Reece
100644b0de
[+] Nonstatic entities [+] Build order is not perserved anymore for UX. Namespaces are ordered more neatly now [*] Bug fixes in platform guess and remove code
366 lines
8.6 KiB
Lua
366 lines
8.6 KiB
Lua
require("Utils.utils")
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-------------------------------------------------------
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-- globals
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-------------------------------------------------------
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_G["projectsprocessor"] = {}
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_G["projectsblocked"] = {}
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_G["projectsemitted"] = {}
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_G["namespacesemitted"] = {}
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_G["usingClang"] = false
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_G["usingMSVC"] = false
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-------------------------------------------------------
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-- process command line arguments into global space
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-------------------------------------------------------
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require("Boilerplate.options")
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-------------------------------------------------------
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-- debug stuff
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-------------------------------------------------------
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function printHeader(key, val)
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print("-------------------------------------------------------")
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print(key, val)
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print("-------------------------------------------------------")
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end
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function dbgGroup(name)
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printHeader("group", name);
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group(name)
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end
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-------------------------------------------------------
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-- API
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-------------------------------------------------------
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local jsonProcessor = require("Boilerplate.jsonProcessor")
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local normalizeSourceRoot = function(path)
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local backup = path
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path = os.realpath(_G.path.join(os.getcwd(), path));
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if (not path) then
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print("path error, not found?", backup)
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return
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end
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return path
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end
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local extendInfo = function(this)
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local type = this.projectType:lower()
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this.isShared = type == "sharedlib"
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this.isStatic = type == "staticlib"
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this.isExec = type == "consoleapp" or type == 'windowedapp'
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this.isConsole = type == "consoleapp"
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this.isWindowed = type == "windowedapp"
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end
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local requireAbs = function(path)
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local absRefPath = os.realpath(getroot() .. "/Build_Scripts/")
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local relPath = _G.path.getrelative(absRefPath, path)
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if (os.isfile(relPath)) then
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fatal("Script not found: ", relPath)
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end
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return require(relPath:sub(1, #relPath - 4))
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end
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function addVisit(ina)
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local args = {
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namespace = ina.namespace,
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name = ina.name, -- OPT: recommended
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path = ina.path,
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type = ina.type,
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out = ina.out,
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translations = ina.translations -- OPT: dictionary of dependency maps
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}
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local path = normalizeSourceRoot(args.path)
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if (not path) then
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return
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end
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local info = {
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namespace = args.namespace,
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path = path,
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projectType = args.type,
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out = args.out,
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name = args.name,
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translations = args.translations
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}
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extendInfo(info)
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local project = {
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info = info,
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processor = nil
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}
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local cwd = getroot()
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local remoteLua = path .. "/Aurora.lua"
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local remoteJson = path .. "/Aurora.json"
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local localJson = cwd .. "/Build_UserScripts/" .. args.name .. ".aurora.json"
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local localLua = cwd .. "/Build_UserScripts/" .. args.name .. ".aurora.lua"
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if (os.isfile(localLua)) then
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project.processor = requireAbs(localLua)(info)
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elseif (os.isfile(localJson)) then
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info.jpath = localJson
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project.processor = jsonProcessor(info)
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elseif (os.isfile(remoteLua)) then
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project.processor = requireAbs(remoteLua)(info)
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elseif (os.isfile(remoteJson)) then
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info.jpath = remoteJson
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project.processor = jsonProcessor(info)
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else
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print("Couldnt find Aurora build script for: ", path)
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return
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end
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projectsprocessor[info.name] = project
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end
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function addScript(ina)
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local args = {
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namespace = ina.namespace,
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script = ina.script,
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path = ina.path,
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type = ina.type,
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out = ina.out
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}
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local path = normalizeSourceRoot(args.path)
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if (not path) then
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return
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end
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local info = {
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namespace = args.namespace,
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path = path,
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projectType = args.type,
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out = args.out
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}
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extendInfo(info)
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local project = {
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info = info,
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processor = nil
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}
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local procesor = userRequire(args.script)
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if (not procesor) then
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processor = requireAbs(args.script)
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if (not procesor) then
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print("missing project script:", args.script, path)
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return
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end
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end
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project.processor = procesor(info)
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if (not project.processor) then
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print("script error")
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return
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end
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projectsprocessor[info.name] = project
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end
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-- private
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local processLocalProject = function(proj)
