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fuck-premake-old2/src/actions/vstudio/vs200x_vcproj.lua

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--
-- vs200x_vcproj.lua
-- Generate a Visual Studio 2002-2008 C/C++ project.
-- Copyright (c) 2009-2013 Jason Perkins and the Premake project
--
premake.vstudio.vc200x = {}
local vstudio = premake.vstudio
local vc200x = premake.vstudio.vc200x
local config = premake5.config
local context = premake.context
local project = premake5.project
local tree = premake.tree
--
-- Generate a Visual Studio 200x C++ project, with support for the new platforms API.
--
function vc200x.generate_ng(prj)
io.eol = "\r\n"
vc200x.xmldeclaration()
vc200x.visualStudioProject(prj)
-- output the list of configuration/architecture pairs used by
-- the project; sends back list of unique architectures
local architectures = vc200x.platforms(prj)
if _ACTION > "vs2003" then
_p(1,'<ToolFiles>')
_p(1,'</ToolFiles>')
end
-- Visual Studio requires each configuration to be paired up with each
-- architecture, even if the pairing doesn't make any sense (i.e. Win32
-- DLL DCRT|PS3). I already have a list of all the unique architectures;
-- make a list of configuration-architecture pairs used by the project.
local prjcfgs = {}
for cfg in project.eachconfig(prj) do
local cfgname = vstudio.projectConfig(cfg)
prjcfgs[cfgname] = cfgname
end
_p(1,'<Configurations>')
for cfg in project.eachconfig(prj) do
local prjcfg = vstudio.projectConfig(cfg)
for _, arch in ipairs(architectures) do
local tstcfg = vstudio.projectConfig(cfg, arch)
if prjcfg == tstcfg then
-- this is a real project configuration
vc200x.configuration(cfg)
vc200x.tools(cfg)
_p(2,'</Configuration>')
elseif not prjcfgs[tstcfg] then
-- this is a fake config to make VS happy
vc200x.emptyconfiguration(cfg, arch)
end
end
end
_p(1,'</Configurations>')
_p(1,'<References>')
vc200x.projectReferences(prj)
_p(1,'</References>')
_p(1,'<Files>')
vc200x.files(prj)
_p(1,'</Files>')
_p(1,'<Globals>')
_p(1,'</Globals>')
_p('</VisualStudioProject>')
end
--
-- Return the version-specific text for a boolean value.
--
local function bool(value)
if (_ACTION < "vs2005") then
return iif(value, "TRUE", "FALSE")
else
return iif(value, "true", "false")
end
end
--
-- Writes the opening XML declaration for both the project file
-- and the project user file.
--
function vc200x.xmldeclaration(element)
_p('<?xml version="1.0" encoding="Windows-1252"?>')
end
--
-- Write the opening <VisualStudioProject> element of the project file.
--
function vc200x.visualStudioProject(prj)
_p('<VisualStudioProject')
_p(1,'ProjectType="Visual C++"')
vc200x.projectversion()
_x(1,'Name="%s"', prj.name)
_p(1,'ProjectGUID="{%s}"', prj.uuid)
-- try to determine what kind of targets we're building here
local isWin, isPS3, isManaged
for cfg in project.eachconfig(prj) do
if cfg.system == premake.WINDOWS then
isWin = true
elseif cfg.system == premake.PS3 then
isPS3 = true
end
if cfg.flags.Managed then
isManaged = true
end
end
if isWin then
if _ACTION > "vs2003" then
_x(1,'RootNamespace="%s"', prj.name)
end
_p(1,'Keyword="%s"', iif(isManaged, "ManagedCProj", "Win32Proj"))
_p(1,'TargetFrameworkVersion="0"')
elseif isPS3 then
_p(1,'TargetFrameworkVersion="196613"')
end
_p(1,'>')
end
--
-- Write out the <Platforms> element, listing each architecture used
-- by the project's configurations.
--
function vc200x.platforms(prj)
_p(1,'<Platforms>')
architectures = {}
for cfg in project.eachconfig(prj) do
local arch = vstudio.archFromConfig(cfg, true)
if not table.contains(architectures, arch) then
table.insert(architectures, arch)
_p(2,'<Platform')
_p(3,'Name="%s"', arch)
_p(2,'/>')
end
end
_p(1,'</Platforms>')
return architectures
end
--
-- Write out the <Configuration> element, describing a specific Premake
-- build configuration/platform pairing.
