Merge pull request #1279 from premake/release-5.0-alpha14
Release 5.0 alpha14
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CHANGES.txt
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CHANGES.txt
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See https://github.com/premake/premake-core/wiki/What's-New-in-5.0
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for the complete list of changes from the Premake 4.x series.
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Since 5.0-alpha13:
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* PR #1067 Add 'Default', 'Dwarf' and 'SplitDwarf' arguments to 'debugformat' (@ratzlaff)
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* PR #1160 use ';' as default separator for vs (@WorldofBay)
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* PR #1177 Enable property categories in VS projects (@WorldofBay)
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* PR #1178 Avoid impl dependent multi-char constants (@cengizIO)
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* PR #1179 fix `xcodebuildsettings` using false (@tempura-sukiyaki)
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* PR #1180 Add `os.ios` option in xcode4 (@tempura-sukiyaki)
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* PR #1181 Release 5.0 alpha13 (@premake)
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* PR #1189 Host path.normalize: Fix normalization for paths containing tokens (@tdesveauxPKFX)
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* PR #1191 Fix objname collisions (@ratzlaff)
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* PR #1193 Add tests for xcode id generator (@ratzlaff)
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* PR #1194 Move rule property string expansion into modules (@WorldofBay)
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* PR #1197 Added missing elements in Visual Studio Makefile projects (@LORgames)
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* PR #1202 Support %{file.name} token in VS (@Blizzard)
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* PR #1203 Add support for JavaCompile in vsandroid (@tempura-sukiyaki)
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* PR #1206 Updated code lite to properly add LD_LIBRARY_PATH is set if libdirs is set (@pintodragon)
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* PR #1218 Add support & tests for XCTest sharedlibtype (@Dingobloo)
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* PR #1220 Implement the androidapilevel() API in Android packaging projects (@ifarbod)
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* PR #1221 add nil check to fileconfig.hasFileSetting (gmake) (@WorldofBay)
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* PR #1224 add missing local (@WorldofBay)
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* PR #1228 Added Win64 as a recognized platform (@LORgames)
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* PR #1230 Removed excessive escaping in CodeLite generator (@LORgames)
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* PR #1231 Fixed issue with per-configuration build commands not returning errors correctly (@LORgames)
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* PR #1236 Added support for Dx12 shader models (@CosmicRey)
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* PR #1239 Implemented the startproject option for xcode (@macsforme)
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* PR #1240 allow linking of mixed c++ assemblies (@WorldofBay)
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* PR #1244 Fixed issue with detoken not handling deferred joins correctly (@LORgames)
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* PR #1247 Added support for `csversion` API to dotnet toolset. (@tritao)
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* PR #1248 Default to Roslyn-based `csc` compiler on all platforms. (@tritao)
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* PR #1249 do not clear _isIncludingExternal in nested calls (@WorldofBay)
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* PR #1253 Xcode newid determinism (@ratzlaff)
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* PR #1258 Added support for Visual Studio 2019 solutions (@CosmicRey)
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* PR #1264 Android changes, stage 1 (#1263) (@ifarbod)
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* PR #1266 Implement the 'visibility' API for Android projects (@ifarbod)
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* PR #1267 Provide access to json implementation (@ratzlaff)
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* PR #1276 Added support for forceincludes in CodeLite (@LORgames)
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* PR #1278 Packaging script improvement (@tdesveauxPKFX)
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Since 5.0-alpha12:
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* PR #880 Allow tokens to start with a ! to disable making paths relative. (@Blizzard)
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@ -3,7 +3,7 @@
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<img src="https://github.com/premake/premake-core/wiki/windows-widget.jpeg" width="24" height="24"/> [![Build status](https://ci.appveyor.com/api/projects/status/lc9g332y2lqvel8h?svg=true)](https://ci.appveyor.com/project/PremakeOrganization/premake-core)
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[![Latest release](https://img.shields.io/github/release/premake/premake-core/all.svg)]()
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[![Release date of last release](https://img.shields.io/github/release-date-pre/premake/premake-core.svg)]()
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[![Commits since last release](https://img.shields.io/github/commits-since/premake/premake-core/v5.0.0-alpha13.svg)]()
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[![Commits since last release](https://img.shields.io/github/commits-since/premake/premake-core/v5.0.0-alpha14.svg)]()
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<img src="http://premake.github.io/premake-logo.png" width="200" height="200" />
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@ -149,7 +149,7 @@
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if not z then
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error("Failed to Bootstrap Premake", 0)
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end
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local premakeBin = path.translate("bin/release/Premake5")
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local premakeBin = path.translate("./bin/release/premake5")
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--
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