- we try to preserve namespace-project contiguity as much as possible through sorting and evil recursion
namespace(ns)
if (attemptLoad) then
processNS(ns)
end
end
function processProject(name, required)
local a = projectsprocessor[name]
if (not a) then
if (required) then
fatal("missing project: ", name)
else
print("missing: ", name)
return false
end
end
if (not a.isParsed) then
if (a.processor.parse) then
a.processor:parse()
end
a.isParsed = true
end
attemptNS(a.info.namespace)
if (projectsblocked[name]) then
return true
end
projectsblocked[name] = name
if (not a.resolvedDeps) then
if (a.processor.resolveDependencies) then
a.processor:resolveDependencies(function(name, soft)
processProject(name, not soft)
end)
end
a.resolvedDeps = true
end
local cwd = os.getcwd()
local old = _G["current_project"]
_G["current_project"] = name
os.chdir(a.info.path)
a.processor:process()
os.chdir(cwd)
_G["current_project"] = old
projectsemitted[name] = name
return true
end
function isWeakCircularReference(name)
return projectsblocked[name] and not projectsemitted[name]
end
function isProjectLoaded(name)
return projectsemitted[name] and true
end
function getProjectInfo(name)
if (not name) then
return
end
local scre = projectsprocessor[name]
if (not scre) then
return
end
return scre.info
end
function getCurrentProjectName()
return current_project
end
-- private
local buildAction = require("Actions.buildAction")
-- executes inline under iprocessor::process
function addBuildAction(...)
buildAction(...)
end
-- executes inline under iprocessor::process
function addFeature(feature)
local script = os.getcwd() .. "/Build_Scripts/Features/" .. feature:lower() .. ".lua"
if (not os.isfile(script)) then
return
end
requireAbs(script)()
end
require ("Boilerplate.workspace")