Include/AuroraEnvironment.h

206 lines
6.3 KiB
C

/***
Copyright (©) 2020 Reece Wilson (a/k/a "Reece").
All rights reserved.
File: AuroraEnvironment.h
Date: 2020-6-9
Originator: Reece
Purpose:
***/
#pragma once
#if defined(__clang_major__)
#define AURORA_COMPILER_CLANG
#elif defined(_MSC_VER)
#define AURORA_COMPILER_MSVC
#elif __GNUC__ > 8 || __GNUC__ == 8 // minimum *might* be boosted to 10 soon
#define AURORA_COMPILER_GCC
#elif __GNUC__
#error GCC outdated
#else
#error Illegal Compiler
#endif
#if defined(_LINUX_KERNEL_AURORA_PREPROCESSOR)
#define AURORA_PLATFORM_KERNEL_LINUX
#elif defined(_NTOS_AURORA_PREPROCESSOR)
#define AURORA_PLATFORM_NTOS
#elif defined(_WINDOWS) || defined(_WIN32) || defined(_WIN64)
#define AURORA_PLATFORM_WIN32
#elif defined(__ANDROID__) || defined(_ANDROID_AURORA_PREPROCESSOR)
#define AURORA_PLATFORM_ANDROID
#elif defined(__linux__) || defined(_LINUX_AURORA_PREPROCESSOR)
#define AURORA_PLATFORM_LINUX
#elif (defined(__APPLE__) && defined(__MACH__)) || defined(_APPLE_AURORA_PREPROCESSOR)
#define AURORA_PLATFORM_APPLE
#elif (defined(__APPLE__) && defined(TARGET_OS_IPHONE)) || defined(_APPLE_MOBILE_AURORA_PREPROCESSOR)
#define AURORA_PLATFORM_IOS
#elif defined(__FreeBSD__)
#define AURORA_PLATFORM_BSD
#elif defined(_SWITCH_AURORA_PREPROCESSOR)
#define AURORA_PLATFORM_SWITCH
#elif defined(_PS4_AURORA_PREPROCESSOR) || defined(__ORBIS__)
#define AURORA_PLATFORM_PS4
#elif defined(_PS5_AURORA_PREPROCESSOR)
#define AURORA_PLATFORM_PS5
#elif defined(_XBONE_AURORA_PREPROCESSOR) || defined(_XBOX_ONE)
#define AURORA_PLATFORM_XBONE
#elif defined(_WII_AURORA_PREPROCESSOR)
#define AURORA_PLATFORM_WII
#elif defined(_WII_U_AURORA_PREPROCESSOR)
#define AURORA_PLATFORM_WII_U
#endif
#if defined(_GAMING_XBOX)
#define VENDOR_CONSOLE_MICROSOFT
#elif defined(__APPLE__)
#define VENDOR_GENERIC_APPLE
#elif defined(AURORA_PLATFORM_PS4) || defined(AURORA_PLATFORM_PS5)
#define VENDOR_CONSOLE_SONY
#elif defined(AURORA_PLATFORM_SWITCH) || defined(AURORA_PLATFORM_WII)|| defined(AURORA_PLATFORM_WII_U)
#define VENDOR_CONSOLE_NINTENDO
#elif defined(AURORA_PLATFORM_NTOS) || defined(AURORA_PLATFORM_WIN32)
#define VENDOR_GENERIC_MICROSOFT
#else
#define VENDOR_UNKNOWN
#endif
#if defined(AURORA_PLATFORM_BSD) || defined(AURORA_PLATFORM_IOS) || defined(AURORA_PLATFORM_APPLE) || defined(VENDOR_CONSOLE_SONY)
#define AURORA_IS_BSD_DERIVED
#endif
#if defined(AURORA_PLATFORM_LINUX) || defined(AURORA_PLATFORM_ANDROID)
#define AURORA_IS_LINUX_DERIVED
#endif
#if defined(VENDOR_GENERIC_APPLE)
#define AURORA_IS_XNU_DERIVED
#endif
#if defined(AURORA_IS_BSD_DERIVED) || defined(AURORA_IS_LINUX_DERIVED) || defined(VENDOR_GENERIC_APPLE)
#define AURORA_IS_POSIX_DERIVED
#endif
#if defined(VENDOR_CONSOLE_MICROSOFT) || defined(AURORA_PLATFORM_WIN32)
#define AURORA_IS_MODERNNT_DERIVED
#endif
#if defined(AURORA_COMPILER_MSVC)
