Merge pull request #1403 from redorav/master

Add build steps to Visual Studio
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starkos 2020-03-05 18:50:50 -05:00 committed by GitHub
commit 6ca121993b
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3 changed files with 133 additions and 5 deletions

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@ -55,6 +55,7 @@ return {
"vc2010/test_assembly_refs.lua",
"vc2010/test_build_events.lua",
"vc2010/test_build_log.lua",
"vc2010/test_build_steps.lua",
"vc2010/test_character_set.lua",
"vc2010/test_compile_settings.lua",
"vc2010/test_config_props.lua",

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@ -0,0 +1,92 @@
--
-- tests/actions/vstudio/vc2010/test_compile_settings.lua
-- Validate compiler settings in Visual Studio 2010 C/C++ projects.
-- Copyright (c) 2011-2020 Jason Perkins and the Premake project
--
local p = premake
local suite = test.declare("vstudio_vs2010_build_steps")
local vc2010 = p.vstudio.vc2010
local project = p.project
--
-- Setup
--
local wks, prj
function suite.setup()
p.action.set("vs2010")
wks, prj = test.createWorkspace()
end
local function prepare(platform)
local cfg = test.getconfig(prj, "Debug", platform)
vc2010.buildStep(cfg)
end
--
-- Check that we output nothing unless there is something to output
--
function suite.buildStepNone()
prepare()
test.capture [[
]]
end
--
-- Check the basic build step example
--
function suite.buildStepBasic()
buildcommands("Example.exe")
prepare()
test.capture [[
<CustomBuildStep>
<Command>Example.exe</Command>
</CustomBuildStep>
]]
end
--
-- Check a normal build step setup
--
function suite.buildStepCommon()
buildcommands("Example.exe")
buildoutputs("Example.out")
buildinputs("Example.in")
buildmessage("Hello World")
prepare()
test.capture [[
<CustomBuildStep>
<Command>Example.exe</Command>
<Message>Hello World</Message>
<Outputs>Example.out</Outputs>
<Inputs>Example.in</Inputs>
</CustomBuildStep>
]]
end
--
-- Check a more complex build step setup
--
function suite.buildStepComplex()
buildcommands ( "Example.exe" )
buildoutputs { "Example.out", "Example2.out" }
buildinputs { "Example.in", "Example2.in" }
buildmessage("Hello World")
prepare()
test.capture [[
<CustomBuildStep>
<Command>Example.exe</Command>
<Message>Hello World</Message>
<Outputs>Example.out;Example2.out</Outputs>
<Inputs>Example.in;Example2.in</Inputs>
</CustomBuildStep>
]]
end

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@ -307,6 +307,7 @@
else
return {
m.clCompile,
m.buildStep,
m.fxCompile,
m.resourceCompile,
m.linker,
@ -395,6 +396,31 @@
p.pop('</ClCompile>')
end
--
-- Write the the <CustomBuildStep> compiler settings block.
--
m.elements.buildStep = function(cfg)
local calls = {
m.buildCommands,
m.buildMessage,
m.buildOutputs,
m.buildInputs
}
return calls
end
function m.buildStep(cfg)
if #cfg.buildCommands > 0 or #cfg.buildOutputs > 0 or #cfg.buildInputs > 0 or cfg.buildMessage then
p.push('<CustomBuildStep>')
p.callArray(m.elements.buildStep, cfg)
p.pop('</CustomBuildStep>')
end
end
--
-- Write the <FxCompile> settings block.
@ -1512,6 +1538,12 @@
end
end
function m.buildInputs(cfg, condition)
if cfg.buildinputs and #cfg.buildinputs > 0 then
local inputs = project.getrelative(cfg.project, cfg.buildinputs)
m.element("Inputs", condition, '%s', table.concat(inputs, ";"))
end
end
function m.buildAdditionalInputs(fcfg, condition)
if fcfg.buildinputs and #fcfg.buildinputs > 0 then
@ -1522,9 +1554,10 @@
function m.buildCommands(fcfg, condition)
local commands = os.translateCommandsAndPaths(fcfg.buildcommands, fcfg.project.basedir, fcfg.project.location)
commands = table.concat(commands,'\r\n')
m.element("Command", condition, '%s', commands)
if #fcfg.buildcommands > 0 then
local commands = os.translateCommandsAndPaths(fcfg.buildcommands, fcfg.project.basedir, fcfg.project.location)
m.element("Command", condition, '%s', table.concat(commands,'\r\n'))
end
end
@ -1545,8 +1578,10 @@
function m.buildOutputs(fcfg, condition)
local outputs = project.getrelative(fcfg.project, fcfg.buildoutputs)
m.element("Outputs", condition, '%s', table.concat(outputs, ";"))
if #fcfg.buildoutputs > 0 then
local outputs = project.getrelative(fcfg.project, fcfg.buildoutputs)
m.element("Outputs", condition, '%s', table.concat(outputs, ";"))
end
end