--
function vc200x.configuration(cfg)
_p(2,'<Configuration')
_x(3,'Name="%s"', vstudio.projectConfig(cfg))
local outdir = project.getrelative(cfg.project, cfg.buildtarget.directory)
_x(3,'OutputDirectory="%s"', path.translate(outdir))
local objdir = project.getrelative(cfg.project, cfg.objdir)
_x(3,'IntermediateDirectory="%s"', path.translate(objdir))
local cfgtype
if (cfg.kind == "SharedLib") then
cfgtype = 2
elseif (cfg.kind == "StaticLib") then
cfgtype = 4
else
cfgtype = 1
end
_p(3,'ConfigurationType="%s"', cfgtype)
if (cfg.flags.MFC) then
_p(3, 'UseOfMFC="%d"', iif(cfg.flags.StaticRuntime, 1, 2))
end
vc200x.ConfigurationCharacterSet(cfg)
if cfg.flags.Managed then
_p(3,'ManagedExtensions="1"')
end
_p(3,'>')
end
function vc200x.ConfigurationCharacterSet(cfg)
_p(3,'CharacterSet="%s"', iif(cfg.flags.Unicode, 1, 2))
end
--
-- Write out an empty configuration element for a build configuration/
-- platform that is not actually part of the solution.
--
function vc200x.emptyconfiguration(cfg, arch)
_p(2,'<Configuration')
_x(3,'Name="%s|%s"', vstudio.projectPlatform(cfg), arch)
_p(3,'IntermediateDirectory="$(PlatformName)\\$(ConfigurationName)"')
_p(3,'ConfigurationType="1"')
_p(3,'>')
local tools = vc200x.gettools(cfg)
for _, tool in ipairs(tools) do
vc200x.tool(tool)
end
_p(2,'</Configuration>')
end
--
-- Write out the tool elements for a specific configuration.
--
function vc200x.tools(cfg)
for _, tool in ipairs(vc200x.gettools(cfg)) do
if vc200x.toolmap[tool] then
vc200x.toolmap[tool](cfg)
else
vc200x.tool(tool)
end
end
end
--
-- Write out an empty tool element.
--
function vc200x.tool(name)
_p(3,'<Tool')
_p(4,'Name="%s"', name)
_p(3,'/>')
end
--
-- Write out the VCCLCompilerTool element.
--
function vc200x.VCCLCompilerTool_ng(cfg)
_p(3,'<Tool')
_p(4,'Name="%s"', vc200x.compilertool(cfg))
-- Decide between the built-in compiler or an external toolset;
-- PS3 uses the external toolset
local toolset = vc200x.toolset(cfg)
if toolset then
vc200x.VCCLExternalCompilerTool(cfg, toolset)
else
vc200x.VCCLBuiltInCompilerTool(cfg)
end
_p(3,'/>')
end
function vc200x.VCCLBuiltInCompilerTool(cfg)
vc200x.VCCL_AdditionalOptions(cfg)
_p(4,'Optimization="%s"', vc200x.optimization(cfg))
if cfg.flags.NoFramePointer then
_p(4,'OmitFramePointers="%s"', bool(true))
end
vc200x.additionalIncludeDirectories(cfg, cfg.includedirs)
vc200x.preprocessorDefinitions(cfg, cfg.defines)
vc200x.VCCL_MinimalRebuild(cfg)
vc200x.VCCL_BasicRuntimeChecks(cfg)
if vc200x.optimization(cfg) ~= 0 then
_p(4,'StringPooling="%s"', bool(true))
end
if cfg.flags.NoExceptions then
_p(4,'ExceptionHandling="%s"', iif(_ACTION < "vs2005", "FALSE", 0))
elseif cfg.flags.SEH and _ACTION > "vs2003" then
_p(4,'ExceptionHandling="2"')
end
local runtime
if premake.config.isdebugbuild(cfg) then
runtime = iif(cfg.flags.StaticRuntime, 1, 3)
else
runtime = iif(cfg.flags.StaticRuntime, 0, 2)
end
_p(4,'RuntimeLibrary="%s"', runtime)
_p(4,'EnableFunctionLevelLinking="%s"', bool(true))
