Merge script path searching restrictions for release builds and user project scripts
This commit is contained in:
commit
5e51b54c3d
@ -28,6 +28,7 @@
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p.main.elements = function()
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return {
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p.main.locateUserScript,
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p.main.installModuleLoader,
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}
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end
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@ -48,14 +49,6 @@
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_PREMAKE_DIR = path.getdirectory(_PREMAKE_COMMAND)
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premake.path = premake.path .. ";" .. _PREMAKE_DIR
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local file = _OPTIONS["file"] or "premake5.lua"
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_MAIN_SCRIPT = os.locate(file, file .. ".lua", "premake4.lua")
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if _MAIN_SCRIPT then
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_MAIN_SCRIPT_DIR = path.getdirectory(_MAIN_SCRIPT)
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else
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_MAIN_SCRIPT_DIR = _WORKING_DIR
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end
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p.callArray(p.main.elements)
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-- Look for and run the system-wide configuration script; make sure any
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@ -79,7 +72,7 @@
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-- If there is a project script available, run it to get the
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-- project information, available options and actions, etc.
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if _MAIN_SCRIPT then
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if os.isfile(_MAIN_SCRIPT) then
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dofile(_MAIN_SCRIPT)
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end
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@ -119,8 +112,8 @@
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return 1
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end
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if not _MAIN_SCRIPT then
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print("No Premake script (premake5.lua) found!")
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if not os.isfile(_MAIN_SCRIPT) then
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print(string.format("No Premake script (%s) found!", path.getname(_MAIN_SCRIPT)))
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return 1
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end
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end
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@ -153,6 +146,34 @@
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---
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-- Look for a user project script, and set up the related global
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-- variables if I can find one.
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---
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function p.main.locateUserScript()
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local defaults = { "premake5.lua", "premake4.lua" }
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for i = 1, #defaults do
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if os.isfile(defaults[i]) then
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_MAIN_SCRIPT = defaults[i]
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break
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end
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end
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if not _MAIN_SCRIPT then
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_MAIN_SCRIPT = defaults[1]
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end
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if _OPTIONS.file then
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_MAIN_SCRIPT = _OPTIONS.file
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end
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_MAIN_SCRIPT = path.getabsolute(_MAIN_SCRIPT)
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_MAIN_SCRIPT_DIR = path.getdirectory(_MAIN_SCRIPT)
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end
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---
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-- Add a new module loader that knows how to use the Premake paths like
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-- PREMAKE_PATH and the --scripts option, and follows the module/module.lua
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@ -1,7 +1,7 @@
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/**
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* \file lua_auxlib.c
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* \brief Modifications and extensions to Lua's library functions.
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* \author Copyright (c) 2014 Jason Perkins and the Premake project
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* \author Copyright (c) 2014-2015 Jason Perkins and the Premake project
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*/
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#include "premake.h"
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@ -33,8 +33,16 @@ LUALIB_API int luaL_loadfile (lua_State* L, const char* filename)
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int bottom = lua_gettop(L);
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int z = !OKAY;
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/* If filename is starts with "$/" then we want to load the version that
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* was embedded into the executable and skip the local file system */
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if (filename[0] == '$') {
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z = premake_load_embedded_script(L, filename + 2); /* Skip over leading "$/" */
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if (z != OKAY) return z;
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}
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/* If the currently running script was embedded, try to load this file
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* as it if were embedded too. */
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if (z != OKAY) {
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lua_getglobal(L, "_SCRIPT_DIR");
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script_dir = lua_tostring(L, -1);
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@ -56,6 +64,7 @@ LUALIB_API int luaL_loadfile (lua_State* L, const char* filename)
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/* remove _SCRIPT_DIR */
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lua_remove(L, bottom);
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}
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/* Try to locate the script on the filesystem */
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if (z != OKAY) {
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@ -8,6 +8,20 @@
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#include "premake.h"
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int do_locate(lua_State* L, const char* filename, const char* path)
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{
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if (do_pathsearch(L, filename, path)) {
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lua_pushstring(L, "/");
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lua_pushstring(L, filename);
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lua_concat(L, 3);
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return 1;
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}
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return 0;
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}
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int os_locate(lua_State* L)
