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fuck-premake-old2/scripts/embed.lua

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--
-- Embed the Lua scripts into src/host/scripts.c as static data buffers.
-- I embed the actual scripts, rather than Lua bytecodes, because the
-- bytecodes are not portable to different architectures, which causes
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-- issues in Mac OS X Universal builds.
--
-- remember where I live, so I can find the files I need
local basedir = path.getdirectory(os.getcwd())
local function stripfile(fname)
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local f = io.open(fname)
local s = assert(f:read("*a"))
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f:close()
-- strip tabs
s = s:gsub("[\t]", "")
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-- strip any CRs
s = s:gsub("[\r]", "")
-- strip out block comments
s = s:gsub("[^\"']%-%-%[%[.-%]%]", "")
s = s:gsub("[^\"']%-%-%[=%[.-%]=%]", "")
s = s:gsub("[^\"']%-%-%[==%[.-%]==%]", "")
-- strip out inline comments
s = s:gsub("\n%-%-[^\n]*", "\n")
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-- escape backslashes
s = s:gsub("\\", "\\\\")
-- strip duplicate line feeds
s = s:gsub("\n+", "\n")
-- strip out leading comments
s = s:gsub("^%-%-[^\n]*\n", "")
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-- escape line feeds
s = s:gsub("\n", "\\n")
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-- escape double quote marks
s = s:gsub("\"", "\\\"")
return s
end
local function writeline(out, s, continues)
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out:write("\t\"")
out:write(s)
out:write(iif(continues, "\"\n", "\",\n"))
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end
local function writefile(out, fname, contents)
local max = 1024
out:write("\t/* " .. fname .. " */\n")
-- break up large strings to fit in Visual Studio's string length limit
local start = 1
local len = contents:len()
while start <= len do
local n = len - start
if n > max then n = max end
local finish = start + n
-- make sure I don't cut an escape sequence
while contents:sub(finish, finish) == "\\" do
finish = finish - 1
end
writeline(out, contents:sub(start, finish), finish < len)
start = finish + 1
end
out:write("\n")
end
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function doembed()
-- Find and run the manifest file. Checks the normal search paths to
-- allow for manifest and _premake_main customizations, then falls
-- back to the canonical version at ../src if not found.
local dir = os.pathsearch("_manifest.lua", _OPTIONS["scripts"], os.getenv("PREMAKE_PATH"))
if not dir then
dir = path.join(basedir, "src")
end
scripts = dofile(path.join(dir, "_manifest.lua"))
-- Main script always goes first
table.insert(scripts, 1, "_premake_main.lua")
-- Embed all the scripts to a temporary file first
local file = io.tmpfile()
file:write("/* Premake's Lua scripts, as static data buffers for release mode builds */\n")
file:write("/* DO NOT EDIT - this file is autogenerated - see BUILD.txt */\n")
file:write("/* To regenerate this file, run: premake5 embed */ \n\n")
file:write("const char* builtin_scripts[] = {\n")
for i, fn in ipairs(scripts) do
local s = stripfile(path.join(dir, fn))
writefile(file, fn, s)
end
file:write("\t0\n};\n");
-- Now read it back in and compare it to the current scripts.c; only
-- write it out if changed.
file:seek("set", 0)
local newVersion = file:read("*a")
file:close()
local oldVersion
local scriptsFile = path.join(basedir, "src/host/scripts.c")
local file = io.open(scriptsFile, "r")
if file then
oldVersion = file:read("*a")
file:close()
end
if newVersion ~= oldVersion then
print("Writing scripts.c")
file = io.open(scriptsFile, "w+b")
file:write(newVersion)
file:close()
end
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end