if _ACTION > "vs2003" and cfg.system ~= "Xbox360" and cfg.architecture ~= "x64" then
if cfg.flags.EnableSSE then
_p(4,'EnableEnhancedInstructionSet="1"')
elseif cfg.flags.EnableSSE2 then
_p(4,'EnableEnhancedInstructionSet="2"')
end
end
if _ACTION < "vs2005" then
if cfg.flags.FloatFast then
_p(4,'ImproveFloatingPointConsistency="%s"', bool(false))
elseif cfg.flags.FloatStrict then
_p(4,'ImproveFloatingPointConsistency="%s"', bool(true))
end
else
if cfg.flags.FloatFast then
_p(4,'FloatingPointModel="2"')
elseif cfg.flags.FloatStrict then
_p(4,'FloatingPointModel="1"')
end
end
if _ACTION < "vs2005" and not cfg.flags.NoRTTI then
_p(4,'RuntimeTypeInfo="%s"', bool(true))
elseif _ACTION > "vs2003" and cfg.flags.NoRTTI and not cfg.flags.Managed then
_p(4,'RuntimeTypeInfo="%s"', bool(false))
end
if cfg.flags.NativeWChar then
_p(4,'TreatWChar_tAsBuiltInType="%s"', bool(true))
elseif cfg.flags.NoNativeWChar then
_p(4,'TreatWChar_tAsBuiltInType="%s"', bool(false))
end
if not cfg.flags.NoPCH and cfg.pchheader then
_p(4,'UsePrecompiledHeader="%s"', iif(_ACTION < "vs2005", 3, 2))
_x(4,'PrecompiledHeaderThrough="%s"', path.getname(cfg.pchheader))
else
_p(4,'UsePrecompiledHeader="%s"', iif(_ACTION > "vs2003" or cfg.flags.NoPCH, 0, 2))
end
vc200x.programDatabase(cfg)
vc200x.warnings(cfg)
_p(4,'DebugInformationFormat="%s"', vc200x.symbols(cfg))
if cfg.project.language == "C" then
_p(4, 'CompileAs="1"')
end
vc200x.forcedIncludeFiles(cfg)
end
function vc200x.VCCLExternalCompilerTool(cfg, toolset)
local buildoptions = table.join(toolset.getcflags(cfg), toolset.getcxxflags(cfg), cfg.buildoptions)
if not cfg.flags.NoPCH and cfg.pchheader then
table.insert(buildoptions, '--use_pch="$(IntDir)/$(TargetName).pch"')
end
if #buildoptions > 0 then
_x(4,'AdditionalOptions="%s"', table.concat(buildoptions, " "))
end
vc200x.additionalIncludeDirectories(cfg, cfg.includedirs)
vc200x.preprocessorDefinitions(cfg, cfg.defines)
if not cfg.flags.NoPCH and cfg.pchheader then
_p(4,'UsePrecompiledHeader="%s"', iif(_ACTION < "vs2005", 3, 2))
_x(4,'PrecompiledHeaderThrough="%s"', path.getname(cfg.pchheader))
else
_p(4,'UsePrecompiledHeader="%s"', iif(_ACTION > "vs2003" or cfg.flags.NoPCH, 0, 2))
end
vc200x.programDatabase(cfg)
_p(4,'DebugInformationFormat="0"')
_p(4,'CompileAs="0"')
vc200x.forcedIncludeFiles(cfg)
end
function vc200x.VCCL_BasicRuntimeChecks(cfg)
if not premake.config.isoptimizedbuild(cfg)
and not cfg.flags.Managed
and not cfg.flags.NoRuntimeChecks
then
_p(4,'BasicRuntimeChecks="3"')
end
end
function vc200x.VCCL_AdditionalOptions(cfg)
local opts = cfg.buildoptions
if cfg.flags.MultiProcessorCompile then
table.insert(opts, "/MP")
end
if #opts > 0 then
_x(4,'AdditionalOptions="%s"', table.concat(cfg.buildoptions, " "))
end
end
function vc200x.VCCL_MinimalRebuild(cfg)
if premake.config.isdebugbuild(cfg) and
cfg.debugformat ~= "c7" and
not cfg.flags.NoMinimalRebuild and
not cfg.flags.Managed and
not cfg.flags.MultiProcessorCompile
then
_p(4,'MinimalRebuild="%s"', bool(true))
end
end
--
-- Write out the VCLinkerTool element.
