2017-06-13 16:51:58 +00:00
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--
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-- gmake2_csharp.lua
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-- Generate a C# project makefile.
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-- (c) 2016-2017 Jason Perkins, Blizzard Entertainment and the Premake project
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--
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local p = premake
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local gmake2 = p.modules.gmake2
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gmake2.cs = {}
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local cs = gmake2.cs
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local project = p.project
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local config = p.config
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local fileconfig = p.fileconfig
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--
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-- Add namespace for element definition lists for p.callarray()
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--
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cs.elements = {}
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--
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-- Generate a GNU make C++ project makefile, with support for the new platforms API.
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--
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cs.elements.makefile = function(prj)
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return {
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gmake2.header,
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gmake2.phonyRules,
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gmake2.csConfigs,
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gmake2.csProjectConfig,
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gmake2.csSources,
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gmake2.csEmbedFiles,
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gmake2.csCopyFiles,
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gmake2.csResponseFile,
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gmake2.shellType,
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gmake2.csAllRules,
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gmake2.csTargetRules,
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gmake2.targetDirRules,
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gmake2.csResponseRules,
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gmake2.objDirRules,
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gmake2.csCleanRules,
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gmake2.preBuildRules,
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gmake2.preLinkRules,
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gmake2.csFileRules,
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}
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end
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--
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-- Generate a GNU make C# project makefile, with support for the new platforms API.
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--
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2017-06-13 17:26:04 +00:00
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function cs.generate(prj)
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2017-06-13 16:51:58 +00:00
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p.eol("\n")
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local toolset = p.tools.dotnet
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p.callArray(cs.elements.makefile, prj, toolset)
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end
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--
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-- Write out the settings for a particular configuration.
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--
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cs.elements.configuration = function(cfg)
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return {
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gmake2.csTools,
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gmake2.target,
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gmake2.objdir,
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gmake2.csFlags,
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gmake2.csLinkCmd,
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gmake2.preBuildCmds,
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gmake2.preLinkCmds,
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gmake2.postBuildCmds,
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gmake2.settings,
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}
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end
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function gmake2.csConfigs(prj, toolset)
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for cfg in project.eachconfig(prj) do
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_x('ifeq ($(config),%s)', cfg.shortname)
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p.callArray(cs.elements.configuration, cfg, toolset)
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_p('endif')
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_p('')
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end
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end
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--
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-- Given a .resx resource file, builds the path to corresponding .resource
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-- file, matching the behavior and naming of Visual Studio.
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--
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function cs.getresourcefilename(cfg, fname)
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if path.getextension(fname) == ".resx" then
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local name = cfg.buildtarget.basename .. "."
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local dir = path.getdirectory(fname)
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if dir ~= "." then
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name = name .. path.translate(dir, ".") .. "."
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end
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return "$(OBJDIR)/" .. p.esc(name .. path.getbasename(fname)) .. ".resources"
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else
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return fname
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end
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end
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--
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-- Iterate and output some selection of the source code files.
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--
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function cs.listsources(prj, selector)
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local tr = project.getsourcetree(prj)
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p.tree.traverse(tr, {
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onleaf = function(node, depth)
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local value = selector(node)
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if value then
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_x('\t%s \\', value)
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end
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end
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})
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end
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---------------------------------------------------------------------------
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--
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-- Handlers for individual makefile elements
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--
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---------------------------------------------------------------------------
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function gmake2.csAllRules(prj, toolset)
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_p('all: $(TARGETDIR) $(OBJDIR) prebuild $(EMBEDFILES) $(COPYFILES) prelink $(TARGET)')
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_p('')
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end
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function gmake2.csCleanRules(prj, toolset)
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--[[
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-- porting from 4.x
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_p('clean:')
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_p('\t@echo Cleaning %s', prj.name)
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_p('ifeq (posix,$(SHELLTYPE))')
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_p('\t$(SILENT) rm -f $(TARGETDIR)/%s.* $(COPYFILES)', target.basename)
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_p('\t$(SILENT) rm -rf $(OBJDIR)')
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_p('else')
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_p('\t$(SILENT) if exist $(subst /,\\\\,$(TARGETDIR)/%s) del $(subst /,\\\\,$(TARGETDIR)/%s.*)', target.name, target.basename)
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for target, source in pairs(cfgpairs[anycfg]) do
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_p('\t$(SILENT) if exist $(subst /,\\\\,%s) del $(subst /,\\\\,%s)', target, target)
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end
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for target, source in pairs(copypairs) do
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_p('\t$(SILENT) if exist $(subst /,\\\\,%s) del $(subst /,\\\\,%s)', target, target)
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end
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_p('\t$(SILENT) if exist $(subst /,\\\\,$(OBJDIR)) rmdir /s /q $(subst /,\\\\,$(OBJDIR))')
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_p('endif')
