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fuck-premake-old2/actions/vstudio/vsandroid_vcxproj.lua

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2013-10-30 17:08:01 +00:00
--
-- vsandroid_vcxproj.lua
-- vs-android helpers for vstudio.
-- Copyright (c) 2012 Manu Evans and the Premake project
--
premake.extensions.vsandroid = { }
local android = premake.extensions.android
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local vsandroid = premake.extensions.vsandroid
local sln2005 = premake.vstudio.sln2005
local vc2010 = premake.vstudio.vc2010
local vstudio = premake.vstudio
local project = premake.project
local config = premake.config
--
-- Add android tools to vstudio actions.
--
if vstudio.vs2010_architectures ~= nil then
vstudio.vs2010_architectures.android = "Android"
end
--
-- Extend configurationProperties.
--
table.insertafter(vc2010.elements.configurationProperties, "platformToolset", "androidAPILevel")
table.insertafter(vc2010.elements.configurationProperties, "androidAPILevel", "androidStlType")
-- Note: this function is already patched in by vs2012...
premake.override(vc2010, "platformToolset", function(oldfn, cfg)
if cfg.system == premake.ANDROID then
local defaultToolsetMap = {
x32 = "x86-4.6",
armv5 = "arm-linux-androideabi-4.6",
armv7 = "arm-linux-androideabi-4.6",
mips = "mipsel-linux-android-4.6",
}
local archMap = {
x32 = "x86",
armv5 = "armv5te",
armv7 = "armv7-a",
mips = "mips",
}
-- TODO: use 'toolset' options to select GCC or Clang
-- TODO: allow the user to select the toolset version somehow
if cfg.architecture ~= nil and defaultToolsetMap[cfg.architecture] ~= nil then
_p(2,'<PlatformToolset>%s</PlatformToolset>', defaultToolsetMap[cfg.architecture])
_p(2,'<AndroidArch>%s</AndroidArch>', archMap[cfg.architecture])
end
else
oldfn(cfg)
end
end)
function vc2010.androidAPILevel(cfg)
if cfg.system == premake.ANDROID then
if cfg.androidapilevel ~= nil then
_p(2,'<AndroidAPILevel>android-%d</AndroidAPILevel>', cfg.androidapilevel)
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end
end
end
function vc2010.androidStlType(cfg)
if cfg.system == premake.ANDROID then
-- TODO: do something about this?
-- _p(2,'<AndroidStlType>stlport_static</AndroidStlType>')
end
end
--
-- Extend outputProperties.
--
premake.override(vc2010, "targetExt", function(oldfn, cfg)
if cfg.system == premake.ANDROID then
local ext = cfg.buildtarget.extension
if ext ~= "" then
_x(2,'<TargetExt>%s</TargetExt>', ext)
end
else
oldfn(cfg)
end
end)
--
-- Extend clCompile.
--
table.insert(vc2010.elements.clCompile, "androidDebugInformation")
table.insert(vc2010.elements.clCompile, "thumbMode")
-- table.insert(vc2010.elements.clCompile, "StrictAliasing")
-- table.insert(vc2010.elements.clCompile, "SoftFloat")
-- table.insert(vc2010.elements.clCompile, "ShortEnums")
-- table.insert(vc2010.elements.clCompile, "PositionIndependentCode")
premake.override(vc2010, "warningLevel", function(oldfn, cfg)
if cfg.system == premake.ANDROID then
local map = { Off = "DisableAllWarnings", Extra = "AllWarnings" }
if map[cfg.warnings] ~= nil then
_p(3,'<Warnings>%s</Warnings>', map[cfg.warnings])
end
else
oldfn(cfg)
end
end)
premake.override(vc2010, "treatWarningAsError", function(oldfn, cfg)
if cfg.system == premake.ANDROID then
if cfg.flags.FatalWarnings and cfg.warnings ~= "Off" then
_p(3,'<WarningsAsErrors>true</WarningsAsErrors>')
end
else
oldfn(cfg)
end
end)
premake.override(vc2010, "optimization", function(oldfn, cfg, condition)
if cfg.system == premake.ANDROID then
local map = { Off="O0", On="O2", Debug="O0", Full="O3", Size="Os", Speed="O3" }
local value = map[cfg.optimize]
if value or not condition then
vc2010.element(3, 'OptimizationLevel', condition, value or "O0")
end
else
oldfn(cfg)
end
end)
premake.override(vc2010, "exceptionHandling", function(oldfn, cfg)
if cfg.system == premake.ANDROID then
-- Note: Android defaults to 'off'
if not cfg.flags.NoExceptions then
_p(3,'<GccExceptionHandling>true</GccExceptionHandling>')
end
else
oldfn(cfg)
end
end)
premake.override(vc2010, "runtimeTypeInfo", function(oldfn, cfg)
if cfg.system == premake.ANDROID then
-- Note: Android defaults to 'off'
if not cfg.flags.NoRTTI then
_p(3,'<RuntimeTypeInfo>true</RuntimeTypeInfo>')
end
else
oldfn(cfg)
end
end)
function vc2010.androidDebugInformation(cfg)
if cfg.system == premake.ANDROID then
if cfg.flags.Symbols then
_p(3,'<GenerateDebugInformation>true</GenerateDebugInformation>')
end
end
end
function vc2010.thumbMode(cfg)
if cfg.system == premake.ANDROID then
if cfg.flags.EnableThumb then
_p(3,'<ThumbMode>true</ThumbMode>')
end
end
end
--
-- Extend Link.