--
function vc200x.VCLinkerTool_ng(cfg)
_p(3,'<Tool')
_p(4,'Name="%s"', vc200x.linkertool(cfg))
-- Decide between the built-in linker or an external toolset;
-- PS3 uses the external toolset
local toolset = vc200x.toolset(cfg)
if toolset then
vc200x.VCExternalLinkerTool(cfg, toolset)
else
vc200x.VCBuiltInLinkerTool(cfg)
end
_p(3,'/>')
end
function vc200x.VCBuiltInLinkerTool(cfg)
local explicitLink = vstudio.needsExplicitLink(cfg)
if cfg.kind ~= premake.STATICLIB then
if explicitLink then
_p(4,'LinkLibraryDependencies="false"')
end
if cfg.flags.NoImportLib then
_p(4,'IgnoreImportLibrary="%s"', bool(true))
end
end
if #cfg.linkoptions > 0 then
_x(4,'AdditionalOptions="%s"', table.concat(cfg.linkoptions, " "))
end
if #cfg.links > 0 then
local links = vc200x.links(cfg, explicitLink)
if links ~= "" then
_x(4,'AdditionalDependencies="%s"', links)
end
end
_x(4,'OutputFile="$(OutDir)\\%s"', cfg.buildtarget.name)
if cfg.kind ~= premake.STATICLIB then
_p(4,'LinkIncremental="%s"', iif(premake.config.canincrementallink(cfg) , 2, 1))
end
vc200x.additionalLibraryDirectories(cfg)
if cfg.kind ~= premake.STATICLIB then
local deffile = config.findfile(cfg, ".def")
if deffile then
_p(4,'ModuleDefinitionFile="%s"', deffile)
end
if cfg.flags.NoManifest then
_p(4,'GenerateManifest="%s"', bool(false))
end
_p(4,'GenerateDebugInformation="%s"', bool(vc200x.symbols(cfg) ~= 0))
if vc200x.symbols(cfg) >= 3 then
_x(4,'ProgramDataBaseFileName="$(OutDir)\\%s.pdb"', cfg.buildtarget.basename)
end
_p(4,'SubSystem="%s"', iif(cfg.kind == "ConsoleApp", 1, 2))
if vc200x.optimization(cfg) ~= 0 then
_p(4,'OptimizeReferences="2"')
_p(4,'EnableCOMDATFolding="2"')
end
if (cfg.kind == "ConsoleApp" or cfg.kind == "WindowedApp") and not cfg.flags.WinMain then
_p(4,'EntryPointSymbol="mainCRTStartup"')
end
if cfg.kind == "SharedLib" then
local implibdir = cfg.linktarget.abspath
-- I can't actually stop the import lib, but I can hide it in the objects directory
if cfg.flags.NoImportLib then
implibdir = path.join(cfg.objdir, path.getname(implibdir))
end
implibdir = project.getrelative(cfg.project, implibdir)
_x(4,'ImportLibrary="%s"', path.translate(implibdir))
end
_p(4,'TargetMachine="%d"', iif(cfg.architecture == "x64", 17, 1))
end
end
function vc200x.VCExternalLinkerTool(cfg, toolset)
local explicitLink = vstudio.needsExplicitLink(cfg)
local buildoptions = table.join(toolset.getldflags(cfg), cfg.linkoptions)
if #buildoptions > 0 then
_x(4,'AdditionalOptions="%s"', table.concat(buildoptions, " "))
end
if #cfg.links > 0 then
local links = toolset.getlinks(cfg, not explicitLink)
if #links > 0 then
_x(4,'AdditionalDependencies="%s"', table.concat(links, " "))
end
end
_x(4,'OutputFile="$(OutDir)\\%s"', cfg.buildtarget.name)
if cfg.kind ~= premake.STATICLIB then
_p(4,'LinkIncremental="0"')
end
vc200x.additionalLibraryDirectories(cfg)
if cfg.kind ~= premake.STATICLIB then
_p(4,'GenerateManifest="%s"', bool(false))
_p(4,'ProgramDatabaseFile=""')
_p(4,'RandomizedBaseAddress="1"')
_p(4,'DataExecutionPrevention="0"')
end
end
--
-- Write out the <VCManifestTool> element.