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_p('')
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--]]
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end
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function gmake2.csCopyFiles(prj, toolset)
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--[[
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-- copied from 4.x; needs more porting
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_p('COPYFILES += \\')
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for target, source in pairs(cfgpairs[anycfg]) do
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_p('\t%s \\', target)
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end
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for target, source in pairs(copypairs) do
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_p('\t%s \\', target)
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end
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_p('')
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--]]
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end
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2017-06-13 17:26:04 +00:00
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function cs.getresponsefilename(prj)
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2017-06-13 16:51:58 +00:00
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return '$(OBJDIR)/' .. prj.filename .. '.rsp'
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end
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function gmake2.csResponseFile(prj, toolset)
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_x('RESPONSE += ' .. gmake2.cs.getresponsefilename(prj))
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end
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function gmake2.csResponseRules(prj)
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local toolset = p.tools.dotnet
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local ext = gmake2.getmakefilename(prj, true)
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local makefile = path.getname(p.filename(prj, ext))
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local response = gmake2.cs.getresponsefilename(prj)
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_p('$(RESPONSE): %s', makefile)
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_p('\t@echo Generating response file', prj.name)
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_p('ifeq (posix,$(SHELLTYPE))')
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_x('\t$(SILENT) rm -f $(RESPONSE)')
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_p('else')
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_x('\t$(SILENT) if exist $(RESPONSE) del %s', path.translate(response, '\\'))
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_p('endif')
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local sep = os.istarget("windows") and "\\" or "/"
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local tr = project.getsourcetree(prj)
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p.tree.traverse(tr, {
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onleaf = function(node, depth)
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if toolset.fileinfo(node).action == "Compile" then
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_x('\t@echo %s >> $(RESPONSE)', path.translate(node.relpath, sep))
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end
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end
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})
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_p('')
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end
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function gmake2.csEmbedFiles(prj, toolset)
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local cfg = project.getfirstconfig(prj)
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_p('EMBEDFILES += \\')
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cs.listsources(prj, function(node)
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local fcfg = fileconfig.getconfig(node, cfg)
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local info = toolset.fileinfo(fcfg)
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if info.action == "EmbeddedResource" then
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return cs.getresourcefilename(cfg, node.relpath)
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end
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end)
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_p('')
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end
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function gmake2.csFileRules(prj, toolset)
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--[[
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-- porting from 4.x
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_p('# Per-configuration copied file rules')
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for cfg in p.eachconfig(prj) do
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_x('ifneq (,$(findstring %s,$(config)))', cfg.name:lower())
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for target, source in pairs(cfgpairs[cfg]) do
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p.make_copyrule(source, target)
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end
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_p('endif')
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_p('')
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end
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_p('# Copied file rules')
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for target, source in pairs(copypairs) do
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p.make_copyrule(source, target)
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end
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_p('# Embedded file rules')
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for _, fname in ipairs(embedded) do
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if path.getextension(fname) == ".resx" then
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_x('%s: %s', getresourcefilename(prj, fname), fname)
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_p('\t$(SILENT) $(RESGEN) $^ $@')
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end
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_p('')
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end
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--]]
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end
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function gmake2.csFlags(cfg, toolset)
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_p(' FLAGS =%s', gmake2.list(toolset.getflags(cfg)))
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end
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function gmake2.csLinkCmd(cfg, toolset)
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local deps = p.esc(config.getlinks(cfg, "dependencies", "fullpath"))
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_p(' DEPENDS =%s', gmake2.list(deps))
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_p(' REFERENCES = %s', table.implode(deps, "/r:", "", " "))
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end
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function gmake2.csProjectConfig(prj, toolset)
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-- To maintain compatibility with Visual Studio, these values must
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-- be set on the project level, and not per-configuration.
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local cfg = project.getfirstconfig(prj)
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local kindflag = "/t:" .. toolset.getkind(cfg):lower()
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local libdirs = table.implode(p.esc(cfg.libdirs), "/lib:", "", " ")
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_p('FLAGS += %s', table.concat(table.join(kindflag, libdirs), " "))
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local refs = p.esc(config.getlinks(cfg, "system", "fullpath"))
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_p('REFERENCES += %s', table.implode(refs, "/r:", "", " "))
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_p('')
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end
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function gmake2.csSources(prj, toolset)
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local cfg = project.getfirstconfig(prj)
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_p('SOURCES += \\')
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cs.listsources(prj, function(node)
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local fcfg = fileconfig.getconfig(node, cfg)
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local info = toolset.fileinfo(fcfg)
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if info.action == "Compile" then
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return node.relpath
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end
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end)
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_p('')
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end
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function gmake2.csTargetRules(prj, toolset)
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_p('$(TARGET): $(SOURCES) $(EMBEDFILES) $(DEPENDS) $(RESPONSE)')
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_p('\t$(SILENT) $(CSC) /nologo /out:$@ $(FLAGS) $(REFERENCES) @$(RESPONSE) $(patsubst %%,/resource:%%,$(EMBEDFILES))')
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_p('\t$(POSTBUILDCMDS)')
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_p('')
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end
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function gmake2.csTools(cfg, toolset)
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_p(' CSC = %s', toolset.gettoolname(cfg, "csc"))
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_p(' RESGEN = %s', toolset.gettoolname(cfg, "resgen"))
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end
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