Patch 3317329: Support vstudio CompileAs for mixed-language projects (xpol)
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@ -34,6 +34,7 @@
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* Patch 3138574: NoImportLib ignored in Windows makefiles dependencies (rjmyst3)
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* Patch 3367641: Remove warnings in Xcode 4
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* Patch 3372345: Gmake action's PCHs don't work with Mingw (Martin Ridgers)
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* Patch 3317329: Support vstudio CompileAs for mixed-language projects (xpol)
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-------
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@ -122,8 +122,10 @@
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-- source files are handled at the leaves
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onleaf = function(node, depth)
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local fname = node.cfg.name
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_p(depth, '<File')
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_p(depth, '\tRelativePath="%s"', path.translate(node.cfg.name, "\\"))
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_p(depth, '\tRelativePath="%s"', path.translate(fname, "\\"))
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_p(depth, '\t>')
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depth = depth + 1
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@ -134,21 +136,33 @@
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local cfg = premake.getconfig(prj, cfginfo.src_buildcfg, cfginfo.src_platform)
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local usePCH = (not prj.flags.NoPCH and prj.pchsource == node.cfg.name)
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if (usePCH) then
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local useCompileAs = (path.iscfile(fname) ~= premake.project.iscproject(prj))
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if usePCH or useCompileAs then
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_p(depth, '<FileConfiguration')
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_p(depth, '\tName="%s"', cfginfo.name)
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_p(depth, '\t>')
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_p(depth, '\t<Tool')
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_p(depth, '\t\tName="%s"', iif(cfg.system == "Xbox360", "VCCLX360CompilerTool", "VCCLCompilerTool"))
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_p(depth, '\t\tName="%s"', iif(cfg.system == "Xbox360",
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"VCCLX360CompilerTool",
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"VCCLCompilerTool"))
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if useCompileAs then
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_p(depth, '\t\tCompileAs="%s"', iif(path.iscfile(fname), 1, 2))
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end
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if usePCH then
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if cfg.system == "PS3" then
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local options = table.join(premake.snc.getcflags(cfg), premake.snc.getcxxflags(cfg), cfg.buildoptions)
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local options = table.join(premake.snc.getcflags(cfg),
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premake.snc.getcxxflags(cfg),
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cfg.buildoptions)
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options = table.concat(options, " ");
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options = options .. ' --create_pch="$(IntDir)/$(TargetName).pch"'
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_p(depth, '\t\tAdditionalOptions="%s"', premake.esc(options))
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else
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_p(depth, '\t\tUsePrecompiledHeader="1"')
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end
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end
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_p(depth, '\t/>')
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_p(depth, '</FileConfiguration>')
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@ -621,6 +621,15 @@
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--
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-- Returns true if the project use the C language.
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--
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function premake.project.iscproject(prj)
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return prj.language == "C"
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end
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--
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-- Returns true if the project uses a C/C++ language.
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--
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@ -32,18 +32,18 @@
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--
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function suite.SimpleSourceFile()
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files { "hello.c" }
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files { "hello.cpp" }
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prepare()
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test.capture [[
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<File
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RelativePath="hello.c"
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RelativePath="hello.cpp"
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>
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</File>
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]]
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end
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function suite.SingleFolderLevel()
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files { "src/hello.c" }
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files { "src/hello.cpp" }
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prepare()
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test.capture [[
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<Filter
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@ -51,7 +51,7 @@
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Filter=""
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>
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<File
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RelativePath="src\hello.c"
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RelativePath="src\hello.cpp"
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>
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</File>
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</Filter>
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@ -59,7 +59,7 @@
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end
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function suite.MultipleFolderLevels()
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files { "src/greetings/hello.c" }
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files { "src/greetings/hello.cpp" }
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prepare()
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test.capture [[
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<Filter
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@ -71,7 +71,7 @@
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Filter=""
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>
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<File
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RelativePath="src\greetings\hello.c"
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RelativePath="src\greetings\hello.cpp"
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>
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</File>
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</Filter>
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@ -80,6 +80,67 @@
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end
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--
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-- Mixed language support
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--
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function suite.CompileAsC_InCppProject()
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language "c++"
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files { "hello.c" }
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prepare()
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test.capture [[
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<File
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RelativePath="hello.c"
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>
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<FileConfiguration
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Name="Debug|Win32"
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>
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<Tool
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Name="VCCLCompilerTool"
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CompileAs="1"
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/>
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</FileConfiguration>
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<FileConfiguration
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Name="Release|Win32"
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>
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<Tool
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Name="VCCLCompilerTool"
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CompileAs="1"
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/>
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</FileConfiguration>
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</File>
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]]
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end
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function suite.CompileAsCpp_InCProject()
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language "c"
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files { "hello.cpp" }
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prepare()
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test.capture [[
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<File
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RelativePath="hello.cpp"
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>
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<FileConfiguration
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Name="Debug|Win32"
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>
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<Tool
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Name="VCCLCompilerTool"
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CompileAs="2"
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/>
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</FileConfiguration>
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<FileConfiguration
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Name="Release|Win32"
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>
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<Tool
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Name="VCCLCompilerTool"
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CompileAs="2"
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/>
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</FileConfiguration>
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</File>
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]]
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end
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--
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-- PCH support
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--
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@ -40,8 +40,8 @@ local vc200x = premake.vstudio.vc200x
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--
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function suite.Filter_UsesVirtualForm_OnVpath()
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files { "src/hello.c" }
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vpaths { ["Source Files"] = "**.c" }
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files { "src/hello.cpp" }
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vpaths { ["Source Files"] = "**.cpp" }
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prepare()
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vc200x.Files(prj)
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test.capture [[
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@ -50,7 +50,7 @@ local vc200x = premake.vstudio.vc200x
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Filter=""
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>
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<File
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RelativePath="src\hello.c"
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RelativePath="src\hello.cpp"
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>
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</File>
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</Filter>
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