--
function vc200x.VCManifestTool_ng(cfg)
local manifests = {}
for _, fname in ipairs(cfg.files) do
if path.getextension(fname) == ".manifest" then
table.insert(manifests, project.getrelative(cfg.project, fname))
end
end
_p(3,'<Tool')
_p(4,'Name="VCManifestTool"')
if #manifests > 0 then
_x(4,'AdditionalManifestFiles="%s"', table.concat(manifests, ";"))
end
_p(3,'/>')
end
--
-- Write out the <VCMIDLTool> block
--
function vc200x.VCMIDLTool_ng(cfg)
_p(3,'<Tool')
_p(4,'Name="VCMIDLTool"')
if cfg.architecture == "x64" then
_p(4,'TargetEnvironment="3"')
end
_p(3,'/>')
end
--
-- Write out the resource compiler block.
--
function vc200x.VCResourceCompilerTool_ng(cfg)
_p(3,'<Tool')
_p(4,'Name="VCResourceCompilerTool"')
if #cfg.resoptions > 0 then
_x(4,'AdditionalOptions="%s"', table.concat(cfg.resoptions, " "))
end
vc200x.preprocessorDefinitions(cfg, table.join(cfg.defines, cfg.resdefines))
vc200x.additionalIncludeDirectories(cfg, table.join(cfg.includedirs, cfg.resincludedirs))
_p(3,'/>')
end
--
-- Write out the custom build step blocks.
--
local function buildstepsblock(name, steps)
_p(3,'<Tool')
_p(4,'Name="%s"', name)
if #steps > 0 then
_x(4,'CommandLine="%s"', table.implode(steps, "", "", "\r\n"))
end
_p(3,'/>')
end
function vc200x.VCPreBuildEventTool(cfg)
buildstepsblock("VCPreBuildEventTool", cfg.prebuildcommands)
end
function vc200x.VCPreLinkEventTool(cfg)
buildstepsblock("VCPreLinkEventTool", cfg.prelinkcommands)
end
function vc200x.VCPostBuildEventTool(cfg)
buildstepsblock("VCPostBuildEventTool", cfg.postbuildcommands)
end
--
-- Write out the Xbox 360 deployment tool block.
--
function vc200x.VCX360DeploymentTool(cfg)
_p(3,'<Tool')
_p(4,'Name="VCX360DeploymentTool"')
_p(4,'DeploymentType="0"')
if #cfg.deploymentoptions > 0 then
_x(4,'AdditionalOptions="%s"', table.concat(cfg.deploymentoptions, " "))
end
_p(3,'/>')
end
--
-- Write out the Xbox 360 image tool block.
--
function vc200x.VCX360ImageTool(cfg)
_p(3,'<Tool')
_p(4,'Name="VCX360ImageTool"')
if #cfg.imageoptions > 0 then
_x(4,'AdditionalOptions="%s"', table.concat(cfg.imageoptions, " "))
end
if cfg.imagepath ~= nil then
_x(4,'OutputFileName="%s"', path.translate(cfg.imagepath))
end
_p(3,'/>')
end
--
-- Write out the Xbox 360 debugger tool block.
--
function vc200x.DebuggerTool(cfg)
_p(3,'<DebuggerTool')
_p(3,'/>')
end
--
-- Write out the list of project references.
--
function vc200x.projectReferences(prj)
local deps = project.getdependencies(prj)
if #deps > 0 then
local prjpath = project.getlocation(prj)
for _, dep in ipairs(deps) do
local relpath = path.getrelative(prjpath, vstudio.projectfile(dep))
_p(2,'<ProjectReference')
_p(3,'ReferencedProjectIdentifier="{%s}"', dep.uuid)
_p(3,'RelativePathToProject="%s"', path.translate(relpath))
_p(2,'/>')
end
end
end
--
-- Return the list of tools required to build a specific configuration.
