Merge pull request #861 from Blizzard/binary-embed
Allow embedding of binary resources.
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commit
dce5e604dc
@ -144,7 +144,7 @@
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{
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"*.txt", "**.lua",
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"src/**.h", "src/**.c",
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"modules/**.h", "modules/**.c",
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"modules/**"
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}
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excludes
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@ -67,7 +67,9 @@
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local function addScript(result, filename, name, data)
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if not data then
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if _OPTIONS["bytecode"] then
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if not path.hasextension(filename, ".lua") then
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data = loadScript(filename)
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elseif _OPTIONS["bytecode"] then
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verbosef("Compiling... " .. filename)
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local output = path.replaceextension(filename, ".luac")
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local res, err = os.compile(filename, output);
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@ -92,6 +92,11 @@ static const luaL_Reg os_functions[] = {
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{ NULL, NULL }
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};
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static const luaL_Reg premake_functions[] = {
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{ "getEmbeddedResource", premake_getEmbeddedResource },
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{ NULL, NULL }
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};
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static const luaL_Reg string_functions[] = {
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{ "endswith", string_endswith },
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{ "hash", string_hash },
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@ -168,6 +173,7 @@ int premake_init(lua_State* L)
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{
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const char* value;
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luaL_register(L, "premake", premake_functions);
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luaL_register(L, "criteria", criteria_functions);
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luaL_register(L, "debug", debug_functions);
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luaL_register(L, "path", path_functions);
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@ -215,10 +221,6 @@ int premake_init(lua_State* L)
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os_getcwd(L);
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lua_setglobal(L, "_WORKING_DIR");
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/* start the premake namespace */
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lua_newtable(L);
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lua_setglobal(L, "premake");
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#if !defined(PREMAKE_NO_BUILTIN_SCRIPTS)
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/* let native modules initialize themselves */
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registerModules(L);
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@ -650,3 +652,20 @@ int premake_load_embedded_script(lua_State* L, const char* filename)
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/* Load the chunk */
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return luaL_loadbuffer(L, (const char*)chunk->bytecode, chunk->length, filename);
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}
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/**
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* Give the lua runtime raw access to embedded files.
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*/
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int premake_getEmbeddedResource(lua_State* L)
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{
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const char* filename = luaL_checkstring(L, 1);
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const buildin_mapping* chunk = premake_find_embedded_script(filename);
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if (chunk == NULL)
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{
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return 0;
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}
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lua_pushlstring(L, (const char*)chunk->bytecode, chunk->length);
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return 1;
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}
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@ -143,6 +143,7 @@ int os_uuid(lua_State* L);
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int os_writefile_ifnotequal(lua_State* L);
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int os_touchfile(lua_State* L);
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int os_compile(lua_State* L);
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int premake_getEmbeddedResource(lua_State* L);
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int string_endswith(lua_State* L);
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int string_hash(lua_State* L);
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int string_sha1(lua_State* L);
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