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processProject(proj.info.name)
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end
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-- private
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local processInit = function(project)
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if (not project.isInitialized) then
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if (project.processor.init) then
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project.processor:init()
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end
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project.isInitialized = true
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end
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end
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-- private
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_G["_resolved_dep_res"] = {}
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_G["_resolved_dep"] = {}
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function processDepSearch(proj, resolveProject)
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local name = proj.info.name
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_G["_resolved_dep"][name] = name
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if (not proj.resolvedDeps) then
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if (proj.processor.resolveDependencies) then
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proj.processor:resolveDependencies(function(name, soft)
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if (_G["_resolved_dep"][name]) then
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return
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end
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local depProj = projectsprocessor[name]
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if (not depProj) then
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if (not soft) then
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fatal("missing dependency: ", name)
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else
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return false
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end
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end
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processDepSearch(depProj, true)
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end)
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end
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proj.resolvedDeps = true
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end
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processInit(proj)
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end
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-- private
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local processNS = function(namespace)
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local projs = {}
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local projsIdxs = {}
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forEach(projectsprocessor, function(proj)
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if (proj.info.namespace ~= namespace) then
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return
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end
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local name = proj.info.name
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projs[name] = proj
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table.insert(projsIdxs, name)
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end)
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table.sort(projsIdxs, function(a, b)
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return a:upper() < b:upper()
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end)
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forEach(projsIdxs, function(idx)
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processDepSearch(projs[idx], true)
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end)
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forEach(projsIdxs, function(idx)
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processLocalProject(projs[idx])
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end)
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end
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function processSolution()
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local hack = {}
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local hackIdx = {}
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forEach(projectsprocessor, function(proj)
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table.insert(hackIdx, proj.info.namespace)
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end)
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table.sort(hackIdx, function(a, b)
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return a:upper() < b:upper()
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end)
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forEach(hackIdx, processNS)
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end
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function attemptNS(ns)
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local attemptLoad = false
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if (not namespacesemitted[ns]) then
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dbgGroup(ns) -- only print the group once
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attemptLoad = true
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end
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-- this seems to be singleshot.
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-- once you switch namespaces, theres no going back, it seems.
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-- we try to preserve namespace-project contiguity as much as possible through sorting and evil recursion
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namespace(ns)
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return attemptLoad
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end
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resolved = {}
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function processProject(name, required, noNs)
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local a = projectsprocessor[name]
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if (not a) then
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if (required) then
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fatal("missing project: ", name)
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else
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return false
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end
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end
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processInit(a)
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if (projectsblocked[name]) then
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return true
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end
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projectsblocked[name] = name
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local ns = a.info.namespace
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local loadOthers = attemptNS(ns)
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local cwd = os.getcwd()
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local old = _G["current_project"]
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_G["current_project"] = name
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os.chdir(a.info.path)
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a.processor:process()
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os.chdir(cwd)
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_G["current_project"] = old
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projectsemitted[name] = name
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if (loadOthers) then
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namespacesemitted[ns] = "";
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processNS(ns)
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end
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return true
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end
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function isWeakCircularReference(name)
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return projectsblocked[name] and not projectsemitted[name]
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end
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function isProjectLoaded(name)
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local a = projectsprocessor[name]
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if (not a) then
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return false
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end
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return a.isInitialized
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end
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function getProjectInfo(name)
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if (not name) then
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return
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end
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local scre = projectsprocessor[name]
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if (not scre) then
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return
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end
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return scre.info
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end
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function getCurrentProjectName()
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return current_project
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end
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-- private
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local buildAction = require("Actions.buildAction")
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-- executes inline under iprocessor::process
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function addBuildAction(...)
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buildAction(...)
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end
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-- executes inline under iprocessor::process
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function addFeature(feature)
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local script = getroot() .. "/Build_Scripts/Features/" .. feature:lower() .. ".lua"
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if (not os.isfile(script)) then
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fatal("missing feature", feature, script)
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return
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end
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requireAbs(script)()
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end
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require ("Boilerplate.workspace") |