-- Each tool gets represented by an XML element in the project file.
--
function vc200x.gettools(cfg)
if _ACTION == "vs2002" then
return {
"VCCLCompilerTool",
"VCCustomBuildTool",
"VCLinkerTool",
"VCMIDLTool",
"VCPostBuildEventTool",
"VCPreBuildEventTool",
"VCPreLinkEventTool",
"VCResourceCompilerTool",
"VCWebServiceProxyGeneratorTool",
"VCWebDeploymentTool"
}
end
if _ACTION == "vs2003" then
return {
"VCCLCompilerTool",
"VCCustomBuildTool",
"VCLinkerTool",
"VCMIDLTool",
"VCPostBuildEventTool",
"VCPreBuildEventTool",
"VCPreLinkEventTool",
"VCResourceCompilerTool",
"VCWebServiceProxyGeneratorTool",
"VCXMLDataGeneratorTool",
"VCWebDeploymentTool",
"VCManagedWrapperGeneratorTool",
"VCAuxiliaryManagedWrapperGeneratorTool"
}
end
if cfg.system == premake.XBOX360 then
return {
"VCPreBuildEventTool",
"VCCustomBuildTool",
"VCXMLDataGeneratorTool",
"VCWebServiceProxyGeneratorTool",
"VCMIDLTool",
"VCCLCompilerTool",
"VCManagedResourceCompilerTool",
"VCResourceCompilerTool",
"VCPreLinkEventTool",
"VCLinkerTool",
"VCALinkTool",
"VCX360ImageTool",
"VCBscMakeTool",
"VCX360DeploymentTool",
"VCPostBuildEventTool",
"DebuggerTool",
}
else
return {
"VCPreBuildEventTool",
"VCCustomBuildTool",
"VCXMLDataGeneratorTool",
"VCWebServiceProxyGeneratorTool",
"VCMIDLTool",
"VCCLCompilerTool",
"VCManagedResourceCompilerTool",
"VCResourceCompilerTool",
"VCPreLinkEventTool",
"VCLinkerTool",
"VCALinkTool",
"VCManifestTool",
"VCXDCMakeTool",
"VCBscMakeTool",
"VCFxCopTool",
"VCAppVerifierTool",
"VCPostBuildEventTool"
}
end
end
--
-- Map tool names to output functions. Tools that aren't listed will
-- output a standard empty tool element.
--
vc200x.toolmap = {
DebuggerTool = vc200x.DebuggerTool,
VCCLCompilerTool = vc200x.VCCLCompilerTool_ng,
VCLinkerTool = vc200x.VCLinkerTool_ng,
VCManifestTool = vc200x.VCManifestTool_ng,
VCMIDLTool = vc200x.VCMIDLTool_ng,
VCPostBuildEventTool = vc200x.VCPostBuildEventTool,
VCPreBuildEventTool = vc200x.VCPreBuildEventTool,
VCPreLinkEventTool = vc200x.VCPreLinkEventTool,
VCResourceCompilerTool = vc200x.VCResourceCompilerTool_ng,
VCX360DeploymentTool = vc200x.VCX360DeploymentTool,
VCX360ImageTool = vc200x.VCX360ImageTool
}
--
-- Map target systems to their default toolset. If no mapping is
-- listed, the built-in Visual Studio tools will be used
--
vc200x.toolsets = {
ps3 = premake.tools.snc
}
--
-- Write out the source file tree.
--
function vc200x.files(prj)
local tr = project.getsourcetree(prj)
tree.traverse(tr, {
-- folders, virtual or otherwise, are handled at the internal nodes
onbranchenter = function(node, depth)
_p(depth, '<Filter')
_p(depth, '\tName="%s"', node.name)
_p(depth, '\tFilter=""')
_p(depth, '\t>')
end,
onbranchexit = function(node, depth)
_p(depth, '</Filter>')
end,
-- source files are handled at the leaves
onleaf = function(node, depth)
_p(depth, '<File')
_p(depth, '\tRelativePath="%s"', path.translate(node.relpath))
_p(depth, '\t>')
vc200x.fileConfiguration(prj, node, depth + 1)
_p(depth, '</File>')
end
}, false, 2)
end
--
-- Write out the <FileConfiguration> element for a specific file.