--
premake.override(vc2010, "generateDebugInformation", function(oldfn, cfg)
-- Note: Android specifies the debug info in the clCompile section
if cfg.system ~= premake.ANDROID then
oldfn(cfg)
end
end)
--
-- Add android tools to vstudio actions.
--
table.insertafter(vc2010.elements.itemDefinitionGroup, "imageXex", "antBuild")
function vc2010.antBuild(cfg)
if cfg.system == premake.ANDROID then
if cfg.kind == premake.STATICLIB or cfg.kind == premake.SHAREDLIB then
return
end
_p(2,'<AntBuild>')
if premake.config.isDebugBuild(cfg) then
_p(3,'<AntBuildType>Debug</AntBuildType>')
else
_p(3,'<AntBuildType>Release</AntBuildType>')
end
_p(2,'</AntBuild>')
end
end
premake.override(vc2010, "additionalCompileOptions", function(oldfn, cfg, condition)
if cfg.system == premake.ANDROID then
vsandroid.additionalOptions(cfg)
end
return oldfn(cfg, condition)
end)
--
-- Add options unsupported by vs-android UI to <AdvancedOptions>.
--
function vsandroid.additionalOptions(cfg)
local function alreadyHas(t, key)
for _, k in ipairs(t) do
if string.find(k, key) then
return true
end
end
return false
end
-- Flags that are not supported by the vs-android UI may be added manually here...
-- we might want to define the arch to generate better code
-- if not alreadyHas(cfg.buildoptions, "-march=") then
-- if cfg.architecture == "armv6" then
-- table.insert(cfg.buildoptions, "-march=armv6")
-- elseif cfg.architecture == "armv7" then
-- table.insert(cfg.buildoptions, "-march=armv7")
-- end
-- end
-- Android has a comprehensive set of floating point options
if not cfg.flags.SoftwareFloat and cfg.floatabi ~= "soft" then
if cfg.architecture == "armv7" then
-- armv7 always has VFP, may not have NEON
if not alreadyHas(cfg.buildoptions, "-mfpu=") then
if cfg.vectorextensions ~= nil and cfg.vectorextensions == "NEON" then
table.insert(cfg.buildoptions, "-mfpu=neon")
elseif cfg.flags.HardwareFloat or cfg.floatabi == "softfp" or cfg.floatabi == "hard" then
table.insert(cfg.buildoptions, "-mfpu=vfpv3-d16") -- d16 is the lowest common denominator
end
end
if not alreadyHas(cfg.buildoptions, "-mfloat-abi=") then
if cfg.floatabi == "hard" then
table.insert(cfg.buildoptions, "-mfloat-abi=hard")
else
-- Android should probably use softfp by default for compatibility
table.insert(cfg.buildoptions, "-mfloat-abi=softfp")
end
end
else
-- armv5/6 may not have VFP
if not alreadyHas(cfg.buildoptions, "-mfpu=") then
if cfg.flags.HardwareFloat or cfg.floatabi == "softfp" or cfg.floatabi == "hard" then
table.insert(cfg.buildoptions, "-mfpu=vfp")
end
end
if not alreadyHas(cfg.buildoptions, "-mfloat-abi=") then
if cfg.floatabi == "softfp" then
table.insert(cfg.buildoptions, "-mfloat-abi=softfp")
elseif cfg.floatabi == "hard" then
table.insert(cfg.buildoptions, "-mfloat-abi=hard")
end
end
end
elseif cfg.floatabi == "soft" then
table.insert(cfg.buildoptions, "-mfloat-abi=soft")
end
-- if cfg.flags.LittleEndian then
-- table.insert(cfg.buildoptions, "-mlittle-endian")
-- elseif cfg.flags.BigEndian then
-- table.insert(cfg.buildoptions, "-mbig-endian")
-- end
end