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{
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int i;
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@ -26,22 +40,10 @@ int os_locate(lua_State* L)
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return 1;
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}
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/* Call os.pathsearch(arg[i], premake.path) */
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lua_pushcfunction(L, os_pathsearch);
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lua_pushvalue(L, i);
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lua_pushvalue(L, -3);
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lua_call(L, 2, 1);
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/* os.pathsearch() returns the directory containing the file;
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* append the filename to complete the path */
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if (!lua_isnil(L, -1)) {
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lua_pushstring(L, "/");
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lua_pushvalue(L, 1);
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lua_concat(L, 3);
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/* do_locate(arg[i], premake.path) */
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if (do_locate(L, lua_tostring(L, i), lua_tostring(L, -1))) {
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return 1;
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}
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lua_pop(L, 1);
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}
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return 0;
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@ -11,17 +11,8 @@
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#include "premake.h"
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int os_pathsearch(lua_State* L)
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int do_pathsearch(lua_State* L, const char* filename, const char* path)
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{
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int i;
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for (i = 2; i <= lua_gettop(L); ++i)
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{
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const char* path;
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if (lua_isnil(L, i))
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continue;
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path = luaL_checkstring(L, i);
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do
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{
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const char* split;
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@ -63,7 +54,7 @@ int os_pathsearch(lua_State* L)
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/* append the filename to make the full test path */
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lua_pushstring(L, "/");
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lua_pushvalue(L, 1);
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lua_pushstring(L, filename);
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lua_concat(L, 3);
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/* test it - if it exists, return the absolute path */
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@ -81,6 +72,21 @@ int os_pathsearch(lua_State* L)
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path = (split) ? split + 1 : NULL;
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}
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while (path);
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return 0;
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}
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int os_pathsearch(lua_State* L)
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{
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int i;
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const char* filename = luaL_checkstring(L, 1);
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for (i = 2; i <= lua_gettop(L); ++i)
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{
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if (lua_isnil(L, i)) continue;
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if (do_pathsearch(L, filename, luaL_checkstring(L, i))) return 1;
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}
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return 0;
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@ -22,6 +22,7 @@
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static void build_premake_path(lua_State* L);
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static int process_arguments(lua_State* L, int argc, const char** argv);
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static int run_premake_main(lua_State* L, const char* script);
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/* A search path for script files */
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@ -132,13 +133,14 @@ int premake_init(lua_State* L)
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}
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int premake_execute(lua_State* L, int argc, const char** argv, const char* script)
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{
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int iErrFunc;
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/* push the absolute path to the Premake executable */
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lua_pushcfunction(L, path_getabsolute);
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premake_locate(L, argv[0]);
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premake_locate_executable(L, argv[0]);
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lua_call(L, 1, 1);
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lua_setglobal(L, "_PREMAKE_COMMAND");
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@ -150,8 +152,8 @@ int premake_execute(lua_State* L, int argc, const char** argv, const char* scrip
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/* Use --scripts and PREMAKE_PATH to populate premake.path */
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build_premake_path(L);
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/* load the main script */
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if (luaL_dofile(L, script) != OKAY) {
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/* Find and run the main Premake bootstrapping script */
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if (run_premake_main(L, script) != OKAY) {
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printf(ERROR_MESSAGE, lua_tostring(L, -1));
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return !OKAY;
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}
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@ -185,7 +187,7 @@ int premake_execute(lua_State* L, int argc, const char** argv, const char* scrip
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* http://stackoverflow.com/questions/933850/how-to-find-the-location-of-the-executable-in-c
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* http://stackoverflow.com/questions/1023306/finding-current-executables-path-without-proc-self-exe
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*/
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int premake_locate(lua_State* L, const char* argv0)
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int premake_locate_executable(lua_State* L, const char* argv0)
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{
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char buffer[PATH_MAX];
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const char* path = NULL;
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@ -262,6 +264,50 @@ int premake_locate(lua_State* L, const char* argv0)
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/**
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* Checks one or more of the standard script search locations to locate the
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* specified file. If found, returns the discovered path to the script on
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* the top of the Lua stack.