--
function vc200x.fileConfiguration(prj, node, depth)
-- check to see if this is a C file in a C++ project, or vice versa,
-- that needs to be built with a different compiler
local compileAs
if path.iscfile(node.name) ~= premake.project.iscproject(prj) then
if path.iscppfile(node.name) then
compileAs = iif(prj.language == premake.CPP, "C++", "C")
end
end
-- see if this file needs a modified object file name
local objectname
if path.iscppfile(node.name) then
objectname = project.getfileobject(prj, node.abspath)
if objectname == path.getbasename(node.abspath) then
objectname = nil
end
end
for cfg in project.eachconfig(prj) do
-- get any settings specific to this file for this configuration;
-- if nil this file is excluded from the configuration entirely
local filecfg = config.getfileconfig(cfg, node.abspath)
-- if there is a file configuration, see if it contains any values
-- (will be empty if it matches the project config)
local hasSettings = (filecfg ~= nil and not context.empty(filecfg))
-- check to see if this is the PCH source file
local isPchSource = (cfg.pchsource == node.abspath and not cfg.flags.NoPCH)
-- only write the element if we have something to say
if compileAs or isPchSource or not filecfg or hasSettings or objectname then
_p(depth,'<FileConfiguration')
depth = depth + 1
_p(depth, 'Name="%s"', vstudio.projectConfig(cfg))
if not filecfg or filecfg.flags.ExcludeFromBuild then
_p(depth, 'ExcludedFromBuild="true"')
end
_p(depth, '>')
_p(depth, '<Tool')
depth = depth + 1
filecfg = filecfg or {}
-- write out a custom build rule, if it has one
if filecfg.buildrule then
_p(depth,'Name="VCCustomBuildTool"')
_x(depth,'CommandLine="%s"', table.concat(filecfg.buildrule.commands,'\r\n'))
_x(depth,'Outputs="%s"', table.concat(filecfg.buildrule.outputs, ' '))
else
_p(depth, 'Name="%s"', vc200x.compilertool(cfg))
end
if compileAs then
_p(depth, 'CompileAs="%s"', iif(compileAs == "C++", 1, 2))
end
if objectname then
_p(depth, 'ObjectFile="$(IntDir)\\%s.obj"', objectname)
end
-- include the precompiled header, if this is marked as the PCH source
if isPchSource then
if cfg.system == premake.PS3 then
local options = table.join(premake.snc.getcflags(cfg),
premake.snc.getcxxflags(cfg),
cfg.buildoptions,
' --create_pch="$(IntDir)/$(TargetName).pch"')
_p(depth, 'AdditionalOptions="%s"', table.concat(options, " "))
else
_p(depth, 'UsePrecompiledHeader="1"')
end
end
depth = depth - 2
_p(depth, '\t/>')
_p(depth, '</FileConfiguration>')
end
end
end
--
-- Write out the <AdditionalIncludeDirectories> element, used by the
-- various compiler tool variations.
--
function vc200x.additionalIncludeDirectories(cfg, includedirs)
if #includedirs > 0 then
local dirs = project.getrelative(cfg.project, includedirs)
_x(4,'AdditionalIncludeDirectories="%s"', path.translate(table.concat(dirs, ";")))
end
end
--
-- Write out the <AdditionalLibraryDirectories> element, used by the
-- various linker tool variations.
--
function vc200x.additionalLibraryDirectories(cfg)
if #cfg.libdirs > 0 then
local dirs = table.concat(project.getrelative(cfg.project, cfg.libdirs), ";")
_x(4,'AdditionalLibraryDirectories="%s"', path.translate(dirs))
end
end
--
-- Returns the correct name for the compiler tool element, based on
-- the configuration target system.
--
function vc200x.compilertool(cfg)
if cfg.system == premake.XBOX360 then
return "VCCLX360CompilerTool"
else
return "VCCLCompilerTool"
end
end
--
-- Write out the ForcedIncludeFiles element, used by both compiler variations.
