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fuck-premake-old2/website/docs/Who-Uses-Premake.md

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---
title: Who Uses Premake
---
If you use Premake, feel free to add your organization or project to the lists below.
## Organizations Using Premake ##
* [Air Navigation](http://airnavigation.aero/) (former Xample)
* [Blizzard Entertainment](http://blizzard.com)
* [Centaurean](https://github.com/centaurean)
* [Fresh3D](http://www.fresh3d.com/)
* [Kalydo](http://www.kalydo.com/)
* [Mono](http://www.mono-project.com/)
* [Olde Sküül](http://www.oldeskuul.com)
* [Simlaps.com](http://www.simlaps.com)
* [Utomik](https://www.utomik.com/)
* [WhiteMoonDreams](http://www.whitemoondreams.com/)
## Open Source Projects Using Premake ##
* [0 A.D.](https://play0ad.com/)
* [Box2D](http://box2d.org)
* [Bullet Physics Library](http://bulletphysics.org)
* [CppSharp](https://github.com/mono/CppSharp)
* [Decoda Lua IDE](https://github.com/unknownworlds/decoda)
* [Density](https://github.com/centaurean/density)
* [GpuCV](http://picoforge.int-evry.fr/cgi-bin/twiki/view/Gpucv/Web/WebHome)
* [Multi Theft Auto](https://github.com/multitheftauto/mtasa-blue)
* [OOLua](http://oolua.org/)
* [Open Dynamics Engine](http://www.ode.org/)
* [The Unofficial OpenGL SDK](http://glsdk.sourceforge.net/docs/html/index.html), and the companion [Learning Modern Graphics eBook](http://alfonse.bitbucket.org/oldtut/)
* [TinyXML++](https://github.com/rjpcomputing/ticpp)
* [VDrift](http://vdrift.net/)
* [PacketNgin](https://github.com/packetngin/rtos)
* [Recast Navigation](https://github.com/recastnavigation/recastnavigation)
* [wxFormBuilder](https://github.com/wxFormBuilder/wxFormBuilder)
* [Hazel Game Engine](https://github.com/TheCherno/Hazel)
* [PopHead](https://github.com/SPC-Some-Polish-Coders/PopHead)