#if defined(_M_X64)
#define AURORA_ABI_MSFT_64
#define AURORA_ARCH_X64
#define AURORA_IS_64BIT
#elif defined(__aarch64__)
#define AURORA_ARCH_ARM
#define AURORA_ABI_MS_ARM
#define AURORA_IS_64BIT
#else
#define AURORA_ARCH_X86
#define AURORA_ABI_CDECL
#define AURORA_IS_32BIT
#endif
#define AURORA_SYMBOL_IMPORT __declspec(dllimport)
#define AURORA_SYMBOL_EXPORT __declspec(dllexport)
#elif defined(AURORA_COMPILER_GCC) || defined(AURORA_COMPILER_CLANG)
#if defined(__x86_64__)
#define AURORA_ARCH_X64
#if defined(AURORA_PLATFORM_WIN32) || defined(AURORA_PLATFORM_NTOS)
#define AURORA_ABI_MSFT_64
#else
#define AURORA_ABI_SYSV
#endif
#define AURORA_IS_64BIT
#elif defined(__aarch64__)
#define AURORA_ARCH_ARM
#if defined(__APPLE__)
#define AURORA_ABI_APPLE_ARM
#else
#define AURORA_ABI_LLVM_ARM
#endif
#define AURORA_IS_64BIT
#else
#define AURORA_ARCH_X86
#define AURORA_ABI_CDECL
#define AURORA_IS_32BIT
#endif
#define AURORA_SYMBOL_IMPORT
#define AURORA_SYMBOL_EXPORT __attribute__((visibility("default")))
#endif
#if defined(__cplusplus)
#if defined(_AURORA_DONT_QUESTION_ME_17)
#define AU_LANG_CPP_17
#define AU_LANG_CPP
#elif defined(_AURORA_DONT_QUESTION_ME_14)
#define AU_LANG_CPP_14
#define AU_LANG_CPP
#elif __cplusplus > 201703L
#define AU_LANG_CPP_20
#define AU_LANG_CPP
#elif __cplusplus >= 201703L
#define AU_LANG_CPP_17
#define AU_LANG_CPP
#elif __cplusplus >= 201400L
#define AU_LANG_CPP_14
#define AU_LANG_CPP
#else
#define AU_LANG_C
#endif
#endif
#if (defined(_CPU_BIG_AURORA_PREPROCESSOR) || defined(_CPU_LITTLE_AURORA_PREPROCESSOR))
#if defined(_CPU_LITTLE_AURORA_PREPROCESSOR)
#define AU_CPU_ENDIAN_LITTLE
#elif defined(_CPU_BIG_AURORA_PREPROCESSOR)
#define AU_CPU_ENDIAN_BIG
#endif
#else
// Could we please ignore this?
#if defined(__has_include)
#if __has_include(<endian.h>)
#include <endian.h>
#elif __has_include(<machine/endian.h>)
#include <machine/endian.h>
#endif
#endif
#if (defined(__BYTE_ORDER) && __BYTE_ORDER == __BIG_ENDIAN) || \
(defined(__BYTE_ORDER) && __BYTE_ORDER == __ORDER_BIG_ENDIAN__) || \
defined(__BIG_ENDIAN__) || \
defined(__ARMEB__) || \
defined(__THUMBEB__) || \
defined(__AARCH64EB__) || \
defined(_M_PPC) || \
(defined(__sun) && defined(__SVR4) && defined(_BIG_ENDIAN)) || \
defined(_MIBSEB) || defined(__MIBSEB) || defined(__MIBSEB__)
#define AU_CPU_ENDIAN_BIG
#elif (defined(__BYTE_ORDER) && __BYTE_ORDER == __LITTLE_ENDIAN) || \
(defined(__BYTE_ORDER) && __BYTE_ORDER == __ORDER_LITTLE_ENDIAN__) || \
defined(__LITTLE_ENDIAN__) || \
defined(__ARMEL__) || \
defined(__THUMBEL__) || \
defined(__AARCH64EL__) || \
defined(_MIPSEL) || defined(__MIPSEL) || defined(__MIPSEL__) || \
defined(_M_IX86) || defined(_M_X64)
#define AU_CPU_ENDIAN_LITTLE
#else
#if defined(AURORA_PLATFORM_WIN32)
#define AU_CPU_ENDIAN_LITTLE
#else
#define AU_CPU_ENDIAN_LITTLE
#endif
#endif
#endif