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*/
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int premake_test_file(lua_State* L, const char* filename, int searchMask)
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{
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int i;
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if (searchMask & TEST_LOCAL) {
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if (do_isfile(filename)) {
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lua_pushcfunction(L, path_getabsolute);
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lua_pushstring(L, filename);
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lua_call(L, 1, 1);
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return OKAY;
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}
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}
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if (scripts_path && (searchMask & TEST_SCRIPTS)) {
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if (do_locate(L, filename, scripts_path)) return OKAY;
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}
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if (searchMask & TEST_PATH) {
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const char* path = getenv("PREMAKE_PATH");
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if (path && do_locate(L, filename, path)) return OKAY;
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}
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if ((searchMask & TEST_EMBEDDED) != 0) {
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/* Try to locate a record matching the filename */
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for (i = 0; builtin_scripts_index[i] != NULL; ++i) {
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if (strcmp(builtin_scripts_index[i], filename) == 0) {
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lua_pushstring(L, "$/");
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lua_pushstring(L, filename);
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lua_concat(L, 2);
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return OKAY;
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}
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}
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}
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return !OKAY;
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}
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static const char* set_scripts_path(const char* relativePath)
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{
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char* path = (char*)malloc(PATH_MAX);
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@ -376,6 +422,41 @@ static int process_arguments(lua_State* L, int argc, const char** argv)
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/**
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* Find and run the main Premake bootstrapping script. The loading of the
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* bootstrap and the other core scripts use a limited set of search paths
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* to avoid mismatches between the native host code and the scripts
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* themselves.
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*/
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static int run_premake_main(lua_State* L, const char* script)
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{
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/* Release builds want to load the embedded scripts, with --scripts
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* argument allowed as an override. Debug builds will look at the
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* local file system first, then fall back to embedded. */
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#if defined(NDEBUG)
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int z = premake_test_file(L, script,
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TEST_SCRIPTS | TEST_EMBEDDED);
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#else
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int z = premake_test_file(L, script,
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TEST_LOCAL | TEST_SCRIPTS | TEST_PATH | TEST_EMBEDDED);
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#endif
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/* If no embedded script can be found, release builds will then
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* try to fall back to the local file system, just in case */
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#if defined(NDEBUG)
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if (z != OKAY) {
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z = premake_test_file(L, script, TEST_LOCAL | TEST_PATH);
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}
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#endif
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if (z == OKAY) {
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z = luaL_dofile(L, lua_tostring(L, -1));
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}
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return z;
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}
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/**
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* Load a script that was previously embedded into the executable. If
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* successful, a function containing the new script chunk is pushed to
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@ -1,7 +1,7 @@
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/**
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* \file premake.h
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* \brief Program-wide constants and definitions.
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* \author Copyright (c) 2002-2014 Jason Perkins and the Premake project
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* \author Copyright (c) 2002-2015 Jason Perkins and the Premake project
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*/
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#define lua_c
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@ -60,6 +60,13 @@
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#define OKAY (0)
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/* Bitmasks for the different script file search locations */
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#define TEST_LOCAL (0x01)
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#define TEST_SCRIPTS (0x02)
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#define TEST_PATH (0x04)
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#define TEST_EMBEDDED (0x08)
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/* If a /scripts argument is present, its value */
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extern const char* scripts_path;
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@ -71,7 +78,9 @@ void do_getabsolute(char* result, const char* value, const char* relative_to);
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int do_getcwd(char* buffer, size_t size);
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int do_isabsolute(const char* path);
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int do_isfile(const char* filename);
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int do_locate(lua_State* L, const char* filename, const char* path);
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void do_normalize(lua_State* L, char* buffer, const char* path);
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int do_pathsearch(lua_State* L, const char* filename, const char* path);
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void do_translate(char* value, const char sep);
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@ -113,10 +122,10 @@ int string_startswith(lua_State* L);
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/* Engine interface */
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int premake_init(lua_State* L);
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int premake_locate(lua_State* L, const char* argv0);
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int premake_execute(lua_State* L, int argc, const char** argv, const char* script);
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int premake_find_exe(lua_State* L, const char* argv0);
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int premake_load_embedded_script(lua_State* L, const char* filename);
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int premake_locate_executable(lua_State* L, const char* argv0);
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int premake_test_file(lua_State* L, const char* filename, int searchMask);
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extern const char* builtin_scripts_index[];
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