--
function vc200x.forcedIncludeFiles(cfg)
if #cfg.forceincludes > 0 then
local includes = project.getrelative(cfg.project, cfg.forceincludes)
_x(4,'ForcedIncludeFiles="%s"', table.concat(includes, ';'))
end
2013-02-20 14:57:37 +00:00
if #cfg.forceusings > 0 then
local usings = project.getrelative(cfg.project, cfg.forceusings)
_x(4,'ForcedUsingFiles="%s"', table.concat(usings, ';'))
end
end
--
-- Returns the correct name for the linker tool element, based on
-- the configuration target system.
--
function vc200x.linkertool(cfg)
if cfg.kind == premake.STATICLIB then
return "VCLibrarianTool"
elseif cfg.system == premake.XBOX360 then
return "VCX360LinkerTool"
else
return "VCLinkerTool"
end
end
--
-- Returns the list of libraries required to link a specific configuration,
-- formatted for Visual Studio's XML.
--
function vc200x.links(cfg, explicit)
local scope = iif(explicit, "all", "system")
local links = config.getlinks(cfg, scope, "fullpath")
for i, link in ipairs(links) do
if link:find(" ", 1, true) then
link = '"' .. link .. '"'
end
links[i] = path.translate(link)
end
return table.concat(links, " ")
end
--
-- Translate Premake flags into a Visual Studio optimization value.
--
function vc200x.optimization(cfg)
local result = 0
-- step through the flags in the order they were specified, so
-- later flags can override an earlier value
for _, value in ipairs(cfg.flags) do
if (value == "Optimize") then
result = 3
elseif (value == "OptimizeSize") then
result = 1
elseif (value == "OptimizeSpeed") then
result = 2
end
end
return result
end
--
-- Output the list of preprocessor symbols.
--
function vc200x.preprocessorDefinitions(cfg, defines)
if #defines > 0 then
_x(4,'PreprocessorDefinitions="%s"', table.concat(defines, ";"))
end
end
--
-- Output the program database filename.
--
function vc200x.programDatabase(cfg)
local target = cfg.buildtarget
_x(4,'ProgramDataBaseFileName="$(OutDir)\\%s%s.pdb"', target.prefix, target.basename)
end
--
-- Output the correct project version attribute for the current action.
--
function vc200x.projectversion()
local map = {
vs2002 = '7.0',
vs2003 = '7.1',
vs2005 = '8.0',
vs2008 = '9.0'
}
_p(1,'Version="%s0"', map[_ACTION])
end
--
-- Return the debugging symbols level for a configuration.
--
function vc200x.symbols(cfg)
if not cfg.flags.Symbols then
return 0
elseif cfg.debugformat == "c7" then
return 1
else
-- Edit-and-continue doesn't work for some configurations
if cfg.flags.NoEditAndContinue or
vc200x.optimization(cfg) ~= 0 or
cfg.flags.Managed or
cfg.system == "x64" or
cfg.platform == "x64" -- TODO: remove this when the _ng stuff goes live
then
return 3
else
return 4
end
end
end
--
-- Identify the toolset to use for a given configuration. Returns nil to
-- use the built-in Visual Studio compiler, or a toolset interface to
-- use the alternate external compiler setup.
--
function vc200x.toolset(cfg)
return premake.tools[cfg.toolset] or vc200x.toolsets[cfg.system]
end
--
-- Convert Premake warning flags to Visual Studio equivalents.
--
function vc200x.warnings(cfg)
-- if NoWarnings flags specified just disable warnings, and return.
if cfg.flags.NoWarnings then
_p(4,'WarningLevel="0"')
return
end
-- else setup all warning blocks as needed.
_p(4,'WarningLevel="%d"', iif(cfg.flags.ExtraWarnings, 4, 3))
if cfg.flags.FatalWarnings then
_p(4,'WarnAsError="%s"', bool(true))
end
if _ACTION < "vs2008" and not cfg.flags.Managed then
_p(4,'Detect64BitPortabilityProblems="%s"', bool(not cfg.flags.No64BitChecks))
end
end